Voted best in category in the Users' Choice awards.
It does stack with AA. It does make our combat numbers go up.

Boney confirmed that during the Ithilmar vote since people were concerned about it back then, pretty sure. Library just won out anyways because "literally the whole thing, no scribing necessary, yes even the restricted stuff about old ones".
No. Armor of von Tarnus stacks. Regular ithilmar does not.
Armor of von Tarnus would stack with Aethyric Armour.
Hell, even just going "Wizard Knight" only requires finding some way to get armor that doesn't interfere with spellcasting--which is basically pretty much just light ithilmar if I'm not mistaken. Anything else would be a one-off fluke.
Aethyric Armour scales with magical ability indefinitely, but is flat-out incompatible with actual armour.
I pulled this up earlier during this vote, because the question naturally arose about why the Armor of von Tarnus was good when ithilmar exists, but it is flat-out better than standard ithilmar. It's really fucking good armor. But it's not winning the vote, and Deathbybunnies' idea is a good one.
 
It does stack with AA. It does make our combat numbers go up.

Boney confirmed that during the Ithilmar vote since people were concerned about it back then, pretty sure. Library just won out anyways because "literally the whole thing, no scribing necessary, yes even the restricted stuff about old ones".
If that's true, I'm pretty sure it's been superseded by a more recent ruling when discussing the Armour of Von Tarnus - ithilmar accepts enchantments and doesn't interfere with spellcasting but doesn't stack with AA.

Well, unless it being much more expensive changes Boney's mind, but I certainly wouldn't count on it.

EDIT: Mathilde'd
 
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I'm not looking to replicate Von Tarnus' stacking with AA, but having a different enchantment - or runes - is plenty valuable. And it's not paying "extra", Von Tarnus' armour would be paid for by two massive magical discoveries - and more to the point, it's not winning the vote, sadly. It's not on the table.
The extra cost is spending the Boon, when we could instead just requisition the actual Legendary Best-In-Slot Wizard Armour in return for those discoveries, no additional Boon required.
The fact that we haven't spent Vlag's Boon eleven turns later demonstrates just how much Karak Vlag doesn't have anything we need, or even particularly want. Spending it to use its access to the greater Karaz Ankor to get the best suit of armour possible is a fine use for the boon. Heck, with the possibility of adding runes, I'm quite excited about what we might get.
Runes aren't confirmed, to my knowledge.

I just don't think the value to Mathilde is worth a Transcendent Boon. The next category down of boon (Great?), sure, fine.
The cultural and historical factors described as being attached to the armour by the current possessors raises the 'price' they will charge, but carries no additional such value to us. We'd be on the short end of an Ithilmar deal for the second time.
 
Actually, there could be a way to make the ithilmar armour idea work without offending Ulthuan: elves are tall while Mathilde is short. That means we could smelt down ithilmar armour, have some of the ithilmar made into new armour for Mathilde, and use the rest of the ithilmar as payment for the labour.

Someone else would have to find the reference, but I'm almost certain it came up during our EIC Ithilmar hunting that Ithilmar can't be reforged outside of Ulthuan. Laurelorn lacks the capability, at least, and Dawi don't seem to use it for anything, so I would guess they can't forge it to standards equal to or better than that of elves (and therefore refuse to try).

Laurelorn was using bits of Ithilmar in a patchwork way, I think. A blade here, a cuirass there...

Or maybe it can be remelted, but like a Waystone capstone, it loses its special qualities if done incorrectly.
 
The extra cost is spending the Boon, when we could instead just requisition the actual Legendary Best-In-Slot Wizard Armour in return for those discoveries, no additional Boon required.

Runes aren't confirmed, to my knowledge.

I just don't think the value to Mathilde is worth a Transcendent Boon. The next category down of boon (Great?), sure, fine.
The cultural and historical factors described as being attached to the armour by the current possessors raises the 'price' they will charge, but carries no additional such value to us. We'd be being fleeced on an Ithilmar deal for the second time.
The current vote is a) the cost of 2 massive magical research achievements and the airship we're getting instead, and b) effectively over. I voted for the Armour of Von Tarnus too! But it's not happening.

Yes, runes aren't confirmed, that's why I said "possibility".

It's not actually worth a Great Boon if we can't exchange it for one. And more to the point, the Vlag Boon is currently worth nothing else to us, because after eleven turns no one's come up with anything else for it that the thread agrees with. Holding onto it for something worthwhile is one thing - holding onto it for something better when we haven't been able to come up with anything is another.

Someone else would have to find the reference, but I'm almost certain it came up during our EIC Ithilmar hunting that Ithilmar can't be reforged outside of Ulthuan. Laurelorn lacks the capability, at least, and Dawi don't seem to use it for anything, so I would guess they can't forge it to standards equal to or better than that of elves (and therefore refuse to try).

Laurelorn was using bits of Ithilmar in a patchwork way, I think. A blade here, a cuirass there...

