I think your numbers are actually better than a 5 to 1 ratio: as has been pointed out to me, you eventually have to make the trip back anyway, so we should probably take the average of the upstream and downstream ratios, which in your source is 8.I found this, which gives numbers and sources on different speeds and costs for upstream and downstream transport. But that was rather incidentally, while I was wondering why the 1/5 ratio matches so well with the ratios given for roman transport costs (and the 1/2 ratio is so far off).
If true, I'm not sure what the right ratio for the Schaukel would be. It's not an artifical canal, but like everything in Laurelorn it's cultivated by magic and spirit binding, and Niedzwenka commented on what a tame river it was when she visited:So it might be a possibility that the 1/5 ratio holds true for rivers and canals that are built, improved and managed to support riverine transport, while the 1/2 ratio is more indicative of the performance of natural rivers compared to road based transport.
"How was your journey?"
"As peaceful as one could hope for. The Sea of Claws is an old friend, and this river is much too tame to attack without order."
I'm not sure we want to get Mathilde's Ulgu attuned with a place that doesn't exist, it sound's like a good way for Mathilde to disappear too.
Maybe that's what happened to the Ulgu dragons: They all moved to Hochland, which doesn't exist.I'm not sure we want to get Mathilde's Ulgu attuned with a place that doesn't exist, it sound's like a good way for Mathilde to disappear too.
Imagine being the Person equivalent of Hochland, it would be a nightmare.
Well, I guess with her time in the college she already has experience living somewhere that doesn't' properly exist...
The best you could hope for would probably be just people always forgetting your name. People would just call you 'The Guy From That Place That Doesn't Exist'I'm not sure we want to get Mathilde's Ulgu attuned with a place that doesn't exist, it sound's like a good way for Mathilde to disappear too.
Imagine being the Person equivalent of Hochland, it would be a nightmare.
They'd probably forget all you achievements too and just assume you suck at magic, so they give you a desk job under some far cooler flashier Wizard.The best you could hope for would probably be just people always forgetting your name. People would just call you 'The Guy From That Place That Doesn't Exist'
(It's Rudiger von Bechafen)
Given Mathilde is in the process of recreating waystones, Eike's gonna have to shoot for some mighty big targets to hit that. She'll have to break out every In Case Of Malekith, Break Glass plan the thread's made and take him out or something. Or like, destroy skavenblight.It's quite possible Eike will never develop that same understanding. I think that'd be fine though - while she should have Mathilde as a model, she shouldn't become a second her, I'd like her to grow into her own person. In my personal ideal world, Eike goes on to be her own person, surpasses Mathilde, and at some point people start talking of Mathilde as the teacher of the incredibly skilled Eike Hochschild.
Given Mathilde is in the process of recreating waystones, Eike's gonna have to shoot for some mighty big targets to hit that. She'll have to break out every In Case Of Malekith, Break Glass plan the thread's made and take him out or something. Or like, destroy skavenblight.
This is our final command from Abelhelm that we have yet to fulfill, but our studies into the snakebox and Aethyric Vitae are soon to conclude, and we can finally preform our last act in his service."A shame, but considering the cost, it's unlikely that the same method would enter a Witch Hunter's standard arsenal. Still, once your studies are concluded, if there's nothing unusually sensitive about the information have it written up and sent to the Archives in Altdorf. Undistributed knowledge is wasted knowledge."
I was re-reading eike's first introduction and whit the benefit of hindsight this comment becomes comedic gold.When the time comes, we'll have to check up on the girl every now and then. Considering how greedy and reckless Wilhemina's sons are, at least one of them will probably try to kill the kid. Assuming, of course, that her upbringing isn't botched and she doesn't become just as bad.
I didn't check the sources they cite myself yet, but it says "up to" and "about" when describing the costs, so I'm not sure if you can average them that way. But yes, the average of these sources seems higher than 5. Which means I'm once again unsure where the discrepancy comes from. Sadly I'm on the road this weekend so this curiosity will have to wait.I think your numbers are actually better than a 5 to 1 ratio: as has been pointed out to me, you eventually have to make the trip back anyway, so we should probably take the average of the upstream and downstream ratios, which in your source is 8.
Much to tame to attack without order may not exclude rapids, narrows, and other obstructions. It's lacking a tow-path , and loading facilities. I'm not sure how safe the passage through the Ward of Storm would be for the tow-horses and humans. If this was in comparison to IRL roads I would suspect something closer to 1/2 , but since the Warhammer roads suck it's hard to say in general. Compared to a mix of ROW and Great Northern Road in particular it depends a lot on how good the Great Northern Road is.If true, I'm not sure what the right ratio for the Schaukel would be. It's not an artifical canal, but like everything in Laurelorn it's cultivated by magic and spirit binding, and Niedzwenka commented on what a tame river it was when she visited:
I imagine there's both a low floor and a low ceiling to how well-built or patrolled a road built right through the middle of a swamp can be.THe Great North Road is apparently decently dangerous, which would indicate to me it's not in the best of conditions.
