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I wonder if at some point, you could have non-wizards so knowledgeable about magic that through various, more advanced scopes, they can meaningfully contribute to spellcrafting.

Probably something that is hundreds of years away, if it's at all possible.
I once read a short story in which a nation was governed by an oppressive ruling class of wizards. Magic was a genetic talent but spellcraft was still complicated and required intelligence. So over time the development of new spells was more and more outsourced to scientists of the muggle underclass while wizards were just lazy nobility/warriors rote learning increasingly complicated spells.
 
That's an amazing deal for a handful of byproducts. I think we got a bit flensed here.
Glass is very easily recycled. Near 100% recycled, even at Renaissance tech. You just toss it back in to be re-melted and it joins the next batch of same-colour glass that you make.

So while they're off-cuts and flawed pieces, they're still valuable because glass is valuable.
 
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Not normally, but you can replicate the sight with a crayon and a mirror.
For some reason I was very surprised that mirrors would reflect Windsight. Not sure why though. It already works more through the conception of sight and light and colors than through actual physics. So why not be reflected by mirrors as one would naively expect?

You know, between Morbs, Liminal realms, Seviroscope and the Rite of Way codification, year 2490 and 2491 are going to be very productive for Mathilde's scholastic contributions. Two old puzzles that Teclis left behind, a viable method for objective Wind magic recordings, and a Battlemagic spell would be pretty cool individually. Altogether it's really impressive, especially when all of this is just on the side of the actual project in recreating the Waystones.
I'm curious if this will lead to any Colleges requesting to join the Waystone Project or any individual Wizards requesting to join WEB-MAT. Because thinking that those are the obvious source for her sudden advancing of the fundamentals of magic would be an obvious conclusion to make.
Glass is very easily recycled. Near 100% recycled, even at Renaissance tech. You just toss it back in to be re-melted and it joins the next batch of same-colour glass that you make.

So while they're off-cuts and flawed pieces, they're still valuable because glass is valuable.
I guess "we/Mathilde got flensed" was the wrong way to put it anyway. An exclusive trade deal with the Colleges is massive and even the chance at it is definitely worth more than some recyclable glass. But Mathilde isn't the one actually paying for that. In fact she may well personally profit because more demand for glass means more demand for her fief's flint and more Stirlander flint going to Nuln will also mean more tariffs in Western Stirland, where the EIC has bought taxation rights. So actually we did give those glassmakers more than what they gave us, but we gave them other people's money and took a cut.

Which is completely in line with the setting and pur political position within it of course.
 
For some reason I was very surprised that mirrors would reflect Windsight. Not sure why though. It already works more through the conception of sight and light and colors than through actual physics. So why not be reflected by mirrors as one would naively expect?
I think that comes up in story at onr point, saying that it reflects windsight because your brain believes it should or something like that.
 
I guess "we/Mathilde got flensed" was the wrong way to put it anyway. An exclusive trade deal with the Colleges is massive and even the chance at it is definitely worth more than some recyclable glass.
I don't think she actually made an exclusive deal for the Colleges- for that matter, I don't think she could.

She simply guaranteed that the first would be made with their glass, and that their mark would be prominent on it.

Other people wanting to make their own Sevirscope might assume that they need to buy from that glassmaker specifically, but there's nothing stopping them from buying elsewhere.
 
Your original mental image for how the eight different plates would work is that the frontmost would take the image, then have it somehow frozen in place and then drop out of the way for the process to repeat with the next one, ideally with a satisfying series of clacks as all eight drop into place one by one. But it occurs to you regrettably late in putting that vision together that having the plates move after taking the image is counterproductive, because without that jostling movement needing to be accounted for, you don't need the added confounding factor of some magical freezing spell that you have to somehow keep from influencing the image - the image will stay still out of simple inertia, as long as nothing nudges it.
I really appreciate how this neatly sidesteps the need to invent photography. Not only is freezing an image a far more difficult problem than Mathilde would expect, but there's also no funny business with Mathilde pulling a schizio-tech on the setting.
 
