The New Guangchou Navy - 1982
- Pronouns
- She/Her
It's basically this:
Name: Ultralight Surface Patroller Type 1
Nickname: Red Sun at Night (Sailors Delight)
Type: Inshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol
Notable Quirks:
Name: Ultralight Surface Patroller Type 1
Nickname: Red Sun at Night (Sailors Delight)
Type: Inshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol
Notable Quirks:
- Cheap
- Reliable
- It Does The Job… That's It
- Basics
- 150 tons of bare basic marine policing
- It has a water cannon for
harassing Japanese fishermenfishery patrol and firefighting
- Hull
- Normal stainless steel boat hull
- Power & Propulsion
- 2 Diesels
- Integrated moto-generators (oversized alternators popular in Guang military ICE engines these days)
- Foil Track Propeller
- Magnetic Gearing
- Fixed Hull Vane
- 2 Diesels
- Sensors & Processing
- 2x Navigation Radars
- Armament
- Water Cannon
- 2x Light Machine Gun Mounts
- Whatever private Lao can carry up on deck from the arms locker
- Auxiliaries
- Stern Ramp
- 1x RHIB
- Stern Ramp
- Misc
- Crane
- Rolled: 1 + 8/12 = 9 - USSR Contemporary Design (without Flipper Propulsion.)/13 - World Contemporary Design (with Flipper Propulsion.)
Take a NUMC's capabilities:
…and move them into a Zoomie style hull…
…but with a higher bow to keep the foredeck drier:
Name: Light Surface Patroller Type 1
Nickname: Red Sun in Morning (Sailors Take Warning)
Type: Offshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol (Peacetime), ASW & ASuW Helicopter Carrier (Wartime)
Notable Quirks:
…and move them into a Zoomie style hull…
…but with a higher bow to keep the foredeck drier:
Name: Light Surface Patroller Type 1
Nickname: Red Sun in Morning (Sailors Take Warning)
Type: Offshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol (Peacetime), ASW & ASuW Helicopter Carrier (Wartime)
Notable Quirks:
- Relatively Cheap
- Swords Into Plowshares (And Vice Versa)
- The Modern Evolution of the FAC
- Mostly Low Observable
- Basics
- A relatively cheap 1800 ton offshore patrol vessel for maritime patrol, law enforcement, and search & rescue in peacetime that packs a lot of capability into a light hull, especially with two helicopters
- In wartime, it can equip it's helicopters with anti-ship missiles or torpedoes and dipping sonar and turn into a flexible helicopter carrier
- It's shaped hull makes it harder to detect, while the use of a helicopter as a shooter allows it to play geometric tricks that makes it harder for the enemy to localize it (which is good because it has basically no defenses worth talking about)
- It's got a 76 mm for showing fishermen that you're not fucking around, and for emergency point defense in wartime via airburst shells
- Basically, Italy and Germany were one of the few Western powers to actually think hard about Fast Attack Craft, and the conclusion was that even a 40 knot FAC isn't exactly booking it compared to modern recon assets and missiles, and if you really want to do FAC type operations you need an aircraft, hence this incredibly discount helicopter carrier that pays its bills in peacetime by acting as an OPV, so we're going to copy that CONOPS because it doesn't actually require any new tech
- Stealth shaping for this one is really down to the basics, just making sure the hull is smooth and the number of seams are minimized, as well as a fiberglass superstructure with some cheap foam RAM underneath to absorb more of a radar ping
- Hull
- Tumblehome Hull w/ RCS Reduction
- Fiberglass Superstructure w/ RCS Reduction
- Armament
- 1x 76mm Naval Autocannon
- 2x Remote Weapons Stations (25mm Autocanon)
- Whatever private Lao can carry up on deck from the arms locker
- 1x Water Cannon
- Sensors
- 2x Navigation Radars
- 1x Surface Search Radar w/ Over-The-Horizon Capability
- 1x Fire Control Radar
- Combat Management System
- (Later Upgrades: Radar Warning Receiver, IRST, Datalinks, Integrated Comms System)
- EW & Decoys
- E-War Suite
- Decoy Launchers
- Auxiliaries
- 2x Davits
- 2x RHIBs
- Helicopter Hangar & Pad
- 2x Light Helos or 1 Big Helo
- 2x Davits
- Propulsion
- Combined Gas And Gas (COGAG)
- 2x Aeroderivative Lotarev D-36
- With air bottoming cycle
- 2x Diesel Generators
- 2x Aeroderivative Lotarev D-36
- 1x Foil Track Propeller
- 1x Dynamic Hull Vane / Stabilizer
- Magnetic Gearing
- Air Lubrication System
- Combined Gas And Gas (COGAG)
- Rolled: 3 + 8/12 = 11 - World Contemporary Design (without Flipper Propulsion.)/15 - 2/3 Years ahead (with Flipper Propulsion.)
