Voted best in category in the Users' Choice awards.
Presumably, those are casualties, not deaths, so its a little less bad. And I figure since Dwarfs are so much tougher than humans that a lot more of their casualties are recoverable given time.
Yeah, those were my hopes as well. That all those numbers are about battle casualties rather than fatalities. For both Humans and Dwarfs.

Here's hoping we'll see some of those people up and walking around again.

It does go to show that a straightforward engagement -- whether that be an assault on the gates, an attack against fortifications, or even any fighting in an open field -- sucks. East Gate and Karag Lhune were pretty bad. Sieges are painful. Campaigns are painful.

War is painful.

Hopefully we'll, and/oor Belegar, be able to do something about that. ... Having a home base right in Karak Eight Peaks will, of course, help tremendously even just by itself. When you can draw reinforcements and logistics from right nearby? That does wonders for your campaign capabilities. Just as painful as it was to assault (where the Orcs had the reinforcements-proximity advantages and the Dwarfs did not), we will now have that advantage ourselves. Also, we'll have Dwarf fortifications, too.
 
Can we take the Undumgi vote without actually becoming the official mayor of the Karag? I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
Also what better way to acknowledge Ranald the Protector in a way that no e can gainsay or condemn than to implement actual democracy? Or at least some kind of elective system with protection for the lower classes that can still work in a medieval setting and doesn't freak out all of our feudal/theocratic allies.
So this vote will just open up paths for us. It's not a set in stone vote yet. I can defentily see Mathilde doing external spywork for King Belegar and helping the new watchmen without being the actually leader of the watchmen.
 
Apply the Sonningwise Estate solution and get a smart barkeep from one of the crippled adventurers or a dwarf as a steward. Then we don't have to futz about with actually running much of anything.
As long as we remember the old action economy. Every two underlings empowered to run a sub-organisation took ones of our six 'available actions' per six month turn.
(I.e. when we had delegated Julia/the intelligence network and the Watch we had five personal/other actions).
That said, I'd still likely want an military actual leader subordinate for the Undumgi, if it goes that way. Organising all the patrols and training and whatnot is a bit dull.
 
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Can we take the Undumgi vote without actually becoming the official mayor of the Karag? I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
Also what better way to acknowledge Ranald the Protector in a way that no e can gainsay or condemn than to implement actual democracy? Or at least some kind of elective system with protection for the lower classes that can still work in a medieval setting and doesn't freak out all of our feudal/theocratic allies.
My expectation, and one that seems to be shared by some other questors, is that being "mayor" is (a) an informal title and (b) will be a front heavy duty after which we will have delegated most of the work, be it to individuals or institutions.
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
Why would we do that? It would stop the snekjuice flowing.
 
Speaking of the mirrorbox, I wonder if we'll ever be able to convince/bind the asp into subservience/minionhood, I mean, dubious sapience or not, being constantly torn to shreds then regenerated for years might be the sort of thing to drive even the wiliest of warp creatures to the 'negotiation' table.
I doubt anything it could provide is better than infinite snake juice.
I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
And "make the mountain our powerbase, represent their interests and generally be well respected there" is more or less exactly what I expect of it.

I expect we will get an underling or two to help run it, much like we did the Stirland Watch/spy ring.

Except that we get to call it Deathwatch, and equip them directly from Karak Azul with the copious amounts of cash Belebro has at hand, on top of the masterwork dwarven pikes.
 
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[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
 
@BoneyM, dwarfs look well upon wealth in the same way they do upon beard length, skill, and age. If we're acting as an ambassador to the dwarves, can we justify stockpiling wealth in our own name to better act as a diplomat, or even get express permission to do so?
 
Speaking of infinite snake juice
If it's basically pure quaysh, then what would happen if we soaked a wizard's staff in it for a while?
 
Yeah, those were my hopes as well. That all those numbers are about battle casualties rather than fatalities. For both Humans and Dwarfs.

Here's hoping we'll see some of those people up and walking around again.

It does go to show that a straightforward engagement -- whether that be an assault on the gates, an attack against fortifications, or even any fighting in an open field -- sucks. East Gate and Karag Lhune were pretty bad. Sieges are painful. Campaigns are painful.

War is painful.

Hopefully we'll, and/oor Belegar, be able to do something about that. ... Having a home base right in Karak Eight Peaks will, of course, help tremendously even just by itself. When you can draw reinforcements and logistics from right nearby? That does wonders for your campaign capabilities. Just as painful as it was to assault (where the Orcs had the reinforcements-proximity advantages and the Dwarfs did not), we will now have that advantage ourselves. Also, we'll have Dwarf fortifications, too.
The fact two Dwarfholds now have a direct economic interest in seeing us stay in control helps a good deal too.
 
"Put them in motion. Kragg, how's your Anvil?" Anyone else asking that would receive a several minute long diatribe on the difficulty of hairline cracks in gromril, but King Belegar received only a grimace. "I see. Do not endanger it unduly, but be at hand, just in case. Master Weber, does the fire plan require your personal intervention?"
The shamans are trying to form an aethyric link between themselves and the Waaagh energy below them, and presumably once the link was formed they'd imbue it with magic and change its nature to one that would enhance the combat abilities of the Orc. It would be utterly trivial to reach out and sever the half-formed link, and you have to reach out and slap Maximilian's hand absently as he reaches to do so. With infuriating slowness, the link stretches forward... and just as it connects with the battlefield before you, you give it a poke.
"Spoke to Kragg," King Belegar says, shaking you from your ponderings. "He said a whole lot about how only a greenskin could be stupid enough to allow the opening that they allowed you. But after that, he said that he had no choice to concede that you were clever to exploit it the way you did, rather than just batting the spell aside. Needless to say, that's the highest of praise anyone, man or Dawi, is likely to get from him."
So I noticed an aspect of this that I don't think anyone has actually commented on. Kragg noticed this happening. As far as we can see he wasn't otherwise occupied with dispelling anyone else, and had orders to intevene if he judged it necessary. But he didn't. He trusted Mathilde.