We talked about making an audio Seviroscope in the future, but I am now more inclined to just publish and let other people do the hard work of making new and different models.
With the initial prep-work done, the Sevirophone has transformed from "Windherding Action that may get us Kragg headpats" to "General Research Topic for College Favour". Unfortunately we're rather slow at getting to the latter, and it's now competing with, for example, a scene shared with Panoramia where we look at the Nut together, or with publishing the results of our shiny new fresh papers, or with codifying our new spell. I think without a specific use-case that's immediately relevant to us, and without the boost that "Ooh, Windherding!" grants, it may be a while before we come back around to it.

Maybe if fate brings us to a small outpost in obvious need of a better warning system during a Social Turn, it'll jump the queue.
 
I once read a short story in which a nation was governed by an oppressive ruling class of wizards. Magic was a genetic talent but spellcraft was still complicated and required intelligence. So over time the development of new spells was more and more outsourced to scientists of the muggle underclass while wizards were just lazy nobility/warriors rote learning increasingly complicated spells.
Would you happen to remember the name of that story?
 
That's two Runes on the soul, two on the material, and one on both simultaneously

. Well, whichever posters had guessed "Maybe it's not 5 runes on one object; maybe it's 2 objects, with 3 runes each?" were basically right.
Basically, but not entirely:
My personal pet theory is that the five runes on Bok are actually two sets of three with one common rune bridging them. That common rune is directly on the boundary between a liminal realm and the aethyric structure of Bok, with the rest of one rune set in the liminal helping anchor Bok to reality, and the other rune set being completed in the Aethyr. So they could be the key to unlock Kragg favor and more importantly Kragg Headpats.


I'm batting like zero for lots on theory crafting, but I have a good feeling about this one.
Liminal Realm Tunnel Vision probably keeps me from getting the 100% grade.
 
I think you are being too optimistic here. Kislev is huge and the ability to move for large distances is the province of the nobility and the merchant class. Your average peasant lives and dies within a dozen miles of the village they were born into. When that average peasant has a boy who can do magic... well lets just say I suspect they are far more likely to end up 'in the service' of the local hag witch than making it to the border.

Hag Witches don't care about men who can do magic one way or the other, it's the Ice Witches who have a prophecy that indicates male Ice Witches are a bad idea and apply it to all male spellcasters.

Realm of the Ice Queen states they kill men who are found to actually be practicing magic ('hedge wizards' is the phrasing, to be specific), not children who merely show the potential. This seems a relevant distinction. It does note that they aren't very enthused about sending men over the border to learn actual magic, though, as it damages their 'men are corrupted by magic' narrative. On the other hand, it doesn't seem like they do much about that tendency.

Per the same book, the ones the hags take away are mutants (irrespective of gender). And while they don't treat them well at all (they basically enslave them), they also don't immediately kill them, so that's arguably one up on the Empire in a lot of places and times, and a whole different issue from those who do can magic regardless.
 
And perhaps you're growing jaded, but the bounty isn't quite as much as you'd dreamed of
Mathilde is harder to impress than we are.

Elf-Senpai already noticed us due to our Waystone successes, and now Dwarf-Senpai has also noticed us. Are there any other Senpais that we should target in order to complete our collection of Senpais?
I'm gonna be reasonable and set my sights on the long-term goal of Kroak headpats.
 
I'm gonna be reasonable and set my sights on the long-term goal of Kroak headpats.
I know we didn't pick the project for it and that there probably won't be any opportunities for a long while, but I'm crossing my fingers that Mathilde eventually interacts with the Lizardmen and gets the chance to meet a Slann in person, because they would absolutely blow her mind (let alone if she meets Mazdamundi or Kroak).
 
One thing I'm a little confused on is:

Rather than being all the same set of notes as you originally assumed, it proves to be two sets of notes entirely, plus the book published as a result of the first set. That book lays down the theory that...