Take a PPA's capabilities:
..and once again, shove them into a Zoomie hull form:
Name: Light Surface Combatant Type 1
Nickname: For the Tyrants (Fear Your Might)
Type: Guided Missile Corvette
Branch: Navy
Intended Role: ASW, ASuW, AAW
Notable Quirks:
..and once again, shove them into a Zoomie hull form:
Name: Light Surface Combatant Type 1
Nickname: For the Tyrants (Fear Your Might)
Type: Guided Missile Corvette
Branch: Navy
Intended Role: ASW, ASuW, AAW
Notable Quirks:
- Delete This Aircraft
- Not Quite AEGIS
- Best Bang For Buck
- Low Observable
- Basics
- You know how submarines wrecked the Japanese economy in WW2 and inflicted lasting national trauma, and now the JMSDF bases it's pride on how well it can fuck up submarines and how their ships all either kill submarines or protect the ships that kill submarines?
- Well Guangchou has the same kind of national trauma but with bombers, and the Guang Navy's pride rests in their ability to kill the incoming aircraft. Their ships are about killing enemy aircraft or detecting enemy aircraft and telling other ships to kill them, or detecting enemy aircraft and telling Guang aircraft to go kill them
- This ship is the purest expression of that: it basically acts as a mobile radar picket that fills in the holes in the Airy's defensive net over Guangchou, and it has the sort of magazine depth that will wipe out whole squadrons if they blunder into its kill zone
- 127mm gun? Bitch, do I look like I need to do shore support? If we're gonna fuck around on disputed islands that's what the Airy bombing is for - give me 16 VLS cells instead (on top of the 16 I already have), and fill them all with quad packed SAMs
- Oh look, somebody's trying to jam my state of the art AESA radar, LMAO (AESA radars are actually no that weird for the time period given our electronics, the Japanese Asagiris debuted them in the 90s, ours are probably a bit weaker on account of smaller ship size, but they do the job just fine)
- Saturation attack with AShMs? I have 128 SAMs, 16 close in missiles, and a 76mm airburst capable gun (for home defense, as the founding fathers intended) coordinated by a state of the art combat management system feeding them targeting tracks from a AESA radar, I don't fear a saturation attack (admittedly, this is more SSDS than AEGIS, but it's still a very capable self defense system)
- I guess we're also equipped to do some ASW and ASUW on the side, as a treat
- Hull
- Tumblehome Hull w/ RCS Reduction
- Fiberglass Superstructure w/ RCS Reduction
- Power & Propulsion
- COmbined Gas And Gas (CODAG)
- 4x Aeroderivative Lotarev D-36
- With air bottoming cycle
- 2x Diesel Generators
- Magnetic Gearing
- 4x Aeroderivative Lotarev D-36
- 1x Foil Track Propeller
- Air Bubble Drag Reduction
- 1x Dynamic Hull Vane / Stabilizer
- COmbined Gas And Gas (CODAG)
- Sensors & Processing
- 2x Navigation Radars
- 1x Low Probability of Intercept Air & Surface Surveillance Radar System
- 1x Red String AESA 3D Radar
- 1x Active Towed Array Sonar
- 1x Anti-Torpedo Towed Array Sonar
- 1x Conformal Hull Sonar
- Underwater Telephone
- Bathytermograph Unit
- IFF Sensor
- Tapestry Combat Management System
- Naval Glass Cockpit
- Datalinks
- (Added Later: SATCOM, Diver Detection Sonar)
- EW & Decoys
- E-War Suite
- 2x Adaptable Decoy Launchers
- Acoustic Bubble Countermeasures
- Rafted Machinery
- Armament
- 1x Water Canon
- 2x Remote Weapons Stations (25mm Autocanon)
- 1x 76mm Naval Autocannon
- 4x CI-P-VLS
- 16 Navalized SRAAMs
- 32x P-VLS
- 128 x Navalized MRAAMs (usually)
- 1x Angled Launch System (8 Cells)
- 2x Triple Torpedo Tubes (stern)
- Light Torpedo
- Auxiliaries
- 2x Davits
- 2x RHIBs
- 1 Stern Ramp
- 1X Big RHIB
- Helicopter Hangar & Pad
- 2x Light Helos or 1 Big Helo
- 1x Crane for ISO Containers
- Modular Mission Bay (Under Helicopter Deck)
- Up to 5 ISO containers or 3 Big RHIBs
- Modular Mission Bay (Middle Ship Bay)
- Up to 8 ISO containers or 2 Big RHIBs
- 2x Davits
- Rolled: 12 + 8/12 = 20 - 5+ Years Ahead (without Flipper Propulsion.)/24 - 8+ Years ahead (with Flipper Propulsion.)
