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Usage of a major divine artifact is not representative of how hard it is to fool a group of people.
Sure, but if there was something about non-Greenskins that automatically stood out, I don't think it would have worked.

Like, we couldn't have infiltrated without Doppelganger of course, we needed to look like an Orc.
 
Sure, but if there was something about non-Greenskins that automatically stood out, I don't think it would have worked.

Like, we couldn't have infiltrated without Doppelganger of course, we needed to look like an Orc.
Probably because we didn't try to be a leader back then. Warbosses are (iirc) Intrinsically tied to the waaagh field.
If we try to actually lead Orks anywhere I do think thinks would unravel.
 
@Boney, something I noticed about the books from the Elementalists is that the the Manann books go up to Esoteric. Is this the sort of thing the Cult of Manann will be mad about if it finds out? Do we know how the Elementalists got those books? And what shocking Cult secrets are in the rarer books, other than the revelation that Manann is definitely Mathlann?
 
Well, there was some discussion about summoning Orks earlier. So I guess we should consider something like the Whispering Darkness as a candidate for creating the Shadow Waaagh.
Summoning orcs, to be clear, is not actually summoning orcs. It's reskinning a four-limbed Apparition to look like an orc.
Any of the humanoid ones. If the Ambers can turn flies into crows, then Mathilde could turn humanoids into Orcs or Goblins.
just for posterity sake could we make a spell that summons greenskins?
I think trying to reskin an apparition to look like an orc is, while funny, a very bad idea, because even if Mathilde can do it, it will be due to the unique confluence of her Waaaghbane trait with Ulgu's illusions, as opposed to wrapping an Apparition in a directly Ulgu-themed appearance the way Gehenna's Golden Hounds are metallic or the Amber apparitions are animals or the Jade apparition is a plant monster. This all but guarantees that codifying it will be impossible, because it's not transmissible outside of Mathilde's unique paradigm, and I am way way way less interested in spell development that can't be shared with the Greys. And for what? A unique skin? That's what Fortnite is for.
Don't we also still need to create a capstone for that?

For that matter, why aren't we planning to do both the Foundation and capstone next turn? Can we only do 1 in a single turn or something?
Capstone prototypes already exist and we probably don't need to take new prototyping actions for them:
[Capstone Prototype created: Pancollegiate Fascis.]
[Capstone Prototype created: Stone Flower.]
[Capstone Prototype created: Runic Inductor.]
Obviously Boney might show up with an action list for next turn that includes more stuff under Capstone than the "go negotiate for Titan-metal" action, but I currently expect that we don't have necessary followup for the Capstone right now.
 
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Don't we also still need to create a capstone for that?

For that matter, why aren't we planning to do both the Foundation and capstone next turn? Can we only do 1 in a single turn or something?
We just made Capstones this turn.

Unless you mean trying out the prototypes? But that'd probably require the whole Waystone protoype at once.
 
This is a really cool idea, but even if it's possible to get Waaagh energy to flow along leylines without causing trouble elsewhere, it might be complicated by the fact it's partially divine. It'd be asking for Gork and Mork to notice and/or subvert the network.
The idea no Waaagh energy has ever been absorbed by the network in the last few thousand years is too silly to seriously consider.
 
What benefit does Johann get from capturing one Rider in Red with Mathilde?

Anyway, you know how Egrimm has some interest with Windsight, well how about using a WEB-MAT action with him for Mathilde's attempt to gain control of an Arcane Mark, specifically Flicker. Why? The creation of Primordial Winds is quite a blinding event. One idea to make it less so is to use Flicker to dim the intensity of the brightness on Mathilde's Windsight thus allowing her to view the event. With Morbin' Time fast approaching it's best to train this as soon as possible.
 
