I'm extremely tempted to go all out with those training and equipment charges.
Chaplain's and either Librarian's or Apothecaries maybe, though I could see a good argument for picking Deepstrikes, as that's already the Blood Angel Doctrine, and considering a portion of the chapter has functional wings, would probably work even better.
How about the extra terminators too? We could use it[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium,
[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
Chaplains for the Red Thirst, Assault packs so everyone is in the air, and then masters of bolt and blade. If there was an option for extra power weapons, or iron halos I'd take one of those as well.
That's a weird statement to say we used blade masters too much despite us only using it once iirc while we have repeatedly used librarians and chaplains for training several times by now.Considering the Heavy Red Thirst I'd suggest Chaplain Training. other then that as much as I'd love to go blademasters for the synergy I feel we've used it to often to particularly want to use it again.
Chaplain's and either Librarian's or Apothecaries maybe, though I could see a good argument for picking Deepstrikes, as that's already the Blood Angel Doctrine, and considering a portion of the chapter has functional wings, would probably work even better.
We have only used Blademasters once so far.Considering the Heavy Red Thirst I'd suggest Chaplain Training. other then that as much as I'd love to go blademasters for the synergy I feel we've used it to often to particularly want to use it again.
I'm pretty sure it was mentioned that not all of them could actually fly. The assault packs means that maybe most if not all the chapter can fly in some way.At this point I think we should go for special ammo and thunder hawks since apparently these wings are already good enough to allow reliable flight. The thunderhawks and wings gives these boys massive deployment advantages while.the special ammo will let them get even more use out if marksman training.
That single question makes me think we should give them political training despite the fact, the only things these Lads want to do is
The updates says not everyone got wings but the ones who did get them can fly.I'm pretty sure it was mentioned that not all of them could actually fly. The assault packs means that maybe most if not all the chapter can fly in some way.
I was thinking Spear Training to really harken back to Sangunius
Going with this plan yeh It goes well with their combat trait and helps deal with geneflaw.[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium,
[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
Chaplains for the Red Thirst, Assault packs so everyone is in the air, and then masters of bolt and blade. If there was an option for extra power weapons, or iron halos I'd take one of those as well.