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Grobi town seems orc ruled, not goblin, so that doesn't seem like an issue.

As far as the Citadel goes, we'd have shadow cloak active and the citadel would be being attacked from the other side. The Citadel has also been in orc hands for three thousand years. I doubt they've kept the details of the fortifications up to scratch. They also wouldn't know she was there to look for her, and the geometry would still be a real issue to get a shot without going somewhere you'd be in the citadels shadow and start melting. Not to mention that any projectile would also be in the shadow and being to melt. It wouldn't destroy it, but would be hell on the accuracy.



Yes, I thought that was implicit in my proposal. She cast it from the top of the avenue next to the citadel. Hence my comments about geometry. Apologies if it was unclear.



I'm not sure how noticable shamans are. Counterspelling does take time though, so Kragg could smoke them with a lightning bolt.



Those orcs with the logistics and mercantile to import large bulk quantities of timber from many, many of miles away. You have to be impressed.



It's also cool. And would have amazing PR points to do it right after Kragg dug into his bag of tricks. Now, before anyone says anything, that wasn't any part of the motivation to go down this route, but it would be pretty cool. But it's not just that.

It would also put the fear of the gods into any surviving greenskins or waching skaven, thoroughly breaking them in a way that a fire wouldn't, as a fire is much more mundane.

On top of that, i think it would kill al lot more of them than the fire would, as more would escape from a fire in the afternoon. I'd expect a huge Burning Shadow appearing and simultaneously covering a large part of the greenskin city at the crack of dawn when they're less likely to be awake/alert or have any clue where to run. If they ran away from the Citadel, for example, they'd stay within the shadow.



Does Mathilde know if there are any surviving shamans that need assassination, or have any information either way?
Is getting more PR a concern for you? It is not a concern for me so that argument holds no weight to me.

Again you are assuming the burning shadows will cover the entire shadow when other sources say it is very limited in range. Are you proposing ritual casting to increase the length of the burning shadow? If so we go back to the problems already raised while ritual casting while tired from a night of assassinations.

If you are counting on Kragg to smote shamans with lighting why not ask Kragg to cover the entrance to the caldera with lava. Fast easy and meets all the goals without risking anyone or anything.

How do you purpose for the greenskins of skaven to learn about why the shadows are burning them? Wouldn't they just assume that Kragg is doing more things with his runecraft? I don't think it would make them any more afraid then they already are.
 
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1) Untrue. Two different approached. One focusing on fire, another just having it as safeguard.
2) Very much false. We CANNOT be pretty sure of that. In fact we can be pretty sure of the opposite. Please do not state Your intepretation of things as a fact, especially as there are strong indications in opposite direction.
3) Not true. Please do not simply discount possiblity of situation changing over time. We delay attach, we risk it changing. Greenskins are rowdy bunch,
4) Untrue. One plan relies on Mathilde using spell to block entrance. Another does not.
5) Incorrect. The ritual. Long casting time, easily detectable, very delicate, plenty of time to counterspell. Effects appears only after it's finished.

In general, please do not state Your interpretation of situation as facts. It is honestly frustrating. You say it is not ritual, and it is not correct as far as I can see. You assume that situation cannot change in time if we delay, when it is very obviously the risk. You discount the 'cascade failure' of a plan that relies on Mathilde, equating it with plan that is designed to work without her.

1) My plan with the catapults probably has more fire than rangers starting fires. You can get more a lot incendiaries into one shot with a catapult than a couple of rangers could carry. The fact that my backup plan should be expected to be more effective than your primary plan should speak volumes.
2) You're assuming a ritual is required. I'm free to assume it's not.
3) Greenskins are rowdy. That means they do things slowly because they're disorganised. They do not, as a rule, unless they roll a natural 100, instantly, or indeed, need instantly reform their hierarchies seamlessly to compensate for disruption or deaths. They're rather famous for that in fact.
4) Your spell also assumes that Mathilde uses spells to block the entrance. Your plans just requires more spells and more risk as she infiltrate a greenskin settlements and sets multiple fires. My plan has a spell being cast, with a backup/supplementatry option of catapults
5) Once again, no ritual unless Mathidle decides based on IC knowledge that it's a superior option to casting the base plan and hanging around.

