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But then we just take the teaching action the next turn, delaying something else by the same amount of time. Nothing is gained.
But then we just take the teaching action the next turn, delaying something else by the same amount of time. Nothing is gained.

Except we will have started whatever we did with that AP sooner, allowing it to have second order consequences sooner. This does not apply to all our actions granted, I do not think the GM models the consequences of coin collection publishing on the Empire's coin enthusiasts, but something like Orbs of sorcery now or six months later would matter IMO.
 
Yeah, this is silly. Either take the class next turn and accept Eike as an apprentice afterwards, or don't have anything to do with apprenticeships at all. No need to half-ass it over non-time-sensitive actions we're going to get to doing eventually anyway, just because something something action order arrangement something something.
 
Except we will have started whatever we did with that AP sooner, allowing it to have second order consequences sooner. This does not apply to all our actions granted, I do not think the GM models the consequences of coin collection publishing on the Empire's coin enthusiasts, but something like Orbs of sorcery now or six months later would matter IMO.
Unless we're using an action to get more College Favor, no regular-turn action is going to speed up Orbs of Sorcery production until we have enough College Favor to get the Powerstones.
 
Yeah, this is silly. Either take the class next turn and accept Eike as an apprentice afterwards, or don't have anything to do with apprenticeships at all. No need to half-ass it over non-time-sensitive actions we're going to get to doing eventually anyway, just because something something action order arrangement something something.

I am pretty sure it would be easier to find votes to run away to Lustria back when we chose the project than votes not to take an apprentice so that is a bit of a false choice. For the record in addition to thinking that it will be uninteresting to read about I also do not think that taking that class will have much of an effect, because given the relative scarcity of magisters if it did have one we would be at the very least socially pressured to take it.

Unless we're using an action to get more College Favor, no regular-turn action is going to speed up Orbs of Sorcery production until we have enough College Favor to get the Powerstones.

I mean yeah... it would be using AP to get College favor, I thought that was clear.
 
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I am pretty sure it would be easier to find votes to run away to Lustria back when we chose the project than votes not to take an apprentice so that is a bit of a false choice. For the record in addition to thinking that it will be uninteresting to read about I also do not think that taking that class will have much of an effect, because given the relative scarcity of magisters if it did have one we would be at the very least socially pressured to take it.
That's cool, lead with that argument instead of (insert small detail of action order here). Saying that you don't think it will be worth it because of no practical benefit is a viewpoint i can understand. It's uninteresting and without benefit is a better argument.
 
I am pretty sure it would be easier to find votes to run away to Lustria back when we chose the project than votes not to take an apprentice so that is a bit of a false choice. For the record in addition to thinking that it will be uninteresting to read about I also do not think that taking that class will have much of an effect, because given the relative scarcity of magisters if it did have one we would be at the very least socially pressured to take it.
Umm... I can't really understand this. First of all, the post-Dum new project vote happened before we found out Eike had magical potential, and we'd already rejected Swamp Town (and a bunch of other things) in favor of the Waystone Project at the time. Secondly, if you think the teaching class is pointless, why commit to doing it later? This social pressure you're talking about doesn't make sense.
 
Umm... I can't really understand this. First of all, the post-Dum new project vote happened before we found out Eike had magical potential, and we'd already rejected Swamp Town (and a bunch of other things) in favor of the Waystone Project at the time. Secondly, if you think the teaching class is pointless, why commit to doing it later? This social pressure you're talking about doesn't make sense.

I was making a comparison as to how lopsided I think the vote would be, I could have also mentioned necromancy, but I do not think the apprentice vote would be quite so extreme.

To the second point because I was replying to someone else's post saying that it would be unsafe for her to learn practical magic without the course so my reply was OK she can sit on her hands for a month and nothing of value would be lost.
 
To the second point because I was replying to someone else's post saying that it would be unsafe for her to learn practical magic without the course so my reply was OK she can sit on her hands for a month and nothing of value would be lost.
Yeah, no. Again, don't waste anyone's time if there isn't a good reason. If Mathilde will be doing both a non-urgent important task and learning to teach practical magic anyway, the order doesn't matter. So why not do it in a sequence that doesn't make Eike sit on her hands for a month? Her time is less valuable than ours, but it's still not worthless and shouldn't be thrown away just because.
 
