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Finally, if the question is who would win between Cathay and the Empire? Chaos. The world would end if the two nations got into a war.
Fortunately Cathay and the Empire fighting is a prospect even more logistically challenging than the War of the Beard.

Either cross the Mountains of Mourn, the Dark Lands and the Worlds Edge mountains.
or
Across the Far sea, cross Naggaroth, and sail the Great ocean
or
Sail Around the southlands.

With both of the contestants being land powers, none of those are happening.

Edit: Oh, and i suppose through the chaos wastes and kislev?
 
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I doubt either of them is built for force projection though.
And the Empire needs lot of its troops just to hold what territory it holds because of all the beastmen and orcs and whatnot.
 
So much talk of Cathay when we should be talking about how based Kislev is. Dang Cathayans need a big ass wall and bunch of dragons to fight Chaos. Kislevites just go about it something like

1. Get punched by whatever new horror Chaos Wastes throw at you
2. Spit out bloody tooth
3. "Would you wait, sir, for the snowstorm to subside"
4. Square your shoulders and go twelve rounds with it while beating it to a bloody pulp.
5.???
6. Profit
7. Repeat every tuesday

Now thats impressive.
 
Not to mention how much of their military they probably have to pour into the great bastion on the regular.

Don't really see us interacting a lot with Cathay, though it would be really neat if something came up the silk road besides ogres and trade caravans.

Were reminded how much Khorne hates Slaanesh by all the streamers showing the Khorne factions these days, so that's another indication that Khorne might have been one of the gods cheering on Mathilde.
 
I dunno, not getting punched everytime chaos armies are feeling extra punchy feels like a lot better long term strategy to me.
 
Fun fact: In Total War there is a "Climate System" to determine certain habitats that your faction is incapable of properly colonising. Being in a habitat that you're not unsuited to inflicts very, very annoying penalties like making buildings more expensive, reducing income from buildings, increasing building time, reducing public order, and reducing recovery rate for all units in the region. It's basically a giant sign post that tells you "get out of here it's not worth it".

For Cathay, the mountains of Mourne are an Unsuitable climate. It's just plain not worth it to colonise the area because Cathay gets so many disadvantages from it that it's a waste of resources to try to make use of it. Just make deals with the Ogres. Zhao Ming has +40 Diplomatic relations with them from a skill he has, and Shang Yang has a landmark that gives him +10 diplomatic relations with every faction. Combined with trade boosts and it's actually straight up beneficial to make deals with Ogres than conquer them. It helps that the Wu Xing Compass only affects regions in Cathay.

I think they did a pretty good job making it so that the gameplay creates lore reasons for why you don't want to leave Cathay, creating a more roleplay centric campaign. Especially with them basically blaring harmony on your face so you're jumping from one place to another so you're not out of balance. You think managing the Empire is easy? Then try Cathay.
 
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I'm getting increasingly confused by the latest discussion. Is this about a Warhammer video game of some sort set in the far east? Or is this another very long bout of thread madness in the same vein as the "speedrun stream" themed omake?
 
I'm getting increasingly confused by the latest discussion. Is this about a Warhammer video game of some sort set in the far east? Or is this another very long bout of thread madness in the same vein as the "speedrun stream" themed omake?
We're discussing a part of Warhammer Fantasy that has been left unexplored for a very long time being finally unveiled, which has created some excitement, in a thread that is about a story about Warhammer Fantasy that is currently in a drought, as there hasn't been a vote in several days and the winner hasn't changed in more than a week. Considering how much of Karak Eight Peak's profits and future prosperity come from that land in the far east, discussing it is hardly irrelevant.

If you have a better discussion that is more relevant to the thread that we haven't drained up and from which we can bring forth more bountiful material, then go ahead.
 
If you have a better discussion that is more relevant to the thread that we haven't drained up and from which we can bring forth more bountiful material, then go ahead.
So this is random, but last planning phase, there was a decent amount of support for EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.

I liked this in the sense of improving political relations with the Eonir, given that they barely managed to open to outsiders. However, upon closer inspection, I wonder if import is the right approach. The Eonir economy isn't actually doing that great, their craftsmen are worried about getting overwhelmed by imports and Mathilde noticed how they have no idea how much one could get for some of their goods in Marienburg, so in this context examining imports seems closer to "rip off the Eonir for profit" rather than anything beneficial.

We can draw inspiration from allegedly-savvy-politician Thorek who is instead looking to secure their resources in exchange for hard cash. The obvious target for this would be industries that relied on Nordland exports, letting the elves both control the supply and reduce support for renewed hostilities.

Another possibility is to help them develop branding so that their craftsmanship can be marketed abroad as "Original Eonir" before they get flooded with imitations and forgeries.
 
So this is random, but last planning phase, there was a decent amount of support for EIC: Investigate what trade goods the Eonir might be willing to import from the Empire.

I liked this in the sense of improving political relations with the Eonir, given that they barely managed to open to outsiders. However, upon closer inspection, I wonder if import is the right approach. The Eonir economy isn't actually doing that great, their craftsmen are worried about getting overwhelmed by imports and Mathilde noticed how they have no idea how much one could get for some of their goods in Marienburg, so in this context examining imports seems closer to "rip off the Eonir for profit" rather than anything beneficial.