You have been treating assumptions as fact all through your argument for the fire plan. Starting with assuming that Grobi Town is a tinder box.
 
I... don't understand. What would we do with the black lotus? Use it as a material component?
Yes, Burning Shadows originally talked about how Black Lotus is used as a material component. We haven't used Black Lotus to cast it, which makes me think that the material component is used as a crutch, a way to make casting it and learning it easier. If that is the case, then we have an opportunity to make casting Burning shadows at this scale easier.

Here is the relevant quote.
Burning Shadows is not so easily demonstrated on a live target, but you can practice on scrolls from your Master and reports from Julia that need destroying anyway. It's more complex than any spell you've ever attempted, and the typical material component is the poison known as Black Lotus, and is ruinously expensive and sourced from half a world away besides. And you don't know enough about pharmacology to find a local source you could harvest yourself
 
Is getting more PR a concern for you? It is not a concern for me so that argument holds no weight to me.
PR is always a concern for wizards; that's the reason that Journeymen are required to journey. The more people see Wizards as being assets or people rather than weird monsters, the less magical children get burned at the stake.
 
PR is always a concern for wizards; that's the reason that Journeymen are required to journey. The more people see Wizards as being assets or people rather than weird monsters, the less magical children get burned at the stake.
But does Mathilde need more PR? She has already gotten a massive amount of good will here. I don't think showing off the fact that wizards could boil your skin off will make the human soldiers more comfortable with us.
 
How do you purpose for the greenskins of skaven to learn about why the shadows are burning them? Wouldn't they just assume that Kragg is doing more things with his runecraft? I don't think it would make them any more afraid then they already are.

I don't care who they blame, but I care about is that they fear the Expedition even more.

Again you are assuming the burning shadows will cover the entire shadow when other sources say it is very limited in range. Are you proposing ritual casting to increase the length of the burning shadow? If so we go back to the problems already raised while ritual casting while tired from a night of assassinations.

Look back to where Mathilde learned this spell. The first day she cast it she could make it reach two hundred yards! Look at BurneyM's clarifications since then about structures. Look at his replies after this update. The spell does not work here anything like it does in the roleplaying game.

This is like a zombie argument. How many times does it need to be refuted

But does Mathilde need more PR? She has already gotten a massive amount of good will here. I don't think showing off the fact that wizards could boil your skin off will make the human soldiers more comfortable with us.

She's on their side. That's always more comforting than the other option.
 
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Fine. I feel like it will go into rabbit hole of back-and-forth focusing on minutae, but fine. Let's try.

You've said:

[] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.

To that I will reply with possibilities:
- Mathilde is detected in camp and needs to run in another direction. Falls apart due Mathilde not being there.
- Mathilde rolls badly on ritual and is incapacitated. Insufficient coverage oposed to purposely burning things. Plus Mathilde likely dies.
- Greenskins uses time we delay attack be and just moves inside of citadel. Strategy is moot.
- Shaman detect her, raises alarm too soon and speed things up. She cannot cast spell with no sun. Plan falls apart.
- She fails to kill all shamans, and one of them counterpell her while she tries to cast ritual. She doesn't cast the spell, and likely dies.

Plan relies on Mathilde and everything she does going well. And no plan survives contact with enemy. If You put sequence of things that need to align perfectly, it will not work, because shit happens.

Plan is tempting, as it makes Mathilde a star of the show and allows her to rank-up kill count. But it is simply is not practical.
Okay, but the other leading plan has these risks
- mathilde or any of the rangers are detected in camp and need to run in another direction. Falls apart by alerting the greenskins, potentially causing them to flee to the citadel

-Mathilde rolls badly on setting fires and is incapacitated due to smoke inhalation. Increased dwarven casualties as opposed to an artillery bombardment. Plus Mathilde likely dies.

