Voted best in category in the Users' Choice awards.
Voting will open in 22 hours, 31 minutes
and Ogre-sized Majors brute strength
Should be "Majors for brute strength" here.


Also, did a little searching on itxi grubs, and it turns out they're basically a bug version of Windsoak Mushrooms, complete with being eaten to fuel spellcasters. Makes me wonder if we (or some other explorer) could bribe the lizardmen with mushrooms. Or the other way around, where hopefully beetle larvae are less prone to dying in large amounts of Chamon or Shyish than mushrooms, though you'd still have to convince wizards to eat giant grub flesh afterwards.
 
Last edited:
With Mathilde's dwarf-infection and her continued distance (mental and physical) from all things oceanic, I'm starting to wonder how we'll take our Elfcation.

Maybe borrow a ship from Barrak Varr, so you don't have to trust Umgi-ships made of flimsy wood for the long way over the ocean?
That would propably make an impression in Lothern, if she disbarges from a Dreadnought.
 
Eike has learned:
Natural Alchemist: Eike has both an intuitive grasp and a solid grounding in the theory of the way the Aethyric Winds interact with mundane matter, and vice versa. Skills that rely on this, such as Alchemy, Enchanting, Potions, and Turning, are one step easier to learn and advance (eg: Basic Alchemy requires 2/2 instead of 3/3 to learn).
Do we have Eike fan art, need to do a "I'm the better you" meme :p
 
Sounds like Khazalid, or possibly Klinkarun. We know OOC that the lizardmen have taken on new gods alongside their Old Ones deification with Sotek, and we even suspect that Sotek might be an old Dwarf god refugee. What's the betting we're seeing the influence of another refugee god, this one having travelled much less distance?
In the Sidestory Sotek is said to be a Deific interface associated with Iz, so he's not a new God and I don't think there's any indication He is a Zl refugee.
 
Just so I am clear, the 'eastern humans' are Cathay. The 'unsuccessful genocidaires' is Nehekara and the 'pretentious northmen' is probably Kislev (Norsca isn't that pretentious).
Who are the 'child killers', though? Is it an outdated vision of the Empire?
Pretty sure it's the Empire, who do still kill children for being born with magic. It's illegal, but still happens.
 
This has been asked before, she is above average, but not by a unreasonable amount and also very few Grey wizards hit the average, you either focus on it to the exclusion of other duties or you rarely if ever do it. We sort of cheat because we have infrastructure, assistants and a flexible schedule
And a personal gyrocopter... and maybe to a lesser degree, a horse that never tires and never needs to eat. You free up a massive amount of time when you don't have to spend months traveling between jobs and research centers.
 
Just so I am clear, the 'eastern humans' are Cathay. The 'unsuccessful genocidaires' is Nehekara and the 'pretentious northmen' is probably Kislev (Norsca isn't that pretentious).
Who are the 'child killers', though? Is it an outdated vision of the Empire?
Unsuccessful genocidaires is the Dwarfs, the pretentious northmen are the Kislevites, and the child killers are the Empire.
 
Her windsight is empathic meaning she would need to collaborate with an another audio wizard and being an apprentice makes it harder for her to do that with standing.
Hmm... Weren't some of Ergrimm's ducklings from the Dum expedition auditory?
Taught a Runelord Kragg the Motherfucking Grim how to see the Winds". :V
FTFY

@Boney Have we notified the Asur ambassador of the researcher's fate?
 
To be fair, the specific guy is, in this moment, just a touch less impressive than the sheer impossibility of a dwarf seeing the winds at all. Also, you know, I doubt he'll be the last so a generic statement will soon be more accurate.

On the other hand, I'm now reminded of the whole "Kragg literally scares the Winds with his mere presence" thing. And now he can—sometimes—see them. :V
 
Should be "Majors for brute strength" here.


Also, did a little searching on itxi grubs, and it turns out they're basically a bug version of Windsoak Mushrooms, complete with being eaten to fuel spellcasters. Makes me wonder if we (or some other explorer) could bribe the lizardmen with mushrooms.
I can't help but imagine that learning that fact could make for a flourishing trade. Deeply strange to anyone who didn't know what was going on, but flourishing: Living or preserved ixti grubs traded east to the Imperial wizards in exchange for Mushrooms heading west to Lustria.

I can imagine reprising the incident where pirates plundered a ship full of cocoa beans until to burn it in disgust after thinking them an entire cargo hold of sheeps' droppings. Only this time with holds full of larvae and mushrooms instead.

In combination with swapping culinary techniques... Well, one imagines that Ulgu mushroom pies at least could only be made all the more fitting by having an actual mystery meat component.
 
That she merely made copies or rubbings of them are, she theorizes, one reason her infiltration was successful, positing that disrupting the markings that she says are used for internal communications in the hive causes the Lizardmen to default to violence.
The plural/singular situation of this sentence seems a bit weird.