I'm still not really getting what your argument is- like, I could understand 'we don't need the class because I don't want an apprentice', or 'we don't need the class because we can teach fine without it'- I don't agree with those positions but they at least make sense.

But you seem to be arguing specifically that we should take the class, just not this turn specifically- which has absolutely no benefit that I can see and only serves to make Mathilde a worse teacher for one turn. Its just kicking the can down the road. If we had a bunch of immediately time sensitive stuff that needed to be done right this moment that could make sense, but as far as I can see we have none. Further, it just means Eike's apprenticeship in total will take longer, as we senselessly delayed actually starting it for a turn.
I don't want to take the class until and unless we've committed to taking Eike on as an apprentice. I don't think it's going to creep up on us - we can afford to wait until the turn before.

In the short term, we've got a bunch of AV options to cram in so we can drop the complete book the same turn we reveal the Orbs of Sorcery, whilst simultaneously doing a good job with the Waystones.
 
and now for something completely different...

with the we being back into the thread consciousness i began thinking about them, and then their silk. its good for armor and i think we once thought of using it for a new set of robes when that was possible.
with that in mind i started thinking on our "optimum robe"
this is our current outfit
Armoured Robes: Robes enchanted with Aethyric Armour, integrating Helldrake scales as pauldrons and a piece of Crystal Mist as a brooch. The robe protects similarly to thick steel plate. It can be activated to cover the entire body with the effect and imbue tirelessness to the muscles for a variable and limited time; this requires about an hour's recharge before it can be used again.
and this is my idea for the new ones:
1) its made out of we silk for maximum damage resistance and comfort
2) we ask the elven artisans to weave it into the final form.
3) we ask Cython for some of his scales for the Pauldrons (might need to see if thats even feasable, might need to negotiate)
4) we use a ulgu powerstone as the brooch
5) we ask for some Gromril inlays for the style
6) for enchanting we of course use Aethric armour but we also now know windhearding so i looked for any good spells to combine it with (there are not many, i tell you)
from the Bright college we have:
Crown of Fire: You are better at inspiring and intimidating (that is the spell bound in the Torc)
its a relatively simple spell and is good for fighting in groups and making people piss themselves. (think gandalf when bilbo went almost gollum at the start of Lotr.)

and the other is:
Shimmering Cloak: Reduces damage taken from nonmagical missiles. You cannot hide while shimmering.
also relatively simple.

the biggest problems with both of those i see is that their not sublte. at all.
but if any of you fine folks have a better spell in mind, please share, because im kinda bad at that combining thing. there might be hedgewise spells or elven spells or ice magic spells that would be perfect and i just dont know them.

also @Boney just to ask if this is even possible when the silk starts flowing.
 
Maybe we should do the Power Stone creation course, one of the experiments with the Vitae is using it in the process to make the stone, so we probably will have to do it anyways at some point, and depending on luck we might save 39 CF to make the orbs, and might save 40 for every time we decide to make another set.

I catched up today, and i skipped almost all the posts since i didn't want to read over 12 thousand pages, sorry if there was WoG about that.
 
Question to thread. Did Boney ever said anything about us using our weapons by throwing it? Like Thors Hammer and all the tricks you can do something like that. I mean we can't call it back in order to get a backswing but throwing and teleporting it back should still get us some reach. That might be another stretch goal for our mastery style perhaps.

I was just playing God of War yea, why do you ask.
 
Maybe we should do the Power Stone creation course, one of the experiments with the Vitae is using it in the process to make the stone, so we probably will have to do it anyways at some point, and depending on luck we might save 39 CF to make the orbs, and might save 40 for every time we decide to make another set.
We've already got an Ulgu powerstone, so we only need 35 CF.

Question to thread. Did Boney ever said anything about us using our weapons by throwing it? Like Thors Hammer and all the tricks you can do something like that. I mean we can't call it back in order to get a backswing but throwing and teleporting it back should still get us some reach. That might be another stretch goal for our mastery style perhaps.

