"With that in mind, Schultz: how goes our Haunted Highway?"
"Apace, very much apace," he says with a smile. "With the 2nd deployed in force, the dead are no longer interfering with construction, but the threat of them is a fantastic motivator. I estimate another six months until it reaches where construction was abandoned on the Langwald end."
I dare say the work crews are motivated as hell.
Wonder how they even recruit for this construction.
"Casualties are low and morale is high," he says. You check your mental notes; according to the casualty figures your Network has access to he's underplaying casualties somewhat, but then, most of them were walking wounded and should be back to fitness by year's end.
Something to bring up to Van Hal next report. Its not a big deal since claiming walking wounded to be unhurt is largely true on a year scale, but can be quite serious on campaign. Overestimating your manpower because you thought they could take twice as many hits as they could can kill you.
"It's more or less as you said - supply was entirely ad hoc purchases from the open market. It was doing the job, but prices were already rising and it was completely vulnerable to market fluctuations, either natural or induced. I've set up a system of supply contracts at a set price to ensure that supply will continue uninterrupted no matter what happens to the market." Skimming right past that the one she signed those contracts with was herself, you note. The cost of the contracts was carefully calibrated, too; enough above the market price that the EIC would make a neat profit from buying in Southern Stirland or the Moot and selling to Fort Redemption, but not so much so that anyone other trade group could offer a substantially better deal.
This is a fair enough market price, and probably the cause of the screaming match.
It's under the 'acceptable embezzlement" range.
"Good enough." He shuffles papers for a moment. "Oh yes, I've a letter here from Anton - he's getting on well with the Talabeclanders. While they're not willing to commit to full-scale military support, a company of each of their Knightly Orders is going to join in the Purge - I think that adds up to four hundred knights, though I can never keep track of them all. Gustav?"
"The Order of the Black Rose," he responds promptly. "The Knights Panther, the Knights of Sigmar's Blood, and the Order of the Blazing Sun."
"Thank you. They'll be a welcome addition to our ranks - when you add the Black Guard, that's fourteen companies of Knights."
"More heavy cavalry than light," Gustav notes disapprovingly.
While this is a bit of an indicator towards Gustav's personal preference for skirmishers, the heavy cavalry would be rather prized for dealing with undead. I'm not sure what pistolers are even going to do to meaty undead brutes.
Not sure how either would deal with the terrain though. Hills are not kind to horse.
"Stirland can always use more people," Van Hal notes. "Altdorf is bursting at the seams with paper-pushers. Nuln, too. I'd rather import them than spend time and money making more. Anything else?"
Import it is.
"Very well, continue your work on the Watch. I want it to cover the rest of the population centres around Wurtbad, and if possible the Barony of Purgg as well - nastiness has crawled out of the Stirhugel in the past. Kasmir, what news?"
So keep on Watching. Got it boss.
"The Chaplaincies for the 2nd and 3rd are filled. Many of them are 'learning as they go', so to speak - faithful laypeople ordained specifically for the Chaplaincy, but there's at least one experienced member of the clergy for each of the Gods watching over them."
That's progress!
Kasmir's improving rather well.
You find Van Hal atop the keep, sitting on a stool and looking out at the Fort - and you feel a warm happiness when you notice that a second one is next to him, awaiting your arrival. He'd turned his head to look back at you as you clambered up the ladder, and he gives you a smile as you approach. "Not our usual setting," he comments, passing you his flask, and you sip it gratefully.
"Hell of a view, though," you say, and it is. The sun is starting to set, setting the clouds ablaze with reds and oranges. Below you, the Fort is, as always, teeming with life, as people walk this way and that in the thousands of daily tasks that keep an army operating, and at the opposite end of the Fort, one of countless carts of food and goods is coming through the gate. Besides the view, this time of day is always exhilerating for you, as Ulgu surges forth and claims the world for a time, before fading with the light.
Mmm, shippy.
