Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
love that this quest has gotten abit more active after the topic change .

said this before but not thread 2 , keep going this is one of the reasons why im interested in cultivation stories at all .
 
Harmony of the Dancing Wind
-1150 Successes, Headx3, Heartx2
-Musical Perception and Special defense buffing. I like this the most of the perception arts, and it could be very good with our domain.
Yeah, Iiked this too until I realised it kinda got screwed by being yang. We want subtlety on a lot of our perception needs, which is why I was focused on listening. Loud radar doesn't help us in a lot of situations.

Otoh, the group s.def stuff is cool, so it could possibly be useful there...

Definitley gonna need more art trips I think. A lot of the decisions here can kinda depend on what we're doing witb other arta.
 
Definitley gonna need more art trips I think.

Well outside of Ling Qi's personal needs we also need a low grade cultivation art and suitable perception/social/bureaucracy art for Ling Qingge.

Given Biyu won't be cultivating for around a decade we don't need to worry about her on any close timescale.
 
We are already good enough at mook crushing.

yes, but
a) this new Art will presumably increase what counts as a mook
b) if we can force an opponent to concentrate on us, then it would help with what caused us trouble last time, which was an opponent ignoring us and seeking out the people we were draining for Qi. Now, we can stop them, if we use the right combination of techs we could force them to be one of the ones stumbling around just being used for a Qi recharge too. There's not much morew impressive than going up against a large group and you come out of it appearing not to have even used any Qi (because you drained as much Qi from them as you used)
 
Welcoming in Shadow: D
Duration: Short
The darkness spirit might seem a pitable thing, ut it does not due to forget the danger and hunger they represent. Desire is a deadly thing, and has unmade many. Shrouding themselves in the raiment of the dark, the user tugs at the strings of an enemies desires, focusing their attention upon them. An enemy so affected will approach the user at their full speed, and may target no one else while under their this thrall. The approach effect can be resisted with a resolve of C or greater. While this technique is active, the users armor of both types increases significantly, as they take on a wraiths phantasmal traits.

So I am going to gush about this a little bit more. This is a forced movement effect. In any combat game forced movement effects are some of the most terrifying and powerful abilities. What if there is a cliff and we are flying over it. If someone fails the check they may just straight up die. It allows us to brutally target support characters by forcing them away from their protectors. It allows us to force engagements. Instead of advancing into a prepared position we will force the enemy to advance into our defenses. If someone is retreating at gets caught in this then their done, the retreat is now over.

The taunt is super useful too. By dragging attention to us we leave our dedicated supports safe. If there is a build up art as well, like Ji Rong's, then we can pull it towards us instead of it's intended target.

There are so many powerful tricks and moves that can be used with a forced movement art and taunt. If anyone plays league of legends it sounds a great deal like Ahri's charm ability but even better because it forces them to move at max speed causing the resulting out of position effect to be even stronger. Or if DOTA 2 it's pudge.
 
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Welcoming in Shadow: D
Duration: Short
The darkness spirit might seem a pitable thing, ut it does not due to forget the danger and hunger they represent. Desire is a deadly thing, and has unmade many. Shrouding themselves in the raiment of the dark, the user tugs at the strings of an enemies desires, focusing their attention upon them. An enemy so affected will approach the user at their full speed, and may target no one else while under their this thrall. The approach effect can be resisted with a resolve of C or greater. While this technique is active, the users armor of both types increases significantly, as they take on a wraiths phantasmal traits.

So I am going to gush about this a little bit more. This is a forced movement effected. In any combat game forced movement effects are some of the most terrifying and powerful abilities. What if there is a cliff and we are flying over it. If someone fails the check they may just straight up die. It allows us to brutally target support characters by forcing them away from their protectors. It allows us to force engagements. Instead of advancing into a prepared position we will force the enemy to advance into our defenses. If someone is retreating at gets caught in this then their done, the retreat is now over.

The taunt is super useful too. By dragging attention to us we leave our dedicated supports safe. If there is a build up art as well, like Ji Rong's, then we can pull it towards us instead of it's intended target.