I was just playing God of War yea, why do you ask.
I definitely recall a WoB about throwing your sword being sub-optimal.
 
and now for something completely different...

with the we being back into the thread consciousness i began thinking about them, and then their silk. its good for armor and i think we once thought of using it for a new set of robes when that was possible.
with that in mind i started thinking on our "optimum robe"
this is our current outfit

and this is my idea for the new ones:
1) its made out of we silk for maximum damage resistance and comfort
2) we ask the elven artisans to weave it into the final form.
3) we ask Cython for some of his scales for the Pauldrons (might need to see if thats even feasable, might need to negotiate)
4) we use a ulgu powerstone as the brooch
5) we ask for some Gromril inlays for the style
6) for enchanting we of course use Aethric armour but we also now know windhearding so i looked for any good spells to combine it with (there are not many, i tell you)
from the Bright college we have:

its a relatively simple spell and is good for fighting in groups and making people piss themselves. (think gandalf when bilbo went almost gollum at the start of Lotr.)

and the other is:

also relatively simple.

the biggest problems with both of those i see is that their not sublte. at all.
but if any of you fine folks have a better spell in mind, please share, because im kinda bad at that combining thing. there might be hedgewise spells or elven spells or ice magic spells that would be perfect and i just dont know them.

also @Boney just to ask if this is even possible when the silk starts flowing.
The thing about mathilde is she doesn't stay subtle, she tends to go loud so a big showy effect isn't bad if it is turned off until we activate it. Honestly to work out an optimal robe first we'd need to figure out if it is possible to windherd more than 2 spells into an item because that would have a big impact.

If we are limited to 2 spells curtain of flame creating a circle of fire around Mathilde could be good for handing for dealing with situations where she is outnumbered like when she almost got ganked by those orcs.
 
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Question to thread. Did Boney ever said anything about us using our weapons by throwing it? Like Thors Hammer and all the tricks you can do something like that. I mean we can't call it back in order to get a backswing but throwing and teleporting it back should still get us some reach. That might be another stretch goal for our mastery style perhaps.

I was just playing God of War yea, why do you ask.
It's a greatsword, throwing it won't help. And even if we could throw it with enough force to hurt something, if it leaves our range we can't call it back.
 
I think you are over estimating the pull of the cult of Haletha: it's not even clear if they are legal or not, let along having 'respect and reverence' from any non-hedgewise communities.

It might not be a legal cult, but it's definitely not an prohibited cult either. Halétha is just one of many minor deities who is moderately benign and beneficial towards the Empire, and if people want to pay her respects none of the major cults are going to make a fuss about it. Same as the cult of Karnos—witch hunters investigated it because they were weird about blood, found nothing to worry about, and left it alone.

As such, I think it's quite likely that the cult has developed some minor influence in Nordland, especially based on what Aksel said here:

And the business in the west has people a lot more willing to face the dangers of the Forest, and having a lot more respect for those that protect them from those dangers.

You don't have to be a worshipper of Halétha to be grateful towards Her and Her followers, especially when Her role is to protect people from the Forest of Shadows, and with Ulric having failed those who lived in Laurelorn forest, there's a gap in the market so to speak. One the Cult of Sigmar is trying to fill, mind, but even that leaves some territory for minor gods to claim.

Besides, the main reason the Hedgewise are persecuted isn't because of their faith, but because their magic is classified as Arcane rather than Divine, which is a long standing theological argument not even the Hedgewise can agree on.
 
Given that Mathilde can and does spam teleportation, the only use I can see for that is if we have an enemy we really need to Branulhune but has some kind of effect around them that prevents us from getting close.

Which totally could happen, but its still a pretty limited use case.
 
We could spend probably several AP learning to turn our sword into a projectile, or we can stick to Shadow Knives, Dragon Flask, TPing to the enemy, or just shooting them with our three guns.
 
I would question wether a greatsword still counts as a light object, and the spell does not sound like it moves objects all that fast.
Besides, if we are at ranges where this might be a useful trick, we might be better off casting other spells or shooting our opponent.
I am thinking that if we were to codify shadow swords somebody can just enchant few handles to cast shadow sword* than it would be light enough for move cantrip hell enchant them with both spells.

Might be interesting to somebody at some point.
 
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