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Is it tho? Now I understand that the topic makes people uncomfortable but I really don't think the targeted destruction of major cities would qualify (if anything its more terrorism).

Bombing cities/villages is an established and accepted tactic of a certain global superpower irl. It's not just to kill the inhabitants (if anything its a side effect) but serves to destroy a nation's industrial production, damage morale and its ability to fight in a prolonged war. This is why the bombing of cities was used by both the allies and the axis during WW2.

It's actually a legitimate tactic to render the Skaven incapable of being a threat without having to wipe out a large portion of their population as there would need to be years spent rebuilding before they can become anywhere near as much of a threat. Once again I understand that genocide should not be promoted or glorified but the fear of invoking it should also not be used as a way to censor legitimate debate about how to resolve a narrative conflict which we are very likely to face in the future of this quest.

I fully accept that I might be punished for speaking my mind here and for arguing but I felt this was important to express. There is a fine line between censorship and following the rules of the site. I also might have misunderstood the way the original comment so feel free to let me know.
I mean
Do this, repeat for the other major Skaven cities, and it may well break them as a major species. And if we did it on behalf of the dwarfs (say, High-King Belegar), it may be considered settling the Grudges associated with the Time of Trouble, since it means erasing their major cities.
There's destroying cities and its infrastructures and there's destroying cities to cull down a species population.

I agree with everything above, but I'm not seeing this as a reason to teach semaphore first. What we tech first is in some ways symbolic of what we see the We as and it is going to trickle down to the dwarfs to some degree.
I'm actually fine with We getting access to both languages, I for one find betrayal unlikely at best, impossible at worst.
Semaphore have it's practical application, assuming the spiders are going to continue hunting, I say it's not impossible for Ranger/Scouts/Soldiers to stumble upon them either while patrol or while attacking and well, semaphore is more practical in this situation rather than language.
 
The Under-Empire is straight up Industrial, and stealing literal Gatling guns from them would be an indescribable victory.
I think people might be overestimating the benefits of stealing industrial-era technology when you will not be stealing or copying the resource extraction systems that power it.

The Skaven mine warpstone. If we make a copy of Skaven tech that, say, runs off of powerstones - it's not going to do for us what it does for the Skaven, 'cause we can't mine powerstones.

Now, the Ratling Gun specifically we might be able to get more out of, but it's going to do awful, awful things to the Dwarves and the Empire's demands for gunpowder, even so.
 
Honestly skaventech would be worth making some room, though. The Under-Empire is straight up Industrial, and stealing literal Gatling guns from them would be an indescribable victory.

Not Mathilde's wheelhouse at all, Chamonbenders are better positioned to do it.
The only thing that goes for us in comparison is The Belt - and while it's an amazing tool, I imagine that if we shill it enough, Johann will go earn his 15 Favours and order the same Belt if he needs it for warpstone research.

Plus, we have at least two megaprojects:
1. Snake juice (might be dead end)
2. Waagh energy
3. Huge one: Ranaldian Theurgy. This one should be the major action sink whenever possible, since we've committed rather heavily to this route, for better or worse.
4. Whatever notes on the undead we can condense from Liber Mortis and publish under the guise of "experiences from Stirland".

I am rather opposed to getting any more research action sinks until we clear out most of the list above - well with the exception of Theurgy, that might take a long while.

edit: and yeah, industrialization has little to do with Cool Guns and absolutely everything to do with a mix of socioeconomic developments and, like, steam engine and materials science.
Guns are kind of tertiary consequence and we are empathetically not reverse-engineering steam engine and industrial-age societal structures from guns, no matter how cool the guns.
 
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The biggest thing to steal from the dwarves and try to work out how to power with snake juice or powerstones or whatever are the Skaven's intercontinental radios. The City of Pillars is probably important enough to have one. These are major strategic pieces of infrastructure that would transform Karaz Ankor and rhe Empire.
 
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The biggest thing to steal from the dwarves and try to work out how to power with snake juice or powerstones or whatever are the Skaven's intercontinental radios. The City of Pillars is probably important enough to have one. These are major strategic pieces of infrastructure that would ransform Karaz Ankor and rhe Empire.
Did you mean to say Skaven?
 
There's destroying cities and its infrastructures and there's destroying cities to cull down a species population.
But it wouldn't be because of population. That's fairly helpless, because they bounce back super quickly.
It would destroy leadership (most critically, the black pillar), and a huge amount of institutional knowledge and infrastructure. It would seriously hurt the major clans ability at their niche, and thereby the Skavens ability to leverage those strenghts. Similar to how the dwarfs of today are lesser than the ancient dwarfs (and actually to a lesser degree, since Skaven won't have population issues.)
 
Runelords don't make duplicate items to order. Runelords practically must make duplicate items eventually. If you equip several thousand dwarfs with runeweapons, you're going to run out of original runecombinations at some point.

Then a different runesmith makes the duplicate combination. Maybe more junior runesmiths would ignore the Rune of Pride, but I doubt that Kragg would.
 
