Voted best in category in the Users' Choice awards.
Hey, I didn't say that to convince the thread. I said that to convince you. I've outsourced the hard work of directing the entire thread consensus onto your shoulders. So feel free to take all the credit - I was only going to pay you in exposure anyways. /cat

(To be clear, this is a joke. I'm practicing my cat posting.) 🐱
Tbf getting pickle on board is like 40% of the work, he's an institution in the threat.
He's one of the few where people don't vote for his plan but for him because he normally is pretty spot on with his ideas.

I'm saying pickle is a good pickle
 
It is a threshold you might want to delay crossing if you think your Apprentice is particularly antsy about getting out there and proving themselves.

So... probably not something we have to worry about here?

Trait discovered:
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.

Eike definitely has a desire to prove herself, but it seems like it could be counterbalanced by how much she values learning under Mathilde.
 
Personally I'd still want to wait a bit with further magic training. Getting a good grounding in subterfuge would be good. And getting blooded is important.
 
@Boney, why do elementalists have more trouble with Dhar and the like when earthbound magic is even further away from the Warp than wind magic?

Probably because they didn't have a Teclis.

On the one hand, our actions, oh no.

On the other, would this be done in the Room of Neutrality and not the Room of Calamity?

Neither. It would be done somewhere completely removed from Mathilde's place and its many magical items and enchantments.
 
Tbf getting pickle on board is like 40% of the work, he's an institution in the threat.
He's one of the few where people don't vote for his plan but for him because he normally is pretty spot on with his ideas.

I'm saying pickle is a good pickle
Speaking seriously here, I know some forum posters can seem like insurmountable opponents, but they're really not. You, yes you, can out-argue and out-vote any thread's power posters. It may not happen as often, but it does happen, and even the users with the most outsized thread presence can be humbled by those who rarely post at all. You shouldn't give up just because you disagree with a more popular user, especially because anyone can be wrong on the internet.
 
Probably because they didn't have a Teclis.
Had a bit of a brain blast, remembered something I read in WFRP 4e: Lustria, page 121:
The Slann are toad-like and bloated. They squat on thrones which float above the ground with arcane energies — since the Great Catastrophe, the earth itself has become tainted and the Slann will not touch the ground lest they lose their magical power or contaminate their thoughts.
This made me go looking for older precedent and I found it in Warhammer 8th Edition: Lizardmen, page 31:
THRONES OF THE ANCIENTS
During the Great Catastrophe, the planet was contaminated. Since then, Slann have avoided setting even a single toe upon the earth, for this grounds their magical power and disrupts their thoughts. While ensconced in their pyramid-temples, the Slann are protected, but when forced to leave, they sit upon floating palanquins made of stone and other, unknown substances.
The elementalists could be mainlining contaminated energies.
 
Speaking seriously here, I know some forum posters can seem like insurmountable opponents, but they're really not. You, yes you, can out-argue and out-vote any thread's power posters. It may not happen as often, but it does happen, and even the users with the most outsized thread presence can be humbled by those who rarely post at all. You shouldn't give up just because you disagree with a more popular user, especially because anyone can be wrong on the internet.
Oh absolutely, I was mostly saying that pickle is a well liked user and one of the few where I have seen people just voting for his user name to indicate support for his plans.

Also I would probably make actual plans more often but sadly when the vote open it's more often then not late at night or I'm at work, and I can go against other posters but its hard to go against time
 
Actually a random question, do we actually have any examples for quaysh spells? Because I don't know any and I'm curious what it actually can do.
 
The various spells on tabletop are vaguely balanced against each other, which makes me think that Quaysh battlemagic probably gets nerfed a bit compared to how powerful such effects "should" be lorewise.

Probably only nerfed by a "bit", though - I get the impression that the main advantage of high magic over single wind stuff comes in its extreme flexibility and ability to create more esoteric effects, and that when it comes to something relatively straightforward like "there's a bunch of dudes over there and I don't want them to be alive", just lobbing a big old chunk of Aqshy or Azyr or Ulgu at them is plenty destructive.
 
