Voted best in category in the Users' Choice awards.
Voting is open
All this talk of romance but I think we all know if Mathilde wanted a child she would make one in the terrifying and awe inspiring magical manner in which she is known.
 
Magister Weber visiting the wizardphobe while she is surrounded by wizards should be harmless as it's a social action and should make an interesting scene. I don't think it's quite kind though.

I'm not against going to see her at some point but I think Wurtbad during the off season is less stressful. Plus we can stay in our underground palace.
 
All this talk of romance but I think we all know if Mathilde wanted a child she would make one in the terrifying and awe inspiring magical manner in which she is known.
Familiars can be made to have human-level intelligence and can also be made to look human, so it wouldn't be that terrifying or awe-inspiring.
 
Asking him about Mors is what I think we should do next. The fresher the information the better so it's good to get it soon, Qrech dislikes Mors so he won't mind, and it'll justify the construction of the dungeon in case Qrech is too loyal to give us Queekish.
Solid idea. Gets him in the habit of sharing information with us before we go for what we really want, and it's tactical information we can share with Dreng to show results from this guy.
 
We don't even need to lie. We tell him that we want to expand K8P, and that all of our expansion will be through clan Mors, who the Dwarves dearly want to eliminate.

I guess I should have been clearer: yes! but we need to present our selves as limited enough that he needs to teach us queekish in small chunks to let him get what he wants. We "heard them talking and then they left to go somewhere" or "I can get to the patrol schedule but I not through it without understanding it". Present it as a limitation he needs to work through and see if he'll go for the quick and easy route of teaching us in exchange for an on-call assasin.

Plus, if we sell ourselves as limited enough that we don't dare harder targets, we can drag it out.
 
Updated list of books to buy.

Extensive Dwarven Enchantment
Extensive Bretonnian Ranald
Extensive Bretonnian Arthropods
Esoteric Imperial The Karaz Ankor
Extensive Bretonnian The Karaz Ankor
Extensive Esoteric Imperial Geography
Extensive Bretonnian Geography
Extensive Esoteric Imperial Mutants
Extensive Dwarven Mutants
Extensive Bretonnian Mutants
Extensive Esoteric Imperial Guns
Extensive Dwarven Guns
Extensive Bretonnian Guns
Extensive Bretonnian Canines

I'll explain the new additions I've written up here.

Karaz Ankor: BoneyM said that for psychological stuff, you get books of that race. For interrogating skaven prisoners, you get Skaven books, so for helping a dwarf out of his funk you get Karaz Ankor books.
Geography: One of the options we presented last turn is to scout out and map the entirety of Karak Eight Peaks. The geography books will let us make a better map.
Mutants: One of the things we plan to do is study the effects of the Vitae on living beings, and I'm willing to bet quite a bit that mutation is one of those effects.
Guns: Study of the ratling gun and the jezzails would benefit from books on guns.
Canines: For training Wolf.
Do we keep track of how much this stuff costs or do we just operate on infinity money?
 
I'm amused by the idea that the subject of relationships is 'getting weird'. As opposed to the normal discussion about optimizing hellfire towers.
As I noted, our getting weird covers a wide variety of topics. :D

Since its mostly just genial chatter about stuff that has little direct relevance to whatver happened last.
 
Do we keep track of how much this stuff costs or do we just operate on infinity money?
Operate on infinite money. Back when I was floating the heist idea, someone pointed out there's a nearby mountain full of orcs and ancient dwarf treasure. If we ever run out of money we can just sneak in there and recover some of that stolen wealth, getting paid in money, dwarf favour, and Ranald favour all at the same time.
 
Wolf spend a solid five minutes sniffing the rat puppies and radiating confusion, but finally manages to slot them into his understanding of the world as 'puppies' and from then on there's not a moment's hesitation from him, and you seek to emulate your familiar. Everything man knows about the wolf-rats says they are feral, frenzied, and eternally hungry, but logic dictated that the only wolf-rats man would encounter are ones that the Skaven have decided they want man to encounter, which doesn't really tell you much about the base state of the creature. So you and Johann plow forward based not on what you know of wolf-rats, but what you know of these puppies. And while they've certainly got an appetite, they're also inquisitive, playful, and able to sit back on their hind paws and use their forepaws as clumsy hands and it's somewhere between adorable and disquieting.

You apply everything you learned for and from Wolf's upbringing and it seems to take, and though Johann's golden skin is proof against their rapidly-growing fangs, he reacts with feigned discomfort to their nips and they paw at the feigned bite-wound and lick it apologetically. They spend plenty of time wrestling with each other to decide who's in charge, but when they're not doing that they're grooming each other with paws and teeth, or piling sprawled atop each other or Johann or Wolf. You add another notch to the 'nurture' column of the eternal debate. Though Dwarves that spend time in Karag Nar give them a lot of dubious looks and keep their distance, the humans and Halflings alike quickly adapt to Wolf's new entourage.
This made me unreasonably happy to read. :lol:

As anyone with experience owning pet rats can tell you, the proper shape for a pet rat is that of a friendly sausage with a happy pointy nose on the end. Like a tiny corgi.