- Shaman or anyone else who happens to be around detect her, raises alarm too soon and speed things up. Greenskins with shaman support go to the citadel, citing arson to get in. Plan falls apart.


- She makes no attempt to kill all shamans, and one or more of them murders the the rangers with battle magic. They don't set enough fires, and likely die.

And you saying that the delay would cause grobitown greenskins to join citadel greenskins implies that the citafel greenskins somehow anticipate our battle plans, which they have no way of knowing about.
 
Yes, Burning Shadows originally talked about how Black Lotus is used as a material component. We haven't used Black Lotus to cast it, which makes me think that the material component is used as a crutch, a way to make casting it and learning it easier. If that is the case, then we have an opportunity to make casting Burning shadows at this scale easier.

Here is the relevant quote.
Good catch; we should be able to use some of the poison to increase our capabilities when casting the spell, now that we happen to be sitting on enough of it to distribute small amounts on an apparently strategic scale.
 
Inserted tally
Adhoc vote count started by Sinsystems on Sep 25, 2019 at 6:00 PM, finished with 739 posts and 94 votes.

  • [x] Plan Light Everything On Fire And Kill Things
    -[x] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
    -[x] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
    -[x] Combine with assassinations for additional confusion and to ensure lack of an organized response.
    [X] Plan Burning Shadows
    -[X] Spend a night before the assault hunting down and assassinating any surviving shamans. Make sure to sleep the day before.
    -[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
    -[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
    -[X] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.
    [X] Plan Go Commando
    -[X] Survey and MAP the entrance from Grobitown to the Citadel, use this to generate a better set of charges to collapse it.
    -[X] sneak back up to gate, plant charges, blow it up. Rangers are infiltrating to Caldera rim to overlook passage, lotus poison bolts to provide a backup plan.
    --[X] if the explosion works, well, actually we're good to go. Roll up artillery to dominate the passage as the battle is underway, to further dissuade approach to the Citadel. If it's been less successful, adapt, but focus our subsequent efforts on dissuading entry to the Citadel.
    [X] Plan Combination
    - [X] Sow chaos in the night
    -- [X] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
    -- [X] Ensure in particular that the portions closest to the Citadel entrance are lit up so that reinforcing the Citadel becomes difficult to impossible without charging into the flames.
    -- [X] Combine with assassinations for additional confusion and to ensure lack of an organized response. Prioritize murdering shamans if possible.
    -[X] If Mathilde has enough steam to do it after night in town, Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
    -[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
    -[X] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.
    [x] plan: It wuz Dem!
    -[x] infiltrate and plant delayed incendiaries
    -[x] widely scatter caltrops with black lotus poison.
    -[x] set off some explosions away from the citadel
    -[x] impersonate a big orc to scream out lies about who is attacking and from where. Slip away, repeat elsewhere.
    -[x] Panoramia ritual casts father of thorns to quietly seal the gate.
    [X] Sleep on the pile like a dragon
    - [X] Gather the Journeymanlings and have them take turns proposing strategies and then critiquing
    [X] Try to agitate infighting among the greenskins while the main force gets into position to attack.
    [x] Plan Hat Trick
    -[x] Mathilde sets the explosives in a Caldera-to-Citadel pass and then proceeds to the grobi town
    -[x] Mathilde sets the grobi town on fire and prevents all greenskin attempts to coordinate
    -[x] Rangers and/or catapults - whoever does this better - fill the path from caldera to citadel with black lotus poisoned caltrops
    -[x] Codrin's archers should claim the wall and repel greenskins right after the first assault is successful
    [X] Plan Burning Shadows
