The Long Founding (Warhammer 40k)

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Considering the Heavy Red Thirst I'd suggest Chaplain Training. other then that as much as I'd love to go blademasters for the synergy I feel we've used it to often to particularly want to use it again.

Chaplain's and either Librarian's or Apothecaries maybe, though I could see a good argument for picking Deepstrikes, as that's already the Blood Angel Doctrine, and considering a portion of the chapter has functional wings, would probably work even better.
 
Chaplain's and either Librarian's or Apothecaries maybe, though I could see a good argument for picking Deepstrikes, as that's already the Blood Angel Doctrine, and considering a portion of the chapter has functional wings, would probably work even better.

Thunderhawks is what you want then as they can jump off in high orbit, you can't get off half way through a deep strike.
 
I say Chaplain because the extra thirst, then maybe blade master.
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium,

[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.

[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.

[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.

Chaplains for the Red Thirst, Assault packs so everyone is in the air, and then masters of bolt and blade. If there was an option for extra power weapons, or iron halos I'd take one of those as well.
How about the extra terminators too? We could use it
 
Blademasters, Sharpshooters, and either Chaplains or Apothecaries, whichever can manage the Thirst better, are my picks.

Since we can pick two equipment options, we can go for everything that helps them stay in the air.

Also, it's bizarre that they straight up got Sanguinus' wings.
 
I say we throw in extra thunderhawks in addition to extra jump packs, throw Extra terminators in for good measure, and then blademaster, marksmen, and chaplains.

And if we somehow still have another charge of extra training, either Librarians to take advantage of anti chaos and prophecy bonuses, or Apothecary for potential work towards curing the Thirst/Rage that every Blood Angel chapter works towards.
 
Considering the Heavy Red Thirst I'd suggest Chaplain Training. other then that as much as I'd love to go blademasters for the synergy I feel we've used it to often to particularly want to use it again.

Chaplain's and either Librarian's or Apothecaries maybe, though I could see a good argument for picking Deepstrikes, as that's already the Blood Angel Doctrine, and considering a portion of the chapter has functional wings, would probably work even better.
That's a weird statement to say we used blade masters too much despite us only using it once iirc while we have repeatedly used librarians and chaplains for training several times by now.
 
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If possible could we trade one equipment slot for another training one? Because I think we should go for 4 training slots since this chapter would seriously benefit a lot more from skills than equipment. I say for skills we go for marksman and blade masters for max synergy with gun and sword along with chaplains to help manage to the red thirst and librarians to go with their prophecy.

As for apocathery think that that won't actually help with the red thirst since it's largely warp based than anything physical. Hence the chaplains for helping with the thirst.
 
Honeslty Lib and chap training. Chaplains to help deal with the spiritual issues Libs to abuse the fuck out of the seer an wing bullshit as well as make them better demon killers. assault packs to will probably help.
 
At this point I think we should go for special ammo and thunder hawks since apparently these wings are already good enough to allow reliable flight. The thunderhawks and wings gives these boys massive deployment advantages while.the special ammo will let them get even more use out if marksman training.
 
At this point I think we should go for special ammo and thunder hawks since apparently these wings are already good enough to allow reliable flight. The thunderhawks and wings gives these boys massive deployment advantages while.the special ammo will let them get even more use out if marksman training.
I'm pretty sure it was mentioned that not all of them could actually fly. The assault packs means that maybe most if not all the chapter can fly in some way.
 
[ ] Plan: Children of the Blood
-[ ] Name: Children of the Blood
-[ ] Colors: Black with red markings and trimming
-[ ] Chapter Symbol: A winged golden chalice splashed with blood
-[ ] Chapter Creed: "We are born of the blood, made men by the blood, undone by the blood."
--[ ] Battle Cry: "Fear the old blood!"
2 Charges of Extra Trainers
-[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
1 Charge More Equipment
-[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
-[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.
 
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[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium,

[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.

[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.

[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.

Chaplains for the Red Thirst, Assault packs so everyone is in the air, and then masters of bolt and blade. If there was an option for extra power weapons, or iron halos I'd take one of those as well.
Going with this plan yeh It goes well with their combat trait and helps deal with geneflaw.
 
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