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I wonder if we can use our attunement to the metaphorical fog of war to make an Ulgu spell that confuses Azyr divination.
 
I found this, which gives numbers and sources on different speeds and costs for upstream and downstream transport. But that was rather incidentally, while I was wondering why the 1/5 ratio matches so well with the ratios given for roman transport costs (and the 1/2 ratio is so far off).
I think your numbers are actually better than a 5 to 1 ratio: as has been pointed out to me, you eventually have to make the trip back anyway, so we should probably take the average of the upstream and downstream ratios, which in your source is 8.
So it might be a possibility that the 1/5 ratio holds true for rivers and canals that are built, improved and managed to support riverine transport, while the 1/2 ratio is more indicative of the performance of natural rivers compared to road based transport.
If true, I'm not sure what the right ratio for the Schaukel would be. It's not an artifical canal, but like everything in Laurelorn it's cultivated by magic and spirit binding, and Niedzwenka commented on what a tame river it was when she visited:
"How was your journey?"

"As peaceful as one could hope for. The Sea of Claws is an old friend, and this river is much too tame to attack without order."
 
I'm not sure we want to get Mathilde's Ulgu attuned with a place that doesn't exist, it sound's like a good way for Mathilde to disappear too.
Imagine being the Person equivalent of Hochland, it would be a nightmare.
The best you could hope for would probably be just people always forgetting your name. People would just call you 'The Guy From That Place That Doesn't Exist'

(It's Rudiger von Bechafen)
 
On a serious note, I imagine part of what made the metaphorical fog of war something Mathilde could internalize was that not only did the Sylvanian campaign involve a lot of careful step-by-step movement across hostile enemy terrain, but also, at the time she was still enmeshed in the Lahmian conspiracy. Both would constantly put Mathilde in the state of mind where she had to think of how information is a deeply important thing to have when it comes to war.

It's quite possible Eike will never develop that same understanding. I think that'd be fine though - while she should have Mathilde as a model, she shouldn't become a second her, I'd like her to grow into her own person. In my personal ideal world, Eike goes on to be her own person, surpasses Mathilde, and at some point people start talking of Mathilde as the teacher of the incredibly skilled Eike Hochschild.
 
It's quite possible Eike will never develop that same understanding. I think that'd be fine though - while she should have Mathilde as a model, she shouldn't become a second her, I'd like her to grow into her own person. In my personal ideal world, Eike goes on to be her own person, surpasses Mathilde, and at some point people start talking of Mathilde as the teacher of the incredibly skilled Eike Hochschild.
Given Mathilde is in the process of recreating waystones, Eike's gonna have to shoot for some mighty big targets to hit that. She'll have to break out every In Case Of Malekith, Break Glass plan the thread's made and take him out or something. Or like, destroy skavenblight.
 
"A shame, but considering the cost, it's unlikely that the same method would enter a Witch Hunter's standard arsenal. Still, once your studies are concluded, if there's nothing unusually sensitive about the information have it written up and sent to the Archives in Altdorf. Undistributed knowledge is wasted knowledge."
This is our final command from Abelhelm that we have yet to fulfill, but our studies into the snakebox and Aethyric Vitae are soon to conclude, and we can finally preform our last act in his service.

ps, His death scene still makes me tear up.
 
When the time comes, we'll have to check up on the girl every now and then. Considering how greedy and reckless Wilhemina's sons are, at least one of them will probably try to kill the kid. Assuming, of course, that her upbringing isn't botched and she doesn't become just as bad.
I was re-reading eike's first introduction and whit the benefit of hindsight this comment becomes comedic gold.
 
I think your numbers are actually better than a 5 to 1 ratio: as has been pointed out to me, you eventually have to make the trip back anyway, so we should probably take the average of the upstream and downstream ratios, which in your source is 8.
I didn't check the sources they cite myself yet, but it says "up to" and "about" when describing the costs, so I'm not sure if you can average them that way. But yes, the average of these sources seems higher than 5. Which means I'm once again unsure where the discrepancy comes from. Sadly I'm on the road this weekend so this curiosity will have to wait.

If true, I'm not sure what the right ratio for the Schaukel would be. It's not an artifical canal, but like everything in Laurelorn it's cultivated by magic and spirit binding, and Niedzwenka commented on what a tame river it was when she visited:
Much to tame to attack without order may not exclude rapids, narrows, and other obstructions. It's lacking a tow-path , and loading facilities. I'm not sure how safe the passage through the Ward of Storm would be for the tow-horses and humans. If this was in comparison to IRL roads I would suspect something closer to 1/2 , but since the Warhammer roads suck it's hard to say in general. Compared to a mix of ROW and Great Northern Road in particular it depends a lot on how good the Great Northern Road is.
 
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THe Great North Road is apparently decently dangerous, which would indicate to me it's not in the best of conditions.
 
The Great Northern Road is no man-made road, as the Empire would have built a road around the swamp instead of right down the middle of it. This road is part of the Old Dwarf Road, built by the Dwarves to link Karaz-a-Karak to Marienburg, then the Elven port of Sith Rionnasc, when the two were allied, and passing through Talabheim - then Athel Maraya - and by Laurelorn on the way.

I imagine it was a perfectly well built road thousands of years ago, but rather less well maintained after millennia of neglect and shoddy repairs.
 
