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Boney, thought you might appreciate this- somebody's attempt to create a Zharralid (Chaos Dwarf language in Total Warhammer 3) lexicon, based on lines from the game.

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Steam Community :: Guide :: Zharralid: A guide to understanding the Chaos Dwarf Language

Hello, I have a lot of spare time and I absolutely love to do some independent research on fantasy languages. So we know from some other sources that Zharralid resembles Khazalid grammatically (which

Interesting, it seems like it sticks with Khazalid word construction but has taken a lot of loanwords on, probably from the Kurgan and Khanates, and the writers managed to cobble it into something that actually sounds vaguely Sumerian or Akkadian to match the aesthetics. I wonder if it was made by CA or GW.
 
If some random demon managed to start robocalling us constantly with dire predictions of the future with us somehow unable to avoid it, I expect the thread would rapidly start looking into methods of true killing a demon. Which is probably not the outcome that *particular* demon would enjoy, but hey, maybe that's just the tzeentch demon's plan to get us in a room with skulltaker and a demon slaying blade or something :V

That's the trick! The futures are easy to avoid if you just take a bit of action. But as far as constantly robocalling- we already know remote presence magic is a thing.
 
That's the trick! The futures are easy to avoid if you just take a bit of action. But as far as constantly robocalling- we already know remote presence magic is a thing.

We know it is a very rare thing that some vampires can use, to the point where it was a revolutionary paper when we showed it and the vampires are on the same plane of existence. Also since it was a lesson it was likely arranged in advance and not trying to break though wards or following a globe hopping wizard.
 
The thing about Chaos - well, one of many things - is that it isn't nearly as omnipotent as it makes itself out to be. A Greater Daemon setting up a bunch of flashpoint crises for Mathilde to choose not to intervene in is rapidly burning through the Empire-wide resources of that Chaos god, on what probably aren't optimal uses for those long term infiltrators/sorcerers/whatever. Mathilde refusing to intervene and making it move onto the next "event" is itself a victory.

And that assumes they have the resources to do this more than a few times at all, which I doubt. The Empire isn't nearly so riddled with Chaos as Chaos would have you believe.
 
The thing about Chaos - well, one of many things - is that it isn't nearly as omnipotent as it makes itself out to be. A Greater Daemon setting up a bunch of flashpoint crises for Mathilde to choose not to intervene in is rapidly burning through the Empire-wide resources of that Chaos god, on what probably aren't optimal uses for those long term infiltrators/sorcerers/whatever. Mathilde refusing to intervene and making it move onto the next "event" is itself a victory.

And that assumes they have the resources to do this more than a few times at all, which I doubt. The Empire isn't nearly so riddled with Chaos as Chaos would have you believe.
I mean chaos very rarely uses their resources anything like optimally. Not that this detracts from your point.
 
I think they'd have to, for tobacco to have crossed the Great Ocean and been available to be found in the Old World when the Imperial Tribes and the Halflings arrived.
The real question is if the Eonir smoke or if they have been cut off from tobacco for so long that they kicked the habit and forgot about it.
 
Elf: What is this weird substance these human traders are selling?

Grey Lord: Oh dear lord here we go again
 
Makes me wonder if the equivalent of the Columbian exchange happened back during the elvish colonies or if it happened when the Old World people finally managed to sail to Lustria.

For those who don't know the Columbian exchange refers to the various crops and the like brought to Europe from America after Columbus's expedition. For example things like Tomatoes, Corn and Potatoes were all brought over in that time.
 
Or Arnheim, which is still there.
Was Arnheim established back then, though?

I suppose it's probably not said anywhere but I had imagined that Arnheim was put into place later.

Mainly because a few times in the High Elf history they go "Haven't seen Druchii in a while, maybe they all died?", and it seems like a harder sell if they actually have land within spitting distance of, say, Vaul's Anvil (DE).

(Asur outpost on Naggaroth soil and we know sweet fuck-all about it)
 
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Not sure if the elves would ever loose tobacco. It is a luxury good by definition and one that causes addiction. If someone rich enough was into it they could just grow it with magic in a greenhouse.
 
Was Arnheim established back then, though?

I suppose it's probably not established anywhere but I had imagined that Arnheim was put into place later.

Mainly because a few times in the High Elf history that they go "Haven't seen Druchii in a while, maybe they all died?", and it seems like a harder sell if they actually have land within spitting distance of, say, Vaul's Anvil (DE).

(Asur outpost on Naggaroth soil and we know sweet fuck-all about it)

That coastline was colonized around -4300, according to one source that puts dates to when Elves colonized where.

 
Not sure if the elves would ever loose tobacco. It is a luxury good by definition and one that causes addiction. If someone rich enough was into it they could just grow it with magic in a greenhouse.
If smoking is a common (or at least not extremely rare) habit among elves, I wonder how badly they suffer from the side effects; they live much longer than humans, which is much more time for the effects to become obvious and much more lifespan potentially lost to them, after all. My guess would be that they either are resistant or have good and consistent enough healing magic to deal with the effects, but it's interesting to wonder about.
 
If smoking is a common (or at least not extremely rare) habit among elves, I wonder how badly they suffer from the side effects; they live much longer than humans, which is much more time for the effects to become obvious and much more lifespan potentially lost to them, after all. My guess would be that they either are resistant or have good and consistent enough healing magic to deal with the effects, but it's interesting to wonder about.
If they(and I suppose they must)know about the side effects of tobacco, do humans? After all, humans got most of their medicinal knowledge from elves.
 
It'd probably depend on how often elves smoke. Like, having a smoke recreationally once every few days/weeks is a lot different than smoking all day every day. If they only smoke rarely, probably minimal health effects; if they've got enough tobacco supply to have a lot of chain-smokers... Well, they've got magic healing, but still not great.
 
Does magic healing have issues with things like cancer and genetic stuff, or does magic healing bring you to perfect health by bringing you to perfect health via magic without giving a fuck about the causes?
 
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Does magic healing have issues with things like cancer and genetic stuff, or does magic healing bring you to perfect health by bringing you to perfect health via magic without giving a fuck about the causes?
I would assume the latter, but personally I'd suspect something along the lines of... Ghyran specifically being unable to cure those, because Ghyran is the Wind of Growth and the problem with cancer is (to oversimplify it) that your cells are in fact growing out of control. But Hysh might be able to do it because it's a purifying influence that destroys the part that is acting up.
 
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Ulgu has lots of healing options! Like lying to reality that no, really you never got hit at all! Which honestly might be possible for somebody like Melkoth with a time connection in Ulgu to revert wounds somehow.
That's literally a spell from WFRP 1st edition:
Confound Foe - This illusion can be cast by an illusionist who has suffered combat damage. It can be cast even if the caster has been killed, so it is a somewhat exceptional spell. The spell has the effect of negating all damage sustained over a select amount of time, just as if it didn't really happen - because it didn't!

In olden times burrito rule wasn't as absolute as it is now.
 
Ulgu has lots of healing options! Like lying to reality that no, really you never got hit at all! Which honestly might be possible for somebody like Melkoth with a time connection in Ulgu to revert wounds somehow.
IIRC there's an Ulgu spell to retroactively tell reality that no, you didn't die just then, it was a trick you set up ahead of time. But I don't think there'll be anything of the sort here, even for Melkoth, because Boney's ruled that they don't want to have to deal with time travel of any kind.

Which, you know, fair.
 
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