The idea no Waaagh energy has ever been absorbed by the network in the last few thousand years is too silly to seriously consider.
I disagree? Waaagh energy isn't made up of the Winds, and there's no indication that it feels the need to flow back the Aethyr like they do. The Waystone Network is based upon the Geomantic Web, which itself is designed to work with the energies of the Old Ones - i.e. the Winds. I've never seen or heard any indication that prolonged exposure to Waaagh energies does anything to anything that isn't a Greenskin (or Mathilde that one time), unlike Dhar which famously does, so there's been no need to try and drain it.

If you have any evidence otherwise I'd love to hear it. If we could create mechanisms that drained Waaagh out of the area that'd be rad as hell, even if they were big and stationary defensive works for Karaks and the like, to defend against sieges with. I'm just not sure it's actually possible, you know?
 
I think trying to reskin an apparition to look like an orc is, while funny, a very bad idea, because even if Mathilde can do it, it will be due to the unique confluence of her Waaaghbane trait with Ulgu's illusions, as opposed to wrapping an Apparition in a directly Ulgu-themed appearance the way Gehenna's Golden Hounds are metallic or the Amber apparitions are animals or the Jade apparition is a plant monster. This all but guarantees that codifying it will be impossible, because it's not transmissible outside of Mathilde's unique paradigm, and I am way way way less interested in spell de
not sure why u quoted me since my questions was about litteraly summoning greenskins? not about apparitions
 
I do not think putting everyone on Foundation makes sense. at the very least Max would probably be redundant and for diplomatic reasons I think it makes sense to share tributaries with Kiselv now that we are rolling them out in Srirland.



Also you are kind of trusting literal thieves to keep their mouth shut about the very well paying job they just pulled and not... spill everything as soon as they get caught by anyone since the noose does not look fun. That does not seem wise in the long run, Ranald or no.
Correct me if I'm wrong but isn't the issue with Tributaries in Kislev that while we've got one enthusiastic supporter the current overall Kislevite non-magical leadership isn't particularly interested? So it's better to give them something visually impressive (Waystones) to get buy in for projects to actually implement our findings?

Tributaries are potentially greatly useful but, not to put too fine a point on it, it's something like the magical equivalent of improving the sewage network. Very useful where it would work, but it will take a decade or more to pay off and seems and pretty boring for the average person.

Assuming I haven't misremembered, then if we want to get politician buy in for actually rolling out our improvements in Kislev it seems to make more sense to wait.
 
I disagree? Waaagh energy isn't made up of the Winds, and there's no indication that it feels the need to flow back the Aethyr like they do. The Waystone Network is based upon the Geomantic Web, which itself is designed to work with the energies of the Old Ones - i.e. the Winds. I've never seen or heard any indication that prolonged exposure to Waaagh energies does anything to anything that isn't a Greenskin (or Mathilde that one time), unlike Dhar which famously does, so there's been no need to try and drain it.

If you have any evidence otherwise I'd love to hear it. If we could create mechanisms that drained Waaagh out of the area that'd be rad as hell, even if they were big and stationary defensive works for Karaks and the like, to defend against sieges with. I'm just not sure it's actually possible, you know?
We know it's possible we have seen Waaagh drained out of an area when we first got Waaagh bane. The question is if we can enchant a way to do that reliably.

Also Waaagh does have a bad effect it encourages greenskin spawn growth. I expect that if you put enough Waaagh in a area greenskins will start popping out of the ground.
 
Correct me if I'm wrong but isn't the issue with Tributaries in Kislev that while we've got one enthusiastic supporter the current overall Kislevite non-magical leadership isn't particularly interested? So it's better to give them something visually impressive (Waystones) to get buy in for projects to actually implement our findings?

Tributaries are potentially greatly useful but, not to put too fine a point on it, it's something like the magical equivalent of improving the sewage network. Very useful where it would work, but it will take a decade or more to pay off and seems and pretty boring for the average person.

Assuming I haven't misremembered, then if we want to get politician buy in for actually rolling out our improvements in Kislev it seems to make more sense to wait.