    -[X] Sell Belegar on the value of a day's preparation and rest time for the human mercenaries to get over their lack of sleep and hangovers.
    -[X] Spend a night before the assault hunting down and assassinating any surviving shamans. Make sure to sleep the day before.
    -[X] Mathilde infiltrates into position to be down sun of the Citadel and arranges for the dwarves to attack at the local dawn, when the sun becomes visible above the eastern peaks. She then times the conclusion of a casting of Burning Shadows to complete moments after the sun is visible and the Citadel's shadow is cast. Ritual cast if Mathilde is confident she can do so reliably.
    -[X] Scatter Black Lotus poisoned caltrops on the path to delay greenskins and get them stuck in the Burning Shadow longer.
    -[X] Organise to have indirect fire of dwarven catapults firing whatever the engineers think will cause the most havoc arcing over the Citadel into Grobi down timed to a few moment after the Burning Shadows is cast.
    [X] Plan: Hold the Open gates and start a Blaze.
    -[X] Make a pair of gates, or bars, or some kind of portable barrier to place into the open Gates once you take them. Make some smaller ones, but that would be able to block dwarven halls in the citadel, if you need strong points.
    -[X] Charge the open gate(since no hinges survived) with Knights, with Mat on shadowsteed and Dread Aspect. With dwarves running in behind them. Take and hold the open gates from the other side as fast as possible. Speed is life here, you want to be blocking the other side before anyone gets close.
    -[X] Give some Caltrops to the Knights. Both to scatter outside the Gates on the Inner Side, or drop behind them in retreat if this is some kind of trap.
    -[X] If time and space allowed, take some torches along. Some Knights can ride down the avenue, just a bit, and throw some torches around to help the blaze start, as well as spread the caltrops. But only within easy withdrawl distance.
    -[X] Have archers police the walls and bring in Grudge Throwers right behind the charge. Even before the Citadel falls, the Grudge throwers can throw over the walls and set fire to the caldera shanty town with dwarven incendiaries. That should give pause to any greenskins and flush out any surprises hidden in the buildings. Not even they like walking through literal fire.
    -[X] As possible, bring up a couple of bolt throwers and use them to police the approaching avenue and take targets of opportunity while the incendiaries do their job.
    -[X] Dial in a couple of cannon on our side of the gates. If something nasty shows up, a pre-set signal should allow them to shoot anything trying to boil out of them from the underways.
    --[X] Assuming all goes well, if you hold the gates with Knights and the shantytown is burning, once they dwarves arrive and plug the gate, all that will be left is fighting for the citadel and the underground approaches. And the dwarves know tunnel fighting far better than you do. We can bring archers up as we spread through the Citadel, to hold the walls from without.
    --[X] Really, if we manage to hold the Gate and start a blaze, the biggest issue will be smoke and the underways. As well as any reinforcements that might come along the walls themselves. We can help with that by having some cannon on our side, that can sweep the top for enemy reinforcements, but the tunnel fighting is going to hurt if they are ready. Ask if the top of the walls is wide and sturdy enough for a wolf charge, if needed.
    [X] Plan Slayer
    -[X] Stage 1: Mathilde infiltrates the Citadel, Rangers scout, Dwarfs set up artillery. If successful.
    -[X] Stage 2: Fire the artillery, set Grobi town on fire, prevent reinforcements getting to the Citadel. If successful.
    -[X] Stage 3: Escort Citadel attack force with monstrous cavalry. If successful.
    -[X] Stage 4: Conquer the citadel
    [X] Plan Shadow and Fire
    -[X] Mathilde infiltrates to a position where she can cast Burning Shadows on the Citadel's shadow.
    --[X] If Burning Shadows is dispelled, move to block the path physically with the Torc of Fire, Dread Aspect, or Burning Shadows (if the Crown of Fire casts Mathilde's shadow forward
    -[X] Have Grudge Throwers launch incendiaries over the Citadel into Grobi Town.
    -[X] Expedition forces assault the Citadel after the first volley.
 
