Correct. Which is why a library that is focused on Preservation would offer a unique advantage in trying to get books from Verenans. We could offer a level of Preservation that they are literally physically incapable of achieving otherwise, because they don't have a Transcendent Boon from a dwarven king to work with.The Verenan really don't focus on making books accessible. They focus on preservation. It comes of being forced to preserve lots of knowledge that is forbidden for good reasons.
I think this is a false assessment, for a couple reasons.Preservation is not really security, there is another option for that, preservation is apocalypse-proofing the place and that is about it, everything else it does can be done with scribes to repair the documents as they wear out. I guess it also saves Belegar some scribe costs as well.
To be blunt, this is ridiculously cocky. The original K8P fell despite being at the height of its power, armed with Golden Age runic knowledge, and filled with a population sufficient to fill every single mountain. The current K8P (though it does have the advantage of modern gunpowder weaponry... though Skaven weaponry has also evolved) doesn't have the population to entirely fill even one mountain, and the human mercs aren't exactly making up that whole difference.The modern K8P will only fall again if faced with a greater threat. Anything less than the return of the Time of Woes, and both the Karak and the library will survive.
Pretty sure were immune to all Dhar/Chaos corruption, not just physical onesInspired by @Codex's excellent work adapting Mathilde to the second edition of WFRP, I've tried to adapt her to its fourth edition. Here's my work and I hope you like it.
Mathilde Weber - Human Wizard Lord (Gold 2)
Fate: 5, Fortune: 8
M WS BS S T I Ag Dex Int WP Fel W Initial 4 35 32 29 27 27 30 29 36 32 31 Advances 20 5 10 15 20 20 5 Current 55 34 27 37 45 56 52 36 15
Resilience: 4, Resolve: 4, Motivation: Obligation
Corruption: 2
Traits: Love (Panoramia), Prejudice (Sigmarites)
Skills: Animal Care 66, Art (Writing) 33, Channelling (Dhar 57, Ulgu 72), Charm 51, Cool 72, Dodge 65, Evaluate 66, Gossip 53, Intimidate 49, Intuition 57, Language (Battle 71, Elthárin 61, Khazalid 71, Magick 76, Queekish 61, Unberogen 60), Leadership 42, Lore (Dwarfs 68, History 61, Magic 76, Politics 62, Romance 95, The We 59, Warfare 66, Wurtbad 59), Melee (Basic) 75, Melee (Two-Handed) 75, Perception 57, Ranged (Blackpowder) 40, Ride (Horse) 55, Secret Signs (Grey Order) 58, Stealth (Underground 65, Urban 65), Swim 46
Talents: Aethyric Attunement 2, Alley Cat, Arcane Magic (Necromancy, Shadows), Cat-tongued, Combat Aware, Detect Artefact, Doomed (When abandoned and alone, Morr shalt befriend thee), Dual Wielder, Enclosed Fighter, Holy Visions, Instinctive Diction 2, Linguistics, Luck 3, Magical Sense 3, Petty Magic, Shadow, Schemer, Read/Write, Savvy*, Second Sight 3, Strike to Injure, War Wizard, Wealthy
* Already included in her characteristics.
Trappings: Assorted Magical Items, Bullet and Powder (12), Eternal Gratitude of Karak Vlag, Hat (Henin), Magical Licence, Magister Subordinates, Monumental Library, Mountain Home, 2 x Repeater Pistol (Lightweight), Secret Lair, 3 Gold Crowns on her person.
Spells
Petty: Dart, Light, Marsh Lights, Sleep, Sounds
Arcane: Aethyric Armour, Bolt, Drop, Move Object, Teleport, Terrifying
Lore of Shadows: Choking Shadows, Cloak Activity, Doppelganger, Mindslip, Mystifying Miasma, Pall of Darkness, Shadowsteed, Shadowstep, Shadows of Splendour, Shroud of Invisibility
Armoured Robes
As a free action, you can choose to make the Armoured Robes cover every body location and prevent you from gaining Fatigued Conditions. This ability lasts for 1d10 minutes. After it expires, the ability can be used again after one hour.
Belt of the Unshackled Mountain
Spellburner Rune: Any harmful spell that targets the wearer, or includes the wearer in its area of effect, suffers a penalty of -2 SL on its Casting Test. If the Casting Test fails, the caster permanently loses memory of the spell and takes 1 Damage treated as a head hit.
Rune of Rancour: The wearer gains 4 Wounds.* Anything that inflicts Damage on the wearer has double the amount of Damage inflicted back on them.
Rune of Valaya's Vengeance: The wearer is immune to all fire - mundane and magical - and all Corruption from physical sources.
Branulhune
Magical Weapon: Branulhune is magical and can injure creatures noted as immune to non-magical attacks.
Rune of Superior Skill: Any target struck by this sword has all magical weapons, armour, items, and positive magical effects cease working for 1d10 minutes.
Rune of the Unknown: As a free action, the wielder can make the sword appear or disappear.