Or maybe it can be remelted, but like a Waystone capstone, it loses its special qualities if done incorrectly.
Laurelorn can work ithilmar just fine, it just can't acquire any more, because it can only be found on Ulthuan. So it's arguably worth more to them than the Asur, but they can use it if they can get it.
 
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Someone else would have to find the reference, but I'm almost certain it came up during our EIC Ithilmar hunting that Ithilmar can't be reforged outside of Ulthuan. Laurelorn lacks the capability, at least, and Dawi don't seem to use it for anything, so I would guess they can't forge it to standards equal to or better than that of elves (and therefore refuse to try).

Laurelorn was using bits of Ithilmar in a patchwork way, I think. A blade here, a cuirass there...

Or maybe it can be remelted, but like a Waystone capstone, it loses its special qualities if done incorrectly.
The source of ithilmar is Ulthuan, Vaul's Anvil specifically, but you don't need to be in Ulthuan to craft with ithilmar. We were trading crates of ithilmar fragments that Talabheim locals thought were scales of a dragon Taal beat up.

Going by the HEPG, you need to do High Magic to work it, which is why dwarves don't.
 
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The more I think about it, the more I can't help but keep coming round to a certain question: does Mathilde actually need armour?

She has mastery AA and the belt protecting her, does she actually need anything on top of that? What sort of threat will she be facing that can cut through both AA and the belt, but would be hindered by a third layer of defense?

Most wizards go into battle unarmoured. We know at least one who fights shirtless. Why do we need that extra defense?

Actually, on top of that, the new silk robes will be stab proof as well, so even if she's caught by surprise by a knife or an arrow to the back, she'll be fine, and that's before the seed takes effect as well.

I'm just not seeing a need for any kind of armour.
 
Laurelorn can work ithilmar just fine, it just can't acquire any more, because it can only be found on Ulthuan. So it's arguably worth more to them than the Asur, but they can use it if they can get it.

The source of ithilmar is Ulthuan, Vaul's Anvil specifically, but you don't need to be in Ulthuan to craft with ithilmar. We were trading crates of ithilmar fragments that Talabheim locals thought were scales of a dragon Taal beat up.

Going by the HEPG, you need to do High Magic to work it, which is why dwarves don't.

Yeah, my mistake. You're both right.

I was looking in the wrong turn for it, but I did find the quote eventually.

The Queen has quite a job on her hands prying the other two away from a box of fragments of millennia-old arms and armour, but eventually they confirm that all of the fragments are Ithilmar and are of very direct use to them, as though the smelting of entirely new Ithilmar objects requires the fires of Vaul's Anvil and the expertise of its attendants from the Order of Vaul, repairs to already-existing objects is within the capabilities of the greatest of Laurelorn's artisans.
 
The more I think about it, the more I can't help but keep coming round to a certain question: does Mathilde actually need armour?

She has mastery AA and the belt protecting her, does she actually need anything on top of that? What sort of threat will she be facing that can cut through both AA and the belt, but would be hindered by a third layer of defense?

Most wizards go into battle unarmoured. We know at least one who fights shirtless. Why do we need that extra defense?

Actually, on top of that, the new silk robes will be stab proof as well, so even if she's caught by surprise by a knife or an arrow to the back, she'll be fine, and that's before the seed takes effect as well.

I'm just not seeing a need for any kind of armour.
I mean, wizards go into battle unarmoured because wearing armour disrupts their spells. It's not a choice. The shirtless guy turns into a dragon, which comes with some really quite incredible natural armour; it's one of his big advantages.

AA's fine, but either she has to manually cast it, in which case a pressed battle could see it expire at a point when she doesn't have the room or time to recast it, which is what our current robes enchantment achieves. Or, it takes up an enchantment slot.

There's also going up against anything antimagic, like anything sufficiently favoured by Khorne, or with a spellbreaking effect like Branalhune, or Thorek's Rune, or any of the other antimagic effects that exist in the setting, but those are admittedly pretty rare.

So it's definitely an upgrade, just not a huge one.
 
I don't really see the point of this armor, if it can't stack with AA then all it's going to do is be the world's most expensive enchantment base for a robe replacement with hopefully more ultilty. AA running out hasn't been an issue and we can teleport to buy time to deal with it. And I think making our main load out worse just to deal with anti magic is a bad move.
 
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The more I think about it, the more I can't help but keep coming round to a certain question: does Mathilde actually need armour?

She has mastery AA and the belt protecting her, does she actually need anything on top of that? What sort of threat will she be facing that can cut through both AA and the belt, but would be hindered by a third layer of defense?

Most wizards go into battle unarmoured. We know at least one who fights shirtless. Why do we need that extra defense?

Ogres. Trolls. Various larger gribblies but not super huge gribblies. Like warbosses and things.

As for why most wizards go into battle unarmored, it is because they can't wear any armor.
 
ngl, I'd actually love the Ithilmar armor. It's not only the direct benefits, it's about the presentation.