1) My plan with the catapults probably has more fire than rangers starting fires. You can get more a lot incendiaries into one shot with a catapult than a couple of rangers could carry. The fact that my backup plan should be expected to be more effective than your primary plan should speak volumes.
2) You're assuming a ritual is required. I'm free to assume it's not.
4) Your spell also assumes that Mathilde uses spells to block the entrance. Your plans just requires more spells and more risk as she infiltrate a greenskin settlements and sets multiple fires. My plan has a spell being cast, with a backup/supplementatry option of catapults
5) Once again, no ritual unless Mathidle decides based on IC knowledge that it's a superior option to casting the base plan and hanging around.

You have been treating assumptions as fact all through your argument for the fire plan. Starting with assuming that Grobi Town is a tinder box.
o_O
1)
[x] Plan Light Everything On Fire And Kill Things
-[x] Propose lighting as much of Grobi Town on fire as possible, using whatever combination of your personal sneaking, magic to help others sneak, ranger sneaking, halfling sneaking, top-class dwarven incendiary technology, artillery-hurled incendiaries, and other means the war council can cook up.
Emphasis mine, but considering your idea is literally included in the plan you're comparing it against, and more besides, it probably isn't better.



2) You are indeed free to assume such, you should not however be stating your asumption as fact, they do not have the same definitions.

4) FALSE, the plan includes a number of other sources of fires, with IIRC the main one at the entrance not being Mathilde's work.

5) Again, you are treating your assumption as fact. In case you can't remember the dictionary, they are not synonyms.

And in response to treating assumptions as fact, 1) I was the one that asked if it was flammable rather than assuming and then stating as fact that it was, while you assumed it wasn't. 2) With the fact other grobi structures in the region have burned on screen, I'd say its a pretty damn safe assumption anyways that they're flammable
 
Yes, Burning Shadows originally talked about how Black Lotus is used as a material component. We haven't used Black Lotus to cast it, which makes me think that the material component is used as a crutch, a way to make casting it and learning it easier. If that is the case, then we have an opportunity to make casting Burning shadows at this scale easier.

Here is the relevant quote.
An excellent catch. That makes it much more viable.
 
Seriously. This again! Look back to where Mathilde learned this spell. The first day she cast it she could make it reach two hundred yards! Look at BurneyM's clarifications since then about structures. Look at his replies after this update. The spell does not work here anything like it does in the roleplaying game.



She's on there side. That's always more comforting than the other option.
Ok.

However you still want to cast a spell after spending a long night of assassinations? We already told off a journeywoman for casting while exhausted.

Also one of your points earlier was having Kragg smite shamans trying to counter spell us. If you believe in Kragg why not ask him to just fill the area with lava. Then no one needs to go down into the goblin city.

You also believe that nothing can change in 18 hours when a great deal can change. Skaven could take the citadel. A new warboss could quickly rise to power. A tribe from one of the other Kraggs could push into the caldera and force more goblins into the citadel. There is a lot that could change. Striking quickly at weakness could be key to taking to the citadel with minimal causalities.

Basically you have countered one of my points but none of the other questions I have raised. Your plan has a lot of problems. Light everything on fire has a lot of problems. The big difference though that I see is that if something goes wrong with your plan it will go wrong in the magical sense because that is the whole focus of your plan. If something goes wrong with light everything on fire then it will go wrong in a mundane way since the focus is on mundane fire. I definitely know which way I want things to go wrong.
 
1) My plan with the catapults probably has more fire than rangers starting fires. You can get more a lot incendiaries into one shot with a catapult than a couple of rangers could carry. The fact that my backup plan should be expected to be more effective than your primary plan should speak volumes.
2) You're assuming a ritual is required. I'm free to assume it's not.
3) Greenskins are rowdy. That means they do things slowly because they're disorganised. They do not, as a rule, unless they roll a natural 100, instantly, or indeed, need instantly reform their hierarchies seamlessly to compensate for disruption or deaths. They're rather famous for that in fact.
4) Your spell also assumes that Mathilde uses spells to block the entrance. Your plans just requires more spells and more risk as she infiltrate a greenskin settlements and sets multiple fires. My plan has a spell being cast, with a backup/supplementatry option of catapults
5) Once again, no ritual unless Mathidle decides based on IC knowledge that it's a superior option to casting the base plan and hanging around.