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I am directly paraphrasing wog on the subject. He would resent it by word of Boney.
Citation very needed, I just went through all his comments since posting the update and cannot find it.
Ugh, really? I'll try to find it, though I don't have time right now. Sorry if I was wrong.
I remember that post too, but also cannot find it. Maybe it was deleted or edited?

I can't find anything either, I'll keep looking for a bit though. I fell it would make sense to be able to help Johan in most circumstances so long as we aren't getting in his way or trying to steal credit, so we don't really need to dedicate his work actions to Skaven research.

[edit] The word of Boney has been found.
 
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So, I'm not entirely happy with Plan Citadel Focus, as it only has 2 actions on our assigned task, and then approximately one more related to it... Also, I'd prefer the coin bonus on moving the We, as that seems like it has the most disastrous consequences if botched.

But I also want to wait until next turn when we have a proper lab to start poking the Snake Juice.

As far as Johann goes, making sure that he has some interesting things to poke at in his time off is not a bad idea. And combining it with keeping the Skaven distracted is not bad for the spider migration...

Also, I will be sad if we don't eventually teach the spiders semaphore, because it would be both useful and very cute. Spooder Flag Team!
There's also the consideration that as a much simpler language, it would likely be easier to teach.

Considering...
 
I mean
There's destroying cities and its infrastructures and there's destroying cities to cull down a species population.
I personally understood that as destroying their industrial capabilities so that the faction won't be a threat in the future. There's a reason that the blitz targeted more than just London (they targetted major dockyards, industrial towns...etc) and the allies did the same.
 
It would destroy leadership (most critically, the black pillar), and a huge amount of institutional knowledge and infrastructure. It would seriously hurt the major clans ability at their niche, and thereby the Skavens ability to leverage those strenghts. Similar to how the dwarfs of today are lesser than the ancient dwarfs (and actually to a lesser degree, since Skaven won't have population issues.)

It is quite possible that attempts at destroying the pillar in a way that would nuke Skavenblight and cut off the leadership for all the Skaven would result in the Horned Rat sending a greater demon to warn the Council and execute any saboteur or even appearing in person no matter what it'd cost it in terms of Warp power.

This isn't Gork and Mork having a spat - that would be the fundamental center of all Skavendom being at risk of destruction.
 
So, I'm not entirely happy with Plan Citadel Focus, as it only has 2 actions on our assigned task, and then approximately one more related to it... Also, I'd prefer the coin bonus on moving the We, as that seems like it has the most disastrous consequences if botched.

[] Plan Citadel Focus
-[][Max] Current Task: Have Maximilian teach the We written Reikspiel.
-[] [Johann] Allow him to spend all his time investigating Clan Mors.
-[] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[] Help the We establish their new nest below the Citadel.

-[] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
-[] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[] Write in: You've mapped the territory of Clan Mors. Help Johann with his investigations there, with an eye to covertly disrupting the Skaven ability to deal with the spiders while you're there.
-[] The Gambler: Clan Mors investigation/sabotage

As the underlined and bolded show, three actions. One of them's free, but it's still a concrete step help resolve the issue.
 
As far as Johann goes, making sure that he has some interesting things to poke at in his time off is not a bad idea. And combining it with keeping the Skaven distracted is not bad for the spider migration...

He'll work on the Skaven either way though, and if the road of least resistance is to work under the citadel (close to his hypothetical work and where Mathilde is willing to help him dungeon dive) then he'll probably work under the citadel.
 
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Runelords don't make duplicate items.

As long as that weird combo rune is the same, other runes can be literally anything, so belt does not have to be exactly the same.
What is needed is Rune Of Fuck Off Chaos/Warpstone/Dhar/Unnatural Mental Infuences.

I meant literal stealing, though. We've got the gold guys for reverse engineering.
Edited in post you've quoted, but basically, for industrial age guns are approximately the least important thing.
What matters is societ which can support mass production - meaning, first and foremost, agricultural surplus big enough to support a large caste of not-subsistence farmers.
The Empire is actually already somewhere there, it seems to be somewhere in Early Modern.

For transition to industrial age, it needs...hmmm. Probably aristocracy morphing into new capitalist class (that's where a lot of capitalists began after all - initial capital had to appear from somewhere and that somewhere most often was from hereditary lands of aristocracy) is most important....



But, point is, it's industrial age, not cool guns age, for a reason.
Mind, if we could steal Skryre Warprail and reverse engineer the motherfucking railroad - well, that'd be exciting.
 
Mind, if we could steal Skryre Warprail and reverse engineer the motherfucking railroad - well, that'd be exciting.
Given the discussions the dwarves were having about engineering a minecart system for transportation to and from the Karak, that's not entirely out of reach.

Just currently horrifically expensive, and without reason to consider the expense worth it.

Studying the warprail to see how the Skaven use it might be a lot more important than studying how the warprail works.

While we're on the subject of industrializing, however, I'd like to point to the existence of mechanical looms.
 
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