We can draw inspiration from allegedly-savvy-politician Thorek who is instead looking to secure their resources in exchange for hard cash. The obvious target for this would be industries that relied on Nordland exports, letting the elves both control the supply and reduce support for renewed hostilities.

Another possibility is to help them develop branding so that their craftsmanship can be marketed abroad as "Original Eonir" before they get flooded with imitations and forgeries.
The Eonir economy is fine actually. House Miriel are worried that their dominance over Eonir trade will wane when their market is flooded with Ulthuan's products, but that is a largely irrelevant concern born of ignorance. Ulthuan does not trade nearly as much as House Miriel seems to believe for them connecting to the Empire causing their market to be flooded, and even if they had access the crafts from Ulthuan would be unbelievably expensive because that's what Marienburg does. They have exclusive contracts with Ulthuan that lets them acquire their stuff early, then they put an unbelievably high mark up on it and sell it in the Old World.

What we're looking for is stuff that the Eonir have not had for thousands of years. Boney has said that the Eonir are satisfied and anything we provide them would be seen as novel trinkets (that isn't military armamentation) unless we did research to look at stuff that their ancestors would have missed but the modern Eonir lived their whole lives never knowing of and never missing.

Money isn't their primary concern, stuff they don't already have is what we're looking for. If we can find something that their ancestors had that they don't right now, then we hit the jackpot, and then we can starty analysing what to look for in terms of exports. If we want a trade deal, we need to come in with a convincing proposal, which requires research.
 
If you have a better discussion that is more relevant to the thread that we haven't drained up and from which we can bring forth more bountiful material, then go ahead.
I think you might have misinterpreted my post. I'd genuinely been skimming the thread and was getting increasingly confused as to what was a real game vs thread madness, and didn't want to get interested in a game that turned out not to exist. This Cathay stuff seemed cool, but it'd be a bit stupid of me to fall for a made-up thread meme :D
 
I would assuming that at the very least, there would be a lot of spices(in the old term for anything that is used to flavour food, not just the hot stuff.) that the elf's would pay for, everyone lose new ways to flavour food.

By the sounds of it, metals seem to be a scarcity as they don't really have a mining industry outside of the very basics.
 
I would assuming that at the very least, there would be a lot of spices(in the old term for anything that is used to flavour food, not just the hot stuff.) that the elf's would pay for, everyone lose new ways to flavour food.

By the sounds of it, metals seem to be a scarcity as they don't really have a mining industry outside of the very basics.
They have to have some serious quarries because they use marble to build nearly everything. They have abundant silver and gold but much of it is needed to keep the Lornalim alive. They do however have an entire tower made of Silver, so that's certainly a statement on how much they have. They lack mountains within their territory, but they somehow have access to obsidian, so who knows what they have access to. Maybe they do have some sort of Metal spirit that spits out metals every now and then from a deep pit into the ground. Wouldn't even strain my SOD at this point.
 
Money isn't their primary concern, stuff they don't already have is what we're looking for.
Novelty trinkets might be a crowd pleaser, but are unlikely to have much impact on which Houses are open to outsiders, at least compared to something like the ability to cut Nordland off from monetary support for renewed aggression.
 
Novelty trinkets might be a crowd pleaser, but are unlikely to have much impact on which Houses are open to outsiders, at least compared to something like the ability to cut Nordland off from monetary support for renewed aggression.
I'm not talking about novelty. I'm talking about stuff that would improve their livelihood that they might not have had access to for a very long time. I don't know why you're suggesting that we should form such a deep connection with them that they would have the ability to cut off Nordland from the Empire. Do you want to start a war? That sounds like a prime way to start a war. We're not here to side with the Laurelorn against Nordland and give them the power to shut down one of our primary defences against the Norscans. We're here to make them happy, not give them leverage over the Empire.
 
I suspect lot of what Eonir have is salvaged from older settlements or just left over from when they were Ulthuan colony.
Though they might have alchemists who can transform one matter for another.
 
They have to have some serious quarries because they use marble to build nearly everything. They have abundant silver and gold but much of it is needed to keep the Lornalim alive. They do however have an entire tower made of Silver, so that's certainly a statement on how much they have. They lack mountains within their territory, but they somehow have access to obsidian, so who knows what they have access to. Maybe they do have some sort of Metal spirit that spits out metals every now and then from a deep pit into the ground. Wouldn't even strain my SOD at this point.
I don't know about that, a lot of the city was built at the hight of the elf empire were they could have sourced the material from all over the old world.

And then there is timescale, fossicking doesn't give a lot of metal, but if you think in 100s of years a small trickle goes a long way.

In think the Enoir have access to Lot of metals, but it's bottled necked a lot more they they care to admit or show off.
 
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I suspect lot of what Eonir have is salvaged from older settlements or just left over from when they were Ulthuan colony.
Though they might have alchemists who can transform one matter for another.
Permanent transmutation is impossible unless you're operating at the divine scale or you're turning an object from a valuable one to a worthless one, like Balthasar Gelt demonstrated once. People have constantly sought permanent transmutation and have failed to achieve it. Even Final Transmutation is temporary.
 
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