Voting is open
Fuck me, I just finished collating all your bonuses from all the omakes... that took way too long due to the whole flood.
(Not sure if that is a bad thing, or a good thing.)
Unlock: Starmetal-Alloy Action Chain
+6 to your first Civilian Rocket Project
+4 to your first Military Plane Factory
+6 to all Automatization Actions in one round.
+1 to any Light Industry Action
+6 to any Social Roll
+6 to any Political Roll
+4 to all Political Rolls
+2 to Weisoft
+2 to any technology
+4 to any Design using Flipper Propulsion
+4 to Designing the Tigerfish.
Also:
USS Iwo Jima Incident Transcript - ??? @Themarineguy Please advise which bonus you chose.
Guangchou Threat Assessment - ??? @Themarineguy Please advise which bonus you chose.
Map of Guangchou - ??? @CyberEnby Please advise which bonus you chose.
Tigerfish AIP Attack Submarine - Design Proposal - ??? @CyberEnby Please advise which bonus you chose.
Tigerstripefish Submarine - Design Proposal - ??? @CyberEnby Please advise which bonus you chose.
 
[] Make Goose roll for a thing
[] *Confused Nato Noises*
[] EVERYBODY KEEEEP CALM!!!

...Not sure what I want to choose for my omake reward...

[X] *Confused Nato Noises*

Eh. Might as well go for this.

[X] +2 to Counter-Intelligence/Propaganda Actions
Don't think I chose my bonus for the Guangchou threat assessment omake yet. So gonna throw it at the counter-intel/propaganda boni.
Dug up the two posts where I chose my omake bonuses.
 
Fuck me, I just finished collating all your bonuses from all the omakes... that took way too long due to the whole flood.
(Not sure if that is a bad thing, or a good thing.)
Unlock: Starmetal-Alloy Action Chain
+6 to your first Civilian Rocket Project
+4 to your first Military Plane Factory
+6 to all Automatization Actions in one round.
+1 to any Light Industry Action
+6 to any Social Roll
+6 to any Political Roll
+4 to all Political Rolls
+2 to Weisoft
+2 to any technology
+4 to any Design using Flipper Propulsion
+4 to Designing the Tigerfish.
Also:
USS Iwo Jima Incident Transcript - ??? @Themarineguy Please advise which bonus you chose.
Guangchou Threat Assessment - ??? @Themarineguy Please advise which bonus you chose.
Map of Guangchou - ??? @CyberEnby Please advise which bonus you chose.
Tigerfish AIP Attack Submarine - Design Proposal - ??? @CyberEnby Please advise which bonus you chose.
Tigerstripefish Submarine - Design Proposal - ??? @CyberEnby Please advise which bonus you chose.

Map of Guangchou
[X] PM to create some (small) canon yourself

Tigerfish AIP Attack Submarine - Design Proposal - ???
This was just the +4 to Tigerfish design, I think you're double counting.

Tigerstripefish Submarine - Design Proposal
[] +2 to Tigerstripefish Design Action
[] +1 Naval Ports

Question, can this and the Tigerfish omake both go towards a general 'design a submarine' action? (Narratively representing the fierce debate and iteration on the design going on in the R&D department.)
 
Map of Guangchou
[X] PM to create some (small) canon yourself
Send me a PM with your ideas/questions.
Disclaimer: it's 23:00 here, and I need to sleep for a shiftnin the morning. I'll answer your message in about ~6-16 hours.
Tigerfish AIP Attack Submarine - Design Proposal - ???
This was just the +4 to Tigerfish design, I think you're double counting.
Thanks, I'll fix that right up.
Question, can this and the Tigerfish omake both go towards a general 'design a submarine' action? (Narratively representing the fierce debate and iteration on the design going on in the R&D department.)
Ye. That makes more sense than tying that to a single design.

Edit: @7th Hex, you agree to add yours to a pool?
 
Last edited:
Send me a PM with your ideas/questions.
Disclaimer: it's 23:00 here, and I need to sleep for a shiftnin the morning. I'll answer your message in about ~6-16 hours.
Thanks, I'll fix that right up.
Ye. That makes more sense than tying that to a single design.

Go to sleep! Answer the rest of this tomorrow! :p

Actually, I think you might be missing 7thHex's submarine omake? Not sure if they also want to throw their +4 bonus into the common submarine pool.

Tigerstripefish Submarine - Design Proposal
[] +2 to Submarine Design Action
 
Edit: @7th Hex, you agree to add yours to a pool?
Actually, I think you might be missing 7thHex's submarine omake? Not sure if they also want to throw their +4 bonus into the common submarine pool.
Yeah I'd be willing to contribute my +4 submarine bonus to a generic "sub design" action. I'd been holding on to it since I didn't know if we were going for surface vessels or subs, especially as we had 3 different designs going, but if we're pooling for a +10 bonus bonus to a generic sub that's hopefully going to be a pretty good sub.

Hopefully it doesn't finish with a design too out there. I've come around to the idea of the auxiliary Stirling AIP, but I'd still rather not have something like the propulsion system be so advanced it's locked behind another design roll that we have to pass before we can actually start construction of the sub.
 
If you guys are gonna go for a new naval design, just remember we still have the +4 to designing a ship from that one omake i did. So it's best if it's either a destroyer (which is way better in fighting submarines in an ASW role imo), or a submarine which would be more useful if we're the ones in the offensive role. DD for defense but SS for offense. Submarines suck more when fighting other submarines compared to a surface ship that's faster and less fragile, not to mention a destroyer can also mount torpedo systems, maybe even better ones considering we might be able to design a VLS that launches torpedos into the air before it dives into the water much closer to the target.

On the other hand, submarines are great if we're dealing with threats from large fleets, especially carriers. So you gotta decide based on what you think we'll be fighting in the near future, theoretically. If you're concerned with enemy subs, go for destroyers. If you're concerned with heavier surface ships or carriers, then subs are a good choice.

Feels like we need both, though. Superpowers can field carriers and subs both, so we'll need ASW ships and subs both as well, eventually.

I think I totally forgot to do a proper followup to this post, and I just remembered when I was looking at the old designs.

In short, based on the Reddit Testimony of ex-submariners (Don't laugh at me! OSINT is hard!), ASW ships are actually quite poor at detecting and destroying submarines - modern subs are so quiet that even with variable depth towed arrays and low frequency pings it's a struggle.
The real apex predator of submarines is the Helicopter Carrier - helicopters with dipping sonars can cover a much larger area than a ASW ship, and the submarine has no good options for dealing with them: torpedoes won't do jack to a heli, and if it fires a missile it will immediately give up its position. Even then, it's far from guaranteed that they'll be able to detect the submarine.

What submarines cannot do is project power - they can't carry planes or marines for threatening other people with, so they're a sub-focused navy is going to be quite defense oriented. Which is perfect for us!

I do think we should research a nice VTOL that can be used to carry dipping sonar for our own ASW ops through.

The issue is, torpedo's are heavy. Roughly at this point in time, China's first domestic torpedo weighs 627kg, or in freedom units, 1382.3lb, roughly.

And you wanna airdrop a pallet of them, with a parachute possibly getting entangled around them?

There's reasons why only Germany ever tried submersible sub tenders. Lot easier to load or unload. Come up alongside, open the hatches, attach some lines, and move fast. Doing all that underwater is just gonna make it harder.

