The Spirit of Grungni uses something called "Liftgas" in its balloon, and Malakai's previous airship, the Unstoppable, exploded, so I'm guessing they use hydrogen for lift—but those are modern Thunderbarges, not Golden Age airships.
Neither of those things require the physics of air be different. All flying beasts I can think of already require being magical to exist (dragons, griffons, pegasi etc) and gyrocopters are just a real thing, if BS advanced for most of Warhammer's tech base.Given the way air physics seems to work different on Mallus with gyrocopters and flying beasts, it might just straight up not explode.
It's Lothern, pretty much everything it has is the largest in Eataine, because Eataine is a rural backwater outside of the city.As an aside, I discovered recently that Lothern has a library, and it's noted to be the "largest library in Eataine".
Just something to keep in mind for the Elfcation, since we seem to be planning on flying through Lothern on our way there.
How common is runesmiths taking apprentices within the family?and from Kragg - indirectly, as he'd sent the job off to a Runesmith whose great-great-great grandfather had learned the Rune from Kragg and threatened a dire haranguing if the knowledge has been lost in a mere five generations -
Neither of those things require the physics of air be different. All flying beasts I can think of already require being magical to exist (dragons, griffons, pegasi etc) and gyrocopters are just a real thing, if BS advanced for most of Warhammer's tech base.
I mean, if we start applying physics properly, giants and dragons shouldn't be able to exist at all. Square-cube law and all. So I tend to go with the assumption that the creatures themselves are magical, rather than the world's physics being different.I was thinking the lift/weight ratios that most of the flyers demonstrate- you need the air to be thicker, at least as the parsimonious explanation for all the heavy armor on everything and the tiny wings/rotors.
So higher pressure than our atmosphere, but if there are magical elements floating around than the question becomes thicker with what, and how else might it behave differently given the evidence we have?
How common is runesmiths taking apprentices within the family? Well actually don't Holds only get the one runesmith clan so all apprentices would be within the family? Not to mention by definition the Thungni connection. So more specifically, is parent-child apprenticeships common?
And is the answer different for the more common jobs of the dwarves?
For one, it would send the Hedgewise extinct within a generation, as well as every other unsanctioned-yet-benign magical tradition out there. The Colleges wouldn't be able to turn a blind eye if rounding up the Hedgewise was as simple as bopping a village with a Windsight flashbang and rounding up everyone that flinches. The second this method exists, the Colleges would be legally required to render that service to the Templars.
Speaking of, if the Witch Hunters were able to secure this capability for themselves, either through it being reverse-engineered and rebuilt to work through miracles, or through enchantments they force the Colleges to make for them, or by willing or unwilling collaborators among the Colleges, then the balance of power shifts unpleasantly. Being a Wizard was illegal for most of the Empire's history, and has been illegal within living memory. A big part of why there are still Wizards is because the Witch Hunters are actually pretty bad at finding Wizards. Give them a simple binary pass/fail test and those who are against the Colleges might fancy their chances at attritioning the Colleges out of existence if given another chance.
Even if the Witch Hunters don't go that far, they absolutely will go tromping around the countryside flashbanging every peasant they pass, and even if they're feeling charitable enough to take in those that fail the test alive, the Colleges being flooded with a bunch of unwilling conscripts isn't a good thing for the Colleges. Currently about one in three people with the ability to use magic never actually pursue that capability, and most of the time it's because they don't want to. Forcing them to can go all kinds of very badly.
Also, you know whose style might be severely cramped if there was a way to tell if there were any Wizards pretending to be something other than Wizards in a general area? The Grey Order.
What *do* clanless dwarves mostly do in a hold? I expect they'd find it hard to really break into one of the crafting professions given how tightly wound the guilds and clans often seem.
And even in the hypothetical scenario where none of those options were to work out, it's not as though the Karaz Ankor ever has too many warriors.The less prestigious Guilds, like Farmers, Herders, Leatherworkers, and Rangers, are more willing to take in clanless who have the right aptitudes. Failing that, there's always menial work that can be done for pay, or they can do surface work like hunt, cut wood, or fossick for an income.
And even in the hypothetical scenario where none of those options were to work out, it's not as though the Karaz Ankor ever has too many warriors.
I think the standards may vary depending on if the prospective apprentice is born inside or outside the clan, with requirements for outsiders being stricter.What's the Dwarven standard for 'talent', anyway? Do the more selective guilds turn away anyone who doesn't show an intuitive knack for it, or is it more a matter of being able to keep up?
Honestly, it strikes me as possible to measure people for magical talent, but not something easy or trivial. I see it as taking a long series of very involved tests. Ones that may require special environments akin to the colleges to boot. Very much not mass production material, but perhaps enough to test a set of volunteers who would want to become wizards(there have to be some).I won't lie, I actually kind of want to see the explosion. Civil War part 2: The magic and divine wars would be a marvelous setting for a quest, or for a game, or for a book. But I do not want Mathilde to be the one to light that fuse.
I find it unlikely that the Dwarfs have less exacting standards for their family. If anything, I'd expect it to be the other way around. Anyone within the Clan has to live up to the Clan's history, not merely prove their competence.I think the standards may vary depending on if the prospective apprentice is born inside or outside the clan, with requirements for outsiders being stricter.
With the timing I thought you were talking about the hypothetical windsight flashbang civil war until I read "Ulrican" and woke up a littleOk, so, question for the thread: who are the major interested factions and what are their interests in the potential civil war
I thought Glau was doing an IC joke about how we totally don't know who killed the Tzar or somethingWith the timing I thought you were talking about the hypothetical windsight flashbang civil war until I read "Ulrican" and woke up a little
Let's take a biiiiiiig sip of coffee and see what 4e has added to Nordland's history recently...
Nordland was ruled by benevolent and beloved Wizard-Counts for 200 years, right up until about a decade before the Great War Against Chaos.