You have been treating assumptions as fact all through your argument for the fire plan. Starting with assuming that Grobi Town is a tinder box.
I'm not certain whether there is a real reason to continue. Doing so would get into endless (and rather pointless) minutae.

For '1' I would need to argue dwarf artilery vs rangers. Pointless as we do not have all the facts. For '2' I would need to once more quote things I've already quoted to You - which I don't really feel like doing. For '3' I would need to go into argument about greenskins. For '4' I would....

It's close to pointless. Each point would require whole discussion. Which would bring dozen more points to discuss. I'll be honest there, and apologies if it comes out as rude - it feels like You've imagined a scene, created plan for it and then started to imagine situation in a way that would support that plan. Effectively, to convince You I cannot just challenge the plan itself, but Your intrepretation of situation. That is not really possible. Deeper we would go, more point of disagreement would arise. To discuss things certain level of common ground is needed, and I cannot find that common ground there.

To be honest, I am tired and I have little desire to discuss it any longer. Let's just drop it, and agree to disagree.
 
I... don't understand. What would we do with the black lotus? Use it as a material component?
Yes, Burning Shadows originally talked about how Black Lotus is used as a material component. We haven't used Black Lotus to cast it, which makes me think that the material component is used as a crutch, a way to make casting it and learning it easier. If that is the case, then we have an opportunity to make casting Burning shadows at this scale easier.

Material components for spells were introduced in the RPG and they are optional there. They make casting the spell easier. Quest uses completely different casting mechanics from the RPG, so the effect here is unknown, but there component provided a bonus on the scale of 10-15%. For example Burning Shadows has CN of 14 and black lotus provides +2 on casting check.
 
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Havinng read the thirty fucking pages of discussion, I have to concur that Burning Shadows is the best bet, for a few reasons:

1) It's METAL AS FUCK.
2) Seriously, holy fucking shit it will look amazing.
3) I can think of no set up better than this. This is being smart: leveraging the spell's quirks (it affects one shadow, the shadow has to obey certain requisites) on a unique situation for an amazingly synergistic effect.
4) We can seriously kill and absolute shitload of orcs and goblins this way. The Citadel likely casts a shadow that goes all the way to the other edge of the Caldera, and it's a big honking fortress to boot. Essentially, cut a swathe of devastation in the very center of Grobbi Town. Even buildings should begin to fail and lose their protection as the acid eats at shoddy orc construction, as the effect goes on.
5) And while we can't game mastery, doin't incredibly awesome shit generally leads to good things, such as traits (which are hard to gain and extremely impactful) and stat gains.
6) Burning Shadows also sets the town on fire. Instead of going about it with torches like plebeians, we do like Mathilde won't to: point artillery their way and let loose. Using the many grudge throwers to lob big payloads of burning accelerant is far and wide a better method of setting fire to a town than doing it by hand.
7) We had Panoramia brew a ton of Black Lotus, which just so happens to be a focus for Burning Shadows. It's super neat.

[X] Plan Burning Shadows

@Alratan The one shaky part is assassination, if Boney confirms they do live in outskirts and are generally isolated, then good. If not, you know what would be fabulous for stopping enemy spellcasters? Kragg.

We can't order him, but what else would he be doing during all of this? And dispelling shit most likely doesn't spend precious runes.
 
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4) FALSE, the plan includes a number of other sources of fires, with IIRC the main one at the entrance not being Mathilde's work.

How do the halflings and rangers get into the caldera in your plan? More importantly, how do they get out when there might be greenskins in (literally) hot pursuit?