And yet we can write a paper on the polyphenic theory, despite the notes having already been put out there as a book (albeit one that's probably difficult to source outside of Ulthuan). The unpublished notes on the linguistics combined with our own research make sense to plagiarise, but what would we be adding to the former? Just a translation into Reikspiel?
 
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The seviirscope was a huge success, and also an opportunity for Kragg to demonstrate just why he's the best Runesmith around. Seriously, what amounts to a few snapshots of the runes was all it took for him to put together a working theory of how Bok functions and why it can break (or doesn't, as it turns out) the rule of three. There's being good, and then there's being good.
 
In the academic world, it's publish or perish. It just happened to be a bit more literal in this case. :p

"Publish, then perish! The publishing comes before the perishing! Come on Lathruai, get it together!"

Look, you can't tell me you don't want Cython teaching librarianship and "how to be an ineffable immortal" to the We. After all, they're the only two immortals in the Karak; as the We get more socialized, I'm sure they'll interact with Cython when Cython visits for books.

In like 500 years there's going to be a spider-dragon alliance built on the idea that dwarves naturally bring them books to increase the hoard and the hoard needs to be protected.

STTL Lathruai. We'll honour your memory by publishing your (probably incorrect) theories, and by stabbing some Druchii in the coming years.

I kinda want to publish her adventures as a follow up to Arsanil and Deathfang's in the pulp adventure genre, and both her scholarly book plus the linguistic book. Make her one of the most famous elves in the old world.

The expensivess got mentioned multiple times. I wonder how much this whole process cost us.

This is before tin-float glass, right? So the big portion of the expense would be grinding the glass flat enough for our purposes.
 
With the initial prep-work done, the Sevirophone has transformed from "Windherding Action that may get us Kragg headpats" to "General Research Topic for College Favour". Unfortunately we're rather slow at getting to the latter, and it's now competing with, for example, a scene shared with Panoramia where we look at the Nut together, or with publishing the results of our shiny new fresh papers, or with codifying our new spell. I think without a specific use-case that's immediately relevant to us, and without the boost that "Ooh, Windherding!" grants, it may be a while before we come back around to it.

Maybe if fate brings us to a small outpost in obvious need of a better warning system during a Social Turn, it'll jump the queue.
I can think of a few small outposts that could really use a better warning system: every wizard-less village and town in the Empire. An auditory sevirscope could become an Empire-wide improvement, not just a general research topic.
 
I can think of a few small outposts that could really use a better warning system: every wizard-less village and town in the Empire. An auditory sevirscope could become an Empire-wide improvement, not just a general research topic.
Though it will have the substantial hole of not being able to detect Greenskins.

Still, undead, Beastmen, and Chaos raiders would likely qualify.
 
One thing I'm a little confused on is:

And yet we can write a paper on the polyphenic theory, despite the notes having already been put out there as a book (albeit one that's probably difficult to source outside of Ulthuan). The unpublished notes on the linguistics combined with our own research make sense to plagiarise, but what would we be adding to the former? Just a translation into Reikspiel?

Yes, the book has been 'put out there', but the there in this case is Ulthuan, so for all intents and purposes it does not exist for Old World scholars. The means for introducing that information to the Old World is a paper that summarizes the salient details, and says that the full notes and written materials are available in K8P.
 
5th edition Lizardmen says that the Southlands has a more complete collection- it's the reason why two different typhoons hit the Cathayan expedition, because one was sent by the Lustrian Slann and one by the Southlands.
Everything I have seen says the Southlands lack Slann entirely, was that a change to 5th Ed or did later Editions change from it?
Per the same book, the ones the hags take away are mutants (irrespective of gender). And while they don't treat them well at all (they basically enslave them), they also don't immediately kill them, so that's arguably one up on the Empire in a lot of places and times, and a whole different issue from those who do can magic regardless.
This would be because Hags explicitly have access to a spell that can flat-out remove mutations, and the slavery is more or less "payment for services rendered".
 
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