The Long Founding (Warhammer 40k)

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[] Plan: The hunt begins
-[ ] Angles Hunters
-[ ] Chapter Color: Dark red and steel
-[ ] A Helmet With Spread Wings
-[ ] Chapter Greed: Until it is Done. War cry: We Rise
-[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
-[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
-[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.


Like this or no?
 
We got told the that sword guns combo with either training option so double down. Remember how the last chapter had amazing bonuses that carried them? That's from doubling down. Doubling down is GOOD.
No. we were told that doubling down is still working for that trait.
And while I agree that doubling down good, I think narrative cohesion and vibe is also good, and for me, better.
 
--[] when fighting black legion: "Tonight, Sons join the Father."
And not really counting but "Tonight, Sons join the Father." was made using "Tonight, Graham joins the battle" as baseline
Abaddon the Despoiler: You shall perish like your father
HotS marine: We both will, I'll make sure of it

I love how the Creed can be interpreted for either party being the ones to join their father, and how "Sons", nor "Son" is used so both groups dying when they meet on the battle field is still viable
 
Gonna be honest, spear training honestly seems ridiculously wasteful considering that this chapter is already amazingly good at sword and guns. Even if Sanginius i himself was a spear user we really shouldn't too hard in trying to emulate him to the point of being detrimental. And yes it is absolutely is detrimental when w know for sure that say further specializing in something they are already good at makes them legends in said skill and thus increases their life span and ability to succeed.

Going with spears in this case feels Ike a vanity thing due to how redundant it is and how less effective it would make them since they are already amazing with two different weapon styles.
 
Abaddon the Despoiler: You shall perish like your father
HotS marine: We both will, I'll make sure of it

I love how the Creed can be interpreted for either party being the ones to join their father, and how "Sons", nor "Son" is used so both groups dying when they meet on the battle field is still viable
Yes, it also funnily enough works more against Black Legion, formerly known as Sons of Horus
Gonna be honest, spear training honestly seems ridiculously wasteful considering that this chapter is already amazingly good at sword and guns. Even if Sanginius i himself was a spear user we really shouldn't too hard in trying to emulate him to the point of being detrimental. And yes it is absolutely is detrimental when w know for sure that say further specializing in something they are already good at makes them legends in said skill and thus increases their life span and ability to succeed.

Going with spears in this case feels Ike a vanity thing due to how redundant it is and how less effective it would make them since they are already amazing with two different weapon styles.
While true enough, I personally am fishing for hiden combo, but I guess a variant plan with logical and boring stuff like chaplins or marksmen could also work.

It's just Hawkboi was known for using spear, gun and the blade, and I doubt we get a chance for that combo later on. And while it would be detrimental for other chapters (but unlikely given that we are chosing bonuses and @undead frog is rule of cool style of QM), this one has prophecy and in my plan they doubledown with librarians, they will know which battles require which weapon (especially with specialised ammo)
 
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Another reason to value legendary tier skills is that they seem to seriously affect how well they do overall. For example imagine that the legendary sword skills along with fortification backed by entrenchment is why the Guard has such high rolls during their adventures.

Spear training adds little to nothing. Especially compared to how big a bonus legendary tier skills give. I rather we prioritize our chapters succeeding as best we can over trying to have them cosplay their Primarch. Which is honestly something that seems like their own Primarch would frown upon. Since realistically seems like way more would have died than necessary if we prioritized effectiveness over appeance.
 
[] Plan: Versatile Hunters
-[ ] Write in Name: Vermillion Hunters
-[ ] Write in or post a picture of the chapter colors.: Blood Red and Silverish white
-[ ] Write in chapter symbol.: A silver and red shield with a single golden feather lying in the centre.
-[ ] Write in chapter creed. (Optional).: "Hunt the Beasts of the Warp!"
--[] when fighting black legion: "Tonight, Sons join the Father."
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
-[ ] Apothecaries: This chapter has extra Apothecaries among its ranks.
-[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.
-[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.


Esentially spreads out our layer of expertise to be very versatile.
 