There are so many powerful tricks and moves that can be used with a forced movement art and taunt. If anyone plays league of legends it sounds a great deal like Ahri's charm ability but even better because it forces them to move at max speed causing the resulting out of position effect to be even stronger.
The other nice thing about the taunt is that it keeps them in our various AoEs.
 
Wooooow there was a lot in this update.

First, Keyword Substitution! Yes! That's great, and will hopefully be useful later. I really want to see what happens if we try it on Abyssal Exhalation:

Keywords:
  • Earth, Dark, Hunger, Worms, Yin
  • Intelligence, Projection, Stamina
Change either Hunger or Worms and we could have something good. Maybe Hunger into Desire or something so we have proper nice huggy worms, or if we turn Worms into something less icky? Music would be interesting, a song about greed, but maybe the community aspect for Earth could come out somehow?

AE is a good candidate for experimentation IMO, as fucking it up isn't really a problem and if it goes well it could be neat. There's the time investment of course however.

As for what else, maybe FSS, water into wind or something if we're going that route? Can't really see anything else really good, and seems a bit risky IF we're doing that. Maybe the new art's will be candidates. Guess we'll see when closer to being able to modify arts.

Speaking of new arts. NEW ARTS!

Covetous Wraiths Yearning is beautiful. Please, I need it.

Ephemeral Night's Memory is our stealth art. It's actually really neat, sadly I'm not really sure about stealth in general atm, but I will certainly not complain about it if we do go there (which seems likely from the thread).

Curious Diviner's Eye is neat too. Seems more a combat art than CWY which seems more social focused, but both can do both. It is also Moon, but CWY... so good :p

Harmony of the Dancing Wind seems neat but is the weakest for myself initially, still not exactly bad, but does seem like it could fit our domain if interpreted right which could be all worth it alone, seeing how domains and breakthrough work now.

Audacious Fairy's Lark seems dodge/stealth/dance, which is neat, but ENM is tough competition. Damn, so difficult.

As a very preliminary opinion, I would actually consider training both CWY and HDW, despite both being perception, as having two perception arts is hardly a problem; we can just swap out one when we are doing heavy combat, keep the other for adventures where such a thing could be useful, but more importantly both could fit with our domain. Our desire and empathy combined with connections to friends.

(Just realised by opinions have literally changed whilst writing this, damn why are all the arts so great!?)

CDE... I would like but not second to the other two, and don't think we can do all three.

Finally one of ENM and AFL, I really like ENM but AFL seems more Ling Qi....

Thank god we don't have to just vote on which to take out right now and can train them whenever. I think there would be a riot otherwise.

Edit:

Just to add one more thing I thought of with the 'train non active arts' argument, from the looks of it by Green 4/5 we are going to be having arts slotted which we can't have active, due to limited Meridians, even ignoring arts going 'out of date'. By the end of Green we'll probably have something like double slotted vs in use, and maybe only two or three of those will have even been slotted and still viable. We are almost certainly going to have to do this it seems, so it's something to keep in mind, although mastering the arts will likely have to be timed for when we have slots.
 
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Man, all those arts are great.

I'm inclined towards CWY for the crowd control aspects, one of ENM or AFL and finally HDW for a more upbeat song - Sixiang was grumbling about how cold and wet it was when we bound her and I'd like to have Ling Qi a little more optimistic.

In that order too - I'd rank their priorities how they're listed.
 
I...like them all. That said...

Covetous Wraith's Yearning has great themes, but turned in the wrong direction for my tastes. I would prefer an art that takes that yearning and uses it to take things, not one that gives that yearning to others. Still good. It does link up with that whole "wisp that could never be captured" and adds an implication that people want to capture it, which is interesting if of uncertain desirability.

Ephemeral Night's Memory is good. LQ's habit of zoning out fits it very well, it's mechanically synergistic, etc. Not much to say, though.

Curious Diviner's Eye is probably my favorite. I like the hidden moon focus a lot, it's a good art for LQ's sneaking into places, I...I don't know, I just like it.

