I've been poking at
my previous speculative turnplans some more, and I think I've cooked up something spicy:
Turn 43
1: Morbs
2: Foundation Prototype?
3: Invite Damsels (Father)
4: Waystone Nexus - Forest of Shadows (Father)
5: Orodreth Negotiations (Father)
KAU: ???
EIC: Insert agents in Nordland
SERENITY: AV Book 1/2
EIKE: Negotiations, Bretonnia (Carcassone), Tradecraft with Hochlander
Rationale: Between likely not needing a followup apparition action and splitting the AV Book across two Serenity turns, it's possible to dig out enough free actions that we can do the Morbs and start on AV on a Father turn. We do lose the potential safety net of Gambler on Morbs, but I think it's worth it?
I'm choosing to be pessimistic in turn planning about there being a followup foundation action, but if there isn't we can just start creating the waystone here.
We probably do want to keep the book fully written by Mathilde - I was more open to involving Max back when I thought Thorek was already a contributor, but the power of the flex of slapping the book down with only Mathilde's name on it compels me.
I do want to do the Orodreth negotiations. Even in the "fail state" where the Father side of the coin doesn't apply, they're still a house open to integration that hasn't yet found a personal niche in contact with the Empire, and helping them will stabilize the political situation in Laurelorn in our favor - plus we'll gain a data point about whether Lileath is a daughter, which when combined with data about whether the Lady is a daughter generally will help map out the web of relations of the gods.
Turn 44
OW: Assemble Waystone ?
1: Druchii Negotiations
2: Johann: Punch Sylvania (Protector)
3: Max, Johann, Egrimm: Map Tilea, Estalia
WEB: Egrimm: Lothern Negotiations
4: Elfcation 1/3 (Protector)
5: Elfcation 2/3 (Protector)
Rationale: This is the moment where Redshirt truly began cooking and became Heisenberg.
We're going to be using the Protector anyway, so why not do the Dammerlichtriter legend-building on the same turn as the Elfcation? Egrimm is a Lord Magister, which I think makes him a better candidate for coming along on the trip to do some negotiations in Lothern, since the few Dip points he loses compared to Johann he makes up for by having a slightly higher status and ability to negotiate on behalf of the project. Plus Egrimm is likely to take being invited to Elfland to do important project negotiations better than he is being dragged to Sylvania to help Mathilde build her legend.
And if we're using a Johann action and an Egrimm action, it just makes sense to set things up so the remaining WEB-MAT action is also useful. I think mapping Tilea and Estalia fits the bill - it's useful, because it means we'll have a full map of the Old World's connections to Ulthuan (minus Albion) ready in time for negotiations with Ulthuan. It makes sense in-universe too - the ship we charter to Ulthuan can sail out of Estalia, so we can do a Tilea-Estalia route, mapping as we go, and ending at the port, with Johann and Max then doing follow-up to flesh out the map details while we're gone.
And in terms of flexes... here, Mathilde drops a working Waystone, Morbs, and the AV Book, and then fucks off to the south, and then from there to Elfland, before anyone can corner her about it. It's practically the fabled OmegaFlex.
KAU: ???
EIC: Orodreth followup?
SERENITY: AV Book 2 / 2
EIKE: Sailing, Task in Lothern
Turn 45
1: Elfcation 3/3 (Protector)
2: Waystones: Something in Kislev
3: Waystones: Something in the Karaz Ankor
4: Waystones: Something in Bretonnia
5: Ulthuan Negotiations (Gambler/Deceiver?)
KAU: ???
EIC: ???
SERENITY: ???
EIKE: ???
Rationale: This is about the best possible setup for Ulthuan negotiations we can manage. We'll have a working waystone. We'll have an understanding of the connections to Ulthuan. We'll have buy-in from almost every meaningful polity in the Old World, which we can highlight with immediate work prior to the negotiation. We'll have the potential negotiations with the Druchii as a backstop. We'll have whatever Egrimm and Mathilde manage to accomplish while in Ulthuan personally. And we'll have a refreshed Coin to use on it, either the Gambler or the Deceiver. I legitimately think that we can get the codes out of Ulthuan with this kind of a diplomatic setup.
Thoughts?