POSTED BY ACCIDENT, NOT DONE YET, but an analysis of the info we got from the skaven:
"I am Mathilde Weber. What does that mean to you?"
Another pause. "Manling wizard-warlord of the Exhausted Mine Land. Now of the West-Dwarves." You try to follow the chain of meaning from Khazalid, through Skaven, and back into Reikspiel. Exhausted Mine is a single word in Khazalid, and could be conceptual, so the land that Skaven considered picked clean... ah. Sylvania. And West-Dwarves? As opposed to East-Dwarves? If that's how the Skaven differentiate between the Karaz Ankor and the Chaos Dwarves, you're sure both would object.
"I am a Magister of the Grey Order. What does that mean to you?"
Qrech cocks his head; you try not to interpret it as confusion or curiousity. The body language you know will only lead you astray. Finally, it speaks. "Eshinzhufi." Partially correct, partially enlightening. That he uses Zhufi instead of Zhufokri when he's clearly trying to at least seem like he's cooperating either indicates a lack of knowledge of cultural connotations, or Skaven Khazalid has absorbed Chaos Dwarf cultural assumptions that don't see being defined by magic as negative.
Can someone explain the differences between Zhufi and Zhufokri again? Or link me to the correct post?
But regardless, this shows that we are well known to the Skaven given that a high-ranking prisoner knows both of us, and our past accomplishments. We should be wary and upgrade our security.
"Can you read Queekish?" you ask. A nod. "Khazalid?" Another.
Very important for future information gathering.
"What subject would it entertain you to read of?"
This was a tricky question. If he tried to be cheeky with it, you could easily shut it down, but it would make a possible avenue to develop an emotional bond instead be an avenue of sparring. You wonder if he's considering something similar, or if he's simply considering the question. "Ogrikaraz," he says at last.
What does Ogrikaraz mean?
"Nurglitch should never have survived the Black Pillar! Been allowed to spread his sickness to Gnawdwell! The first time should have taught us! The second time should have taught us! There will never be a fourth!" He subsides, chittering in agitation. "Clan Mors is past. What remains is a meal soon to be devoured."
3 big pieces of information here: First, there are the names Nurglitch and Gnawdwell. OOC, we know them they are the heads of Clan Pestilins and Mors, though we could have figured this out from context. Also, we learn of something called the black pillar, and how it is something that is culturally important and that skaven sometimes don't survive it. OOC, this is the thing skaven must touch before competing for a seat at the Council of Thirteen (later this update we learn of the council). We might be able to figure out from context clues that the names are skaven on the council, and further that the pillar has to do with the council somehow.
Though you spend months at the Colleges and then months more occupied with your tower, you never go longer than three days without having at least a cursory conversation with Qrech. Though he's reticent with any information about Skaven, he seems to enjoy talking about the books he's read, albeit through a lens you could have predicted.
This doesn't seem to line up with all the other info he's been dropping about the council of 13 and the black pillars, etc. Though on the other hand, he might not know that he's dropping all of this useful information, which is a good sign for the interrogation's success.
The understanding of Skaven warfare you inherited from Frederick allows you to engage him on his level, and you find yourself more entertained than you'd expect by discussing the myriad ways a Skaven war party could subdue and consume the various beasts of the Mountains of Mourn, and as his tastes expand, of the Dragon Isles as well. Amid these recreational conversations, details about the Skaven need to be teased from him carefully, and you make sure to keep to information on Pestilens and Mors, who he sees no reason to protect. A picture emerges of the Third Skaven Civil War, with the Council of Thirteen apparently gripped by indecision and unable to decide the wishes of the Horned Rat, and of Clan Pestilens once more trying to seize dominance over Skavenblight. Not alone this time; Clan Mors sided with them, as well as several minor clans, and after a brutal decade of fighting they had failed. Now the remaining Great Clans and minor clans alike sought to claim the strongholds and secrets and breeders. Pestilens, Mors, Feesiks, Morbidus, Flem, Septik, Fester. Open season with the unspoken fear that sooner or later the Horned Rat's silence will end, a ceasefire will be called, and for a third time Clan Pestilens would be forgiven and the opportunity would pass forever.
We learn of the Council of Thirteen, the 3rd Civil War, which clans are in revolt, and that Skavenblight exists (though that last part isn't really news).
Qrech never would have played a part in the war at all, engaged as he apparently was with the constant mutual war of raiding each other for test subjects that Clan Moulder and the Chaos Dwarves are locked within. He was not a raider, though. He prevented raiders, and for six straight years he ensured that more Hobgoblins went northwest to Hell Pit than Skaven went southeast to Zharr-Naggrund. Then apparently a local Moulder with more ambition and authority than sense took this to mean the Qrech was a universal solution to all matters Dwarven, and commandeered his service and dragged him halfway across a continent to Clan Moulder's attempt to be the one to claim the kill on Clan Mors.
"'Don't attack the Dwarves,' Qrech said. 'The greenskins are weak, the Dwarves are strong. They are not as vulnerable as we will be if you attack them.' 'Coward', Grot-brained Moulder said. All the soldiers he had given Qrech were loyal to him. They put Qrech in cage, Grot-brained Moulder had many ideas for what he would do with Qrech after 'victory'." Qrech's eyes refocus on reality as he shakes himself loose of the grip of memory. "What happened to them?"
It's the first unprompted question he's asked, and you refrain from smiling. "Dwarves from one side, greenskins from another, Clan Mors from a third. Exterminated."
Qrech's teeth rub against each other in something that sounds almost like a purr. "Good."
Qrech is intellegent, but so are many skaven. He might, however, know how to fight Chaos Dwarves, which could be useful. This experience and dislike with Chaos Dwarves, along with the book, could be our key to unlocking the language. We just ask him for help translating the book to Khazalid so that the West-Dwarves can get better at killing the East-Dwarves.