Candle of Cleansing Radiance
On activation, the Candle of Cleansing Radiance will "burn" for 1d10 rounds. Every full round a creature that lacks the Daemonic or Undead Creature Traits stays within 4 yards of it while active regains 1 wound, loses 1 Poisoned Condition, and is cured of 1 disease. It can be recharged by praying or meditating for 10 minutes while within 4 yards of it, or by exposing it to light for one hour.
Dragonflask
As an Action, the bearer can drink the contents of the Dragonflask and cast Breath from the Lore of Fire, with no Casting Test, no chance of a miscast or a critical, and no need for speech. The Dragonflask can be used again by pouring in something flammable and heating the Dragonflask in a fire hot enough to melt lead for day. The user cannot use any Language Skills except Language (Battle) for 10-TB rounds after using it.
Ranald's Coin
Once every 24 hours, the bearer can flip Ranald's Coin. For the next 24 hours, the bearer falls under one of four effects. To determine which effect they fall under, roll a d100 and consult the table below.
Result Effect 01-25 Gain 1 Fortune Point, which may take you beyond your normal maximum. 26-50 You may pass unnoticed and remarked, providing you do nothing to draw attention to yourself, such as touching, attacking, calling out to someone, casting a spell, or making a loud noise. 51-75 Gain the Cat-tongued Talent and automatically succeed all Charm Tests to lie. 76-100 When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so.
Seed of Regrowth
The Seed of Regrowth can be activated with a short utterance. On activation, the bearer loses all Bleeding and Fatigued Conditions, regenerates 1d10 wounds, and fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by fire may not be regenerated. Afterwards, the Seed of Regrowth can only be activated after being allowed to sprout in soil for 1d10 hours.
Staff of Mistery
The Staff of Mistery counts as part of the wielder's body for the purposes of touch when casting. When the wielder casts Mystifying Miasma, they may reverse the result of the Casting Test if it would make it succeed.
* Armoured Robes can be worn without penalty under any other Armour.
Armour Enc Locations APs Qualities Armoured Robes — Wizardly Robes 1 Body, Arms 5 Impenetrable
Weapon Enc Reach Damage Qualities Branulhune — Zweihänder 3 Long +14 Damaging, Hack, Unbreakable Staff of Mistery 2 Long +SB+4 Defensive, Pummel
Mathilde starts with a base of 3 Fate and 3 Resilience, gaining the former through deeds of great heroism and the latter by significantly accomplishing her Motivation. She reclaimed Eight Peaks and saved Karak Vlag, earning 2 Fate. She levelled Drakenhof to finish what Abelhelm started, earning 1 Resilience. 2 Corruption for witnessing a Greater Daemon, which is a mental source of Corruption and thus not protected by the Belt.
Even without a preservation focus we can still offer them a level of protection above what they can get elsewhere if that's what they want. That's the whole point of building the library in a dwarf hold. Also if we really want to attract cultists that's what holy will do We only need 71 more votes we can do it!Correct. Which is why a library that is focused on Preservation would offer a unique advantage in trying to get books from Verenans. We could offer a level of Preservation that they are literally physically incapable of achieving otherwise, because they don't have a Transcendent Boon from a dwarven king to work with.
I feel like you are seriously underestimating the standard level of preservation here, I would expect the library to easily weather a brief occupation and the high value/secure vaults specifically to able to handle a much longer one even if the less important books are lost.Whereas, the difference between a library that is prepared to survive in the event of the mountain being invaded/occupied and a library that isn't is the difference between a library that survives and a library that doesn't. That difference is immense. And as I've argued above, a very strong Preservation bonus has a number of valuable effects even in a non-drastic scenario.
The Belt burns up any dark energy that comes into contact with her, but it doesn't shield her mind from reacting to the way it normally does to the things she perceives.Pretty sure were immune to all Dhar/Chaos corruption, not just physical ones
Well, not quite. The earthquake and everything was in -1500 IC, K8P fell in -513, and was only sieged by Skaven in -701.Remember, Karak Eight Peaks only fell in the first place because its defences were breached by a magical, continent wide earthquake and it got simultaneously invaded by greenskins and skaven
Boney did say that the Belt would protect her from some of the intrusive thoughts she had in Sylvania, but it definitely doesn't protect her from the influence of Chaos.The Belt burns up any dark energy that comes into contact with her, but it doesn't shield her mind from reacting to the way it normally does to the things she perceives.
The Belt wasn't even a factor in her rolls, only her Piety and Windsage was.After a short detour to bisect a Shaman attempting to call down Azyr, you weave your way through the crowd of warriors running to or from the blizzard towards a hideous stain of Dhar that itches at your eyes and parches your throat even at this distance. You beeline towards the shockingly large silk tent that you have to squint through the Dhar-taint to even make out and, checking that your presence has still gone unnoticed, duck through the ribbons that cover the entrance, only to stop abruptly as an overpowering wall of scent overwhelms you.
