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Actually a question @Boney if the elementalists use earthbound magic for their elementals... How do they do that in nuln when there's a waystone (probably) in the middle of the city? Shouldn't that pull enough of it for them to have to go significantly farther away to work their magic?
 
How would one go about creating these theoretical frameworks? Mathilde has a substance that should be able to turn into a great deal of Earthbound magic rather easily. Mathilde has access to a library that contains a large variety of knowledge from a modest variety of polities. Mathilde has an understanding of multiple magical paradigms; Teclisean Ulgu, Necromancy, Waaagh, Elementalism which she has newly acquired knowledge of, knowledge on how Shyish works, how Golds bind apparitions, and a great insight into Dhar. It seems to me that Mathilde has unintentionaly put herself in a great position to research and create frameworks for magic.
Mathilde can't work Earthbound magic with non-Ulgu paradigms because the resonance of Ulgu in her soul would interfere. You'd first need to get rid of her Arcane marks, at minimum.
 
Mathilde can't work Earthbound magic with non-Ulgu paradigms because the resonance of Ulgu in her soul would interfere. You'd first need to get rid of her Arcane marks, at minimum.

Well, with what Mathilde currently knows she can't work Earthbound magic.

However, she sat in the same room as and even arguably participated in some Hedgecraft without apparently causing a problem.

There's also the question of how many rituals work, seeing as people of wildly different traditions with different shaped souls seem to be able to use many of them, even if some are locked to a specific Lore of Magic.
 
Well, with what Mathilde currently knows she can't work Earthbound magic.

However, she sat in the same room as and even arguably participated in some Hedgecraft without apparently causing a problem.

There's also the question of how many rituals work, seeing as people of wildly different traditions with different shaped souls seem to be able to use many of them, even if some are locked to a specific Lore of Magic.
She can do earthbound magic, that's what the sevir spells shared by all colleges are. But she can't use element flavored earthbound magic, because her touch converts it to wind flavored earthbound magic.

I wonder if she could use the told tongs idea? Use ulgu flavored earthbound magic to manipulate elemental flavored earthbound magic.
And I wanna point out, it seems like the elementalists are also doing some tonging. Arguably.
 
Actually a question @Boney if the elementalists use earthbound magic for their elementals... How do they do that in nuln when there's a waystone (probably) in the middle of the city? Shouldn't that pull enough of it for them to have to go significantly farther away to work their magic?
We do know there's a nexus in the middle of Nuln, but that only suggests Nuln is clean of Earthbound magics in the ground. Earthbound magics also exist within general objects. This is of course something we should take with a good heaping of salt, but most RPG spells have ingredients that can help out the casting thereof. Elementalist spells in the book they show up need ingredients like a freshwater pearl, a small miner's pick, the shell of a turtle or tortoise, small lightning rods, etc. Wouldn't surprise me if they leaned heavily on that.

But of course, ingredients are in something of a grey zone as far as the quest is concerned. Mathilde has only ever made one (1) offhand mention of Wind-users being helped out by the use of ingredients (black lotus poison for Burning Shadows), but she's never actually used any herself.

The only reason that worked with Gretel is that Mathilde has learned a fair amount about manipulating Shyish from reading the Liber Mortis.
IIRC Boney also said that was because Mathilde deemed it to not be beyond her capacities. It's possible that if it had been a more terrible miscast she'd have decided against it.
 
But of course, ingredients are in something of a grey zone as far as the quest is concerned. Mathilde has only ever made one (1) offhand mention of Wind-users being helped out by the use of ingredients (black lotus poison for Burning Shadows), but she's never actually used any herself.
I think the Hedgewise also used them that we saw, but that makes sense because safe Hedge magic revolves around the use of ingredients.
 
Actually a question @Boney if the elementalists use earthbound magic for their elementals... How do they do that in nuln when there's a waystone (probably) in the middle of the city? Shouldn't that pull enough of it for them to have to go significantly farther away to work their magic?
Waystones make the area less saturated with magic, not more. That's their whole purpose.
 
Might be that the colleges see ingredients more as a crutch?
"If you can't cast that spell without the help of magical ingredients you shouldn't cast it at all."
 
I think the Hedgewise also used them that we saw, but that makes sense because safe Hedge magic revolves around the use of ingredients.
Precisely. That's not enough to judge whether it is the same for elementalists, but it would make sense for them.

...If they needed the ingredients or if they 'just' helped out a lot while casting, that could also explain why they're so mercenary - a good number of these ingredients aren't cheap or common.
 
Waystones make the area less saturated with magic, not more. That's their whole purpose.
...yes? That was my point, how are they doing magic if they use a resource that only accumulates when winds can safely stay stagnant for a long period of time in a city which sucks up stagnant magic through a waystone? I'm not asking about how untouched from the winds earthbound magic keeps existing, I'm asking how enough earthbound magic period is existing in the city.
 