Alonza turns, hands going for weapons and then freezing as she takes you in. You may not cut a very intimidating figure, but the robes of a Grey Wizard, bearing the trimming of a Lord Magister, with a Witch Hunter's hat on your head and a gromril sword in your hand all combine to send a very clear message even to those who don't know exactly who that combination adds up to.

Wearing Ithilmar armor would double down on the combination, particularly since a set of armor is really in-your-face noticeable; doubly so if we manage to get runes on it.

Subtlety is for cowards.
 
Personally I don't want ilthimar armor from anyone but the elves. That might be unpopular but it feels right to me.
And empire wizard with a dwarven gromril sword and elven ilthimar armor feels like the most multicultural we could be and it would be awesome.
Multicultural for the Old World, but not as multicultural as we could be. We'd need something from Cathay and/or Lizardmen. Dwarves - belt + sword. Elves - armor? Cathay - maybe something to replace the Boon of Hysh? Lizardmen - maybe a more effective grounding rod?

And maybe a snazzy crown from Nehekara's third dynasty to top it all off!
 
I don't really see the point of this armor, if it can't stack with AA then all it's going to do is be the world's most expensive enchantment base for a robe replacement with hopefully more ultilty. AA running out hasn't been an issue and we can teleport to buy time to deal with it. And I think making our main load out worse just to deal with anti magic is a bad move.

Ithilmar Armor won't make our loadout worse by any stretch of the imagination.

Multicultural for the Old World, but not as multicultural as we could be. We'd need something from Cathay and/or Lizardmen. Dwarves - belt + sword. Elves - armor? Cathay - maybe something to replace the Boon of Hysh? Lizardmen - maybe a more effective grounding rod?

And maybe a snazzy crown from Nehekara's third dynasty to top it all off!

We have Johanne's arm for Lizardman representation.
 
I mean, I don't think we should enchant the ithilmar armor if we get it -- I'd prefer to keep using the robes as our enchanted item in the slot and then replace them with some kind of fancier We-silk robe like we've been discussing lately. Runing the armor is I think right out, because even if any techniques of runing ithilmar have been preserved, I am not sanguine about it continuing to be Wind-magic-user-friendly with runes on it, and if we're enchanting something in the armor slot we might as well enchant our robes like we were planning to and just wear the armor in combination with it, such as in this glorious concept art.

Like I said, I like this idea for reasons entirely orthogonal to "bigger numbers." The only number that goes up is our swag-o-meter.
 
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Ithilmar Armor won't make our loadout worse by any stretch of the imagination.



We have Johanne's arm for Lizardman representation.
Yeah but unless we either take Johann with us literally everywhere or cut off our own arm and get a transplant, it's not exactly a guaranteed part of our 'first impression'. That bit with the Tilean witch-hunter that was quoted earlier didn't involve Johann, but did explicitly involve a first impression.
 
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I mean, I don't think we should enchant the ithilmar armor if we get it -- I'd prefer to keep using the robes as our enchanted item in the slot and then replace them with some kind of fancier We-silk robe like we've been discussing lately. Runing the armor is I think right out, because even if any techniques of runing ithilmar have been preserved, I am not sanguine about it continuing to be Wind-magic-user-friendly with runes on it, and if we're enchanting something in the armor slot we might as well enchant our robes like we were planning to and just wear the armor in combination with it, such as in this glorious concept art.

Like I said, I like this idea for reasons entirely orthogonal to "bigger numbers." The only number that goes up is our swag-o-meter.
I wouldn't be against enchanting the robes if we could wear them with the armour, but I think that adding runes to the armour instead if it's doable would be better. If the 3 runes on our Belt don't interfere with spellcasting, I don't believe runes on the armour would either.

We'll still get to wear our fancy silk robes. Mathilde won't be wearing armour in her day-to-day life, and as you say, we can wear them with the armour as a fashion statement.
 
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Re: the Vlag boon, I won't object to getting an ithilmar shirt, because honestly, at this rate we'll otherwise never ever expend it, and goodwill should be used.

Asides from that, what else could we reasonably ask of them, honestly? Spending a lot of effort on helping improve Kislev's fortifications, maybe? I've brought up that possibility before. Others have suggested that, if on the next arc we went to Lustria, we could ask some of the Vlag dwarfs to come along with us as a small contingent to help build stuff there.

Or... hah, maybe we could ask them to do something that wasn't an option before:

[ ] The exacavation of a pit on the site where the mountain that Castle Drakenhof was built upon used to stand.
Come on. I know some of us would want to give Vlad the world's funniest surprise if he ever escapes the Sigmarites' clutches.

"There was a mountain here before. Now it's gone."



Mathilde is not impressed with their enchantment ways.
That wasn't an enchantment, though, it was a kind of charcoal shaped like a gem! And I'm given to understand that Cathay's magical institutions are thousands of years old. The Colleges are practically babies in some ways, compared to that.
 
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