I didn't check the sources they cite myself yet, but it says "up to" and "about" when describing the costs, so I'm not sure if you can average them that way. But yes, the average of these sources seems higher than 5. Which means I'm once again unsure where the discrepancy comes from. Sadly I'm on the road this weekend so this curiosity will have to wait.
The 1/2 ratio does seem quite low compared to every other figure I saw so far: 5, 6 and 11 from your source, and Boney's 50 to 1 weight ratio. Maybe the example you're using had great roads and/or unusually bad rivers?
Much to tame to attack without order may not exclude rapids, narrows, and other obstructions. It's lacking a tow-path , and loading facilities. I'm not sure how safe the passage through the Ward of Storm would be for the tow-horses and humans. If this was in comparison to IRL roads I would suspect something closer to 1/2 , but since the Warhammer roads suck it's hard to say in general. Compared to a mix of ROW and Great Northern Road in particular it depends a lot on how good the Great Northern Road is.
House Teleri intends to ship stone along the Schaukel, so loading facilities and such should be constructed sometime in the future. Definitely not in time for Eike's test, though.
I imagine it was a perfectly well built road thousands of years ago, but rather less well maintained after millennia of neglect and shoddy repairs.
Huh, so the Great North Road is a dwarf road. That should make it pretty good as far as Empire roads go, though it might be poorly maintained as you say - the swamp section in particular I imagine isn't in the best shape.
Surprised Boney's changed the route of teh road like that though. Interesting choice though
What do you mean? Talabheim to Middenheim to Marienburg is the canonical route the road takes, and while it's kind of hard to see that the Great Forest Road and the Great North Road are part of the same stretch of road when looking at maps of Middenland and Talabecland, on a map of the entire Empire it does seem to be the same road.
 
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The 1/2 ratio does seem quite low compared to every other figure I saw so far: 5, 6 and 11 from your source, and Boney's 50 to 1 weight ratio. Maybe the example you're using had great roads and/or unusually bad rivers?

House Teleri intends to ship stone along the Schaukel, so loading facilities and such should be constructed sometime in the future. Definitely not in time for Eike's test, though.

Huh, so the Great North Road is a dwarf road. That should make it pretty good as far as Empire roads go, though it might be poorly maintained as you say - the swamp section in particular I imagine isn't in the best shape.

What do you mean? Talabheim to Middenheim to Marienburg is the canonical route the road takes, and while it's kind of hard to see that the Great Forest Road and the Great North Road are part of the same stretch of road when ooking at maps of Middenland and Talabecland, on a map of the entire Empire it does seem to be the same road.
It's what's in the Winds of Chaos map.

The Old Dwarf Road canonically ends at Wurtbad.

Article:
Wurtbad rests at the terminus of the Old Dwarf Road
Source: Heirs of Sigmar pg88
 
The Old Dwarf Road canonically ends at Wurtbad.

Article:
Wurtbad rests at the terminus of the Old Dwarf Road
Source: Heirs of Sigmar pg88
Take a look at this map of the Empire, you can follow the road from Wurtbad all the way to Marienburg:
The Wurtbad-KaK section is called the Old Dwarf Road, the Wurtbard-Talabheim-Middenheim section is called the Old Forest Road, and the Middenheim-Marienburg section is called the Great North Road. Maybe Boney saying that all of those are part of the same original dwarf road is an original addition by him, but he didn't change any routes, there's definitely a road from KaK all the way to Marienburg that takes just the path described in that update.
 
It's the Great North Road between Marienburg and Middenheim, the Old Forest Road between Middenheim and Wurtbad, the Old Dwarf Road between Wurtbad and Karaz-a-Karak, and the Silver Road between Karaz-a-Karak and Mount Silverspear. Mathilde thinks of the whole thing as the Old Dwarf Road because a) she's a Stirlander and b) because that's an accurate name for it. It was made by the Dwarves 5000 years ago to link Karaz-a-Karak to what is now Marienburg back when they were allies and trading partners with the Elves.

 
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The Great Northern Road is no man-made road, as the Empire would have built a road around the swamp instead of right down the middle of it. This road is part of the Old Dwarf Road, built by the Dwarves to link Karaz-a-Karak to Marienburg, then the Elven port of Sith Rionnasc, when the two were allied, and passing through Talabheim - then Athel Maraya - and by Laurelorn on the way.
The other races said we were mad to build a road in the middle of a swamp, but we built it anyway, just to show them!

It sank into the swamp.

So we built another one!

That sank into the swamp.

So we built a third one!

It crumbled, washed out, then sank into the swamp.

But the fourth road, the fourth road stood up!
 
The other races said we were mad to build a road in the middle of a swamp, but we built it anyway, just to show them!

It sank into the swamp.

So we built another one!

That sank into the swamp.

So we built a third one!

It crumbled, washed out, then sank into the swamp.

But the fourth road, the fourth road stood up!
Tbf the dwarfs would build that road exactly once! Because anything you need to build again you build shoddily.
And again, to their credit, it's still there, being a road. Arguably the most important road of the empire.

(Thinking about it, what would the tribes have thought when they found that piece of rock that snakes through the land, flat as a plate.)
 
Tbf the dwarfs would build that road exactly once! Because anything you need to build again you build shoddily.
And again, to their credit, it's still there, being a road. Arguably the most important road of the empire.

(Thinking about it, what would the tribes have thought when they found that piece of rock that snakes through the land, flat as a plate.)

Given they came from the east, which is to say over the World's Edge mountains they would likely recognize it for what it was. Hell even before the migration they wold have known what roads were from the Dark Lands... though granted back then they would avoid them or use them only at great need since that is where the dawi xhar slavers came from. I imagine their first time meeting an untainted dwarf would have been... fought, especially since they would have made the obvious comparison. Going from that to being taught how to forge metal would have been a hell of an act of diplomacy and one which will now remain unsung, overshadowed by Sigmar later
 
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