I got distracted by swim-in torpedoes when replying to this the first time, but there are two categories of torpedoes: heavyweight torpedoes are used by submarines, and are very long ranged. Lightweight torpedoes are used by surface ships and aircraft, and they are shorter ranged and usually don't have guidance wires. Like, a heavyweight if 533mm in diameter, a lightweight is... 324mm. It's a huge volume difference.

Now, I think we need to design both. Not just because it's good for aerial ASW, but because we can do a Swedish thing and put both light and heavy torps on our submarine. Heavyweight torps tend to be suuuuper expensive, so submarines might actually skip over targets of opportunity if they're perceived as not being worth a heavy torp, so a mix would be good for tactical flexibility.

We might be able to develop both as part of one action? Parts commonality would be good for driving down cost.

Yeah I'd be willing to contribute my +4 submarine bonus to a generic "sub design" action. I'd been holding on to it since I didn't know if we were going for surface vessels or subs, especially as we had 3 different designs going, but if we're pooling for a +10 bonus bonus to a generic sub that's hopefully going to be a pretty good sub.

Hopefully it doesn't finish with a design too out there. I've come around to the idea of the auxiliary Stirling AIP, but I'd still rather not have something like the propulsion system be so advanced it's locked behind another design roll that we have to pass before we can actually start construction of the sub.

I'm almost certainly going to do one more drawing this weekend but before I put pixels-to-screen here are the changes I have in mind over the Tigestripefish:
  1. Vertical masts and hull penetrating periscopes housed in a dorsal fin-sail.
  2. Extendable 'transfer sail'/bridge that is only up for surface transit, like the Soviet Project 673.
  3. Ditch the propeller shroud - on non-nuclear boats the extra weight just seems to not be worth it - not even littoral submarines seems to use it. My guess is that the weight penalty is just not worth it at the speeds non-nuclear subs operate at.
  4. With regards to automated torpedo loading: it turns out that it was actually something the Soviets were famous for - all the submarines have torpedo auto-loaders, to the point where they don't use dual-wire-canister torpedoes despite all their advantages because their auto-loaders couldn't cope with the second canister that was left in the torpedo tube. Through this isn't necessarily the direction i want to go because..
  5. The rotary torpedo magazine is actually a thing! The Swedes A-11A was envisioned with a rotating torpedo magazine for it's twin lightweight torpedo tubes. This let it pack 20 (!!!!) light torpedoes in it's nose, alongside 6 nose mounted heavy torpedoes. This was enormous for a submarine whose displacement was less than 1000 tonnes! There were two issues with the rotating drum that prevented it's implementation: seawater would get into the torpedoes and do bad things, and they couldn't be wire guided because the rotating mechanism precluded it. So...
  6. It comes down to our torpedoes. If we roll well on our torpedo design and create something like a CAPTOR where the torpedo is stored in an airtight container, or we create a torpedo that'd designed from the outset to remain submerged for long periods (I'll write up a possible design this weekend), then I think rotary is the way to go. We'd need to design a non-traditional wire guidance system that won't mess with the magazine, but we honestly have more options here than the swedes did thanks to the more complex actuation we can pull off with IT tech.
  7. The torpedo room is in a state of superposition right now. Either it's going to be a more traditional one, or a rotary one, but one thing I'd like to do is place it aft - either using angled tubes like the the Yasen if it's conventional, or pop-up tubes for the rotary. This would put the torpedo room as far as possible from the sonar dome, so a torpedo launch wouldn't interfere with the sonar...
  8. Which would be a spherical array. NOW, the reason for this isn't because spherical arrays are better. Cylindrical and spherical arrays have little to no performance difference in passive mode - the US just went with spherical because it gives better active performance back in the day when it was expected that bottom bounce would play a major role in active sonar use (the spherical array makes it easier to aim a beam down at the seafloor). No, the reason I want to go spherical is that it would fit better in the nose of our submarine, giving us a bigger array for our nice electronics to do data crunching on (adopting non-nuclear submarines inherently locks us into the 'quiet-passive supremacy' design space that the American inhabit because speed is simply not an options).
  9. AIP is a stretch goal. I'm honestly fine with straight diesel, AIP can be a nice bonus if we roll well. It's the logical thing to add if we roll over 20.
  10. I'm also also stealing the swedes idea for anhedral forward dive panes and a flap attached to the fin-sail. It will basically eliminate the problem with the sail acting life a hydrofoil when turning, make the sub more agile, and I think it just looks wicked cool.
  11. Moving machine spaces into the pressure hull. I think we can follow Soviet design philosophy here through and split he pressure hull into three for survivability. Like the Alfa, the crew can live in the central compartment, and venture out only for maintenance. If we roll a 20+ one possible upgrade here it to make the non-living compartments ambient pressure. That is, seal and flood them with pressurized nitrogen when diving beyond 50m so the internal pressure balances the external pressure. This would allow the use of a much thinner hull in those sections, making the sub lighter and longer ranged, but would still allow the crew to venture out into those spaces and do maintenance while the submarine remains submerged at lower depth (the idea being we make things need very little maintenance, but just in case they have the option in case worst came to worst.
  12. Steel hull rather than titanium, for reasons outlined earlier (greater compression leading to anechoic tile loss, expense at odds with goal of mass production).
 
Last edited:
I'm almost certainly going to do one more drawing this weekend but before I put pixels-to-screen here are the changes I have in mind over the Tigestripefish:
While I don't know how much effect anything we come up with will have on our actual design since we relegated it to a "generic" sub, I think our first domestic design should be on the conservative side so that we can build up institutional experience and be better able to deal with inevitable cost overruns before trying to go crazy with new technology. We're going to be making at least one more new submarine design after this when we finally get our hands on nuclear power plants anyway, since nuke subs are just so much more than diesel-electric.

  • I agree with you on the hull and the AIP. The benefits of titanium are unlikely enough to outweigh the trade-offs, so we can just stick with the regular steel. While Stirling AIP is a bit ahead of time since IIRC it started being seriously worked on in the late 80s I think it's reachable for us. Stirling engines themselves have been around for years at this point, and AIP work started in late WW2. It was mostly sidelined just because nuke subs could do everything AIP does but better. And while LOx is going to be tricky to work with, it's still probably going to be safer than hydrogen peroxide which is the other major type of AIP currently.
  • A extendable bridge like the one in the photo is just going to eat into more of our limited internal space, and if we're putting a fixed dorsal fin on the top anyway why not just make it a particularly streamlined sail and use the saved internal space for more fuel, torpedoes, or machinery?
  • It wasn't a shrouded propeller on those designs, it was a full on pump-jet. It's got more going for it than just speed, and they're used on non-nuclear boats since the 30s.
  • The rotating autoloader for the 400mm lightweight torps is cool, but I thought we were focusing on sub-launched heavyweight torps useful against ships and subs if we're doing sub design over surface buildup, and that autoloader only carries 6 with no reloads. Also that design forced the Swedish to put their both the passive and active sonar equipment in the sail because it took up all the space in the nose, and that same article you got the image from had this to say about the autoloader.
    The external 400mm torpedo magazine was not very successful. There where maintenance problems with the complex mechanical, electrical and hydraulic installations inside a ballast-tank. This meant almost constant electrical isolation problems. Additionally, the configuration was not suited to the next generation of Swedish lightweight anti-submarine torpedoes which would be wire-guided torpedoes - during the 1970-ies all Swedish torpedoes where becoming wire-guided.