It's close to pointless. Each point would require whole discussion. Which would bring dozen more points to discuss. I'll be honest there, and apologies if it comes out as rude - it feels like You've imagined a scene, created plan for it and then started to imagine situation in a way that would support that plan. Effectively, to convince You I cannot just challenge the plan itself, but Your intrepretation of situation. That is not really possible. Deeper we would go, more point of disagreement would arise. To discuss things certain level of common ground is needed, and I cannot find that common ground there.

To be honest, I am tired and I have little desire to discuss it any longer. Let's just drop it, and agree to disagree.

You've done exactly the same if not more. Fine, you don't want to defend the assumptions of your plan. Don't spend hours attacking the foundations of mine then. But fair enough. I won't reply to you again.

Ok.

However you still want to cast a spell after spending a long night of assassinations? We already told off a journeywoman for casting while exhausted.

Also one of your points earlier was having Kragg smite shamans trying to counter spell us. If you believe in Kragg why not ask him to just fill the area with lava. Then no one needs to go down into the goblin city.

You also believe that nothing can change in 18 hours when a great deal can change. Skaven could take the citadel. A new warboss could quickly rise to power. A tribe from one of the other Kraggs could push into the caldera and force more goblins into the citadel. There is a lot that could change. Striking quickly at weakness could be key to taking to the citadel with minimal causalities.

Basically you have countered one of my points but none of the other questions I have raised. Your plan has a lot of problems. Light everything on fire has a lot of problems. The big difference though that I see is that if something goes wrong with your plan it will go wrong in the magical sense because that is the whole focus of your plan. If something goes wrong with light everything on fire then it will go wrong in a mundane way since the focus is on mundane fire. I definitely know which way I want things to go wrong.

In terms of exhaustion, in the same way she was fine in the first Karak we took. In this case even more so, because it shouldn't be a long night. For one thing, she has her tireless shadowsteed to move her around. While in combat she won't tire as she'll have cast Aethyric Armour. For a second, I don't actually believe there are any surviving shaman. I through that in to placate people who were worried there would be. Even if there are she shouldn't be exhausted.

I think even your desired option of an uncontrollable firestorm in a confined basin with rangers, halfling, and a shadow wizard inside is a lot less dangerous than casting a spell which Mathilde can cast without a roll.

Things can change in eighteen hours, but not that much. It would take a lot of work for another force to mobilise to take the Citadel, and that takes time we're not giving them even if we wait a day. One and a half days is not enough time for an unprepared force to mobilise.
 
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I mean, I'm not intrinsically against plan Burning Shadows, I just feel like it has a lot of flaws. Like waiting for another day.

Couldn't we just... cast it this afternoon so that the shadow of the Citadel is falling inside of the Citadel and specify that Greenskins are the ones affected but not anything else? Because we can determine who is and who is not affected by the spell, and so we could have the fight happen in the citadel while the entire enemy army is melting from our spell.

And any reinforcements would have to enter the Citadel and start melting as well, which serves functionally the same purpose of preventing them from helping, but we don't have to wait for a whole day.

Even if we can only affect a part of the Citadel this afternoon, affecting the only entrance would mean that it would still keep the other Greenskins away, while providing a wall between us and any prospective archers or shamans. Which means we don't need to go out hunting for any shamans that may or may not be out there.

I'm just not sure how the shadows would fall in the citadel this afternoon. Which I guess is another question to ask.
 
Also @Alratan instead of black lotus caltrops (we should probably use every drop we have on the spell), why not set demo charges?

I don't see how it hinders the spell if they are set down at the beginning of the path.
 
I am starting to come around on Burning Shadows.

Just a question: What will Mathilde do if the Grobi just stay away and start to shoot arrows or throw spears?

I am not sure whether we need to actually mention this, but Mathilde should also have an idea of what to do if some Grobi manage to break through her Shadows. Maybe some guards a short distance behind her so she can retreat.
 
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