But of course, ingredients are in something of a grey zone as far as the quest is concerned. Mathilde has only ever made one (1) offhand mention of Wind-users being helped out by the use of ingredients (black lotus poison for Burning Shadows), but she's never actually used any herself.
There is this short WoB on the use of ingredients, but it's fairly old:
@BoneyM, in the RPG, you can use ingredients to make it easier to cast spells. Is that at all relevant here for spells we have enough Magic to cast reliably?
No. It's essentially a crutch.
There's also this quote on the use of Earthbound magic by College Wizards:
Earthbound magic can be used to cast spells, but the Empire's Wizards generally don't do that because you can also use small amounts of Wind energy to cast those spells instead, and they're much better at drawing in Winds than they are at gathering up scraps of earthbound magic.
 
Well, with what Mathilde currently knows she can't work Earthbound magic.
If there was a scenario where there was only a little bit of Ulgu and a lot of Earthbound magic, you might be able to use something based of Elementalist techniques to eke a little bit of extra oomph out of the Ulgu you do have. But on every battlefield the Colleges have ever fought on, you can just reach out and grab more Ulgu instead. The Elementalists are mastering every little trick of rowing when the Colleges have an outboard motor and the ocean is made of diesel.
In theory she could take advantage of the Ulgu resonance, but it just usually wouldn't practical since it'd be a lot of effort for a fairly small payoff.
 
Mathilde did actually use spell components during the Stirland years—she briefly comments on how she doesn't do that any more during the K8P expedition, as opposed to the Ducklings who still do.

Rangers are the closest match to the combined melee and ranged abilities of your students, and you find the place where a volley of crossbow quarrels is joined by fireballs, lightning bolts, and the eerie glow of life-force forcibly torn free and left to dissipate. You smile at the last; Gretel had filled a few vials with greenskin blood during the previous day's excursions, and it seems she's been putting them to use as foci for the spell she's not yet got a reliable grip on. You smile nostalgically, remembering the times when you would fall back on components to carry some of the weight of your spellcasting, and the strange looks you got from farriers until you found one willing to collect hoof trimmings from a courier's horse.

I assume the hoof trimmings were for Shadowsteed.
 
Mathilde did actually use spell components during the Stirland years—she briefly comments on how she doesn't do that any more during the K8P expedition, as opposed to the Ducklings who still do.
Though that also could have been during her apprenticeship.

Thanks to Mathilde there's also the Mushroom foods.

Not sure how much Eike might need them though, she seems to have plenty of power to work with so far.
 
@Boney, some questions.

For Windherder would an item enchanted with Inspiration and Law of Logic be valid (and able to be used without creating Dhar in the brain).

Also, would it be possible through Windherding to bind an apparition to an item and enchant said item with Trial and Error. With the goal of making said apparition better at fighting when it's called?



You mentioned that Cathay would be a massive investment of time on your part, but would it be possible for Mathilde (and maybe someone else from WEBMAT) to visit the Great Maw?

I feel the Great Maw is one of the most unique Gods in all of Warhammer, so I think it could provide really interesting observations for Mathilde.



Also, I've been rereading all the shorts adventure of Mathilde from last turns and I was wondering if there are any places Mathilde knows of that she could raid/steal for loot? I just want some mini adventure without it nevess



Lastly, you mentioned if Mathilde learned High Nehekaran, Anoqeyån and Arcane Khazalid Mathilde could try to recreate the Old Ones Language.

As of right now I don't think Mathilde knows anything about the Old Ones, but with her knowledge of languages and linguistic library could she think that there's a language from which most other languages descend and work towards it?
 
Mathilde did actually use spell components during the Stirland years—she briefly comments on how she doesn't do that any more during the K8P expedition, as opposed to the Ducklings who still do.

I assume the hoof trimmings were for Shadowsteed.
Oh, I forgot that's how that exact sequence went.
 
It's my experience that completely blank/open-ended write-in votes have the least engagement of any kind of vote. Sometimes there will be as few as exactly one person who creates a vote that everyone else then votes for, even in quests that have hundreds of people.

I saw this proposed jokingly during discussion, but I just had the worst idea...

[EVIL] "This is the fourth time we've had this discussion. (Lie.) Tell me your entire life's story. I will know when you withold the truth."
[internally]:
but why do I still remember basic facts about Lord Magister Mathilder Weber if she mindhole'd me?
... Oh. Oh no. The greys must have[1] a more selective variant of that spell.

----
[1] Joke aside, I wonder what masteries of that spell might look like.
---

[X] Plan Redshirt v1
[X] Plan K8P Is Special
 
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Thinking how Windherder is a skill and how it can be learned I wonder if we would be able to write a book on it (so more people can learn it) if we go far enough on the Windherder tech tree. Cause if so it would be truly amazing for the Colleges
 
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