On tabletop True Dhar is the strongest battle magic, with High Magic being a close second. This is of course disregarding the way Necromancy lets you pull an army out of your ass. IIRC, High Magic excells particularly at rituals tho if the Loremaster's of Hoeth's fluff is to be trusted.
 
The various spells on tabletop are vaguely balanced against each other, which makes me think that Quaysh battlemagic probably gets nerfed a bit compared to how powerful such effects "should" be lorewise.

Probably only nerfed by a "bit", though - I get the impression that the main advantage of high magic over single wind stuff comes in its extreme flexibility and ability to create more esoteric effects, and that when it comes to something relatively straightforward like "there's a bunch of dudes over there and I don't want them to be alive", just lobbing a big old chunk of Aqshy or Azyr or Ulgu at them is plenty destructive.
I expect it probably gets more bullshit with the stuff that's not Battle Magic.

Take their two Cataclysm Spells in Storm of Magic- Coruscation of Finreir* just makes Arcane Fulcrums. And Deadlock nullifies them.

*Finreir like Teclis's traveling buddy Finreir? Guy gets around.
 
The various spells on tabletop are vaguely balanced against each other, which makes me think that Quaysh battlemagic probably gets nerfed a bit compared to how powerful such effects "should" be lorewise.

Probably only nerfed by a "bit", though - I get the impression that the main advantage of high magic over single wind stuff comes in its extreme flexibility and ability to create more esoteric effects, and that when it comes to something relatively straightforward like "there's a bunch of dudes over there and I don't want them to be alive", just lobbing a big old chunk of Aqshy or Azyr or Ulgu at them is plenty destructive.
WFRP 4e: Lustria doesn't give High Magic esoteric effects, it gives it powerful effects for a relatively modest difficulty. Apotheosis is as disappointing as the tabletop version. Arcane Unforging lets you damage an enemy the more armour they wear and also destroy a magic item for slightly more CN as simple flight. Drain Magic dispels all spells in an AoE for the same CN as a single-use breath attack. Uproot the Mountains lets you literally move a hill or mountain with CN 10; Transformation of Kadon is CN 14.
 
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Warhammer 8th Edition: High Elves, page 62, the Lore of High Magic:
This is missing the text of Hand of Glory and also the sixth spell, Fiery Invocation.


I'm given to understand that in previous editions, that last one is supposed to be invoking Asuryan's flames, and is perhaps the spell with which Teclis beat the heck out of Malekith, by igniting the flames that were still simmering beneath Malekith's armor.
 
I'm given to understand that in previous editions, that last one is supposed to be invoking Asuryan's flames, and is perhaps the spell with which Teclis beat the heck out of Malekith, by igniting the flames that were still simmering beneath Malekith's armor.
In TW, it takes the form of a Phoenix plowing through enemy tanks.
 
Had a bit of a brain blast, remembered something I read in WFRP 4e: Lustria, page 121:

This made me go looking for older precedent and I found it in Warhammer 8th Edition: Lizardmen, page 31:

The elementalists could be mainlining contaminated energies.
This made me go look back at the story deathfang told us back during karag dum. The magical energy the dragons and the old ones used appears to be distinct, but both exist outside of the planet. On the flip side the winds are described as an entirely artificial phenomena located only on this planet. I suspect any wind magic in any concentration would be seen as corruption by beings who embrace a different magical energy.

Slightly related tangent:
I'm not sure if the energy the machines of the old ones were using is quaysh, undifferentiated magic, or if those are the same thing. It does seem that the machines of the old ones were using AV or something very similar by deathfang's account.
 
This made me go look back at the story deathfang told us back during karag dum. The magical energy the dragons and the old ones used appears to be distinct, but both exist outside of the planet. On the flip side the winds are described as an entirely artificial phenomena located only on this planet. I suspect any wind magic in any concentration would be seen as corruption by beings who embrace a different magical energy.
Slann use the winds of magic like everyone else, so that isn't it.

Qhaysh.
 
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