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Presumably the Zorn dwarves had farming down well enough there wasn't anything completely revolutionary left for the
Ancestor Gods to invent.
I mean, apparently the first dwarfs used slings to hunt, preferring to use Wutroth seeds as their ammunition of preference. I think that's all that's been stated in official material about ancient dwarf food production.
 
If Mathilde starts to theorize that Hashut, Esmeralda and The Great Maw are all the missing Dwarfen God of food a lot of people are going to get very peeved.

Trying to link Hashut to the Dwarven pantheon is just a bad idea at every level.

There are very few more sure fire ways to piss of the entire Karaz Ankor than equating Hashut to the Ancestor Gods.

Its also not really what was being suggested there- its more of an open question of 'why did Hashut succeed where every other non-Ancestor God has historically failed' and then some spitballing for possible explanations- leading in to other 'odd' pantheons that outside gods have trouble poaching from.
 
You know, I just realised that we got very very lucky when Anton failed to rehire Asarnil and Deathfang for the K8P thing—if Deathfang had been in the mountains when Cython woke up, it would have gotten very ugly.
 
Panoramia, to properly finishing catching up with her.
Mathilde getting her Loremaster on.

Would be nice to see Pan get her promotion. Also good to hear that the goo experiment has been successful.

[+] The Wizards of Karak Eight Peaks (locked in)
They grow up so fast.

Social interaction initiated by someone else Cython (locked in)
…not the most observant of lizards is it? Too much time with its snout buried in a book perhaps.
 
I'm curious what her thoughts are here, that there's something in Bretonnian crops that Imperial crops lack? Or something about Reikland wheat vs. Stirland wheat?

I can't think what other differences there could be in the food supplies.
While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.
 
Yeah, but Cython can't physically fit in the library, they can only read books Mathilde has moved into the dragon sized reading room, and Mathilde was surprised that they'd read them, suggesting that she hadn't given those papers to them, so how did Cython access them?


... godsdamnit, Wolf.
The update states that there is a special room in Mathilde's penthouse that is big enough for Cython and she brings up books from her library that he expresses interest in to it.

That is why you had a room built into your penthouse that was conveniently accessible and large enough to be comfortable for it, and regularly transfer sections of your library on the topics it expresses an interest in transferred over to that room.
 
@BoneyM, just checking: do dwarves have Rare/Antiquarian/Esoteric books about The Eonir of Laurelorn? It occurred to me that Karaz Ghumzul, which is the only Dwarfhold in that area, was abandoned a long-ass time ago, and so maybe this just isn't a topic dwarves will have rare books for (the way rare books haven't existed/been available for some other topics).
 
While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.

There's only a few minor holds in the northern Grey Mountains that have direct access to Bretonnia.

@BoneyM, just checking: do dwarves have Rare/Antiquarian/Esoteric books about The Eonir of Laurelorn? It occurred to me that Karaz Ghumzul, which is the only Dwarfhold in that area, was abandoned a long-ass time ago, and so maybe this just isn't a topic dwarves will have rare books for (the way rare books haven't existed/been available for some other topics).

The books they have are able to supply the raw numerical bonus because they have detailed information about their early days, but the specific information that Dwarven books would supply would be light on more contemporary details.
 
While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.
In quest-canon at least, they were willing to trade food-stuffs with Tylos, Nehekhara, and Strygos, and certainly none of those had any kind of Sigmar-figure like the Empire.

Far as I'm aware, Dwarfs don't hold any particular ill opinion of Bretonnians, beyond "they're a bit Elf-touched" and "what's with all of this 'chivalry' business?"
 
Far as I'm aware, Dwarfs don't hold any particular ill opinion of Bretonnians, beyond "they're a bit Elf-touched" and "what's with all of this 'chivalry' business?"
I reckon they might have a great deal of ill opinion over Bretonnian beer, which is so famous for being vile that asking if the landlord's brewer is Bretonnian is the fastest way to get kicked out of any tavern in the Old World.
 
@BoneyM, roughly what level of knowledge of nutrition and nutritional requirements do the Empire and dwarves actually have?
 
Hashtut IS a bull... and bulls are used in agriculture, at least in hoeing and seeding and the like...