But, what an awesome update! Seviroscope turned out great, Kragg is happy, our Apparition spell is finished, Eike is a genius, our Clumsy Guardsmen are cool (and BÖÖK of course), the Lustrian researcher was entertainingly wrong but gave us some insight in Lizardmen linguistics. All amazing stuff.

We should help Eike develop her Windsight at some point; it's one of Mathilde's greatest assets, and seems like something she should try to pass on to her apprentice.
 
hmm. When we do the paper on the Seviroscope, would Mathilde make mention of the prospect of freezing the inks in place? The final product doesn't seem to actually make use of that, since she doesn't actually need it and being able to reset with the same amount of ink is much cheaper, but it's a concept that could very easily lead to other technologies later down the road. If nothing else the colleges could afford it better.
 
Unsuccessful genocidaires is the Dwarfs, the pretentious northmen are the Kislevites, and the child killers are the Empire.
Why are the Dwarfs the unsuccessful genocidaires? Nagash tried to convert every living thing on the planet to be undead before being stopped.

Kislev also kills its children who show magic, though granted only half of them. I do not imagine Estalia or Tilea are much better about it than the Empire for all they are farther from the wastes, no native magical tradition to put them in.
IIRC, Estalia and Tilea, along with most of the border princes don't have structured response to magic.

To quote the wiki on the topic:
As elsewhere in the Old World, the peasantry of the human realms of Tilea, Estalia, and the Border Princes are wary of magic users. Because these lands lack a centralised government, and do not have organisations similar to the Colleges of Magic or the intensive use of witch hunters to control the use of spellcraft, the wizards of these regions are in a similar state that those in the Empire were in before Teclis's arrival.

Anyway practising magic without a licence is considered a case for the Criminal Court; arrest will be made by the Militia, and the trial will be conducted by a local noble or official. Daemonology, necromancy, Dark and Chaotic magic are considered to be religious crimes. In these cases, the arrest is made by clerics, templars or sanctioned witch-hunters (usually of Verena, Myrmidia or Morr.) and the trial is held in a temple court. Witch-hunters are widely thought to be out of control, using threats of investigations and inquisitions to wield power over the temples that are supposed to be monitoring and moderating their actions.

Many spellcasters are mere hedge-wizards, using their powers for the good or evil of the community they live in, but in mortal danger of corruption by Chaos. Wizards from rich backgrounds may be lucky enough to be sent to the Empire for magical tutelage by their parents, but because this is not mandatory many simply try to master their powers by themselves, perhaps acquiring grimoires proscribed in the Empire, and tempted by dark powers to succumb to daemonology or necromancy.

In contrast to the ignorant peasants, who often persecute spellcasters (even those tutored in the Colleges of Magic), the merchant-princes of Tilea and the petty kings of Estalia consider the presence of a wizard in their entourage as a mark of prestige, and a useful protection against assassins sent by overambitious rivals. Wizards who have studied at one of the Colleges of Magic are favoured over local thaumaturgists, as they have less of a tendency to spontaneously combust while trying to read a courtier's mind or incinerate a would-be usurper.

These rulers pay well for this privilege, and members of the Gold Order are quickest to off er their services to them. However, the crafty Tilean Merchant-Princes prefer to employ wizards of the Celestial Order or adepts of the Lore of Shadow, whereas the fiery, flamboyant Estalian rulers seek out wizards of the Bright Order. Imperial Astromancers are also a fashionable fixture of high noble courts.
As elsewhere in the Old World, the peasantry of the human realms of Tilea, Estalia, and the Border Princes are wary of magic users. Because these lands lack a centralised government, and do not have organisations similar to the Colleges of Magic or the intensive use of witch hunters to control the use of spellcraft, the wizards of these regions are in a similar state that those in the Empire were in before Teclis's arrival.

Anyway practising magic without a licence is considered a case for the Criminal Court; arrest will be made by the Militia, and the trial will be conducted by a local noble or official. Daemonology, necromancy, Dark and Chaotic magic are considered to be religious crimes. In these cases, the arrest is made by clerics, templars or sanctioned witch-hunters (usually of Verena, Myrmidia or Morr.) and the trial is held in a temple court. Witch-hunters are widely thought to be out of control, using threats of investigations and inquisitions to wield power over the temples that are supposed to be monitoring and moderating their actions.

Many spellcasters are mere hedge-wizards, using their powers for the good or evil of the community they live in, but in mortal danger of corruption by Chaos. Wizards from rich backgrounds may be lucky enough to be sent to the Empire for magical tutelage by their parents, but because this is not mandatory many simply try to master their powers by themselves, perhaps acquiring grimoires proscribed in the Empire, and tempted by dark powers to succumb to daemonology or necromancy.