Harmony of the Dancing Wind is most interesting as a counterpoint to FVM. Bringing together instead of separating and focusing best on LQ's closest friends, etc. It might be worth learning even if we never use it, just for that.

Audacious Fairy's Lark is okay on themes, but good regardless. It's associated with flight and thievery...honestly, the abilities are close to what I would've wanted out of yearning's themes.
 
Wooooow there was a lot in this update.

First, Keyword Substitution! Yes! That's great, and will hopefully be useful later. I really want to see what happens if we try it on Abyssal Exhalation:

Keywords:
  • Earth, Dark, Hunger, Worms, Yin
  • Intelligence, Projection, Stamina
Change either Hunger or Worms and we could have something good. Maybe Hunger into Desire or something so we have proper nice huggy worms, or if we turn Worms into something less icky? Music would be interesting, a song about greed, but maybe the community aspect for Earth could come out somehow?

AE is a good candidate for experimentation IMO, as fucking it up isn't really a problem and if it goes well it could be neat. There's the time investment of course however.

As for what else, maybe FSS, water into wind or something if we're going that route? Can't really see anything else really good, and seems a bit risky IF we're doing that. Maybe the new art's will be candidates. Guess we'll see when closer to being able to modify arts.

Speaking of new arts. NEW ARTS!

Covetous Wraiths Yearning is beautiful. Please, I need it.

Ephemeral Night's Memory is our stealth art. It's actually really neat, sadly I'm not really sure about stealth in general atm, but I will certainly not complain about it if we do go there (which seems likely from the thread).

Curious Diviner's Eye is neat too. Seems more a combat art than CWY which seems more social focused, but both can do both. It is also Moon, but CWY... so good :p

Harmony of the Dancing Wind seems neat but is the weakest for myself initially, still not exactly bad, but does seem like it could fit our domain if interpreted right which could be all worth it alone, seeing how domains and breakthrough work now.

Audacious Fairy's Lark seems dodge/stealth/dance, which is neat, but ENM is tough competition. Damn, so difficult.

As a very preliminary opinion, I would actually consider training both CWY and HDW, despite both being perception, as having two perception arts is hardly a problem; we can just swap out one when we are doing heavy combat, keep the other for adventures where such a thing could be useful, but more importantly both could fit with our domain. Our desire and empathy combined with connections to friends.

(Just realised by opinions have literally changed whilst writing this, damn why are all the arts so great!?)

CDE... I would like but not second to the other two, and don't think we can do all three.

Finally one of ENM and AFL, I really like ENM but AFL seems more Ling Qi....

Thank god we don't have to just vote on which to take out right now and can train them whenever. I think there would be a riot otherwise.
Unfortunately, HDW is Yang, and Yang is a dealbreaker due to all our crazy bonuses to training Yin arts. CDE as everyone said combines really nicely with SCS to allow us to basically break into anywhere that doesn't outright block phasing, which is pretty hilarious
 
After some thought I like CWY and AFL the best of those options. The wraith one because it's a perception art with some subtlety and it fits better than the diviner one. And the fairy one because our heroine could use a happy song, it has synergy with the flight we already have, and it offers the combat larceny people have been asking for.

I agree on AE being a good test bed for art modification, but I'd rather change its Projection keyword to a skill we have a good rating in. And it might be better to just leave it as is and find another summoning art.
 
Unfortunately, HDW is Yang, and Yang is a dealbreaker due to all our crazy bonuses to training Yin arts. CDE as everyone said combines really nicely with SCS to allow us to basically break into anywhere that doesn't outright block phasing, which is pretty hilarious

I've a sneaking suspicion anti-phasing formations are going to get a sudden boost in popularity soon... which should make us popular with the production disciples...
 
I agree on AE being a good test bed for art modification, but I'd rather change its Projection keyword to a skill we have a good rating in. And it might be better to just leave it as is and find another summoning art.

Altering AE from projection to music might be interesting actually, and give it a huge skill bonus regardless, I'd think.
Also, CWY is likely necessary to Ling Qi not only as spymaster but for politics in general really.
ENM is best stealth art, currently my favourite, though AFL is just as nice with its synergy with our larceny.
 
