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Something I've been wondering recently is how Dwarves make light to see, underground in their Karaks. "Dwarves have sharp eyes in near-darkness, but in total darkness they're as helpless as men."

Fire at scale needs a titanic amount of fuel and makes a lot of smoke. Boney's previously stated Runelight is a last resort option because it's seen as wasteful. Is it generic fantasy glowing crystals or mushrooms? Specially engineered oil lamps? I'm sure this must have come up somewhere, whether from a line in quest or a Boneypost or just canon Warhammer Fantasy, but I've been looking and can't find anything. Can anyone help me out? @picklepikkl?
 
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The Dhar is largely formed from that earthbound magic, so draining more of it before it can curdle means a net reduction in Dhar regardless, speeding reclamation of tainted land by the waystone the tributary is attached to.
I'm not clear on the methods, but Boney's mentioned that tributaries would help Praag out. They just have a more minute effect than waystones. But they're still needed if you want to reduce the density of magic in the area to a level humans are most comfortable with, which is basically none. Elves thrive in magical environments to a certain extent.

I'm still not sure what Laurelorn uses the lornalim for, you'd think they wouldn't need a significant amount of them because a lot of their citizens are spirits, who like high magic density.

places like Praag can benefit from just blanketing the area with Waystones and then throwing in tributaries anyway until the walls stop bleeding.
 
Yes, the metaphor used was that tributaries are more akin to gutters carrying away excess magical energy, as opposed to a Waystone's river. We just couldn't use tributaries in Kislev because we didn't choose to host the conference there, so we had to assassinate the previous Tzar so Boris could take over and we'd need to start with Waystones in Kislen. Now that we're spreading them in Praag, we could probably start rolling out tributaries.
 
Something I've been wondering recently is how Dwarves make light to see, underground in their Karaks. "Dwarves have sharp eyes in near-darkness, but in total darkness they're as helpless as men."

Fire at scale needs a titanic amount of fuel and makes a lot of smoke. Boney's previously stated Runelight is a last resort option because it's seen as wasteful. Is it generic fantasy glowing crystals or mushrooms? Specially engineered oil lamps? I'm sure this must have come up somewhere, whether from a line in quest or a Boneypost or just canon Warhammer Fantasy, but I've been looking and can't find anything. Can anyone help me out? @picklepikkl?
I don't know if it's come up in quest, but @Andres has recently found something in a book that might be of interest.
Seems that "glimstones" are used to light karaks. I think that's a good way to explain how the halls are lit without light runes, which can't be manufactured in enough bulk, or torches, which would have atmospheric and logistical issues.
 
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Probably not? Ironhammer isn't Belegar's name, it's an epithet. In the same way Thorgrim is Grudgebearer and Ungrim is Ironfist. They refer to a specific Dwarf (which is probably useful, given Dwarfen culture likely favours repeating names!). Dwarfs seem to have patronymic names (e.g. Ulleksson, Alriksson etc.) but are referred to by an epithet if they possess one.
So would that mean Mathilde would be referred to as Mathilde Duskrider by dwarves?

Or maybe it would be Mathilde Dämmerlichtreiter, given that dwarven names are translated into Reikspiel.
 
While more tributaries would be useful, I don't think that they're useful enough to put an AP on developing, not unless it's also a roll-out action like this most recent one. I won't be voting for any plan that has just research.
 
I think that's from our favorite elven mercenary prince.
Silver Savage, if i recall correctly (i often don't).
Azrildrekked is Khazalid and means something along the lines of "Silver Undertaker" and reflects our role in ending the reconquest of Karak Eight Peaks or to give its proper name, Queen of the Silver Depths. Silver Savage come from the fact that the the first part of our name Mathilde, "Ma-thil" can be translated into Silver Savage in Eltharin and that's what Asarnil nicknamed us, it's unrelated to Azrildrekked.
 
Something I've been wondering recently is how Dwarves make light to see, underground in their Karaks.
A bit of googling shows glimstones apparently shine somewhere between 5000 years and "forever" so, really apocalypse proofing that light source lol.
It niggles a bit at me that dwarves have magic runes but not magic booze. Magic potions are definitely a thing, so why not magical alcohol?
Magic wine feels more like an elf thing. Dwarves just have booze made by valayan priestesses, and isn't blessed beer enough?
 
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It niggles a bit at me that dwarves have magic runes but not magic booze. Magic potions are definitely a thing, so why not magical alcohol?
Dwarves do magic by carving Runes onto solid objects and you can't carve Runes onto a liquid. They used to have Runs that allowed them to put Runes on malleable objects like cloth and a variant of that Rune allowed Bok's creators to put Runes on the material side of it even as the stone it's made of shifts and flows due to its nature as an Elemental, it's possible that a Rune like that might allow you to put Runes on a liquid but if such a thing was ever possible that knowledge is long lost. Though it might be possible to enhance Dwarven booze by other indirect ways, for all we know there exists Okri Okrisson's Master Rune of Making Ale Age Really Really Well that you can carve on barrels and makes any ale you put in there age really really well. But that would be the Rune affecting the booze not the booze itself being magical.
 
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