The Great Northern Road is no man-made road, as the Empire would have built a road around the swamp instead of right down the middle of it. This road is part of the Old Dwarf Road, built by the Dwarves to link Karaz-a-Karak to Marienburg, then the Elven port of Sith Rionnasc, when the two were allied, and passing through Talabheim - then Athel Maraya - and by Laurelorn on the way.
Also apparently people stole a bunch of the stones.I imagine it was a perfectly well built road thousands of years ago, but rather less well maintained after millennia of neglect and shoddy repairs.
The 1/2 ratio does seem quite low compared to every other figure I saw so far: 5, 6 and 11 from your source, and Boney's 50 to 1 weight ratio. Maybe the example you're using had great roads and/or unusually bad rivers?I didn't check the sources they cite myself yet, but it says "up to" and "about" when describing the costs, so I'm not sure if you can average them that way. But yes, the average of these sources seems higher than 5. Which means I'm once again unsure where the discrepancy comes from. Sadly I'm on the road this weekend so this curiosity will have to wait.
House Teleri intends to ship stone along the Schaukel, so loading facilities and such should be constructed sometime in the future. Definitely not in time for Eike's test, though.Much to tame to attack without order may not exclude rapids, narrows, and other obstructions. It's lacking a tow-path , and loading facilities. I'm not sure how safe the passage through the Ward of Storm would be for the tow-horses and humans. If this was in comparison to IRL roads I would suspect something closer to 1/2 , but since the Warhammer roads suck it's hard to say in general. Compared to a mix of ROW and Great Northern Road in particular it depends a lot on how good the Great Northern Road is.
Huh, so the Great North Road is a dwarf road. That should make it pretty good as far as Empire roads go, though it might be poorly maintained as you say - the swamp section in particular I imagine isn't in the best shape.I imagine it was a perfectly well built road thousands of years ago, but rather less well maintained after millennia of neglect and shoddy repairs.
What do you mean? Talabheim to Middenheim to Marienburg is the canonical route the road takes, and while it's kind of hard to see that the Great Forest Road and the Great North Road are part of the same stretch of road when looking at maps of Middenland and Talabecland, on a map of the entire Empire it does seem to be the same road.Surprised Boney's changed the route of teh road like that though. Interesting choice though
It's what's in the Winds of Chaos map.Also apparently people stole a bunch of the stones.
Surprised Boney's changed the route of teh road like that though. Interesting choice though
The 1/2 ratio does seem quite low compared to every other figure I saw so far: 5, 6 and 11 from your source, and Boney's 50 to 1 weight ratio. Maybe the example you're using had great roads and/or unusually bad rivers?
House Teleri intends to ship stone along the Schaukel, so loading facilities and such should be constructed sometime in the future. Definitely not in time for Eike's test, though.
Huh, so the Great North Road is a dwarf road. That should make it pretty good as far as Empire roads go, though it might be poorly maintained as you say - the swamp section in particular I imagine isn't in the best shape.
What do you mean? Talabheim to Middenheim to Marienburg is the canonical route the road takes, and while it's kind of hard to see that the Great Forest Road and the Great North Road are part of the same stretch of road when ooking at maps of Middenland and Talabecland, on a map of the entire Empire it does seem to be the same road.
The Old Dwarf Road canonically ends at Wurtbad.
Article: Wurtbad rests at the terminus of the Old Dwarf Road
Take a look at this map of the Empire, you can follow the road from Wurtbad all the way to Marienburg:The Old Dwarf Road canonically ends at Wurtbad.
Article: Wurtbad rests at the terminus of the Old Dwarf Road
The other races said we were mad to build a road in the middle of a swamp, but we built it anyway, just to show them!The Great Northern Road is no man-made road, as the Empire would have built a road around the swamp instead of right down the middle of it. This road is part of the Old Dwarf Road, built by the Dwarves to link Karaz-a-Karak to Marienburg, then the Elven port of Sith Rionnasc, when the two were allied, and passing through Talabheim - then Athel Maraya - and by Laurelorn on the way.
Tbf the dwarfs would build that road exactly once! Because anything you need to build again you build shoddily.The other races said we were mad to build a road in the middle of a swamp, but we built it anyway, just to show them!
It sank into the swamp.
So we built another one!
That sank into the swamp.
So we built a third one!
It crumbled, washed out, then sank into the swamp.
But the fourth road, the fourth road stood up!
Tbf the dwarfs would build that road exactly once! Because anything you need to build again you build shoddily.
And again, to their credit, it's still there, being a road. Arguably the most important road of the empire.
(Thinking about it, what would the tribes have thought when they found that piece of rock that snakes through the land, flat as a plate.)