As your senses struggle to make sense of the overwhelming smell, your eyes adjust to the candles inside the tent and you begin to make out a figure sprawled on the bed of pillows before you. Your Magesight immediately identifies horns and a claw and an unmistakable aura and screams Daemonette, but under your mundane eyes the figure shifts from a deeply tanned, battle-scarred, and severely underdressed maiden to a much more recognizable and equally underdressed figure, every detail exactly as you remember it.
"You've come to rescue me," breathes what your eyes insist is Panoramia.
[Bewitchment: Piety vs Intrigue, 71+26+20(Windsage)=117 vs 14+25+20(Glamour)+10(Musk)-10(Surprise)=59.]
"Impersonating a Wizard is a capital offense." The Daemonette just has time to look startled before your bullet sends Daemonic ichor splashing across the pillows, and you shake your head as your senses immediately begin to clear - except for your hearing, which will be ringing from the gunshot for a while. Perhaps a bullet was an unwise choice, but in the moment you thought it preferable to getting closer or trying to wield magic in a Daemon's presence. You head right for a pile of chests and crates and push hurriedly through them, spilling precious metals and ornamented weapons across the silk floor until you find the case that glows with malign light, and before you realize what your fingers are doing you've opened the clasps and thrown the lid open.
[Bewitchment again: Piety, 15+26+20(Windsage)-10(Again)=51.]
You stare at the deep red liquid that bubbles softly within the embrace of the chalice, suddenly thirstier than you've ever been in your life. It seems to whisper to you, speaking of the gradual transformation that began twenty-five years ago when you first channelled Ulgu into your soul, and how much it could accelerate your ascension. If your Magesight wasn't quite so potent, if your soul wasn't already claimed, you might already be drinking. As it is you stand transfixed, torn between two equally overpowering urges: to embrace and to reject the Chaos Gods from whom your magic ultimately flowed.
Find out about how our collections are organised in the basements.
Although books are organised by subject matter in Reading Rooms, this would not work in the basements due to the sheer number of new items we acquire each year (approximately 6 miles or 13 km).
Instead, a different set of criteria is used based on the size of the publication, language, how niche it is and how often it is requested by Readers.
Because of this, in the basements you'd be able to find a book about American football right next to one about the birds of Mongolia!
Take the gargantuan Klencke Atlas as an example, located outside the Maps Reading Room on the Third Floor. This is not just a display-piece – it is part of the working library.
It is also a reminder of one of the problems of storing books: the size of the volumes. Books cannot simply be stored according to their content or author. In order to make the best use of space, books must also be shelved according to size – folio, quarto, and so on, right up to this giant size.
Is there an arcane mark that might have that effect?...
We dropped the ball folks. We don't have an orangutan!
Unless Boney decides to be kind and lets us try to recruit one later, I suppose.
My thought here is that the reason the Verenans don't dish out their books left and right already is because they have significant institutional/political reasons not to do so. When overcoming something like that, the difference between being able to make a reasonable case that we can offer more protection and being able to make an undeniable case that we can offer more protection is a salient one IMO.Even without a preservation focus we can still offer them a level of protection above what they can get elsewhere if that's what they want. That's the whole point of building the library in a dwarf hold.
Maybe? We're guesstimating on the degree of effects/benefits for all of these facets. I will note that a scenario where some Holds in K8P are occupied by an enemy longer-term while some remain in dwarven hands is absolutely still a plausible one. Until we got a bunch of oh-my-god lucky rolls in a row that led to us successfully retaking the whole lot of them that was looking to be the situation for the foreseeable future, after all.I feel like you are seriously underestimating the standard level of preservation here, I would expect the library to easily weather a brief occupation and the high value/secure vaults specifically to able to handle a much longer one even if the less important books are lost.
This is true! But it's also something that can be flipped on its head. In other words, an organizational system that was developed elsewhere could be emulated in K8P. You mention wanting to provide for the needs of future millennia. But unless literally nobody else in the Old World comes up with the systems necessary in those millennia (which I find highly unlikely), they could be copied in K8P from wherever they were developed. So at that point the difference between those systems being developed in K8P versus not is just the prestige factor of being the ones who get to hang our name on whatever system it is. Which is nice, but is not really a material difference.The biggest thing about an organisational system, beyond just information access, is that it can be emulated.
I wouldn't worry - it would be entirely traditional for orangutan acquisition to postdate the library's completion....
We dropped the ball folks. We don't have an orangutan!
Unless Boney decides to be kind and lets us try to recruit one later, I suppose.
This is true! But it's also something that can be flipped on its head. In other words, an organizational system that was developed elsewhere could be emulated in K8P. You mention wanting to provide for the needs of future millennia. But unless literally nobody else in the Old World comes up with the systems necessary in those millennia (which I find highly unlikely), they could be copied in K8P from wherever they were developed. So at that point the difference between those systems being developed in K8P versus not is just the prestige factor of being the ones who get to hang our name on whatever system it is. Which is nice, but is not really a material difference.