Kragg the Grim, a dwarf so conservative that other dwarves are pretty wary of using their fancy newfangled 'telescopes' around him, was willing to trust a human wizard to deal with the Greenskin shamans, rather than do it himself. More even than Belegar's offer I think that demonstrates the immense amount of respect Mathilde has earned.
 
Speaking of infinite snake juice
If it's basically pure quaysh, then what would happen if we soaked a wizard's staff in it for a while?
We have been repeatedly told that we have no fucking idea what snekjuice is and what it does until we study it.

For the first time, it looks like that just might happen.
 
While it's not directly Mathilde fault, one of the new stuff that the QM added was a secret society that controlled from the shadows and that Van Hal + Mathilde + Regimand helped dismantle/purged it. However, due to that action, Karl Franz was implied to be butterflied away since the Empress died, coincidently during the purge of the society. The same Empress who is also holding the Emperor unborn child in her womb.
Well, it's weird. The Empress died in 2477-ish, but according to the wiki, Karl Franz was born in 2470, the year this quest started. @BoneyM?


I'm glad it's looking like we'll stay. It's nice that we are getting a close relationship with our commander again. Mathilde hasn't had that since Drakenhof, and I think it's good for her to have some stability. And what could be more stable than Dwarfs?
 
I have a question.

I know it isn't part of the Eight Peaks, but Karag Grim is right there off of Karak Lhune on the map. Who controls that currently, and are they a threat to the underway leading back to Barak Varr?
 
Don't forget, we need to have a tavern with good food and a friendly owner (who better than us!) alongside our Tower, so we can continue to never, ever, ever learn to cook, to Panoramias ongoing bewilderment.
 
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Well, it's weird. The Empress died in 2477-ish, but according to the wiki, Karl Franz was born in 2470, the year this quest started. @BoneyM?


I'm glad it's looking like we'll stay. It's nice that we are getting a close relationship with our commander again. Mathilde hasn't had that since Drakenhof, and I think it's good for her to have some stability. And what could be more stable than Dwarfs?
Wait, so the Eight Peaks Expedition didn't start in canon until Karl Franz was in his 50s?
 
I have a question.

I know it isn't part of the Eight Peaks, but Karag Grim is right there off of Karak Lhune on the map. Who controls that currently, and are they a threat to the underway leading back to Barak Varr?
The closest Dwarf-held hold is either Azul or Barak Varr, so probably. Probably Orcs or Goblins; I don't think the Skaven have many actual holds outside of Crookback.
 
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I'm firmly in favour of delegating some of our management of the mountain out, once we've established the institutions and general shape of things.

And the idea of making the position assigned by a democratic vote sounds great.
 
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Can we take the Undumgi vote without actually becoming the official mayor of the Karag? I do want to help the humans settle in, make the mountain our powerbase, represent their interests and generally be well respected there, but I don't want to have to deal with all the local politics and economy and law and taxes and expansion and whatnot.
Also what better way to acknowledge Ranald the Protector in a way that no e can gainsay or condemn than to implement actual democracy? Or at least some kind of elective system with protection for the lower classes that can still work in a medieval setting and doesn't freak out all of our feudal/theocratic allies.

If you're in charge of the Undumgi, then you're in charge of the Undumgi. You could delegate certain tasks and areas to underlings, but surrendering the entire Karag to self-governance will be seen as you neglecting your duty if it leads to any sort of trouble. This is still a Kingdom.

Is there actually a thing like a Spymaster that interacts with allies and nominal allies in any Dwarven holds? Or would Belegar employing us as an external-focused Spymaster be completely unprecedented and outrageous even if one were to completely ignore that we are an Umgi and a Torrentcrafter (can't remember the spelling in Khazalid).

A diplomat.

Quite a few of the options seem contradictory to each other, while others seem trivial if taken together with something else.
For example: Traveling with Belegar to the High King is incompatible with going back to the Empire. But if we chose to establish ourself in Karag Nar then there's no reason not to have a "Wizard Tower" there.

Sounds like someone's never encountered Dwarven property bureaucracy. You can invest that time and effort now and have your pick or you can prioritize other things and have to take whatever's still available later.

(and at the day it's a quest mechanic, please don't poke at it too much)


I have a question.

I know it isn't part of the Eight Peaks, but Karag Grim is right there off of Karak Lhune on the map. Who controls that currently, and are they a threat to the underway leading back to Barak Varr?

'Karag' just means 'mountain'. Something about it made it notable enough for the name to be remembered, but as far as you and the Dwarves know, it's uninhabited.

Well, it's weird. The Empress died in 2477-ish, but according to the wiki, Karl Franz was born in 2470, the year this quest started. @BoneyM?

The current Emperor remains childless.
 
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'Karag' just means 'mountain'. Something about it made it notable enough for the name to be remembered, but as far as you and the Dwarves know, it's uninhabited.

But it's name. It's called Karag Grim. The Grim Mountain.

That name just feels like something happened there that the Dearves felt deeply enough about to name the mountain for it.

And Grim is Not a pleasant thing to be remembered for.
 
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