"Our province," he corrects. You wildly misinterpret what he could mean for a moment. "Seven people, responsible for all of Stirland."
MMM, SHIPPY!
That said, unless something else comes up Anton's next stop after Ostermark is going to be Zhufbar - letting them know that we're going to be pushing into the Haunted Hills, so if they've got scores to settle with the greenskins in the Ghoul Woods they can do so without the rest of Sylvania interrupting. Hopefully that'll give us a good starting point to talk about cross-training."
"Greenskins? I assumed... well, the Ghoul Woods, so-"
"Oh, it's got those too."
No end of horrors to smash I guess.
At least ghouls would be happy to eat orc.
He closes his eyes in thought. "The... second bookshelf on the left as you enter my study, top three shelves. There's all the standard Witch Hunter references: for the Undead, try the Malleus Immortuous, the Codex of the Insufficiently Dead, the Extremely Redacted Liber Mortis (Approved Edition). And parts of the Book of the Silver Hammer, and there's some useful bits in the Epistolary of Kurt III." He fishes a heavy iron key out of his pocket and hands it to you.
You had a copy of the Codex of the Insufficiently Dead, but the College didn't even mention the others. "Thanks, that should be a big help."
"Not at all. You've been at my side against the undead twice now, can't have you improperly armed."
...he just handed us the key to his study. The paranoid count.
Also damn, of course he's a pro at this.
Now lets see the options:
Information Network - pick ONE (no action expenditure required):
[ ] Consolidation: You currently have a patchwork of useful contacts. Backfill so that you can rightfully claim to cover entire towns.
[ ] Expand your information network into another province (choose one)
[ ] Expand your information network into another county or barony (choose one)
[ ] Expand your information network into the military (choose a Division)
[ ] Openly expand your information network into the military in the form of an Intelligence Attaché (choose a Division)
[ ] Off the Leash: Let Julia handle the network without your micromanagement from now on.
Information Network finances - expansion is hobbled by it's dependence on your discretionary income, and so is your budget. Perhaps you can get past that. Can be chosen INSTEAD of a selection from the above.
[ ] Information Broker: Start selling tidbits of information, just enough for your information network to start paying for itself.
[ ] Fixer: Work with the Wurtbad Thieves Guild, supplying them information in exchange for a portion of profits.
[ ] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
[ ] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC based on the value of market information.
Information Broker or Backfill would be the higher priorities.
Backfill personally. We get better results from Info Broker if we're comprehensive anyways.
Stirland Watch - pick ONE (no action expenditure required):
[ ] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area.
[ ] Expand the ranks of the Gong Farmers, both increasing coverage of Wurtbad and expanding it to the other population centers covered by the Watch.
[ ] Improve the training of the Watch, hiring trainers and dedicating paid time each week to sharpening skills.
[ ] Integrate the Roadwarden network of covered areas into the Watch.
[ ] Hire administrators and clerks from Altdorf and Nuln.
[ ] Headhunt administrators from other organizations in Stirland.
[ ] Seek out a new leader for the Watch.
Gong Farmers gives us both an intel expansion AND more money.
But we need the Administrators first. We can't do shit without that.
[ ] Expand the Watch into the rest of the County of Wurtbad.
[ ] Expand the Watch into the Barony of Purgg.
As per orders. Wurtbad and Purgg are priorities
[ ] Use a Personal Action to perform another Organizational Action; can be taken once per organization.
And we could grab both the gong farmers and the administrators if we had the actions and they were urgent. They aren't very I think?
[ ] Formal Proposal: Your idea for an undead research team was received poorly, but Van Hal is still open to the idea in theory. Write in details: Name, who it is technically a part of (Watch, Witch Hunters, Military, College, none), and whether it reports directly to you (becomes a new Organization you command) or, if not, who it would report to.
Keeping in mind last turn's proposal
[ ] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
[ ] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library. (NEW-ish)
Need to brush up on these
So lets see, current plans:
PLAN FOR THIS TURN
ORGANIZATIONAL ACTIONS - pick ONE from EACH of the categories 'Information Network' and 'Stirland Watch':
[X] Plan Constant Vigilance!