I do not think the hags (the Ungol spellcasters who would actually be making these things) give a single solitary damn if the Tzar supports it, opposes it or chokes on a fishbone tomorrow. They were here before the Khan Queen and in those days too they kept back the Za. Give them a tool to do that and they will use it enthusiastically.
 
We know it's possible we have seen Waaagh drained out of an area when we first got Waaagh bane. The question is if we can enchant a way to do that reliability.

Also Waaagh does have a bad effect it encourages greenskin spawn growth. I expect that if you put enough Waaagh in a area greenskins will start popping out of the ground.
Yes, we know we can interact with Waaagh at all, we just don't know if the existing Waystones network can conduct Waaagh energies. If it can't I don't know if the idea is feasible - we'd have to dump the energies somewhere.

We know that in this quest greenskins grow from spores, I'm pretty sure. Panoramia talked about having to keep them out of the soil.
 
@Boney

Once we hopefully (Ranald willing) get the Waystone Foundation done next turn and the Waystone as a whole the turn after that, will the Waystone Project (Or at least Mathilde's part of it, as just like with the Tributaries I doubt she'd be personally involved with setting up the individual Waystones) have been completed with that? With us presumably moving on to the next arc?

Or does the project team intend to try their hand at making their own Waystone Nexuses?

Also incidentally:

1. How old is Prince Mandred currently?

2. Of all the things in things quest that have made you get up on your balcony, what had you up there the longest?
 
Boy the thread popped off while I was sleeping. Good times. Here are a few of my scattered thoughts on topics of discussion that came up over the last fifteen-odd pages since last I showed up, insofar as anyone cares what I think:
I'm always interested in what you have to say. You're one of the best contributors to discussions in this thread. (And many others.) That said, I'm much more interested in what the cat on your shoulder is thinking. What secrets lie underneath that aloof, fuzzy exterior? 🕵️‍♀️
For Eike's personal study next turn, I think finishing Petty Magics and then overflowing into Lessers with the time she has left is a good action, and then on the turn after that we can pull her off magic study for a while and train other skills. We've got her for ~12 more turns, assuming a total ten-year apprenticeship (with some wiggle room based on the fact that she was a Junior Apprentice for like two and three-quarters years rather than a solid three), so we have plenty of time to go back and teach more Lessers and Relatively Simples.
I agree with everything else you bring up, but I'd rather take a pause on having Eike learn spells. For one thing, after her failure to learn Sounds, I don't want to tell her to put her nose to the grinder and try to break through her block on her own. (And it would be on her own- the first time we had Eike learn Petty Spells, she didn't have Mathilde personally tutoring her. That only happened here because Eike basically did this turn's EIC action for Mathilde, saving her the time to do so. Most of the time, we'd likely need to spend a AP to directly teach Eike.) That aside, I just think it would make narrative sense to do some kind other kind of training. Eike hardly needs the full Petty Spell list or +1 Magic at this point, and she's got enough spells to engage in basic wizarding things for now. After a full year of Magic Training, let's do some more Grey Training.

The other reason is that Mathilde can teach Eike her Masteries, but that's only going to happen when Mathilde is personally teaching her. If we want Eike to pick up Blessed Hands, a very useful Mastery for anyone who doesn't have a full set of enchanted weapons, we'll have to make sure Mathilde is there to do so. (I guess we could very specifically write in that she shouldn't learn that spell specifically, but that feels weird.) And the same holds for Shadowrider, when Eike gets done with the Lesser Magics list.
 
Yes, we know we can interact with Waaagh at all, we just don't know if the existing Waystones network can conduct Waaagh energies. If it can't I don't know if the idea is feasible - we'd have to dump the energies somewhere.

We know that in this quest greenskins grow from spores, I'm pretty sure. Panoramia talked about having to keep them out of the soil.
Then, If we can drain the Waaagh away from the greenskins does it really matter that much where we dump it?
 
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