- Breakthrough: Computing
- (Reduced PA cost to all electronics projects, reduced action numbers to all electronics projects)
- Must construct GSMC before the economy can support serial production of this class of vessel (beyond first 3 prototypes)
- Breakthrough: Computing
Basically this:
But with an angled flight deck.
Name: Amphibious Assault Vessel Type 1
Nickname: Mother Anarchy (Loves Her Sons)
Type: Landing Helicopter Assault
Branch: Navy
Intended Role: Amphibious Assault, ASW
Notable Quirks:
But with an angled flight deck.
Name: Amphibious Assault Vessel Type 1
Nickname: Mother Anarchy (Loves Her Sons)
Type: Landing Helicopter Assault
Branch: Navy
Intended Role: Amphibious Assault, ASW
Notable Quirks:
- It's Actually Pretty Boring
- Guess We Can Into Naval Aviation Now
- We Can Make A Big Boat
- Basics
- 40 000 tons displacement
- Eventually Guangchou is going to want a actual carrier, and when that time comes the Navy needs to have some experience doing naval aviation - this is a fairly affordable way for them to gain that experience with a full length flight deck
- In the meantime it's useful for dicking around in disputed outlying islands, because it's also good for amphibious assault
- You can also use all those helos for ASW work
- Development is going to be absolute hell tho:
- Carrier developed with Soviet naval people because that's a lot of engineering work lmao, and the Soviets prob wouldn't mind observing our fuckups in preparation for their carrier, but hopefully with their help there can be less fuckups
- Need to develop the shipbuilding infrastructure, that's the breakthrough really, the necessary cyberdization to minimize the pain of growing our our shipbuilding
- First few we build will probably suck as we got experience, just the nature of the game, it's just gonna be a kind of sucky training platform - we probably won't build a good carrier until our third hul… at some point in the future, lmao
- Carrier deck mockup is an airport with arresting gear and a catapult in the ground
- Wooden full scale mock-ups to practice operations
- Stuff you won't see it models: interaction between engine vibrations and electronics, combination of bow shape and high superstructure causing a wet ship, which impacts seakeeping and weapons use and so on and so forth
- Giant wave tank to test some of these interactions (applies to all the ships - the giant wave tank the USN built is why the Zoomies have such good seakeeping)
- Hull
- It's a hull, it keeps the water out
- Power & Propulsion
- 2x 60 MWth Nuclear Reactors
- 4x 10 MW Open Cycle Gas Turbines
- With Air Bottoming Cycle
- Magnetic Gearing
- 1x Foil Track Propeller
- 1x Dynamic Hull Vane / Stabilizer
- Air Bubble Drag Reduction
- Sensors & Processing
- 2x Navigation Radars
- 1x 3D Air & Surface Search Radar
- 1x 3D Fire Control Radar
- 1x Anti-Torpedo Towed Array Sonar
- 1x Tactical Air Navigation System
- 1x Precision Approach Radar
- IFF Sensor
- Naval Glass Cockpit
- Tapestry Combat Management System
- (Later Added: Red String AESA 3D Radar, Datalinks,)
- EW & Decoys
- Ewar Suite
- 2x Adaptable Decoy Launchers
- Acoustic Bubble Countermeasures
- Armament
- 4x Remote Weapons Stations (25mm Autocanon)
- 8x CI-PVLS
- 32x Navalized SRAAMs
- 16x P-VLS
- 32x Navalized MRAAMs (usually)
- Auxiliaries
- Aviation Facilities
- Angled Flight Deck
- CATOBAR
- Aircraft Elevators
- Hangars
- Hospital
- Aviation Facilities
- Rolled: 11 + 8/12 = 19 - 5+ Years Ahead (without Flipper Propulsion.)/23 - 8+ Years
- Breakthrough: Heavy Industry Cyberdization
- Unlocks: Twin Hammer Heavy Industry Expansion (1 Action)
- Heavy Industry cyberdization projects complete over time on their own, due to increased interest from workers and political pressure from the military who want to be able to afford to build cool boats)
- Unlocks: Mingxiang Naval Expansion (Free)
- Mingxiang gets a naval R&D satellite campus, including a giant wave tank, ground based carrier deck mock-ups, and a yard for full scale wooden mock-ups of ship for testing operations.