As for wolf rats: Here's hoping!
 
Operate on infinite money. Back when I was floating the heist idea, someone pointed out there's a nearby mountain full of orcs and ancient dwarf treasure. If we ever run out of money we can just sneak in there and recover some of that stolen wealth, getting paid in money, dwarf favour, and Ranald favour all at the same time.
Ah. Spending AP to gain money. I'm not going to vote for that kind of escapde just to fund enormous library purchases becuase we have better things to do with our time.
 
Ah. Spending AP to gain money. I'm not going to vote for that kind of escapde just to fund enormous library purchases becuase we have better things to do with our time.

Do it with Gretel? Two birds with one stone basically- 'oh hey we need to top up, who else do we know who's here for that? Johann and Gretel? Solid team, let's rock.'
 
Ah. Spending AP to gain money. I'm not going to vote for that kind of escapde just to fund enormous library purchases becuase we have better things to do with our time.
Library bonuses can save us AP by letting us succeed on actions we'd otherwise fail at, or get us rewards that themselves would be worth spending AP on. I think you can understand that latter sentiment given that you're willing to spend an AP on an upgrade to the tower.
 
[X] Algard, reporting the Skaven Civil War in person instead of in writing.
[X] Empress 'Heidi', to be present for the birth of her child
[X] Roswita, as she rides out the chaos of the influx of Battle Wizards.
 
Do it with Gretel? Two birds with one stone basically- 'oh hey we need to top up, who else do we know who's here for that? Johann and Gretel? Solid team, let's rock.'
Even then its extremely low on my totem pole of "what do I want to do". Which is an improvement over "not even on it". I feel genrally very little need to increase our level of funds since if we spend sensibly we can knock out all the towers that remain and buy books piecemeal as topics come up, specifically for those topics.
 
It would however be super creepy and sad on a personal and psychological level if Mathilde thought that she had to make a familiar to have a child. I would absolutely push for every other option before that point.
It wouldn't be creepy or sad at all! Getting a child through making a familiar is functionally the same as getting one through biological mechanism, save without a partner, which is completely fine.
 
It's Queekish that we want from him rather than out of date info on Mors. He wasn't in a Mors facing job and an awful lot has changed about their situation since the local commander turned on him and put him in a cage. I don't think spending six months on low value intelligence will improve our rapport usefully beyond what we've already got. We'll never be able to trust him.

I also doubt that he can do much disinformation damage while teaching us a language. Especially if we feed our developing lexicon on to Max who uses it to translate the anatomy texts as an independent check.
 
(Slowly catching up.)

About the travel times and the prisoner...
Your Mockery of Death could hold for at least a week, so the two days it will take for him to be transported to Altdorf is no trouble at all
1 casting of Mockery of Death, plus a spare in the Matrix = at least 2 weeks of the Skaven being in suspended animation while asleep. Plus, if you are taking the time to cast Mockery of Death (as opposed to casting it while looting Clan Moulder) a single casting might last even longer.

2 weeks of flex time is no longer so crazy-sounding.

Hmm. I'd probably want to ask our fellow Grey Wizards about what the consequences and effects are, of over-using Mockery of Death on somebody. Is there no side-effect or harmful effect? Or does it risk putting them into a coma, if you keep them in a sleep for ages?

@BoneyM, does Mathilde know the answer to that question? Is it anything to worry about, or not?
What does Ogrikaraz mean?
At first I was totally stumped by this word and didn't understand how we went from that to the Mountains of Mourn. Then I separated it into two and went "Oh wait! Karaz! Like in Karaz Ankor, the Realm Eternal." "So Karaz could probably be taken to mean 'kingdom,' too. And Ogri is Ogre." Ogre + Realm/Kingdom = Ogre Kingdoms, or realm of the ogres.

... Which it turned out was completely wrong, haha. Karaz means mountain; it's Ankor that means domain or realm. Woops.:rofl::lol:

Still, at least I no longer felt confused and uncertain by the unfamiliar word. Up until I came across some posts pointing out the error, checked a wiki instead of relying on my memory and assumptions, and found out that d'oh I was wrong.
 
Last edited:
[X] King Belegar, to try to get some idea of where he's at with his crisis of faith.
[X] Algard, reporting the Skaven Civil War in person instead of in writing.
[X] Roswita, as she rides out the chaos of the influx of Battle Wizards.
[X] Kasmir, to see if he rejoined the Council of Stirland.
[X] Check in on your fief in Stirland.
[X] Yes. What better place to burn armies from than the skull of a dragon?
 
Queekish and info on chaos dwarfs. even if his info is out of date, the general information on that faction could be useful.
 
Voting is open
Back
Top