Voted best in category in the Users' Choice awards.
Low, mid, and high battle magic are not distinct casting difficulty ratings in the way FC, BM, and cataclysm are, to my understanding - the apparitions vote was the first time those terms were even used, they don't appear in the spell list.
IIRC, first time was around the time we got Mistery and inquiring minds started asking questions about battle magic and how far things could be pushed before things would become unsafe again.
 
If we bind the Dark Hounds we should totaly turn them into a swarm of giant spiders or a pack of monstrous wolves. Just to keep Mathilde theme of begin a spooky haoloween witch.
I think it'd be best to steer clear of wolves. Much like it was best to avoid Ranaldian imagery on an imprisoned being, it's probably best to avoid Ulrican imagery on a spell designed around getting something else to help you out.
 
We can't add limbs, so they would be some strange looking spiders. And any changes would be purely aesthetic, so the bats wouldn't be able to fly. Lizards or rodents, maybe?

Drakes could be a possibility or maybe a wingless Manticore.

Or we could mantain their normal forms, in that way we can assure anybody who asks that we are not binding Daemons and giving them a new look but are actualy binding Dark Hounds.
 
Bad I's? Yeah, that checks out. (Nyuk nyuk.)

Tangentially: the idea has been floated to me of making a similar post to cover our Stirland years. I've been unsure about whether people would get any actual use out of it, though; the original idea behind this project, when I did it for our time as Loremaster, was so that we could at-a-glance see how we had been spending our time in order to modulate future turnplanning accordingly, but that's obviously not a factor for the spymistress job. But I guess I don't know how many people actively go back and look at the K8P one, even though it's not relevant to the current quest; if it turns out reading summaries of old turns and not just the more recent ones is common, then that would alter my opinion.
Fwiw I've made liberal use of your turn summaries, not just for planning discussions, but also when writing omakes—it's very useful to be able to sort out when exactly things happened to maintain consistency. Using Adela Quest as an example, the events are based around us hiring her on Turn 38, background details are filled in by our interactions with her on Turn 33 and 25 and during various duckling club socials, and the turn plan was stolen loosely adjusted from one of the earlier K8P/later post Stirland turns. Looking up details becomes much easier when they're indexed in a list and you have a general idea of where they are.
 
It probably would have if you had gotten worse roles, or chosen a more ambitious posse, or picked something other than the delivery mechanism that the Rider resonated so perfectly with.
I've been meaning to say it and forgetting, but one of the things that struck me with the Knightbringer ending up Fiendishly Complex is that it wasn't just ending up in that mechanical breakpoint, but third from the top in that spellbook category.

Assuming the simpler types of magic in the spellbook are organized in the same way that battle magic is, it hitting "Simpler than shadow knives or substance of shadow." was pretty striking. Especially when I was expecting "possible battle magic" to translate as possibly the literal bottom of the list if it did end up in FC.

I know it doesn't make a difference by quest mechanics but it's just... hunh.
 
I've been meaning to say it and forgetting, but one of the things that struck me with the Knightbringer ending up Fiendishly Complex is that it wasn't just ending up in that mechanical breakpoint, but third from the top in that spellbook category.

Assuming the simpler types of magic in the spellbook are organized in the same way that battle magic is, it hitting "Simpler than shadow knives or substance of shadow." was pretty striking. Especially when I was expecting "possible battle magic" to translate as possibly the literal bottom of the list if it did end up in FC.

I know it doesn't make a difference by quest mechanics but it's just... hunh.
I think the sub-BM categories are just listed in alphabetical order.
 
Fwiw I've made liberal use of your turn summaries, not just for planning discussions, but also when writing omakes—it's very useful to be able to sort out when exactly things happened to maintain consistency. Using Adela Quest as an example, the events are based around us hiring her on Turn 38, background details are filled in by our interactions with her on Turn 33 and 25 and during various duckling club socials, and the turn plan was stolen loosely adjusted from one of the earlier K8P/later post Stirland turns. Looking up details becomes much easier when they're indexed in a list and you have a general idea of where they are.
It's also pretty useful for finding reference in the quest. I often know under which action it happened, or what kind of action, but not when that action was.
 
We can't add limbs, so they would be some strange looking spiders. And any changes would be purely aesthetic, so the bats wouldn't be able to fly. Lizards or rodents, maybe?
I believe Boney said that you could give the appearance of extra limbs, but it'd be two spider-limbs being controlled by 1 hound-limb.
Specifically, I think it was the horse legs go to 2 spider legs each working in sync, and the arms go to the spiders mouth parts.
A dragon was a also oked (under the condition that it would be a very small dragon, with no breath and unable to fly), with arms going to wings. And I think a sex-legged cat, so maybe spiders with one 2-1 mapping and two 1-1 mappings would also have been ok?

The changes aren't purely aethstic. It was noted that horse shape would be good at trampling people on the charge, wolfs at pursuing targets, cats at pouncing, etc. Or something like that, the exact abilities might vary, but there definitly were functional differences.
 
Something that stuck out to me about the "apparition resonance" thing, is that it specifically applied to drawing out the apparition, and it was specifically connected to the context that attracts the apparition.

Thinking about the behavior of an apparition and how it matches to the function we want to give it is useful for getting it to do what we want it to do.

But for that resonance aspect, the part that makes it easier to draw it out, I think we need to be thinking less about how the apparition behaves, and more about what it is attracted to.

EDIT: Or perhaps more accurately...

To properly control the apparition, we need to figure out how to link its instincts to what we actually want it to do.

To make the apparition easier to draw out, we need to think about how to link the summoning method to the concepts that resonate with it/rouse it.

The moment just before he strikes is unmistakable - not because of what it looks like to your Magesight, which you almost think you saw a faint ripple of thematic resonance, but because of the thrumming as that resonates through the Rider attached to your soul, bringing it to full wakefulness.
The situation(a magic user engaging in combat) resonated with the Rider, and that caused it to "fully awaken"... and then when workshopping, Mathilde found it trivial to hook the summoning mechanism onto that resonance.
 
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I wonder what happens if you go in the exact opposite direction of the resonance. Will the apparition constantly fight you making spell lot harder and ineffective? Or will the Apparition slowly start to change into the mold your forcing it into
 
I wonder what happens if you go in the exact opposite direction of the resonance. Will the apparition constantly fight you making spell lot harder and ineffective? Or will the Apparition slowly start to change into the mold your forcing it into
the answer, is likely both. if it doesn't just escape.

starts as number one, slowly* becomes number two.


*likely very slowly, you're fighting a lot of inertia here.
 
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Ah, how blind I was. The solution was right there. I bow to your wisdom. I'm sure we can find *some* good place to cast a necromantic ritual. Empowering all the angry ghosts of chaos dwarf slaves or something maybe.
With a bit of effort and a bit of luck we could plausibly hit two birds with one stone. See, the Protector Coin works with assumed identities, so if we time it so empowered chaos dwarf victims happen to let an already extant slave rebellion get away unmolested while wearing a fake moustache, we would get the Dark energies neccessary to attract a black essence and at the same time striking a blow against the most entrenced of the Dark Forces.

And with everybody knowing that it was Obvioso the Selfless Necromancer who was behind the whole thing.
 
A good intentioned inducihng headache :V Just look at what we're planning to do to the Grey order Patriarch
Probably not what you're talking about, I just got caught up, but this sounds like another of THOSE chats.

"I have the best kind of news!"

"Oh no, not again."

"The Tzar was a khornate puppet, but I took care of it."

(Note: this makes several assumptions, but it's a plausible forecast)
 
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