- Unlocks: Naval Shipbuilding Expansion (9 Actions, auto-complete at 1 action/turn)
- We need to train more people and expand our shipbuilding heavy industry. This project will tick over on its own due to military interest and popular buy-in.
- Project must complete before we can this ship
- Must design and build 20MWe MSR Reactor before ship can be built
- Unlocks: Twin Hammer Heavy Industry Expansion (1 Action)
- Breakthrough: Heavy Industry Cyberdization
Name: Nuclear Attack Submarine Type 9
Nickname: (Now Is The) Time of Monsters
Type: Attack Submarine
Branch: Navy
Intended Role: Attack Submarine Things
Notable Quirks:
- Far Ahead of Its Time
- Troubled Development
- Room to Grow
- Basics
- 5000 tonnes
- It'll take a long as time to work out all the kinks because Bernoulli's laws don't really scale - you have to try stuff out full scale and the only way to figure out how a nuclear sub will handle is to build one and test it
- The design would have absolutely caused a panic in US Naval circles and probably probably some sort of SuperSeawolf program, them not realizing that the early versions of our sub kind of suck because of a lack of institutional knowledge
- Relied a lot on Soviet technical input to avoid the worst mistakes, but this sub is also trying out a lot of new stuff at once and it's impossible to not make some sort of fuckup in the process
- Once it's had a chance to wring out the issues, it's gonna be a great sub tho
- The fin-like planes are there to avoid the bow planes shadowing the flank sonar arrays with flow noise when extended
- The biomimetric control surfaces using tubercles like humpback whales can be smaller because they develop better L/D so their cruise drag will be lower than a non biomimetric equivalent - especially since the rear panes have been eliminated in favor of thrust vectoring using variable pitch swirl recovery stators (will absolutely cause a bunch of acoustics issues before they get fixed with experience, as well as a few fun near misses with nearly running into shit until the bugs in the dynamically unstable steering system are worked out)
- Compared to a pumpjet, this hull diameter propeller is actually less technically risky because it builds on our foil track propeller experience from surface ships that would have been operating a while before this is built
- The propeller ingests the slow boundary layers and re-energises it, decreasing drag
- Because it sweeps such a large area, it can spin very slowly, meaning it will remain cavitation free in shallow water even at high power
- The gas turbine powerplant is a lot more compact and light than a steam plant, so the sub will be smaller and lighter and cheaper to operate
- The MSR's commonality with civilian reactors will make it easier to find trained technicians
- The lack of a flat deck is also a deliberate sacrifice to reduce technical risk, alongside the bow planes that stick out perpendicularly from the hull - both simplify the flow field and reduce the odds of weird acoustic vibration when maneuvering
- The sheer lack of appendages means it's a very low drag design, so it can move at a decent patrol speed even with the reactor in natural circulation mode and the pumps off
- Combined with the very blunt laminar flow bow that keeps the sonar functional at higher speeds, this thing can moonwalk around the Asia-Pacific an 20-25kts, as fast as a surface warship will cruise
- If you think Conformal Sonar is a breakthrough at this point in time, I'd like you to read about the British Sonar 2001 system
- The periscopes are fairly normal for now - they'll likely stay hull penetrating until the late 90s for us when we can develop a decent non-hull penetrating optronic mast and refit it in
- Torpedo tubes mounted above and below the conformal sonar, top ones also used to reload when in dock
- Extendable sail with a mission module behind it - can be used for diver airlock, missiles, etc.