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Another reason to value legendary tier skills is that they seem to seriously affect how well they do overall. For example imagine that the legendary sword skills along with fortification backed by entrenchment is why the Guard has such high rolls during their adventures.

Spear training adds little to nothing. Especially compared to how big a bonus legendary tier skills give. I rather we prioritize our chapters succeeding as best we can over trying to have them cosplay their Primarch. Which is honestly something that seems like their own Primarch would frown upon. Since realistically seems like way more would have died than necessary if we prioritized effectiveness over appeance.
You assume that only way to get semi-legendary tier traits is to double down. Taking spears, swords, guns and specialised weapons could very well turn into trait like "Master of all Arms" or something like that. Or just jack of all trades according to the OG quote:
A jack of all trades is a master of none, but oftentimes is better than a master of one
 
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[] Plan: From Above
-[] Seraph Brotherhood
-[] White with red on the gauntlets and greaves.
-[] Six wings arranged around a red heart with a black blood droplet.
-[] "We fly for Sanguinius!"
-[] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[] Apothecaries: This chapter has extra Apothecaries among its ranks.
-[] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
-[] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power.
 
While true enough, I personally am fishing for hiden combo, but I guess a variant plan with logical and boring stuff like chaplins or marksmen could also work.

It's just Hawkboi was known for using spear, gun and the blade, and I doubt we get a chance for that combo later on. And while it would be detrimental for other chapters (but unlikely given that we are chosing bonuses and @undead frog is rule of cool style of QM), this one has prophecy and in my plan they doubledown with librarians, they will know which battles require which weapon (especially with specialised ammo)
I don't think it's boring to double down on skills when they combo since that leads to legendary skills. For example skill wise there is a difference between he average soldier with a gun and John Wick. Beside that trying to go with synergies to boost skills beyond where they would have been normally also encourages the creation of more unique chapters. For example we likely would never pick something like marksmanship or entrenchment if they didn't happen to synergies with skills we rolled for certain chapters.

Also Sanginuis isn't actually a gun user from what I'm seeing.
You assume that only way to get semi-legendary tier traits is to double down. Taking spears, swords, guns and specialised weapons could very well turn into trait like "Master of all Arms" or something like that. Or just jack of all trades according to the OG quote:
Or it may do nothing but waste legendary tier skills. Also our chapter wouldn't be a master of one since they are skilled in several areas. Also we aren't the Ultramarines or rather we go with specialization to amour chapters mor e unique to befriend with.
 
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Considering the heavy Red Thirst trait they might end up being closer to the Flesh Tearer side of the Blood Angel Spectrum which is interesting.

I will admit I hadn't considered the synergy of Longer Lifespans, and Apothecaries before someone mentioned it.


Could be an interesting Case of Dante having a new best friend in the only other Non Dreadnaut space marine who's been in the fight as long as he has.
 
[] Plan: From Above
-[] Seraph Brotherhood
-[] White with red on the gauntlets and greaves.
-[] Six wings arranged around a red heart with a black blood droplet.
-[] "We fly for Sanguinius!"
-[] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[] Apothecaries: This chapter has extra Apothecaries among its ranks.
-[] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
-[] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power.
hmm this is a plan synergies with long life.

the weird memes are extra apothecaries and extra dred naughts.
Chaplain, Librariran & Apothecary

would be pretty interesting combos with Prophecy, Longlife and Mitigate the flaws.

They do have Combat traits with Daemonslayers and Sword Gun.
 
[] Plan: The Ancients
-[ ] Write in Name: Seraph Brotherhood
-[] Silver primary with red shoulder guard and gold trim
-[] A Helmet With Spread Wings
-[] "We fly for Sanguinius!" "Hunt the Beast of the Warp"
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
-[ ] Apothecaries: This chapter has extra Apothecaries among its ranks.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course.
-[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.

Heres my plan for that. Seraph brotherhood is pretty good name. While battle cry is about their flight and hated of Demons.

For Traning I went with Buffing Prophecy, Lognlife and Flaw mitigation. Then Dreadnaughts to keep even more ancients.
 
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