Yeah, Iiked this too until I realised it kinda got screwed by being yang.

On the one hand, it doesn't benefit from EPC's Yin or Moon dice.

On the other hand, it's Wind/Music, and we get a 1.8 multiplier to Wind/Music: +.2 for being Wind, +.2 for being Music. +.1 for being Imperial 8, +.1 for being a Heart art, and +.2 for Sixiang's Music bonus. One AP at Green Two is (right now) about 167 dice (for this Art) about 165 success on average, after the multiplier. Four AP would provide around 668 dice, which results in an average of 661 successes, about ninety successes from Rank Four, which is the cap for the Art in Green Two. Edit: Unless I've misread it, of course.

That's without a location for Wind, of course.

So no, I'd say it isn't screwed by not being Yin. If it was Yin it almost certainly would reach Rank Four in four AP, but none of the other Arts listed have a comparable multiplier, even though their base dice would be superior.

Side Note: I'm amused at how two of the Arts listed boost Speed as a passive, even though neither of them have the Motion keyword. *Cackles* Isn't that fascinating?
 
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Covetous Wraith's Yearning

Pretty good and the second tech is a great counter to someone deciding that they are gonna get the support down.

Ephemeral Nights Memory

I dislike the theme of going out of the mind of others. I don't think ling qi want to be forgotten and I don't want her to be.

Curious Diviners Eye

The first tech is perfect for us and our anti formation speciality but the second one is just our mouses skeletons formation in an art package.

Harmony of the Dancing Wind

We wanted a more positive music theme. Here it is. Must have for me.

Audacious Fairy's Lark

The perfect art for us. More loot, more defense and combo with our robe. Must have.
 
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That said, remember Jiao. We shouldn't base our arts solely around career choices. However, Ling Qi does enjoy sneaking and stealing. And so far she has been finding the social stuff to be a chore. That said, she can't completely ignore the social side either.
 
Domains are the core of higher level cultivation, representing the path walked by their owners. Each domain is wholly unique, it is impossible for two individuals to have the exact same domain, though it is possible to come close. At the upper reaches of cultivation, domain affects everything a cultivator does, but in the green realm, its effects are much more limited.

Domain gains experience when the cultivator cultivates arts of green 1 or higher potency compatible with their domain. At the beginning all arts are compatible, but as the domain develops this will narrow down.

Domains have a number of open 'slots' which can hold effects, known as 'insights'. Insights are gained through mastery of qualifying arts, and new slots are gained via increasing the rank of your domain. Specifically 2 slots are gained at each rank.

@yrsillar does this mean that Domain is no longer limited in rank to E at Green 2 and D at Green 6?

Furthermore, have we lost domain slots? Here is the old rules:
Firstly, the number of domain dots a cultivator may have is capped at one fourth of the cultivators highest cultivation level, rounded down. Ling Qi, whose level is 7, may thus have at most one dots in domain, until she raises one of her cultivation levels to 8.

Each dot of domain gives the cultivator three 'slots' in addition to a baseline of two which can be used to gain bonuses when completing certain arts in addition to improving or expanding abilities which are already locked in. Abilities chosen to fill these slots are PERMANENT, and cannot be changed without significant effort and certain rare resources, abilities which complement or stack with one another will be more potent than more scattered bonuses.
So we used to have 2 Base + 3 dots. Hence, we had 5. Now have have.... 2 per rank? and we are G rank, so we only have 2 slots???
 
That said, remember Jiao. We shouldn't base our arts solely around career choices. However, Ling Qi does enjoy sneaking and stealing. And so far she has been finding the social stuff to be a chore. That said, she can't completely ignore the social side either.
Jiaos problem was his Way and Domain being fucked by it.

Arts by themselves are considerably less permanent
 
We don't have to slot an Art into our Domain. Also, my interpretation of it is more that it is more that it confuses the enemy since now they can't even trust their own memory.

It literally edit our existence out of an ennemy brain.

Also as for not slotting an art, I am certainly not going to bet on that given how the last domain vote ended.
 
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