Voted best in category in the Users' Choice awards.
Voting will open in 9 hours, 54 minutes
The Spirit of Grungni uses something called "Liftgas" in its balloon, and Malakai's previous airship, the Unstoppable, exploded, so I'm guessing they use hydrogen for lift—but those are modern Thunderbarges, not Golden Age airships.
 
Given the way air physics seems to work different on Mallus with gyrocopters and flying beasts, it might just straight up not explode.
Neither of those things require the physics of air be different. All flying beasts I can think of already require being magical to exist (dragons, griffons, pegasi etc) and gyrocopters are just a real thing, if BS advanced for most of Warhammer's tech base.

As an aside, I discovered recently that Lothern has a library, and it's noted to be the "largest library in Eataine".

Just something to keep in mind for the Elfcation, since we seem to be planning on flying through Lothern on our way there.
It's Lothern, pretty much everything it has is the largest in Eataine, because Eataine is a rural backwater outside of the city.
 
and from Kragg - indirectly, as he'd sent the job off to a Runesmith whose great-great-great grandfather had learned the Rune from Kragg and threatened a dire haranguing if the knowledge has been lost in a mere five generations -
How common is runesmiths taking apprentices within the family?
Well actually don't Holds only get the one runesmith clan so all apprentices would be within the family? Not to mention by definition the Thungni connection.
So more specifically, is parent-child apprenticeships common? And is the answer different for the more common jobs of the dwarves?
 
Neither of those things require the physics of air be different. All flying beasts I can think of already require being magical to exist (dragons, griffons, pegasi etc) and gyrocopters are just a real thing, if BS advanced for most of Warhammer's tech base.

I was thinking the lift/weight ratios that most of the flyers demonstrate- you need the air to be thicker, at least as the parsimonious explanation for all the heavy armor on everything and the tiny wings/rotors.

So higher pressure than our atmosphere, but if there are magical elements floating around than the question becomes thicker with what, and how else might it behave differently given the evidence we have?
 
I was thinking the lift/weight ratios that most of the flyers demonstrate- you need the air to be thicker, at least as the parsimonious explanation for all the heavy armor on everything and the tiny wings/rotors.

So higher pressure than our atmosphere, but if there are magical elements floating around than the question becomes thicker with what, and how else might it behave differently given the evidence we have?
I mean, if we start applying physics properly, giants and dragons shouldn't be able to exist at all. Square-cube law and all. So I tend to go with the assumption that the creatures themselves are magical, rather than the world's physics being different.

Gyrocopter armour may not actually be all that heavy. And some IRL gyrocopters can carry close to 500lbs of stuff, which is something like two knights in full plate armour. Giving some leeway for how Dwarfen engineering is effectively magic anyway (because it's fiction) I don't see that it's necessary to have to alter the properties of air at all in order to say that gyrocopters work.

Now, all that said, if we do say there's heavier air density, the msot likely culprit is that the Winds themselves have density, and thus make it easier to fly.
 
How common is runesmiths taking apprentices within the family? Well actually don't Holds only get the one runesmith clan so all apprentices would be within the family? Not to mention by definition the Thungni connection. So more specifically, is parent-child apprenticeships common?

Very common with most respected professions. Dwarves are taught the basics of their Clan's craft as children by their parents, and usually the eldest that has any affinity for it Apprentices under their father or a childless uncle. Any additional talented children usually find Masters within their Clan. For a Dwarf to seek a Master for their Clan's craft outside the Clan is usually either a matter of great pride or great shame - either they're good enough to learn from one of the greatest living craftsmen of the Karaz Ankor, or something went wrong with how the child was raised and they're either insisting on learning a craft they have no affinity for, or their relations with their own Clan are so poor that a Master from within it is impossible.

A Dwarf joining a profession other than that of their Clan isn't seen as shameful - after all, Grungni had three sons and only one became a High King.

And is the answer different for the more common jobs of the dwarves?

Every Dwarven youth spends at least two years as a miner and are taught the basics of combat and usually smelting and smithing as well, so Dwarves who don't have an affinity for their Clan's craft have the chance to discover if they have one for any of those. Warriors and Miners are usually willing to take on anyone who's at least competent.
 