    1962 A-11A nuclear design

    By 1962 the distinctive rotary torpedo magazine in the bow had been replaced by a much more conventional layout with four 533mm torpedo tubes and two 400mm tubes. Four 533mm reloads could be carried as well as sixteen 400mm weapons.
  • One of the big goals we were working towards was a purely electric torpedo so that we could do quiet "swim-out" launches as standard. That would have prevented most of the problems you mentioned about blinding our sonar and also make it much harder for us to be found, since the loudest noises during launch would be opening the tube and the torpedo motor itself. A CAPTOR style system with the torpedo held in a gas is going to prevent that unless we roll even higher than what we need and manage a workaround. A simple electric torpedo with internal reloads is going to be cheaper and easier to design and produce while being almost, if not just as, effective a weapon.
  • Once again on the sonar in the nose, we aren't going to be able to get both that and the rotary autoloader in there.
  • I agree the anhedral forward dive planes sound cool, and as long as they don't protrude down past the bottom of the submarine they shouldn't impact our shallow water operations. I still think we'd be better off with a full sail on top instead of the 3rd fin to save internal space.
  • While we can probably do the multiple watertight compartments, there's no way I think we can get that nitrogen system you want in there. Not only is it going to take up more of our internal space with the pressurized storage tanks for the nitrogen and air, unless you want to upgrade the bulkheads to full on airlocks and send the crews in with personal oxygen it's going to need a very strong system to pump all that nitrogen back into the higher pressure tank, otherwise you risk asphyxiating whoever goes in there and the rest of the sub every time you open the door to that section.
  • Not to mention the idea of building something with the idea of "we can't do maintenance or repairs except for in specific circumstances" just sounds like it's asking for something to go wrong. I'd much rather try to design something reliable that doesn't need much maintenance, and have easy access to it for repairs anyway in case I fail at that first part. Especially since the sections flooded and inaccessible except for at the surface are going to contain things like large amounts of high explosives, fuel, and the engines/battery systems we use to run life support and maintain control of the sub.
Let's just try to make a sub that actually works and isn't a deathtrap first before we go crazy with the technology, alright? We aren't the Soviets, we have very little to no experience making more modern submarines. At most we may have had a few early U-boat equivalents but I haven't seen anything of that mentioned, all our naval history seems to be in our surface fleet.
 
While I don't know how much effect anything we come up with will have on our actual design since we relegated it to a "generic" sub, I think our first domestic design should be on the conservative side so that we can build up institutional experience and be better able to deal with inevitable cost overruns before trying to go crazy with new technology. We're going to be making at least one more new submarine design after this when we finally get our hands on nuclear power plants anyway, since nuke subs are just so much more than diesel-electric.

  • I agree with you on the hull and the AIP. The benefits of titanium are unlikely enough to outweigh the trade-offs, so we can just stick with the regular steel. While Stirling AIP is a bit ahead of time since IIRC it started being seriously worked on in the late 80s I think it's reachable for us. Stirling engines themselves have been around for years at this point, and AIP work started in late WW2. It was mostly sidelined just because nuke subs could do everything AIP does but better. And while LOx is going to be tricky to work with, it's still probably going to be safer than hydrogen peroxide which is the other major type of AIP currently.
  • A extendable bridge like the one in the photo is just going to eat into more of our limited internal space, and if we're putting a fixed dorsal fin on the top anyway why not just make it a particularly streamlined sail and use the saved internal space for more fuel, torpedoes, or machinery?
  • It wasn't a shrouded propeller on those designs, it was a full on pump-jet. It's got more going for it than just speed, and they're used on non-nuclear boats since the 30s.
  • The rotating autoloader for the 400mm lightweight torps is cool, but I thought we were focusing on sub-launched heavyweight torps useful against ships and subs if we're doing sub design over surface buildup, and that autoloader only carries 6 with no reloads. Also that design forced the Swedish to put their both the passive and active sonar equipment in the sail because it took up all the space in the nose, and that same article you got the image from had this to say about the autoloader.
  • One of the big goals we were working towards was a purely electric torpedo so that we could do quiet "swim-out" launches as standard. That would have prevented most of the problems you mentioned about blinding our sonar and also make it much harder for us to be found, since the loudest noises during launch would be opening the tube and the torpedo motor itself. A CAPTOR style system with the torpedo held in a gas is going to prevent that unless we roll even higher than what we need and manage a workaround. A simple electric torpedo with internal reloads is going to be cheaper and easier to design and produce while being almost, if not just as, effective a weapon.
  • Once again on the sonar in the nose, we aren't going to be able to get both that and the rotary autoloader in there.
  • I agree the anhedral forward dive planes sound cool, and as long as they don't protrude down past the bottom of the submarine they shouldn't impact our shallow water operations. I still think we'd be better off with a full sail on top instead of the 3rd fin to save internal space.
  • While we can probably do the multiple watertight compartments, there's no way I think we can get that nitrogen system you want in there. Not only is it going to take up more of our internal space with the pressurized storage tanks for the nitrogen and air, unless you want to upgrade the bulkheads to full on airlocks and send the crews in with personal oxygen it's going to need a very strong system to pump all that nitrogen back into the higher pressure tank, otherwise you risk asphyxiating whoever goes in there and the rest of the sub every time you open the door to that section.
  • Not to mention the idea of building something with the idea of "we can't do maintenance or repairs except for in specific circumstances" just sounds like it's asking for something to go wrong. I'd much rather try to design something reliable that doesn't need much maintenance, and have easy access to it for repairs anyway in case I fail at that first part. Especially since the sections flooded and inaccessible except for at the surface are going to contain things like large amounts of high explosives, fuel, and the engines/battery systems we use to run life support and maintain control of the sub.
Let's just try to make a sub that actually works and isn't a deathtrap first before we go crazy with the technology, alright? We aren't the Soviets, we have very little to no experience making more modern submarines. At most we may have had a few early U-boat equivalents but I haven't seen anything of that mentioned, all our naval history seems to be in our surface fleet.

Maybe we can gather building experience by making civilian designs too? For science and research uses maybe?
 
While I don't know how much effect anything we come up with will have on our actual design since we relegated it to a "generic" sub, I think our first domestic design should be on the conservative side so that we can build up institutional experience and be better able to deal with inevitable cost overruns before trying to go crazy with new technology. We're going to be making at least one more new submarine design after this when we finally get our hands on nuclear power plants anyway, since nuke subs are just so much more than diesel-electric.

