[-] Plan Lay foundations and write a story
-[-] One Overwork Action
-[-] EGRIMM: Attempt a Windherder enchantment with Egrimm (
Ring of Sudden Dawn, Take No Heed/Radiant Gaze)
-[-] Lay the foundations: work with the current members of WEB-MAT and the Waystone Project to build a single unified framework for understanding the Waystones.
--[-] COIN: The Gambler
-[-] Attempt to bring a Major House or Ward into the Waystone Project (Tindomiel)
-[-] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[-] EIC: Have the Hochlander set up a shadow headquarters for the EIC in the Sunken Palace.
-[-] Experiment with integrating the Vitae into enchantments.
-[-] EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.
-[-] KAU: Decide who your library staff will consist of, and go about recruiting them.
-[-] SERENITY: Write something else: 'The Halfling' is an adventure story about a halfling farmer shanghaied into retaking a minor Dearfhold with only a dozen Dwarfs and their leader Princes Oakshield.
thoughts?
only Lay the foundations, Branulhune, AV, and Book are 'most haves' for me.