- Towed array and countermeasure tubes stored in the rear hull cavity, while the annular cavities are given over to ballast tanks
- Combination of compact powerplant and power dense 'outboard' propulsion machinery, as well as savings from eliminatitg rear control surfaces allow you to have full capability in a smaller than usual nuclear sub - important for allowing scale models to be closer to the real deal, and thus partially offsetting technical risk
- Unlike American and Russian subs that need to transit wide distances, this one is optimized more for quiet patrol around Guangchou, hence this particular propeller setup designed to let it quietly patrol at high speed even in shallower waters and come up to periscope depth without worry
- The SMES lets the sub run in an ultra quiet mode with it's reactor and turbines off, and it has equivalent to better energy density than batteries at the time
- Hull
- Ring Stabilized Double Diameter Pressure Hull
- Hydrodynamic Casing
- High Strength Steel
- Extendible Sail
- Anechoic Tiles
- French Interior Design
- Power
- 1x 60 MWth MSR Reactor
- 2x 10 MW Closed Cycle Brayton Turbines
- Superconducting Motor-Generators
- Superconducting Magnetic Energy Storage
- Propulsion
- Hull Diameter Fixed-Pitch Propeller
- Variable Pitch Swirl Recovery Stators
- Non-Penetrating Magnetic Geartrain
- Biomimetic Retractable Diving Planes
- Ballast Tanks
- Sensors & Processing
- 1x Low Level Air Search Radar
- 1x Conformal Bow Sonar
- 2x Flank Arrays
- 1x Towed Sonar Array
- Periscopes (The normal hull penetrating kind )
- Partial Automation Suite
- Self Noise Sensors
- EW & Decoys
- ECM
- 4x Countermeasure Tubes
- Rafted Machinery
- Armament
- Autoloader
- 6x 533 mm Top/Bottom Torpedo Tubes
- Electromagnetic Piston Launch
- Ampuled Bi-propellant Torpedoes
- Rolled: 9 + 15/18 = 24 - 9+ Years Ahead (without Flipper Propulsion.)/27 (with Flipper Propulsion.)
- Breakthrough: Very High Temperature Superconductors
- Unlocks: Superconductor Foundry (4 Actions. -1 Rep)
- Superconductors that superconductor at -40C
- Must build Superconductor Foundry before submarine can be built
- Must design and build 20MWe MSR Reactor before submarine can be built
- Breakthrough: Very High Temperature Superconductors
I ran the numbers on the AIP sub and the fuel mass alone justified replacing it with a reactor. We're already so close to building a MSR that it's not going to delay the subs much - especially since the yards need time to spin up.
[X] Cyber's Coke Fuelled Fever Dreams
-[X] [Boat 1] Red Sky At Night (Sailor's Delight)
-[X] [Boat 2] Red Sky In Morning (Sailors Take Warning)
-[X] [Boat 3] For the Tyrants (Fear Your Might)
-[X] [Boat 4] Mother Anarchy (Loves Her Sons)
-[X] [Submarine] (Now Is The) Time of Monsters
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