will408914
(slouching towards bethlehem)
- Location
- California
Probably the whole, you know, Cor-Dum thing.I've forgotten something; why the focus on beastmen?
Fyi to the thread: Char sheet says we have 11 points of CF atm.
No big deal.
Probably the whole, you know, Cor-Dum thing.I've forgotten something; why the focus on beastmen?
Fyi to the thread: Char sheet says we have 11 points of CF atm.
I mean, apparently the first dwarfs used slings to hunt, preferring to use Wutroth seeds as their ammunition of preference. I think that's all that's been stated in official material about ancient dwarf food production.Presumably the Zorn dwarves had farming down well enough there wasn't anything completely revolutionary left for the
Ancestor Gods to invent.
If Mathilde starts to theorize that Hashut, Esmeralda and The Great Maw are all the missing Dwarfen God of food a lot of people are going to get very peeved.
Mathilde getting her Loremaster on.
They grow up so fast.
…not the most observant of lizards is it? Too much time with its snout buried in a book perhaps.Social interaction initiated bysomeone elseCython (locked in)
Wait... how did Cython get access to Mathilde's papers? Are they on the Grey College's academic mailing list?
There's probably copies in Mathilde's library and Cython has an open invitation to that.
While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.I'm curious what her thoughts are here, that there's something in Bretonnian crops that Imperial crops lack? Or something about Reikland wheat vs. Stirland wheat?
I can't think what other differences there could be in the food supplies.
The update states that there is a special room in Mathilde's penthouse that is big enough for Cython and she brings up books from her library that he expresses interest in to it.Yeah, but Cython can't physically fit in the library, they can only read books Mathilde has moved into the dragon sized reading room, and Mathilde was surprised that they'd read them, suggesting that she hadn't given those papers to them, so how did Cython access them?
... godsdamnit, Wolf.
That is why you had a room built into your penthouse that was conveniently accessible and large enough to be comfortable for it, and regularly transfer sections of your library on the topics it expresses an interest in transferred over to that room.
lol, even when Anton is unlucky, he is luckyYou know, I just realised that we got very very lucky when Anton failed to rehire Asarnil and Deathfang for the K8P thing—if Deathfang had been in the mountains when Cython woke up, it would have gotten very ugly.
While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.
@BoneyM, just checking: do dwarves have Rare/Antiquarian/Esoteric books about The Eonir of Laurelorn? It occurred to me that Karaz Ghumzul, which is the only Dwarfhold in that area, was abandoned a long-ass time ago, and so maybe this just isn't a topic dwarves will have rare books for (the way rare books haven't existed/been available for some other topics).
In quest-canon at least, they were willing to trade food-stuffs with Tylos, Nehekhara, and Strygos, and certainly none of those had any kind of Sigmar-figure like the Empire.While there might be, I don't know if the Dwarfs do much trade with Bretonnia. Like, Mathilde said one of the reasons they get on so well with the Empire is because they've proven themselves a reliable source of food imports. If Bretonnia lacks that rep, they might not import food from them if they can avoid it.
I reckon they might have a great deal of ill opinion over Bretonnian beer, which is so famous for being vile that asking if the landlord's brewer is Bretonnian is the fastest way to get kicked out of any tavern in the Old World.Far as I'm aware, Dwarfs don't hold any particular ill opinion of Bretonnians, beyond "they're a bit Elf-touched" and "what's with all of this 'chivalry' business?"
Right, when I made my earlier comment, I'd forgotten that the major Young Holds are Southern Grey, Black, and the Vaults.There's only a few minor holds in the northern Grey Mountains that have direct access to Bretonnia.
@BoneyM, roughly what level of knowledge of nutrition and nutritional requirements do the Empire and dwarves actually have?
This is rather random, but I was looking at the 8th edition map of Dwarf holds and noted Bugman's Brewery in southern Wissenland- assuming that's information that Mathilde even could know, did Bugman brew with human or Dwarf grains?
If I understood and remember correctly, Dwarven professionals don't peg their expected salaries to supply and demand, but to status and effort.If Runed objects made by a Runelord are effectively priceless, how do you put a price on their time?
Honestly, it strikes me that this is as liable to be an opportunity for the Empire as a a drawback.this might actually be terrible news for the empire, on the macroeconomic level. How much of the empire's agricultural produce goes to feeding the dwarfholds? If its true that Umbrog (human bread) is linked to depression among dwarves... im no economist, but a sudden drop in demand for staple crops cant be good for the farmer
I'm a bit weary of the first point, because I'm not sure how much Mathy would think the beastman would be an imminent threat.Two reasons: Beastmen are the major threat to the security of Laurelorn, which is where we will soon be spending a large chunk of our time, and so preparing for them is as important as preparing for skaven was in K8P, and what the fuck was Cor-Dum doing up there???