  • I agree with you on the hull and the AIP. The benefits of titanium are unlikely enough to outweigh the trade-offs, so we can just stick with the regular steel. While Stirling AIP is a bit ahead of time since IIRC it started being seriously worked on in the late 80s I think it's reachable for us. Stirling engines themselves have been around for years at this point, and AIP work started in late WW2. It was mostly sidelined just because nuke subs could do everything AIP does but better. And while LOx is going to be tricky to work with, it's still probably going to be safer than hydrogen peroxide which is the other major type of AIP currently.
  • A extendable bridge like the one in the photo is just going to eat into more of our limited internal space, and if we're putting a fixed dorsal fin on the top anyway why not just make it a particularly streamlined sail and use the saved internal space for more fuel, torpedoes, or machinery?
  • It wasn't a shrouded propeller on those designs, it was a full on pump-jet. It's got more going for it than just speed, and they're used on non-nuclear boats since the 30s.
  • The rotating autoloader for the 400mm lightweight torps is cool, but I thought we were focusing on sub-launched heavyweight torps useful against ships and subs if we're doing sub design over surface buildup, and that autoloader only carries 6 with no reloads. Also that design forced the Swedish to put their both the passive and active sonar equipment in the sail because it took up all the space in the nose, and that same article you got the image from had this to say about the autoloader.
  • One of the big goals we were working towards was a purely electric torpedo so that we could do quiet "swim-out" launches as standard. That would have prevented most of the problems you mentioned about blinding our sonar and also make it much harder for us to be found, since the loudest noises during launch would be opening the tube and the torpedo motor itself. A CAPTOR style system with the torpedo held in a gas is going to prevent that unless we roll even higher than what we need and manage a workaround. A simple electric torpedo with internal reloads is going to be cheaper and easier to design and produce while being almost, if not just as, effective a weapon.
  • Once again on the sonar in the nose, we aren't going to be able to get both that and the rotary autoloader in there.
  • I agree the anhedral forward dive planes sound cool, and as long as they don't protrude down past the bottom of the submarine they shouldn't impact our shallow water operations. I still think we'd be better off with a full sail on top instead of the 3rd fin to save internal space.
  • While we can probably do the multiple watertight compartments, there's no way I think we can get that nitrogen system you want in there. Not only is it going to take up more of our internal space with the pressurized storage tanks for the nitrogen and air, unless you want to upgrade the bulkheads to full on airlocks and send the crews in with personal oxygen it's going to need a very strong system to pump all that nitrogen back into the higher pressure tank, otherwise you risk asphyxiating whoever goes in there and the rest of the sub every time you open the door to that section.
  • Not to mention the idea of building something with the idea of "we can't do maintenance or repairs except for in specific circumstances" just sounds like it's asking for something to go wrong. I'd much rather try to design something reliable that doesn't need much maintenance, and have easy access to it for repairs anyway in case I fail at that first part. Especially since the sections flooded and inaccessible except for at the surface are going to contain things like large amounts of high explosives, fuel, and the engines/battery systems we use to run life support and maintain control of the sub.
Let's just try to make a sub that actually works and isn't a deathtrap first before we go crazy with the technology, alright? We aren't the Soviets, we have very little to no experience making more modern submarines. At most we may have had a few early U-boat equivalents but I haven't seen anything of that mentioned, all our naval history seems to be in our surface fleet.

An extendable bridge doesn't necessarily have to eat into our internal volume - unlike project 673, we're building a single hull submarine, which means the pressure hull is going to be bracketed by the ballast tanks. This bridge tube could be housed in the forward ballast tank so it doesn't eat into any out our internal volume.

I'm not aware of non nuclear subs with pumpjets beyond that one experimental conversion of a Kilo. What subs are you referring to?

Sorry, I wasn't clear: I'm not suggesting copying the Swedish design exactly. Rather, I'm proposing omitting the six non-reloading tubes and making the rotating magazine carry heavyweight torpedoes inside a free-flooding compartment at the rear of the submarine.

I was debating going for a thermal torpedo because my reading suggested that electrical torpedoes tend to be much shorter ranged. Modern electric torpedoes seem to be in the same performance regime as thermal ones, but I'm not sure how much that has to do with modern battery construction. A cursory search hasn't turned up a good source for the historical energy density of
Aluminum-Silver-Oxide batteries. :/
I'd prefer electric torpedoes, but it all depends on the battery.
Mind you, we have very good electric actuators, a linear motor type piston for pushing torpedoes out would also be pretty quiet.

You're right about the nitrogen system - that was pure sleep deprivation talking. :p

Hmmmmm, ok, alternative idea to the rotary torpedo rack: We commit to electric swim-out torpedoes that can stay in a free flooded compartment, remove the rotating part, and mount 16 heavy corps all around the forward ballast tank (ahead of the deployable sail). Each torp is mounted in a simple launch tube that just guides it out. To fire, a single actuator hinges the front of the launch tube out.
This way we eliminate the torpedo room and all the complex bits that go with it, and because each tube comes with its own wire, it allows for this frankly hilarious specification:

Max Torpedoes: 16
Max Torpedoes Guided at Once: 16

Edit: Do not do this, you will tangle literally all the wires and have a deeply unfun time. :p

I'll make a diagram this evening to illustrate what I'm talking about.

Edit: I'm coming around to a more traditional sail for something like this - expanding the forward ballast tank to fit the deployable one would push the fin sail too far back I think.

Awww, come on. I really want to make something of least a little wacky. 🥺


Maybe we can gather building experience by making civilian designs too? For science and research uses maybe?

Unfortunately there's not a lot of crossover between civilian and military submarines. Science wise you're typically better off just using ROVs tethered to a surface ships.

edit: The way I see it, what ends up making it into the sub will be based on the roll chart. Now, our cumulative bonus is +14 (+4 from 7th Hex's Tigerstripe, +4 from my Tigerfish, +2 from my Tigerstripefish, and +4 from abominable's omake). According to the Roll chart, that means we start at 'improvements over baseline design'.

0- = Utter failure, completely unusuable.
1-3 = A pretty bad piece of equipment. Faulty, unreliable, prone to explosion/jamming/not working.
4-8 = Eh-Level weapon/equipment. Minor faults, some things don't work right, but "good enough" all things considered.
9-11 = You wanted it, you got it. Whatever "it" is.
12-16 = Improvements over baseline design, adjusted to fit some things, but better than nothing.
17-20 = Covers failures, improves in one area far ahead, but has experimental issues that can be resolved later.
20+ = You wanted a bolt-action rifle? Too bad, here's an automatic gun! Basically, jump in technology and capability for the thing you wanted.


Here's how I see this chart relating to our submarine:
9-11 = A baseline design: sail, automation, anechoic tiles, diesel generators and batteries + IT weirdness: good electronics. (100% Chance)
12-16 = Starting to see hints of the future: x-rudder, towed array, rafted machinery, quieter propeller + IT weirdness: electromagnetic piston torpedo launch (similar to what the French use). (100% Chance)
17-20 = Jumping into the next generation: Stirling AIP with some teething issues, flank sonar arrays + IT weirdness: photonics masts (feasible with our current electronics tech according to people on Discord who know way more about electronics than I do). (85% Chance)
20+ = The future is now, old man: rim riven thrusters, conformal sonar array + IT weirdness: Extendable sails and folding masts. (70% Chance)
 
Last edited:


This is what I meant.
I know the torp is shown being fired downward but apparently that's not a huge issue: it's apparently standard practice for a torpedo to dive below the submarine after being fired so that the guidance line doesn't hit the sub if it manoeuvres. I imagine there's a big warning in the instruction manual that says: "Don't fire bottom torp tubes when you're less than 30m from bottom or you'll blow urself up."

Edit: Derp, I was totally supposed to put the torpedoes around the forward ballast tank. Too late now, need to go sleep. I think the idea still comes across.
 
Last edited:
You know one advantage of piling on thr bonuses for out submarine is that we can possibly one turn the devlopment and get on to our airforce sooner.
 
You know one advantage of piling on thr bonuses for out submarine is that we can possibly one turn the devlopment and get on to our airforce sooner.

We need at least three turns IMO: one turn to design the sub, one turn to design a dedicated naval yard for mass producing subs with a good amount of industrial automation (very necessary if we're going to use subs as the mainsday of our fleet), and one turn to build said naval yard, at which point it would switch to automatically making a sub or two every turn or so.