-[X] Consolidation: You currently have a patchwork of useful contacts. Backfill so that you can rightfully claim to cover entire towns.
-[X] Seek out a new leader for the Watch.
-[X] Investigate the possibility of adding a River Warden branch of the Watch. (Additional)
-[X] Expand the Watch into the Barony of Purgg.
-[X] Expand the Watch into the rest of the County of Wurtbad.
-[X] Formalize and organize the payments people make for the Gong Farmers to perform their service, as well as having the Watch start enforcing existing laws against dumping human waste in the street or the Stir. (Additional)
-[X] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
-[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory. (NEW)
Constant Vigilance does most of our work...but abandons the proposal which we need to meet our backer goals.
[X][Information Network] Consolidation: You currently have a patchwork of useful contacts. Backfill so that you can rightfully claim to cover entire towns.
We just got an increase in discretionary funding, so we don't need to worry about finances immediately. I favour Special Branch, as I'm not a fan of selling information in our position. Feels too much like corruption (of the legal kind, obviously, not Chaos).
[X][Stirland Watch] Hire administrators and clerks from Altdorf and Nuln.
Necessary for expansion and Van Hal prefers it to the other option.
[X][Actions] Plan We're Never Going To Get To Do Magic
-[X] Expand the Watch into the rest of the County of Wurtbad.
-[X] Use a Personal Action to perform another Organizational Action; can be taken once per organization.
--[X] Openly expand your information network into the military in the form of an Intelligence Attaché (Second Division)
--[X] Ranald's Blessing
-[X] Pretty Good Swords: You've struck up a friendship with the Champion of the Greatswords and have discovered a talent for wielding them. Continue to cultivate this.
-[X] Diggy Diggy Hole, Remixed: You're getting sick of having workmen tramping in and out of your abode. Recruit an entire team and personally oversee them to clear out all of the reachable portions of the Palace-Shrine and be done with it. (-personal gold)
-[X] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library.
-[X] Free Time: Snooping
County of Wurtbad watch action because it's what he told us to do. Formal Proposal because we need to get it done before the purge -- will fill in the details shortly. Pretty Good Swords because I don't think anyone would vote for the plan if it didn't have it. Digging up the rest of the Buried Palace because I want to get that done before we set up all of our delicate glassware -- don't want peasants tramping through and breaking all the shit it took us forever to get. Undead Research for the same reasons we chose it last turn -- although I'm a little disappointed we can't snoop at the same time, it's not like it'd take all that long. Free time with Wilhelmina because I think she's the only other advisor in Wurtbad at the moment.
EDIT: Replaced Free Time: Wilhelmina with Free Time: Snooping.
EDIT: Replaced Formal Proposal with something that actually does what we need to for our mysterious hidden boss
EDIT: And swapped said action for the official option. Also added Ranald's Blessing, because I forgot about that.
Seventeen does self improvement, but doesn't do anything for the undead investigators either.
[X][Information Network] Consolidation: You currently have a patchwork of useful contacts. Backfill so that you can rightfully claim to cover entire towns.
[X][Stirland Watch] Hire administrators and clerks from Altdorf and Nuln.
[X][Actions] Plan: The Guns of Stirland.
-[X] Expand the Watch into the rest of the County of Wurtbad.
-[X] Expand the Watch into the Barony of Purgg.
-[X] In Wissenland, there are a number of techniques in use to derive saltpeter from urine. It would take a great deal more effort than selling to tanneries, but saltpeter could be exported to Nuln for fantastic profit, or used to start gunpowder production in Stirland.
-[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory. (NEW)
-[X] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead, this time with the addition of Van Hal's personal library. (NEW-ish)
No overwork - starts down the gunpowder line. There will be more than 10 Cannon!
Same here.
Going to try to pry some free time to hammer at this myself then.