The Verenans certainly aren't doing this, because they fundamentally don't care about people having access - in their creed, knowledge is to be preserved, not necessarily to be shared, as Boney has talked about so many times in the past.
It's not a core tenet but some Verenan temples very much are about making knowledge accessible. This is one of the things that differentiates one temple from the next.
@ Rafin please don't spaghetti post.
I'd like to know your thoughts behind these two and also an explanation of what "Corruption: 2" implies on the scale as measured by the RPG.
I really like the design of it being random. I almost prefer it to the current one. It would definitely be interesting if at the start of a turn Boney told us which bonus he rolled us to have (and only asks us to apply it to a specific action if it makes sense in context). Of course it would make no sense changing it now after we've already used it so much.
This one seems different though. It doesn't have the "outside of private property" clause.
What made you decide to exclude the "eat incapacitated people or fresh corpses" ability? Too much text?
Mathilde has Cool 72 and witnessing a greater daemon is a major corrupting influence. If she rolls the average of 50 on a d100, she scores 2 Success Levels, which means she only takes 1 Corruption point. (4+ SLs would've gotten her no Corruption, 0-1 would get her 2 points, and failing the test entirely would get her 3 points.) This does mean that she should have 1 Corruption instead of 2, which I've now fixed.
1 Corruption is nothing to worry about. With
27 Toughness and
52 Willpower, she has to get 7 Corruption before she has to make a roll to resist mutation. If she succeeds, she doesn't mutate but doesn't lose Corruption. If she fails, she loses 5 Corruption and mutates, and because only mental Corruption can get her, it'll be a mental mutation. If she gets 6 mental mutations, she falls to Chaos.
The unnoticed/unremarked thing is because that Coin effect was similar enough to one of Ranald's Miracles so I just used the rules of that Miracle. As for making it random, it is a bad idea to make it work like that in Divided Loyalties. It'd be a major thumb on the scales for determining what actions we do. The reduced freedom and worse arguments would be bad. Still, I'm glad to hear you liked the random element I introduced. I thought it'd be more fun if you flipped the coin to see what you got.
The reason I pared down the Seed's rules and powers is because of too much text and because it is busted if fully translated to 4e. Full heal and resurrection 4 times on you or anyone you touch, and recharging a charge costs only a single corpse? It's far more powerful than even the real Ghal Maraz. Balance is necessary for a good translation.