And afterwards we need to do two more naval actions: design a coast guard cutter, and a build yard to produce it. Otherwise we won't be able to police our maritime borders.

edit:

Check out this little construction robot:

View: https://twitter.com/news_jrwest/status/1514919764153434113?s=20&t=Jaq4I2clNHIS0Et7miG89Q
 
Last edited:
You know one advantage of piling on thr bonuses for out submarine is that we can possibly one turn the devlopment and get on to our airforce sooner.

We need at least three turns IMO

Im pretty sure all three "turns" are really just one turn for when we make the sub. It should also be noted that with Iron Tigers, there were three plan actions that were necessary to make the required industry/infrastructure (electronics, armor, etc). It's technically possible to do all three in one turn. However this is a sub we're talking about. It's possible we already have the shipbuilding infrastructure and industry (or subbuilding i guess). But if we do still need to make additional plan actions, it's likely possible we can do all in one turn. From there we might get multiple sub-turns that occur in less time it takes for one plan turn to run. Herocooky just divides them into miniturns since there's multiple votes going on.

Piling bonuses does not reduce needed number of turns or sub-turns. It just makes more beneficial/advantageous rolls. Unless we get a ridiculously high roll that the resulting tech advancement actually eliminates the need for a step. Like we roll sub electronics (for example, not sure what herocooky will necessitate for sub creation or if it's all just one action) so high, the need for a weapons roll is no longer needed cause the high electronics means ridiculously good targetting and tracking for torps and thus we just need to attach a propeller to a warhead.
 
Last edited:
Sorry it took so long to respond.

I'm not aware of non nuclear subs with pumpjets beyond that one experimental conversion of a Kilo. What subs are you referring to?
I wasn't talking about other nuclear subs, I was talking about how practical pumpjets predated nuclear subs themselves. The first pumjet driven boat was made in Italy in 1932, the first "modern" jetboat was made in the 1950s. If you want something specifically underwater, the Mk48 torpedo that started two years ago is fuel driven with a pumpjet. No nuclear power there.

There's a whole host of advantages to pumpjets beyond just going faster than a propeller:
  • You can achieve faster speeds before you start cavitation and the problems that brings.
  • Encasing the blades means that the system is less likely to be damaged from collision with the seafloor or another ship.
  • It can operate better in shallow water since you only have to submerge the inlets, not the entire propeller.
  • If designed for it, allows for a reduction in noise and a lower sonar signature.
  • With an adjustable nozzle, allows for vectored thrust. Vectored thrust, on a submarine in the 1970s. Hows that for something wacky?
IMO, the fact that only nuke subs have pumpjets OTL is more correlation than causation, caused by the fact that the two powers that invested most in sub design to surpass each other are both nuclear powers capable of making nuclear submarines. If you have the choice between making a military nuke sub or a diesel-electric, you make the nuke sub because they are just so much more capable than a diesel-electric. The US/USSR are never going to make a military diesel-electric sub with pumpjets because they simply have moved beyond diesel-electric submarines in general. There's plenty of non-nuclear watercraft out there with pumpjets that proves you don't need a nuclear power plant to use them.

Something along the same lines happened with AIP too, with both the US and USSR stopping work on them since a nuclear submarine could do anything and AIP system could but better. That certainly doesn't mean that AIP can't work, as Sweden has shown.

I feel like you are just in general underestimating how crazy even the "non-crazy" design is. Sure, to us who have lived in the age of the Typhoon and Seawolf it doesn't sound like much. But despite all the component parts needed for Stirling AIP and pumpjet subs being around and known for decades at this point, submarines using them won't hit the water until 1996 and 1997 respectively.

Our "conservatively" designed submarine still leapfrogs us over 20 years ahead of the rest of the world, while being less likely to have issues with untested at the time technology like collapsible sails or photonics masts.

Even if we say that lacking 20 years of material development means the tech is only a fraction as effective as it will be in the future, that's still a submarine that's 5-10 years head of the competition, and nothing says we can't make a new design of submarine with those improvements and advances later. Like I said above, nuclear subs being so much more capable than diesel-electric means we're going to have one more design, at minimum, to take advantage of nuclear power.

Mind you, we have very good electric actuators, a linear motor type piston for pushing torpedoes out would also be pretty quiet.
As for the whole thing on torpedo tubes and autoloaders, I'm fine with either straight nose-mounted or angled side-mounted tubes and the idea of autoloaders in general, but I'd rather not have pop-up tubes or autoloaders on this design specifically.

With the pop-out tubes, if we are trying for a quiet swim-out or piston "push out" a fixed tube should be stealthier since opening the front door is going to have less moving metal rubbing against itself than shifting the whole tube. It's also likely to be mechanically simpler and have less chance to break or jam closed.

With the autoloaders, given all the talk about how they have historically had trouble with wire-guided torpedoes I think we would have better luck spending our effort on making our wire guided torpedo first then making a loading system meant for it, rather than try to develop both at the same time. A autoloader isn't going to be as much help if the torpedoes it loads are shit. I'd rather focus on making a really good torpedo now, and shelve the autoloader for the next class of submarine, or a possible Block 2 upgrade of the design.
 
We need at least three turns IMO: one turn to design the sub, one turn to design a dedicated naval yard for mass producing subs with a good amount of industrial automation (very necessary if we're going to use subs as the mainsday of our fleet), and one turn to build said naval yard, at which point it would switch to automatically making a sub or two every turn or so.

And afterwards we need to do two more naval actions: design a coast guard cutter, and a build yard to produce it. Otherwise we won't be able to police our maritime borders
Im pretty sure all three "turns" are really just one turn for when we make the sub. It should also be noted that with Iron Tigers, there were three plan actions that were necessary to make the required industry/infrastructure (electronics, armor, etc). It's technically possible to do all three in one turn. However this is a sub we're talking about. It's possible we already have the shipbuilding infrastructure and industry (or subbuilding i guess). But if we do still need to make additional plan actions, it's likely possible we can do all in one turn. From there we might get multiple sub-turns that occur in less time it takes for one plan turn to run. Herocooky just divides them into miniturns since there's multiple votes going on.

Piling bonuses does not reduce needed number of turns or sub-turns. It just makes more beneficial/advantageous rolls. Unless we get a ridiculously high roll that the resulting tech advancement actually eliminates the need for a step. Like we roll sub electronics (for example, not sure what herocooky will necessitate for sub creation or if it's all just one action) so high, the need for a weapons roll is no longer needed cause the high electronics means ridiculously good targetting and tracking for torps and thus we just need to attach a propeller to a warhead.
I was talking just the R&D bit, not mass production set up.
 
Longer response tomorrow, but here's a quick thing on water jets that also applies to pumpjets (which are basically the same thing):


View: https://youtu.be/fNNYUq5M-z4

TL;DR: Pumpjets are most efficient above 20 knots minimum. That's why all modern AIP subs have naked props.

Yes, pump/water jets are less efficient at slower speeds. OTOH as this is not a civilian vessel but a defensive-oriented military submarine backed and supplied with the might of our authoritarian dictatorship communist utopia, I posit that the performance of the propulsion system is of as much importance, if not more, than it's efficiency. It's not like were planning to send at least this class of submarine to hang around off the coast of California, or even Hawaii really.

In addition, submarines tend to cruise at slow speeds not just because it's more efficient for their propeller, but also because going faster will make more noise and allow them to be located and tracked. While we aren't going to get the efficiency of a propeller at cruise speed, with a pumpjet we can get performance we aren't going to get out of a propeller to achieve faster speeds while remaining quiet to give the submarine a tactical advantage in addition to all the other benefits I mentioned.