Maybe he's just salty that all the West Dawi forgot about him in their bid to be permanently shitfaced and he took what was left.
 
There's only a few minor holds in the northern Grey Mountains that have direct access to Bretonnia.
Right, when I made my earlier comment, I'd forgotten that the major Young Holds are Southern Grey, Black, and the Vaults.

...so, something about Wissenland?


This is rather random, but I was looking at the 8th edition map of Dwarf holds and noted Bugman's Brewery in southern Wissenland- assuming that's information that Mathilde even could know, did Bugman brew with human or Dwarf grains?

(You know, some days I wonder if the Brewer's Guilds of the Karaz Ankor hold any resentment towards Bugman- renowned as the greatest brewer in the world, with XXXXXX being of legendary quality, and he's a 2nd generation Imperial Dwarf that might not have even held membership in any Brewer's Guild)
 
@BoneyM, roughly what level of knowledge of nutrition and nutritional requirements do the Empire and dwarves actually have?

People need to eat food to not die, that's about it. There's a few folk cures like curing night-blindness by eating roast liver, but that the cure is to rub the liver on your eyes before eating it suggests they haven't quite fully grasped what's going on.

This is rather random, but I was looking at the 8th edition map of Dwarf holds and noted Bugman's Brewery in southern Wissenland- assuming that's information that Mathilde even could know, did Bugman brew with human or Dwarf grains?

Unknown. The recipe was a carefully-guarded secret.
 
I wonder... What if Pat's theory is correct, but not in the way she's thinking. What if the problem is caused by an overabundance of a mineral, not a lack of. The major farmland in the east of the empire, the place the old holds are most likely to get their grains, is in a flood basin. An enormous one at that if we take the account of Morgrim's floodgates as truth.

Floods are great for crops because they move minerals around, in this case it would be moving minerals from the World's Edge Mountains. However, just as not enough minerals is a problem so too can too many minerals. If the dwarfs in the old holds are eating grains with too much of a mineral it could build up in their bodies, explaining also why the younger dwarfs seem so much more energetic, but the older they get the more morose they become.

Diet could be an excellent piece of the puzzle for dwarven decline because there are so much that could be going on.
 
this might actually be terrible news for the empire, on the macroeconomic level. How much of the empire's agricultural produce goes to feeding the dwarfholds? If its true that Umbrog (human bread) is linked to depression among dwarves... im no economist, but a sudden drop in demand for staple crops cant be good for the farmer
Honestly, it strikes me that this is as liable to be an opportunity for the Empire as a a drawback.

If this is a matter of some nutrient the dwarves aren't getting then (such as mineral content from growing inside a mountain) it's just a matter of finding the right conditions and fortifying the result or engineering a better environment for crop growth. Be that fertilizer-alike soil additives, or fortification during a processing stage.

If it's a matter of something they are that they shouldn't be, probably the Winds, then its a matter of either finding ways to grow food in an environment without the Winds or purging the Winds from the grown material afterwards. The latter requiring less change to the way things work but being more plausible than the former.

Point though, is that if this checks out, then as long as Imperial farmers, traders, and/or cities are even capable of adapting, they suddenly have a market for High Quality food exports to Dwarven holds.

Given the nature of Dwarves, I'd give good odds someone is going to leap at the chance of being able to sell High Quality anything to them. Even if that something is wheat.
 
Two reasons: Beastmen are the major threat to the security of Laurelorn, which is where we will soon be spending a large chunk of our time, and so preparing for them is as important as preparing for skaven was in K8P, and what the fuck was Cor-Dum doing up there???

The relative importance of these concerns is a judgment each one of us must look deep into their heart and answer for themself.
I'm a bit weary of the first point, because I'm not sure how much Mathy would think the beastman would be an imminent threat.

honestly, as we don't actually know what's going to be needed for the waystone research, I would argue that what we should get is not getting one thing up as high as possible, but rounding out weak areas.