Last edited:
For one, it would send the Hedgewise extinct within a generation, as well as every other unsanctioned-yet-benign magical tradition out there. The Colleges wouldn't be able to turn a blind eye if rounding up the Hedgewise was as simple as bopping a village with a Windsight flashbang and rounding up everyone that flinches. The second this method exists, the Colleges would be legally required to render that service to the Templars.

Speaking of, if the Witch Hunters were able to secure this capability for themselves, either through it being reverse-engineered and rebuilt to work through miracles, or through enchantments they force the Colleges to make for them, or by willing or unwilling collaborators among the Colleges, then the balance of power shifts unpleasantly. Being a Wizard was illegal for most of the Empire's history, and has been illegal within living memory. A big part of why there are still Wizards is because the Witch Hunters are actually pretty bad at finding Wizards. Give them a simple binary pass/fail test and those who are against the Colleges might fancy their chances at attritioning the Colleges out of existence if given another chance.

Even if the Witch Hunters don't go that far, they absolutely will go tromping around the countryside flashbanging every peasant they pass, and even if they're feeling charitable enough to take in those that fail the test alive, the Colleges being flooded with a bunch of unwilling conscripts isn't a good thing for the Colleges. Currently about one in three people with the ability to use magic never actually pursue that capability, and most of the time it's because they don't want to. Forcing them to can go all kinds of very badly.

Also, you know whose style might be severely cramped if there was a way to tell if there were any Wizards pretending to be something other than Wizards in a general area? The Grey Order.

I feel like this is not going far enough with the consequences. Like, if it reveals some new information that was unknown until now due to practicality, this can break the Empire, not just the Colleges.

Let's start with the easy one: what if there are more wizards that everyone assumes? What if the 1/1000 number is an assumption based on faulty data? What if the spell pings people like Eike's family, who have an amount of magic too miniscule for the Colleges to bother? What if the majority of people with magic never find out?

Considering how many undiscovered wizards there would be, there is a good chance this makes either wizards or Witch Hunters or both wildly unpopular, as they abduct or kill your neighbour, or son, or niece. Yes, people hate wizards, but it is one thing if a village decides to burn a child on a pyre, quite another if some no good stranger comes and kills/abducts old man Jenkins who never did anything bad, nosiree. This ignores all the villages that actually end up on the other end of the spectrum and actually secretly love wizards, but only the right kind of wizards. This will turn very ugly very fast, as villagers now attack witch hunters or wizards on sight.

And then you got the nobles, and we know that a lot of them are hiding people with wizard talent, either with College approval and suppressors or by making Magickers. And some, most, perhaps, because they never realised they had magic in their whole life. This whole fiasco will make these nobles angry, and force an issue that has been hidden and not discussed, in the way so many societies love to do with stuff they know would explode if forced. This is likely to lead into a civil war, especially if Elector count families are implicated. And we know they will, because at the very least, the fucking Emperor's family will be implicated.

And, as I said, that was the easy one. Despite everything, it is not the worst case scenario, if the dice fall just right, at the very least the bloodshed may be fast, and a new equilibrium will be reached. Because the hard questions start if the method also pings divine casters. Somehow, I really doubt that'll result in everyone doing the rational thing, and just saying "Guess we are not so different". I cannot guess where the dice will fall (purge of all divine casters? This is profoundly stupid and will backfire, but it is also the best case scenario, because it will backfire. Declaring the spell as heretic? The colleges and the Cults poaching casters from each other?), but I am certain the results will be volcanic.

I won't lie, I actually kind of want to see the explosion. Civil War part 2: The magic and divine wars would be a marvelous setting for a quest, or for a game, or for a book. But I do not want Mathilde to be the one to light that fuse.
 
What *do* clanless dwarves mostly do in a hold? I expect they'd find it hard to really break into one of the crafting professions given how tightly wound the guilds and clans often seem.
 
What *do* clanless dwarves mostly do in a hold? I expect they'd find it hard to really break into one of the crafting professions given how tightly wound the guilds and clans often seem.