EDIT: Actually I was wrong on several points. There was a diesel-electric attack sub with a pump-jet, the Soviet/Ukrainian/Russian B-871 Alrosa, a Kilo-class. We know because there are photos of it being repaired with the pump-jet uncovered and partially disassembled. You can see them in this video starting at 5:55.

View: https://www.youtube.com/watch?v=ugSEIiTZ1Pg&t=355s

Also in that video they talked about how the first pump-jets were made by the British in the 1970s, with it first being tested on the Churchill class. A bit more digging brought up them testing both high speed and low speed designs, but I haven't got my hands on any hard sources for that, so take it with a grain of salt for now.
 
Last edited:
Yes, pump/water jets are less efficient at slower speeds. OTOH as this is not a civilian vessel but a defensive-oriented military submarine backed and supplied with the might of our authoritarian dictatorship communist utopia, I posit that the performance of the propulsion up system is of as much importance, if not more, than it's efficiency. It's not like were planning to send at least this class of submarine to hang around off the coast of California, or even Hawaii really.

In addition, submarines tend to cruise at slow speeds not just because it's more efficient for their propeller, but also because going faster will make more noise and allow them to be located and tracked. While we aren't going to get the efficiency of a propeller at cruise speed, with a pumpjet we can get performance we aren't going to get out of a propeller to achieve faster speeds while remaining quiet to give the submarine a tactical advantage in addition to all the other benefits I mentioned.

EDIT: Actually I was wrong on several points. There was a diesel-electric attack sub with a pump-jet, the Soviet/Ukrainian/Russian B-871 Alrosa, a Kilo-class. We know because there are photos of it being repaired with the pump-jet uncovered and partially disassembled. You can see them in this video starting at 5:55.

View: https://www.youtube.com/watch?v=ugSEIiTZ1Pg&t=355s

Also in that video they talked about how the first pump-jets were made by the British in the 1970s, with it first being tested on the Churchill class. A bit more digging brought up them testing both high speed and low speed designs, but I haven't got my hands on any hard sources for that, so take it with a grain of salt for now.


I think we may be talking past each other a bit, my objection isn't that that the tech is too advanced, but that it's counterproductive.

Further, cavitation is not really an issue for an AIP sub because they just don't go that fast. They transit at 10kts, and cruise around 5kts.

On top of that, a diesel sub's endurance is tied to the efficiency of it's propulsion. It needs to shepherd it's fuel to last, so that further biases it towards open props given the speed regime it operates in.

I know about the Alrosa, I mentioned it earlier (through not by name). It's telling that the Lada class, which is the Kilo's successor uses an open prop instead of a pumpjet, and that all other diesel subs - including litoral ones like the Gotland and the Soryu, all use open props. To me that says that the cavitation suppression is just not worth the disadvantages of pumpjets.
The only seriously proposed AIP submarine proposed that I know of is the Shortfin Barracuda, which is absolutely mired in controversy over said pumpjet.

Torpedoes are actually a great example of this because the reason they have pumpjets is because they spend most of their energy dashing at 30kts+, so it makes a lot of sense to use a pumpjet for a torpedo.

I've found a unclassified summary from the Australian government that talks about pumpjets vs propellers. It seems the biggest issues with pumpjets on smaller submarines is weight and placement. The Shortfin is almost 4800 tonnes surfaced because it's a blue water AIP boat,so the high weight of the pumpjet is less of a strain for it - furthermore, pumpjets are less efficient than propellers when placed in the lee of the thing they're propelling. The SMX concept is about 3100 tonnes surfaced (which is still very chonky by our standards, but about the same as a Kilo) and it seems to mitigate these issues by using two pumpjets and mounting them on each side of the sub and fairly far forwards so they ingest cleaner water flow and their weight can be better supported by the buoyancy of the submarine (this is admittedly, educated speculation on my part). So I guess if we wanted to use pumpjets we could do it but it would mean a bigger sub and some rather experimental tech.
I think the later is doable given the electric motor technology available to us from the Iron Tigers, and the issue the issue of displacement comes down to whether we're willing to take the hit on weight and thus slow down construction.

With regards to Stirling, it feels like you sort of answered you own question: AIP was super slow to develop because both the US and USSR went nuclear for their subs, so AIP development fell by the wayside and a small nation like Sweden just can't make progress as fast compared to a superpower.
This applies to a lot of submarine technology actually: after the fall of the USSR, there was just no impetus to keep up a rapid pace of development, especially given the massive conservative streak that most shipbuilders share.

And, as you say, we can make a lot of stuff now that won't really reach it's full potential until technology is further developed - photonic masts for instance would not be as good as traditional optics at this point, even with our tech. I could definitely see us using a fin-sail to house the periscopes, and a folding sail for the snorkel and radar/radio masts for an advanced design due to that.

The reason I keep harping about sails is because they can account for up to 20% of the total drag experienced by the submarine - not just form drag and skin friction drag, but from the interactions between the hull flow field and the appendages (see Figure 20 of this paper). The sail and rudders generate flows that interact with the propeller to generate detectable beats - through skewback propellers do a lot to mitigate this. Ideally, we would place the rudders behind the prop, but nobody does that because - mechanically - it's deeply awkward.

The issue with straight tubes is that they cut into sonar space, and angled tubes seriously cut into internal volume because of how they stick into the interior of the sub. We'd have to use some sort of autoloader to if we want to be able to fire more than... eight torpedoes, at a guess.
With pop tubes you can fit 16 and ommit the autoloader, and we can line the edge of the pop tube cover with plastic slide bearings to prevent metal-on-metal contact. And while it's larger, a pop tube is still basically only a single moving part. This is an area where IT tech really comes through for us IMO.

I'm with you on the torpedo, I think we need to develop it first, and then make the sub to accommodate it.
 
Last edited:
Barracuda Torpedo - Design Proposal
Barracuda Torpedo

*puts on Das Boot theme*



Features:
  1. Flat front section houses a planar sonar array. These give a small hydrodynamic advantage (about 1 kt greater speed) and were a documented phenomenon as far back as 1883. They also make the calculations the onboard sonar computer needs to perform easier, so we can use a smaller electronics package.
  2. Iron tiger derived electronics. Natch.
  3. Aluminum-Silver Oxide battery for power.
  4. Rear mounted wire spool that feeds through central cavity of...
  5. A rimless electric pumpjet propulsor. Because torpedoes are meant to go fast while having a relatively small diameter, their propellers need to spin very fast. This means a high powered pancake electric motor can be used to drive it directly without a gearbox that would otherwise be necessary to allow the motor and prop to spin at the speeds each is most efficient at. Likewise their speed means pumpjets are the most efficient propulsion system.
  6. Steering vanes aft of the pumpjet perform three tasks simultaneously: counter the torque of the spinning propulsion fan in front of them, impart counter-swirl to straighten out the spinning flow from said fan, and steer the torpedo via thrust vectoring.
  7. Copper guidance wire with two spools: one in the torpedo (shown) and one back in the launch tube (not shown). This reduces stress on the wire and lets the submarine manoeuvre more aggressively without snapping the wire.
  8. Aluminum tube construction painted with anti-corrosive paint. Training versions are painted high-vis orange for easier recovery.
  9. Comes in two varieties: Barracuda (heavyweight, for subs only) and Baby Barracuda (lightweight, for submarines, aircraft, and ships).
  10. WEIRD: The submarine Barracudas are designed to be stored for long periods without maintenance in free flooded compartments while operating at depth. Sealing the torpedo against the extreme resulting pressure differentials between the outside and inside of its casing would require expensive seals, so instead the differential is eliminated by filling the interior of the torpedo with mineral oil. Mineral oil is an incomprehensible substance which supports the casing against external pressure, meaning that the torpedo's skin can be thin and lightweight and it's seals quite rudimentary. It is also a dielectric, so it will not cause the electronics to short (unlike distilled water, which will slowly leech ions from said electronics until it begins to conduct). Everything forward of the wire spool is further totally sealed from the outside. The wire spool compartment is also filled with mineral oil and sealed with a plastic cap that will fall away as the wire is unspooled in order to protect the copper wire. The propulsor's stator is also sealed against seawater penetration, while the rotor containing the high powered permanent magnets does not pierce the interior and thus needs no sealing beyond a coat of anti-corrosion paint and an inspection every few months.*
*I got this idea from mineral oil cooled PCs, which are very cool, if wildly inconvenient. If they need to crack one of these sucks open for maintenance, it will be a slippery, gooey mess, but alas, can't have everything. And it's not like they would do that while underway anyhow.

