So working on my Total DLC Omake, just wanted to run these unit ideas by you all.
Moonclaw: Legendary Lord, a "Ranged" lord an pseudo-artillery attack where he calls down meteor strikes on an enemy unit (animation would be to form in the sky above him and be flung across the battlefield at the target, thus allowing players to try to dodge) with a bound spell to cause meteor showers at target locations. Would also be alright in melee but not the best by a long shot.
- Cockatrice: A flying monstrous unit, smaller than a manticore and not as good in melee but possessing a ranged Gaze attack and the ability to snare enemy units.
- Preyton: Another flying monster, this one while decent in melee isn't designed to be a direct fighter. It's purpose is a debuffer unit, with an aura that weakens enemy units and the ability to inflict rampage on enemy troops. Notably it would be a very fast flyer.
- Mutated Herd: A swarm unit of corrupted and mutated animals, not strong at all but meant to be a fast yet expendable tarpit that bogs down enemy troops.
- Incarnate Elemental of Beasts: The headlining unit for the Beastmen side of the DLC, a high tier unbreakable creature that uses Daemon/Undead crumbling rules for morale. Due to being an Elemental of Beasts it naturally has a few Lore of Best bound spells stuck on it, namely buffing types. In direct combat it's a general purpose melee
As you can tell I have a general theme of monsters with buff or debuff potential. I am intentionally having these units not be Beastmen to emphasize the fact that Moonclaw isn't actually a Beastman himself.
Mathilde: Legendary Lord, our favorite lucky Grey Wizard. As expected she will be a hybrid lord, mixture between a Shadow Caster and an Assassin. Generally the idea would be having her murderize the enemy lord or characters using her stealth and mobility to get close enough while also using her magic for wider support. For unique stuff beyond her gear giving her various boosts (Belt giving her very high spell resistance, Sword being a beat stick and so on) I'd imagine that Mathilde's big thing would be the ability to swap from mounted to being on foot in battle. While on foot she would have stalk allowing her to move unseen and while Mounted on her Shadow steed she would have added speed and perfect vigor.
Has the Unique spells of Rite of Way which gives your units a massive speed boost and increased charge bonus along with her Dusk Rider spell allowing her to summon the titular unit.
- Halfling Fieldwarden: Fairly cheap ranged skirmisher, low speed but has the Stalk special rule. Low speed but with a special ability the decreases the range in which they can be detected.
- Longshanks: Hybrid infantry, possess a stalk and a fairly strong ranged attack. Can fight in melee fairly well and they will be rather quick for infantry. Although possibly they'd have poison attacks which could be pretty useful.
- Dusk Riders: The Unit version of the proposed plan we have for have for the Apparition binding spell plan. Take the form of Ring Wraith looking cavalry, they are an Elite cavalry option that is Ethereal, fast and designed for brawling combat rather than getting stuck in. Biggest feature of them is perfect vigor, utilization of Crumbling rules rather than fleeing and finally healing while engaged in combat. They are designed to get stuck into an enemy infantry blob and just blend their way through them.
- Celestial Hurricanum: Large Magical Battle altar that boosts your winds of magic and has a selection of bound spells attached to it. Specifically Light bound spell, primarily focused on support but has at least one AOE nuke spell.
How does that sound to you all? Obviously I would clean it up and go into further detail in the actual omake but I want to get your opinions on it. If you think there are better selections, a unit needs to be adjusted or if something doesn't fit please tell me.