The less prestigious Guilds, like Farmers, Herders, Leatherworkers, and Rangers, are more willing to take in clanless who have the right aptitudes. Failing that, there's always menial work that can be done for pay, or they can do surface work like hunt, cut wood, or fossick for an income.
 
The less prestigious Guilds, like Farmers, Herders, Leatherworkers, and Rangers, are more willing to take in clanless who have the right aptitudes. Failing that, there's always menial work that can be done for pay, or they can do surface work like hunt, cut wood, or fossick for an income.
And even in the hypothetical scenario where none of those options were to work out, it's not as though the Karaz Ankor ever has too many warriors.
 
Voting closed, writing has begun.

Adhoc vote count started by Boney on Oct 24, 2023 at 10:09 PM, finished with 940 posts and 203 votes.
 
What's the Dwarven standard for 'talent', anyway? Do the more selective guilds turn away anyone who doesn't show an intuitive knack for it, or is it more a matter of being able to keep up?
 
I won't lie, I actually kind of want to see the explosion. Civil War part 2: The magic and divine wars would be a marvelous setting for a quest, or for a game, or for a book. But I do not want Mathilde to be the one to light that fuse.
Honestly, it strikes me as possible to measure people for magical talent, but not something easy or trivial. I see it as taking a long series of very involved tests. Ones that may require special environments akin to the colleges to boot. Very much not mass production material, but perhaps enough to test a set of volunteers who would want to become wizards(there have to be some).
 
I think the standards may vary depending on if the prospective apprentice is born inside or outside the clan, with requirements for outsiders being stricter.
I find it unlikely that the Dwarfs have less exacting standards for their family. If anything, I'd expect it to be the other way around. Anyone within the Clan has to live up to the Clan's history, not merely prove their competence.
 
Ok, so, question for the thread: who are the major interested factions and what are their interests in the potential civil war?

My guesses-

Lahmians probably want it to stay low-level but use it to kill inconvenient people, right?

And the cult of Sigmar probably secretly wants the whole thing to go down and get hot so they can match in as the saviors and finally make inroads in the North.

Chaos cults want it to get bad but are trying to time it for the ever chosen, which ironicly means they are probably trying to keep a lid on things for the moment, while stoking grievances for longer term poisoning.

Marienburg probably doesn't see it as their problem?

Kislev doesn't want to see their backline crumbling AT ALL right now, and they are probably going to be very vocal about the whole thing being a chaos plot. I expect this to damage diplomatic relations at exactly the wrong time.

Beastmen just took an L, but with the world roots it's always kinda dicey whether there's a second herd waiting. They are at a guess going to try and hit once everyone finally stops fighting in the face of the chaos threat- kinda preventing the empire from avoiding the consequences of the mistake that a civil war would be.

Laurelorn is probably not even really noticing yet, we maybe should have a talk with the Queen after we do some recon. Elf tourism is probably also useful here.

Dwarves are utterly disengaged save for the new marble trade and a runelord having to travel through potentially dangerous areas.

Other electoral counts... Are probably going to try and make sure this stays an internal Ulrican affair- internal in that it doesn't involve the rest of the empire, Ulrican in that it not cross over into electors fighting eachother. That keeps their possible losses small.

Norscans will find less resistance on the coasts? Might see some semi-permenant camps set up if all the armies are involved elsewhere. Set up a bunch of demon summoning circles but don't do the captures and sacrifices until the beastmen make their move, hammer to their anvil, and then both can move to pincer Kislev.

Other cults... Are honestly going to start picking sides, I think? They'd be the most invested in taking the rhetoric and manifestos as philosophy on it's own terms, and so they're IMHO going to side with the ulrican faction they feel the most affinity for. Which might split other faiths.

Asur don't care as long as Waystones stay up, I think.

Brettonia sounds pretty self-involved, tbh? Betting they are keeping tabs and being pools.
 
Let's take a biiiiiiig sip of coffee and see what 4e has added to Nordland's history recently...

Nordland was ruled by benevolent and beloved Wizard-Counts for 200 years, right up until about a decade before the Great War Against Chaos.
 
Last edited:
The problem is the Sigmarites who are not the most liberal with people that are different. Which Sigmar was more active to keep them in line.
 
Voting will open in 9 hours, 54 minutes
Back
Top