edit: Yes, I double posted. I figure it will be easier to threadmark this way.
 
Last edited:
I know about the Alrosa, I mentioned it earlier (through not by name). It's telling that the Lada class, which is the Kilo's successor uses an open prop instead of a pumpjet, and that all other diesel subs - including litoral ones like the Gotland and the Soryu, all use open props. To me that says that the cavitation suppression is just not worth the disadvantages of pumpjets.
The only seriously proposed AIP submarine proposed that I know of is the Shortfin Barracuda, which is absolutely mired in controversy over said pumpjet.
So just work with the idea as progressing tech for the next generation sub then? Stick with a more normal skewback propeller and try to get a pumpjet on the torpedoes that need to be able to run down a submarine at flank speed to get some experience with the tech? That works for me.

The issue with straight tubes is that they cut into sonar space, and angled tubes seriously cut into internal volume because of how they stick into the interior of the sub. We'd have to use some sort of autoloader to if we want to be able to fire more than... eight torpedoes, at a guess.
With pop tubes you can fit 16 and ommit the autoloader, and we can line the edge of the pop tube cover with plastic slide bearings to prevent metal-on-metal contact. And while it's larger, a pop tube is still basically only a single moving part. This is an area where IT tech really comes through for us IMO.

I'm with you on the torpedo, I think we need to develop it first, and then make the sub to accommodate it.
My main problems with pop-up tubes all come from the fact that you have to move the entire tube assembly, not just open the door at the front, which is going to require a stronger (so either larger or more expensive) mechanism to more no matter what since you're moving more mass.

Taking the look at you're example of omitting the autoloader and having 16 shots, Removing the autoloader means that we are going to have to reload the torpedoes by hand from within the pressure vessel. That means that each torpedo tube is going to be a hole in the vessel that structurally weakens it to a degree. Except that with a pop-up tube you have to angle the whole assembly to fire, meaning that any hole in the pressure vessel is going to be bigger than what the tube can plug so that it can rotate outward to fire. You're either going to have to find some way to dynamically seal in real time whatever section of the hole isn't filled by the tube, or you're other option is to expand the pop up mechanism even more to pull the rear of the rear of the torpedo tube out of the pressure vessel far enough to rotate freely, while sealing the the hole in the vessel behind it, before popping it out.

Unless, given by your description of the torpedo, you intend to to store those torpedoes in the free-flood zone inaccessible to the crew, and without an autoloader as stated there would be no way to reload. That is an entirely different kind of wacky, and not the good fun kind. The submarine is going to have to carry 16 individual torpedo tubes, which is complete overkill and massively inefficient. Torpedo tubes cost money, mass, and space too, so adding 16 single-use pop up tubes is going to significantly increase the cost and weight of the submarine, and either force us to make it bigger and have more drag, or eat up every bit of internal space we might have saved by not using angled tubes. In addition, wire guidance means that you would have to run a wiring connection to all 16 tubes, further driving up costs compared to a lower number of fixed tubes, and massively inefficient since each connection is only going to be used once as most per mission. Finally 16 pup up torpedo tubes means 16 individual mechanisms to pop them up, all of which are going to have to be more powerful than mechanisms to just open a tube door as I said in the first paragraph. This and the wiring could be partially ameliorated by not having individual pop-up tubes, but grouping them such as 4 pop ups containing 4 launchers each and tying the wiring together for each launcher for only 4 connection total. But that means we can't guide more than one torpedo from a launcher at a time, and damage to that wire means we lose all guidance for all torpedoes in that pop up launcher. Likewise we wound only need 4 mechanisms to pop up the launchers, but each would have to be even stronger than individual mechanisms due to moving more mass, and if they break we lose 25% of our combat capacity instantly. In comparison to internal reloading tubes, even if we jammed or broke 5 out of 6 tubes, we'd still be able to fire out entire complement of weapons out of the 6th tube.

If you really need every single scrap of space in the bow for your spherical sonar array despite a sub not wanting to active ping unless absolutely nessecary since it gives them away, and can't work with either a cylindrical array like the USSR that in your own words is just as good as a spherical in passive, or a conformal bow array if you want to try to be fancy; just cut down the total number of torpedo tubes from 6 to 4. Even if the IT contributes to our computer processing in a way that allows us to guide more torpedoes at once I doubt were going to be able to control more than 4, so any extra tubes are just redundancy and the ability to "shotgun" torps in an emergency.

A rimless electric pumpjet propulsor.
Did you mean "rim-driven" here? IIRC the outer rim covering the rotor and the stator is fairly important to the operation of a pumpjet. Also do we even have the electromagnet and material technology to make effective rim driven motors right now?

Steering vanes aft of the pumpjet perform three tasks simultaneously: counter the torque of the spinning propulsion fan in front of them, impart counter-swirl to straighten out the spinning flow from said fan, and steer the torpedo via thrust vectoring.
The steering vanes don't need to do anything about counter swirl since that's generally the job of the fixed stators in a pumpjet. Also, i'm not sure if just steering vanes actually count as thrust vectoring, or if that actually needs a adjustable nozzle to direct the thrust.

The submarine Barracudas are designed to be stored for long periods without maintenance in free flooded compartments while operating at depth.
I've already talked about how I don't think wet storage torpedoes without an autoloader is a good idea, and trying for one means we run into the issue already mentioned of trying to make an autoloader that works with wired torpedoes when we don't even have the finished torpedo design IC.

Instead I just want to mention how detrimental this would be to any design that doesn't have torpedoes in we storage, particularly the lightweight desing since that's going to be carried by ships and aircraft out of the water mostly. Mineral oil isn't as dense as water, but it is still far from light, not including all the extra material and seals needed to keep the water out and the oil in that wouldn't be nessecary if those areas were filled with air and then flooded with water in the tube. It's going to be enough to reduce the amount of torpedoes a vessel or aircraft can carry if they are doing anything but storing them "wet," while also complicating maintenance and production as you said.
 
So just work with the idea as progressing tech for the next generation sub then? Stick with a more normal skewback propeller and try to get a pumpjet on the torpedoes that need to be able to run down a submarine at flank speed to get some experience with the tech? That works for me.

Yep!

My main problems with pop-up tubes all come from the fact that you have to move the entire tube assembly, not just open the door at the front, which is going to require a stronger (so either larger or more expensive) mechanism to more no matter what since you're moving more mass.