The relative importance of these concerns is a judgment each one of us must look deep into their heart and answer for themself.
1:Magical Theory: I would like to get all the books on winds up to Ulgu's +5. so that anyone that joins/helps has something that will be of use and that we have something on hand if one wind because a focus topic at any point.Civilized Realms
The Empire of Man +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Eonir of Laurelorn +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Karaz Ankor +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
The Kingdom of Kislev +9 - Extensive and Esoteric Imperial / Extensive and Antiquarian Dwarven
The Ten Kingdoms of Ulthuan +2 - Extensive Dwarven
The We +1 - Imperial
Sciences and Arts
Agriculture +2 - Extensive Dwarven
Anatomy +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Architecture +2 - Extensive Dwarven
Chemistry +2 - Extensive Dwarven
Engineering +14 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven / Extensive and Esoteric Skaven (T)
Geography +2 - Extensive Dwarven
Linguistics +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Trade +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Geography
Cathay +5 - Extensive and Esoteric Cathayan (T)
The Chaos Wastes +8 - Extensive and Antiquarian Imperial / Extensive and Antiquarian Dwarven
The Dark Lands +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Dragon Isles +1 - Dwarven
The Great Steppes +4 - Extensive Imperial / Extensive Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven
The Old World +2 - Extensive Dwarven
Flora and Fauna
Arthropods +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Canines +5 - Extensive and Esoteric Imperial
Dragons +8 - Extensive Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Rodents and Mustelids +5 - Imperial / Extensive and Antiquarian Skaven
Natural Toxins +7 - Extensive and Esoteric Imperial / Extensive Dwarven
War and Combat
Greatswords +7 - Extensive and Esoteric Imperial / Extensive Brettonian
Logistics +1 - Skaven
Tactics +1 - Skaven
Gods and Divinity - Old World Pantheon
Ulric, God of Winter and Wolves +2 - Extensive Imperial
Morr, God of Death and Dreams +2 - Extensive Imperial
Ranald, God of Trickery and Thieves +7 - Extensive and Esoteric Imperial / Extensive Bretonnian
Gods and Divinity - Dwarven Ancestor-Gods
Grungni +1 - Dwarven
Valaya +1 - Dwarven
Grimnir +1 - Dwarven
Thungni +1 - Dwarven
Smednir +1 - Dwarven
Morgrim +1 - Dwarven
Gazul +1 - Dwarven
COLLEGIATE
Magical Theory
Aethyr - The Warp +2 - Extensive
Sevir - The Winds of Magic +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Qhaysh - High Magic +2 - Extensive Imperial
Ghyran - Life Magic +2 - Extensive Imperial
Shyish - Death Magic +2 - Extensive Imperial
Ghur - Beast Magic +2 - Extensive Imperial
Chamon - Metal Magic +2 - Extensive Imperial
Aqshy - Fire Magic +2 - Extensive Imperial
Azyr - Celestial Magic +2 - Extensive Imperial
Hysh - Light Magic +2 - Extensive Imperial
Ulgu - Shadow Magic +5 - Extensive and Esoteric Imperial
Divine Magic +4 - Extensive and Antiquarian Imperial
Enchantment +5 - Extensive and Esoteric Imperial
Familiars +2 - Extensive Imperial
Enemies of Man
Chaos Dwarves +8 - Extensive Imperial / Extensive and Esoteric Dwarven / Skaven (Only Esoteric)
Daemons +4 - Extensive Imperial / Extensive Dwarven
Greenskins +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Hobgoblin Khanates +4 - Extensive Imperial / Extensive Dwarven
Marauder Tribes +4 - Extensive Imperial / Extensive Dwarven
Ogre Kingdoms +4 - Imperial / Extensive and Obscure Dwarven
Skaven +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven
Undead +7 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven
Vampires +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
RESTRICTED
Dark Magic
Chaos Sorcery +4 - Extensive Imperial / Extensive Dwarven
Necromancy +2 - Extensive Imperial
Waaagh Magic +4 - Extensive Imperial / Extensive Dwarven
Skaven Warp Magic +4 - Extensive Imperial / Extensive Dwarven
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven
Advanced Magic
Rune Magic +2 - Extensive Imperial
Power Stones +2 - Extensive Imperial
Waystones and Henges +7 - Extensive Imperial / Extensive and Esoteric Dwarven
Lol, Cython and Dragomas both love my stupid book.It nods. "I greatly enjoyed the one about the inability of the Shartak to adapt to Azyr."