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It would be much easier to reform the Guild* if he can dunk on other Runelords with his knowledge.

* interestingly, from conservations about the guilds with Boney before, guilds aren't transnational institutions. The guilds of each Karak are completely separate with no authority over each other.

This came up in the discussion of the Engineers.

That means that Thorek presumably needs to convince each hold's runesmiths' guild one by one.

Sure, if he succeeds, if he fails he just pissed off Kragg while in the process of annoying a lot of old and respected Runelords, that is getting close to mohawk territory. Would any Runelord risk that on the off change the weird elf magic experiment pays off.

Also there are no runesmiths in K8P, for all Belegar has been trying so he has to somehow convince Belegar to overrule Kragg, which does not seem very likely to work.
 
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Would her father, who is (as far as we know) a good for nothing that's being skipped over for a vast inheritance, keep Eike's origins to himself though? Or her supposedly just as useless uncle?

Would EIC employees openly badmouth the top woman's chosen heir - particularly with the Hochlander spying around ? She wasn't high profile enough to socialize with high nobility who could afford to poke her.

Then there's the Grey College where I'd imagine Eike was one of the more privileged apprentices (and considering that she's talented, well travelled and knew Mathilde she was probably considered as one of the cool kids).

Of course now that Eike is Mathilde's apprentice it'd be really unhealthy to badmouth her anywhere near Dawi.
 
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Now that we have developed our sword style I think we could gift Eike Branithune.

Also a bit unrelated but I'd like it if Eike became friends with some elf.
 
Can:

Pistols: You learned how to wield a sidearm from Outrider Champion and Marshal of Stirland, Gustav von Jungfreud. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy - Dwarf: You know the strategies of the Dawi. +5 to command and planning rolls while fighting or leading Dwarven armies.
Strategy - The Empire (1/3)
Strategy - Knights (1/3)
Strategy - Skaven: You know the strategies of the ratmen. +5 to command and planning rolls while fighting or leading Skaven armies.
Strategy - Undead: You know the strategies of the living dead. +5 to command and planning rolls while fighting or leading Undead armies.
Strategy - Wizards (1/3)
Tactics - Skaven: You know the tactics of the ratmen. +5 to command and reading the battlefield while fighting or leading Skaven units.
Tactics - Undead: You know the tactics of the living dead. +5 to command and reading the battlefield while fighting or leading Undead units.
Tactics: - Wizards (1/3)


such skills, be they Martial like these or otherwise be upgraded all the way up to Master like Mathilde's Greatsword Mastery was?

Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them? Or do some skills have a lower skill ceiling for whatever reason?
 
such skills, be they Martial like these or otherwise be upgraded all the way up to Master like Mathilde's Greatsword Mastery was?

Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them? Or do some skills have a lower skill ceiling for whatever reason?
If the thread would be willing to feed the necessary AP into the endeavor we could.

I do not see it happening.

I think the highest rank is grandmaster, so we can still improve our swords instead.
 
I know its probably not gonna happen this upcoming turn, but I'd really like to circle back around to Windherder at some point. We've had that skill for like half the thread now and we still hardly even know what it does.
 
I thought it was a functional sword with the rune of the unknown. Still it could be useful for her if we want her to pick our sword style
It's not really suitable for combat.

Though it is, of course, very well-made, it is still a training blade, as its composition was made to mimic the weight of Gromril rather than for hardiness in battle, and it was made with blunt and tough edges, rather than ones that could easily be ground or hammered into sharpness.
 
I know its probably not gonna happen this upcoming turn, but I'd really like to circle back around to Windherder at some point. We've had that skill for like half the thread now and we still hardly even know what it does.
We can post-pone windfall paper and make that anti-undead enchantment. Simply have Eike do something else. Like, learn enchantment from College or intrigue from Hochlander.
 
Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them?

The species specific ones are probably more limited but otherwise they should be upgradeable if Mathilde somehow found herself with unlimited time.

I know its probably not gonna happen this upcoming turn, but I'd really like to circle back around to Windherder at some point. We've had that skill for like half the thread now and we still hardly even know what it does.

We have poked at Windherder repeatedly: it just didn't really yield decent results (at least compared to some other projects we invested time in)?

I'd really be interested in doing some experiments with AV and elementalist&hedge magic to get a complete picture. Perhaps seeing how AV reacts to stuff in absence of other stimuli could be a way around the observer dilemma.

Seeing what happens when AV is exposed to Qhaysh would also be interesting.
 
Can:

Pistols: You learned how to wield a sidearm from Outrider Champion and Marshal of Stirland, Gustav von Jungfreud. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy - Dwarf: You know the strategies of the Dawi. +5 to command and planning rolls while fighting or leading Dwarven armies.
Strategy - The Empire (1/3)
Strategy - Knights (1/3)
Strategy - Skaven: You know the strategies of the ratmen. +5 to command and planning rolls while fighting or leading Skaven armies.
Strategy - Undead: You know the strategies of the living dead. +5 to command and planning rolls while fighting or leading Undead armies.
Strategy - Wizards (1/3)
Tactics - Skaven: You know the tactics of the ratmen. +5 to command and reading the battlefield while fighting or leading Skaven units.
Tactics - Undead: You know the tactics of the living dead. +5 to command and reading the battlefield while fighting or leading Undead units.
Tactics: - Wizards (1/3)


such skills, be they Martial like these or otherwise be upgraded all the way up to Master like Mathilde's Greatsword Mastery was?

Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them? Or do some skills have a lower skill ceiling for whatever reason?

Anything can be levelled to Master and beyond.

Odd, I'm looking for the quote, but I'm sure he said they didn't exist at all when we talked about the radicalism of the K8P's engineers or whether the visiting masters from K-a-K could exert any influence or authority over the locals.

It doesn't exist in the sense that Grandmaster Fuddy of Clan Duddy can't go and order Prince Kickflip to cut out the entirety of his shit just because he outranks him in another Karak's Guild, but it does exist when all of the established individual Guilds of a type get together and release a joint statement that is taken as authoritative as long as it falls within the purview of that Guild.
 
I thought it was a functional sword with the rune of the unknown. Still it could be useful for her if we want her to pick our sword style
That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.
We have poked at Windherder repeatedly: it just didn't really yield decent results (at least compared to some other projects we invested time in)?
We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.

Edit: Actually, was it two times? Once with Egrimm, where we miscast to the point of Arcane Mark. What was the other one? Was there another one?
 
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That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.

We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.

Edit: Actually, was it two times? Once with Egrimm, where we miscast to the point of Arcane Mark. What was the other one? Was there another one?
I believe that was the first time we tried it.
 
Honestly, this is making me tempted to do Windherder instead of Liminal Realms or Windfall this turn, if possible. Just to see the true potential.
 
Anything can be levelled to Master and beyond.

Wait so Mathilde's Greatsword skill can be raised even further?

What sort of further avenues for improvement do we have for that? Is just more practice?

Or is it something more complex such as mastering a multitude of Greatsword styles and then further mastering the ability to seemlessly mix/switch between the various styles Mathilde has mastered mid sword stroke?
 
That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.

We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.

Edit: Actually, was it two times? Once with Egrimm, where we miscast to the point of Arcane Mark. What was the other one? Was there another one?

We tried it once rolled badly not not even so badly as to be memorable and make us try again from spite. I think the issue is that we did not get anything remarkable, we did not get any hints of anything remarkable, we got the narrative equivalent of 'works fine nothing to get excited about'...so we did not get excited about. It is hard enough to get a project onto a plan in general without one's best argument being 'it will do something cool if we do not roll like shit, promise'. If anything I suspect that had we failed utterly we would have had better odds of trying again, as is we got the worst of all possible results, a boring one
 
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We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.
I believe that was the first time we tried it.
That time we rolled with Egrimm was the first in actually experimenting with the skill, but before that we did get a bonus from Windherder in trying to figure out the Windsoak shrooms, though we didn't figure out any workarounds.
 
Sorta crazy idea, but I've been rereading and I got to the poison section with the black lotus. Question, if we poison our sword, does it persist after blinking our sword? I figured I'd ask before bothering Boney to see if this has been answered already.
 
Sorta crazy idea, but I've been rereading and I got to the poison section with the black lotus. Question, if we poison our sword, does it persist after blinking our sword? I figured I'd ask before bothering Boney to see if this has been answered already.

Mathilde flickered her sword to get corrosive blood off of it during her raid on the encampment, which strongly suggests that nothing other than the sword itself blinks, and that any poison would just fall to the ground.

It implodes in a scatter of arcing magical energies as the Shaman is cut down, and you flinch back and swear as the spilled blood begins to boil - more by reflex than out of any real danger, as your Belt protects you from extreme heat. You take a moment to dismiss Branulhune so the blood can fall from the blade, then resummon it as you scan the chaos for the next place to intervene.

Side Note: I can't think of a single case where we successfully hit something with Branulhune and applying poison would have been useful. Generally stuff that can survive a cannonball hit won't be affected much by some flower extract within a combat timescale.
 
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We tried it once rolled badly not not even so badly as to be memorable and make us try again from spite. I think the issue is that we did not get anything remarkable, we did not get any hints of anything remarkable, we got the narrative equivalent of 'works fine nothing to get excited about'...so we did not get excited about. It is hard enough to get a project onto a plan in general without one's best argument being 'it will do something cool if we do not roll like shit, promise'. If anything I suspect that had we failed utterly we would have had better odds of trying again, as is we got the worst of all possible results, a boring one
Iirc boney heavily hinted that the true potential of windherding wasn't unlocked yet and that a better working model would show us new avenues of enchantment.
 
Sorta crazy idea, but I've been rereading and I got to the poison section with the black lotus. Question, if we poison our sword, does it persist after blinking our sword? I figured I'd ask before bothering Boney to see if this has been answered already.
I don't know about the poison question, but outside the curiosity aspect, applying poison to our sword is like applying poison to a cannon ball. Whatever survives getting hit by our sword certainly isn't going to care about some poison.
 
I'd be up for doing Windherder. I wouldn't mind changing the Lustria rubbings or Windfall paper for it.

It seems like a way to further our understanding of magic and now we can gift (or use as reward) the items we enchant to Eike (iirc one of the main problem with Windherding was that almost anything we created would be worse than what we already have, at least at the start).

Talking about it wasn't there some post with enchantments people had thought for Windherding or am I misremembering?
 
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