Taking the look at you're example of omitting the autoloader and having 16 shots, Removing the autoloader means that we are going to have to reload the torpedoes by hand from within the pressure vessel. That means that each torpedo tube is going to be a hole in the vessel that structurally weakens it to a degree. Except that with a pop-up tube you have to angle the whole assembly to fire, meaning that any hole in the pressure vessel is going to be bigger than what the tube can plug so that it can rotate outward to fire. You're either going to have to find some way to dynamically seal in real time whatever section of the hole isn't filled by the tube, or you're other option is to expand the pop up mechanism even more to pull the rear of the rear of the torpedo tube out of the pressure vessel far enough to rotate freely, while sealing the the hole in the vessel behind it, before popping it out.

Unless, given by your description of the torpedo, you intend to to store those torpedoes in the free-flood zone inaccessible to the crew, and without an autoloader as stated there would be no way to reload. That is an entirely different kind of wacky, and not the good fun kind. The submarine is going to have to carry 16 individual torpedo tubes, which is complete overkill and massively inefficient. Torpedo tubes cost money, mass, and space too, so adding 16 single-use pop up tubes is going to significantly increase the cost and weight of the submarine, and either force us to make it bigger and have more drag, or eat up every bit of internal space we might have saved by not using angled tubes. In addition, wire guidance means that you would have to run a wiring connection to all 16 tubes, further driving up costs compared to a lower number of fixed tubes, and massively inefficient since each connection is only going to be used once as most per mission. Finally 16 pup up torpedo tubes means 16 individual mechanisms to pop them up, all of which are going to have to be more powerful than mechanisms to just open a tube door as I said in the first paragraph. This and the wiring could be partially ameliorated by not having individual pop-up tubes, but grouping them such as 4 pop ups containing 4 launchers each and tying the wiring together for each launcher for only 4 connection total. But that means we can't guide more than one torpedo from a launcher at a time, and damage to that wire means we lose all guidance for all torpedoes in that pop up launcher. Likewise we wound only need 4 mechanisms to pop up the launchers, but each would have to be even stronger than individual mechanisms due to moving more mass, and if they break we lose 25% of our combat capacity instantly. In comparison to internal reloading tubes, even if we jammed or broke 5 out of 6 tubes, we'd still be able to fire out entire complement of weapons out of the 6th tube.

The torpedoes would be stored inaccessible by the crew, and be reloaded in port. 16 heavyweight torpedoes (or, more likely, 14 heavyweight torpedoes, with the top two specialized pop-out launchers given over to another dozen or so lightweight torpedoes) is more torpedoes than a lot of modern AIP subs, so I don't see the need for internal reloads.

Now, I'm going to use the word 'launcher' to refer to these pop-out tubes, because I think I think calling them pop out torpedo tubes has some connotations that are generating confusion. A torpedo tube in a very heavy and complex airlock meant to let torpedoes out while keeping out seawater backed by 64400 PSI of pressure. The pop out launcher is thin hydrodynamic cover over a thin walled guide tube. We Are Not The Same Dot Meme. :p

Also, keep in mind that because they are free flooded, the weight of the torpedo is going to be supported by buoyancy, so the mechanism will not have to be as beefy as you expect. Furthermore, we actually have very good compact hydraulic actuators! Our Iron Tiger hydraulics are aerospeace grade Electro-Hydrostatic Actuators, which are very compact and only need an electrical connection. Fitting 16 of these is easy-peasy! (And given that rudders and hydroplanes have to be actuated, designing hydraulic actuators that can operate reliably in a free flood zone is probably a solved issue.)

I also sincerely doubt that wiring 16 launchers is going to make or break the design. In the grand scheme of things, wired connections aren't exactly heavy and are far easier to pass into the pressure hull than fitting a torpedo tube to it.

If you really need every single scrap of space in the bow for your spherical sonar array despite a sub not wanting to active ping unless absolutely nessecary since it gives them away, and can't work with either a cylindrical array like the USSR that in your own words is just as good as a spherical in passive, or a conformal bow array if you want to try to be fancy; just cut down the total number of torpedo tubes from 6 to 4. Even if the IT contributes to our computer processing in a way that allows us to guide more torpedoes at once I doubt were going to be able to control more than 4, so any extra tubes are just redundancy and the ability to "shotgun" torps in an emergency.

I'm afraid a conformal array might be reaching a bit beyond our means computing wise right now unfortunately. And, if we went for a cylindrical array it would lock us into having a torpedo room, which the pop-out launchers avoids and replaces with more torpedoes. And sphere just fits the space better.

Actually there's one more advantage to the pop-launchers: we aren't limited to a single torpedo diameter forevermore. The 533mm diameter that basically every navy uses is really a historical legacy, and can lead to some unfortunate compromises. I've read some US defence planners call it 'the tyranny of the 21" tube'. Refitting torpedo tubes is... basically never done. It would be a very expensive and complex process. A pop-launcher on the other hand is pretty trivial - as long as it fits under the cover, you just swap out the guide tube.

Did you mean "rim-driven" here? IIRC the outer rim covering the rotor and the stator is fairly important to the operation of a pumpjet. Also do we even have the electromagnet and material technology to make effective rim driven motors right now?

Ugh, dammit. Yes, I meant rim driven. I've seen it referred to as 'rimless' but I really should know better than trust science reporting for accuracy.
And yes, our electric motor tech is very good on account of the Iron Tigers. The ITs use very powerful stepper motors to drive gear pumps mounted directly to the hydraulic cylinder, and our turbines use a combination of fluid (in their case, air) bearings and magnetic suspension to achieve their longevity. At least that's what I proposed when the GM talked about it - @HeroCooky can you chime in on whether this is canon?

The steering vanes don't need to do anything about counter swirl since that's generally the job of the fixed stators in a pumpjet. Also, i'm not sure if just steering vanes actually count as thrust vectoring, or if that actually needs a adjustable nozzle to direct the thrust.

Mounting stators in front of the blade generates beat frequencies due to the interactions of the flow fields - apprently once you get to basic explanations about cavitation, a big reason skewback propellers look the way they do is that they impinge on those incoming flow fields more gradually and thus generate less noise. We see a general trend toward making torpedoes quieter over time, so I figured this would be a good place for it. Eliminating the stators probably does reduce the effectiveness of the propulsion system due to imperfect swirl recovery, but it also removes the drag of said stators, so it's hard to say whether it's a net gain or loss.
I think it counts as vectored thrust - through I've seen them used more on missiles, there they're usually called jet vanes.

I've already talked about how I don't think wet storage torpedoes without an autoloader is a good idea, and trying for one means we run into the issue already mentioned of trying to make an autoloader that works with wired torpedoes when we don't even have the finished torpedo design IC.

Instead I just want to mention how detrimental this would be to any design that doesn't have torpedoes in we storage, particularly the lightweight desing since that's going to be carried by ships and aircraft out of the water mostly. Mineral oil isn't as dense as water, but it is still far from light, not including all the extra material and seals needed to keep the water out and the oil in that wouldn't be nessecary if those areas were filled with air and then flooded with water in the tube. It's going to be enough to reduce the amount of torpedoes a vessel or aircraft can carry if they are doing anything but storing them "wet," while also complicating maintenance and production as you said.

I called out 'any Baracudas used on submarines' specialically for that reason. Aircraft and ship borne versions would omit the mineral oil.

edit: I hope people don't mind these wall of text infodumps about submarine technology. 😅
 
Last edited:
Voting is open
Back
Top