Unless they're fire goblins.
Unless they're fire goblins.
@BoneyM, is it possible for us to know how hard the roll to cast Burning Shadows ritually is (with plentiful Black Lotus, if that helps)? Or is it not IC knowledge?
We want Kragg to save his arsenal for emergencies. Once he's used a rune it's gone as far as we're concerned, and we don't know how many he has left.
There's also a chance that his anvil is in the shop out of commission to prevent the fracture getting worse.
Uh, no? I'm pretty sure Mathilde knows that runes aren't used up when you call upon them. Especially as Kragg was definitely recasting that lightning thing during the big battle.@BoneyM, is it possible for us to know how hard the roll to cast Burning Shadows ritually is (with plentiful Black Lotus, if that helps)? Or is it not IC knowledge?
We want Kragg to save his arsenal for emergencies. Once he's used a rune it's gone as far as we're concerned, and we don't know how many he has left.
There's also a chance that his anvil is in the shop out of commission to prevent the fracture getting worse.
Uh, no? I'm pretty sure Mathilde knows that runes aren't used up when you call upon them. Especially as Kragg was definitely recasting that lightning thing during the big battle.
Uh, no? I'm pretty sure Mathilde knows that runes aren't used up when you call upon them. Especially as Kragg was definitely recasting that lightning thing during the big battle.
You can notice how tactful she was around the subject - there's no slight to make a reaction roll to.I was suprised there were no reaction rolls in how badly Belegar and Kragg would react to Math knowing about the Dawi Zharr, or were those included with the Mork rolls as a general package?
Without a ritual it's va ten-goblin-killer spell, not hundreds-orks-killer.This is a spell Mathilde successfully cast while running away from the goblins after assassinating their boss.
Also, Mathilde can have already cast a Shadowsteed and be ready to jump on if she needs to bug out. She can also probably cast it out of line of sight of the bottom of the Caldera and of the inside of the Citadel right at the base of the wall, but those are things we shouldn't need to micromanage.
It could, but I seem to remember Mathilde seeing his Anvil being covered with lots of different runes.
I welcome an example of those then, because the only one I'm aware of is the Spelleater, and even that I always assumed just had a recharge condition, so it was once per battle rather than once ever.
Without a ritual it's va ten-goblin-killer spell, not hundreds-orks-killer.
@BoneyM, is it possible for us to know how hard the roll to cast Burning Shadows ritually is (with plentiful Black Lotus, if that helps)? Or is it not IC knowledge?
We want Kragg to save his arsenal for emergencies. Once he's used a rune it's gone as far as we're concerned, and we don't know how many he has left.
Uh, no? I'm pretty sure Mathilde knows that runes aren't used up when you call upon them. Especially as Kragg was definitely recasting that lightning thing during the big battle.
Wait, are they really expendable?
Alright then, this....is infortunate.
Still, Mathilde is not the best person to do Battle Wizard thing; I think it is better to spend every second we have on prebattle disruption like false rumours, starting infighting and beheading anyone liable to be able to unite orks.
Beyond a certain size it doesn't.It does not scale with ritual or no, it scales with the size of the shadow.
As long as ritual casting is a possibility in the plan. I feel like the plan is too risky. I look at plans with a risk reward mindset. I look at the entire plan. The burning shadows plan seems like a decent plan. I don't like waiting but that is really the only gripe I have with it other than that small section about ritual casting.That applies to literally any plan and any choice we make, as Mathilde makes the fine grained decisions about how to implement them herself; and that can include spellcasting, even ritual spellcasting, without explicit instructions to do so.
Here's two preeminent examples of temporary runes. All runes can be generally be made in a temporary fashion, but they usually aren't some can only be made that way. Others which aren't part of the 2E book might well have recharge times. We also know that Kragg factured his anvil so he probably doesn't want to be using it in the short term.
I mean, we have Kragg for large scale battle casting, he probably can clean up hordes better than Mathilde.
So, all of two runes? I also dislike leaning into the RPG too heavily as the way lore is presented in that against the army books is odd, and I favour the ABs. Plus there's been two editions since then, so that might not even be true anymore.
Fair point about the anvil, but it's equally possible Kragg will decide he can handle it, or that this is low enough risk. That would probably be something to ask him about.
It really doesn't to me. All it takes to break it is ten goblins with bows turning, and then we're down, with our back to the enemy-controlled wall and waiting for a horde to charge.
Here's two preeminent examples of temporary runes. All runes can be generally be made in a temporary fashion, but they usually aren't some can only be made that way. Others which aren't part of the 2E book might well have recharge times. We also know that Kragg factured his anvil so he probably doesn't want to be using it in the short term.
In this instance she is though, because she doesn't have to use battle magic she can use burning shadows to literally hit most of the caldera where the grobi are and burn them. This is a huge chance to really hit massive numbers of green skins with little risk.
This...sounds ambitious.
Can we really do it like this?
Because this is ridiculous if true - means that grey wizards are horrifying in mountains and can ape Battle Wizard tier spells without any of the risks so long there is a big enough shadow.
Where is the catch?
Well outside of having to stand in the open for it to work and being vulnerable to anyone outside of shadow AoE.
Because this is ridiculous if true - means that grey wizards are horrifying in mountains and can ape Battle Wizard tier spells without any of the risks so long there is a big enough shadow.
Where is the catch?
Well outside of having to stand in the open for it to work and being vulnerable to anyone outside of shadow AoE.
Nah I just grabbed the first two I saw, there's others. Rune of Fate for example. Also with the lore being expanded here because it's not limited to what little is available things like Runes that require time to recharge from the local winds of magic are absolutely possible. Runes that cause lightning strikes are not going to be of the infinite use kind because the power has to come from some where. Either it charges slowly over time or it expends its self.
This...sounds ambitious.
Can we really do it like this?
Because this is ridiculous if true - means that grey wizards are horrifying in mountains and can ape Battle Wizard tier spells without any of the risks so long there is a big enough shadow.
Where is the catch?
Well outside of having to stand in the open for it to work and being vulnerable to anyone outside of shadow AoE.
You're going to need some good evidence to prove that Mathilde can do it with shadows of any distance. The spells are based on Realms of Sorcery and we know the distance is limited there (within 18 yards).It does not scale with ritual or no, it scales with the size of the shadow.
Realms of Sorcery said:You cause the shadows around you to burn like
acid, inflicting a Damage 3 hit on any enemies within
18 yards (9 squares) of you upon whom a shadow from
any light source as or more powerful than a torch falls
at the moment you cast this spell.
Can't find a quote, but it's based on a tabletop spell that has a very limited area of effect, and it's not battle magic.
Then all runes would be limited use, because they all need power. Plus, it's been at least a day, so the even if the runes charge over time, nothing says they haven't recharged already.
That's an assumption you're making, not necessarily canon. Even if it's true, the point that those lightning runes are likely able to recharge is still valid, and means Kragg's runes aren't finite. They just have a cooldown.There's a difference in scale of effect being proposed. Most runes can keep working indefinitely because they're always sucking up ambient winds they just need a trickle to work.