It would be much easier to reform the Guild* if he can dunk on other Runelords with his knowledge.
* interestingly, from conservations about the guilds with Boney before, guilds aren't transnational institutions. The guilds of each Karak are completely separate with no authority over each other.
This came up in the discussion of the Engineers.
That means that Thorek presumably needs to convince each hold's runesmiths' guild one by one.
Would her father, who is (as far as we know) a good for nothing that's being skipped over for a vast inheritance, keep Eike's origins to himself though? Or her supposedly just as useless uncle?
Now that we have developed our sword style I think we could gift Eike Branithune.
Er... it is a hunk of lead with a single rune on it you can only use in training, there is nothing to gift.
If the thread would be willing to feed the necessary AP into the endeavor we could.such skills, be they Martial like these or otherwise be upgraded all the way up to Master like Mathilde's Greatsword Mastery was?
Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them? Or do some skills have a lower skill ceiling for whatever reason?
It's not really suitable for combat.I thought it was a functional sword with the rune of the unknown. Still it could be useful for her if we want her to pick our sword style
Though it is, of course, very well-made, it is still a training blade, as its composition was made to mimic the weight of Gromril rather than for hardiness in battle, and it was made with blunt and tough edges, rather than ones that could easily be ground or hammered into sharpness.
We can post-pone windfall paper and make that anti-undead enchantment. Simply have Eike do something else. Like, learn enchantment from College or intrigue from Hochlander.I know its probably not gonna happen this upcoming turn, but I'd really like to circle back around to Windherder at some point. We've had that skill for like half the thread now and we still hardly even know what it does.
Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them?
I know its probably not gonna happen this upcoming turn, but I'd really like to circle back around to Windherder at some point. We've had that skill for like half the thread now and we still hardly even know what it does.
Can:
Pistols: You learned how to wield a sidearm from Outrider Champion and Marshal of Stirland, Gustav von Jungfreud. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy: You know the basics of planning and executing a military campaign. +1 Martial
Strategy - Dwarf: You know the strategies of the Dawi. +5 to command and planning rolls while fighting or leading Dwarven armies.
Strategy - The Empire (1/3)
Strategy - Knights (1/3)
Strategy - Skaven: You know the strategies of the ratmen. +5 to command and planning rolls while fighting or leading Skaven armies.
Strategy - Undead: You know the strategies of the living dead. +5 to command and planning rolls while fighting or leading Undead armies.
Strategy - Wizards (1/3)
Tactics - Skaven: You know the tactics of the ratmen. +5 to command and reading the battlefield while fighting or leading Skaven units.
Tactics - Undead: You know the tactics of the living dead. +5 to command and reading the battlefield while fighting or leading Undead units.
Tactics: - Wizards (1/3)
such skills, be they Martial like these or otherwise be upgraded all the way up to Master like Mathilde's Greatsword Mastery was?
Like can all skills be upgraded to Master if Mathilde puts enough time and effort in training them? Or do some skills have a lower skill ceiling for whatever reason?
Odd, I'm looking for the quote, but I'm sure he said they didn't exist at all when we talked about the radicalism of the K8P's engineers or whether the visiting masters from K-a-K could exert any influence or authority over the locals.
That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.I thought it was a functional sword with the rune of the unknown. Still it could be useful for her if we want her to pick our sword style
We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.We have poked at Windherder repeatedly: it just didn't really yield decent results (at least compared to some other projects we invested time in)?
I believe that was the first time we tried it.That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.
We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.
Edit: Actually, was it two times? Once with Egrimm, where we miscast to the point of Arcane Mark. What was the other one? Was there another one?
Mathilde didn't make a big deal out of it, but it is Windherding
That's exactly what it should exist for. To train whoever inherits our sword after we die. Which means that the owner of both should remain the same person in perpetuity.
We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.
Edit: Actually, was it two times? Once with Egrimm, where we miscast to the point of Arcane Mark. What was the other one? Was there another one?
We literally rolled like shit the second time and I don't even remember what the first time was. Judging it's potential value by that is not a good idea.
That time we rolled with Egrimm was the first in actually experimenting with the skill, but before that we did get a bonus from Windherder in trying to figure out the Windsoak shrooms, though we didn't figure out any workarounds.
Sorta crazy idea, but I've been rereading and I got to the poison section with the black lotus. Question, if we poison our sword, does it persist after blinking our sword? I figured I'd ask before bothering Boney to see if this has been answered already.
It implodes in a scatter of arcing magical energies as the Shaman is cut down, and you flinch back and swear as the spilled blood begins to boil - more by reflex than out of any real danger, as your Belt protects you from extreme heat. You take a moment to dismiss Branulhune so the blood can fall from the blade, then resummon it as you scan the chaos for the next place to intervene.
Iirc boney heavily hinted that the true potential of windherding wasn't unlocked yet and that a better working model would show us new avenues of enchantment.We tried it once rolled badly not not even so badly as to be memorable and make us try again from spite. I think the issue is that we did not get anything remarkable, we did not get any hints of anything remarkable, we got the narrative equivalent of 'works fine nothing to get excited about'...so we did not get excited about. It is hard enough to get a project onto a plan in general without one's best argument being 'it will do something cool if we do not roll like shit, promise'. If anything I suspect that had we failed utterly we would have had better odds of trying again, as is we got the worst of all possible results, a boring one
I don't know about the poison question, but outside the curiosity aspect, applying poison to our sword is like applying poison to a cannon ball. Whatever survives getting hit by our sword certainly isn't going to care about some poison.Sorta crazy idea, but I've been rereading and I got to the poison section with the black lotus. Question, if we poison our sword, does it persist after blinking our sword? I figured I'd ask before bothering Boney to see if this has been answered already.