Civilized Realms
The Empire of Man +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Eonir of Laurelorn +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Karaz Ankor +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Kingdom of Kislev +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
The Ten Kingdoms of Ulthuan +2 - Extensive Dwarven
The We +1 - Imperial

Sciences and Arts
Agriculture +2 - Extensive Dwarven
Anatomy +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Architecture +2 - Extensive Dwarven
Chemistry +2 - Extensive Dwarven
Engineering +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Extensive and Esoteric Skaven (T)
Geography +2 - Extensive Dwarven
Linguistics +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Trade +7 - Extensive and Esoteric Imperial / Extensive Dwarven

Geography
Cathay +5 - Extensive and Esoteric Cathayan (T)
The Chaos Wastes +8 - Extensive and Antiquarian Imperial / Extensive and Antiquarian Dwarven
The Dark Lands +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Dragon Isles +1 - Dwarven
The Great Steppes +4 - Extensive Imperial / Extensive Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven
The Old World +2 - Extensive Dwarven

Flora and Fauna
Arthropods +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Canines +5 - Extensive and Esoteric Imperial
Dragons +8 - Extensive Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Rodents and Mustelids +5 - Imperial / Extensive and Antiquarian Skaven
Natural Toxins +7 - Extensive and Esoteric Imperial / Extensive Dwarven

War and Combat
Greatswords +7 - Extensive and Esoteric Imperial / Extensive Brettonian
Logistics +1 - Skaven
Tactics +1 - Skaven

Gods and Divinity - Old World Pantheon
Ulric, God of Winter and Wolves +2 - Extensive Imperial
Morr, God of Death and Dreams +2 - Extensive Imperial
Ranald, God of Trickery and Thieves +7 - Extensive and Esoteric Imperial / Extensive Bretonnian

Gods and Divinity - Dwarven Ancestor-Gods
Grungni +1 - Dwarven
Valaya +1 - Dwarven
Grimnir +1 - Dwarven
Thungni +1 - Dwarven
Smednir +1 - Dwarven
Morgrim +1 - Dwarven
Gazul +1 - Dwarven


COLLEGIATE

Magical Theory
Aethyr - The Warp +2 - Extensive
Sevir - The Winds of Magic +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Qhaysh - High Magic +2 - Extensive Imperial
Ghyran - Life Magic +2 - Extensive Imperial
Shyish - Death Magic +2 - Extensive Imperial
Ghur - Beast Magic +2 - Extensive Imperial
Chamon - Metal Magic +2 - Extensive Imperial
Aqshy - Fire Magic +2 - Extensive Imperial
Azyr - Celestial Magic +2 - Extensive Imperial
Hysh - Light Magic +2 - Extensive Imperial
Ulgu - Shadow Magic +5 - Extensive and Esoteric Imperial
Divine Magic +4 - Extensive and Antiquarian Imperial
Enchantment +5 - Extensive and Esoteric Imperial
Familiars +2 - Extensive Imperial

Enemies of Man
Chaos Dwarves +8 - Extensive Imperial / Extensive and Esoteric Dwarven / Skaven (Only Esoteric)
Daemons +4 - Extensive Imperial / Extensive Dwarven
Greenskins +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Hobgoblin Khanates +4 - Extensive Imperial / Extensive Dwarven
Marauder Tribes +4 - Extensive Imperial / Extensive Dwarven
Ogre Kingdoms +4 - Imperial / Extensive and Obscure Dwarven
Skaven +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven
Undead +7 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven
Vampires +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven


RESTRICTED

Dark Magic
Chaos Sorcery +4 - Extensive Imperial / Extensive Dwarven
Necromancy +2 - Extensive Imperial
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Skaven Warp Magic +4 - Extensive Imperial / Extensive Dwarven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven

Advanced Magic
Rune Magic +2 - Extensive Imperial
Power Stones +2 - Extensive Imperial
Waystones and Henges +7 - Extensive Imperial / Extensive and Esoteric Dwarven
1:Magical Theory: I would like to get all the books on winds up to Ulgu's +5. so that anyone that joins/helps has something that will be of use and that we have something on hand if one wind because a focus topic at any point.
2: Geography, old empire maps, forests of the old world, pretitualerly maps of known waystone locations would be nice.
3:Flora and Fauna: Trees, really need to know stuff about trees so that we can grasp what's so weird about the waystone trees we will be studying. right now I think mathy will only really be able to go 'yep, that's a magic tree.... how do trees normally work?'
 
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