In contrast to the ignorant peasants, who often persecute spellcasters (even those tutored in the Colleges of Magic), the merchant-princes of Tilea and the petty kings of Estalia consider the presence of a wizard in their entourage as a mark of prestige, and a useful protection against assassins sent by overambitious rivals. Wizards who have studied at one of the Colleges of Magic are favoured over local thaumaturgists, as they have less of a tendency to spontaneously combust while trying to read a courtier's mind or incinerate a would-be usurper.

These rulers pay well for this privilege, and members of the Gold Order leaded by the Miraglianese Verspasian Kant, are quickest to offer their services to them. However, the crafty Tilean Merchant-Princes prefer to employ wizards of the Celestial Order or adepts of the Lore of Shadow.[31a] In fact Imperial Astromancers are also a fashionable fixture of high noble courts.

But Tilea is also a coveted place for those magician who wish to become Master Wizards. These wizard will travel from Nuln to Miragliano, Remas and Luccini to learn from the finest minds amidst the classical grandeur of Tilea. This opens a wizard's mind to new techniques and perspectives and helps to round out his experiences. These tours are very fashionable for the wealthiest wizards and hold them in good stead when they return to take up a more prominent role in the running of the College. Whereas a Battle Wizard will earn his ascension to Wizard Lord by great feats and stirring victories upon the battlefield, a Master Wizard will usually achieve such a status by advances in spellcraft or political machinations.
 
I've got to wonder whether the "blow hot air onto ether" trick has been figured out yet for freezing. I mostly know of it from Ben Franklin I believe fucking around with it, which would presumably be too late, but don't know if it was actually a newly noted phenomenon or an older one he was doing his own work on.
 
but the writer was still seeking out samples when her story came to an abrupt end at the hands of Druchii Corsairs.

Fate is not neat enough to have left a final line trailing ominously off. The notes simply end, on a day that only stands out for the lack of a next one.

Partly out of curiosity, and partly out of a sense of wrongness from scientific enquiry so abruptly and pointlessly terminated, you turn your eye to the investigation that Lathruai was never able to complete
Just checking what's the last dates on her notes before it ended?
Was hoping its still recent enough that Mathilde can rescue her.

Urgh is there any way we can find poor Lathruai, it would be great if we can return to Uzkulak to buy official records of her fate, we don't need to go in the slavehall this time, just talk to officials.
I mean Mathilde gotten better with her magical skills, have the money to buy and this time she's not responsible for an entire expedition full of people.

Just buy the Chaos dwarfs records and hunt down the shitheads who could still have her, as much i hate she would be a living trophy for those trash as high elves are rare to capture alive for long.
Mathilde would have the skillset to hunt them down and infiltrate their base, quietly kill everyone in it and if Lathruai still alive get her out, I would think the Elves would be grateful to get her back in whatever form instead of just her notes, not to mention the possible favours.

Not to mention we could find more interesting loot to buy at Uzkulak, just load it on our shadow horse.
 
Just checking what's the last dates on her notes before it ended?
Was hoping its still recent enough that Mathilde can rescue her.

Urgh is there any way we can find poor Lathruai, it would be great if we can return to Uzkulak to buy official records of her fate, we don't need to go in the slavehall this time, just talk to officials.
I mean Mathilde gotten better with her magical skills, have the money to buy and this time she's not responsible for an entire expedition full of people.

Just buy the Chaos dwarfs records and hunt down the shitheads who could still have her, as much i hate she would be a living trophy for those trash as high elves are rare to capture alive for long.
Mathilde would have the skillset to hunt them down and infiltrate their base, quietly kill everyone in it and if Lathruai still alive get her out, I would think the Elves would be grateful to get her back in whatever form instead of just her notes, not to mention the possible favours.

Not to mention we could find more interesting loot to buy at Uzkulak, just load it on our shadow horse.

It's been years and Chaos Dwarfs have no reason to keep elf slaves alive, they usually buy them for sacrifices and reagents, they are efficient monsters like that. She's dead, odds are good she was dead by the time of our visit and no one had bought the notes yet
 
You know, I wonder if eventually Mathilde might end up getting a measurement of magical energy—or maybe just the clarity of future seviroscopes—named after her in the future. Like Pixels or something.

Because while the Seviroscope doesn't really allow one to measure the amount of Magic in something from what I can tell, it is seemingly the first real method of objective recording beyond the vague and personalized feelings of individual magic users. Which is definitely a necessary step in any sort of eventual measuring.

Heck, You could probably refine it via the intensity of reaction in the ink, not just it's shape, though that would obviously require a much more complicated and different set-up than the one we have. The Sevirophone is probably better there.

On the other hand, I might be forgetting some other method of measuring magical intensity that's been shown before? The elves have one for the Waystone network, but that both came off as relatively vague and is, you know, the elves. Humans might not have anything similar.
 
Voting will open in 22 hours, 31 minutes
Back
Top