Voting is open
The New Guangchou Navy - 1982
It's basically this:



Name: Ultralight Surface Patroller Type 1
Nickname: Red Sun at Night (Sailors Delight)
Type: Inshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol
Notable Quirks:
  • Cheap
  • Reliable
  • It Does The Job… That's It
Fluff:
  • Basics
    • 150 tons of bare basic marine policing
    • It has a water cannon for harassing Japanese fishermenfishery patrol and firefighting
  • Hull
    • Normal stainless steel boat hull
  • Power & Propulsion
    • 2 Diesels
      • Integrated moto-generators (oversized alternators popular in Guang military ICE engines these days)
    • Foil Track Propeller
    • Magnetic Gearing
    • Fixed Hull Vane
  • Sensors & Processing
    • 2x Navigation Radars
  • Armament
    • Water Cannon
    • 2x Light Machine Gun Mounts
    • Whatever private Lao can carry up on deck from the arms locker
  • Auxiliaries
    • Stern Ramp
      • 1x RHIB
  • Misc
    • Crane
  • Rolled: 1 + 8/12 = 9 - USSR Contemporary Design (without Flipper Propulsion.)/13 - World Contemporary Design (with Flipper Propulsion.)

Take a NUMC's capabilities:


…and move them into a Zoomie style hull…


…but with a higher bow to keep the foredeck drier:


Name: Light Surface Patroller Type 1
Nickname: Red Sun in Morning (Sailors Take Warning)
Type: Offshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol (Peacetime), ASW & ASuW Helicopter Carrier (Wartime)
Notable Quirks:
  • Relatively Cheap
  • Swords Into Plowshares (And Vice Versa)
  • The Modern Evolution of the FAC
  • Mostly Low Observable
Fluff:
  • Basics
    • A relatively cheap 1800 ton offshore patrol vessel for maritime patrol, law enforcement, and search & rescue in peacetime that packs a lot of capability into a light hull, especially with two helicopters
    • In wartime, it can equip it's helicopters with anti-ship missiles or torpedoes and dipping sonar and turn into a flexible helicopter carrier
    • It's shaped hull makes it harder to detect, while the use of a helicopter as a shooter allows it to play geometric tricks that makes it harder for the enemy to localize it (which is good because it has basically no defenses worth talking about)
    • It's got a 76 mm for showing fishermen that you're not fucking around, and for emergency point defense in wartime via airburst shells
    • Basically, Italy and Germany were one of the few Western powers to actually think hard about Fast Attack Craft, and the conclusion was that even a 40 knot FAC isn't exactly booking it compared to modern recon assets and missiles, and if you really want to do FAC type operations you need an aircraft, hence this incredibly discount helicopter carrier that pays its bills in peacetime by acting as an OPV, so we're going to copy that CONOPS because it doesn't actually require any new tech
    • Stealth shaping for this one is really down to the basics, just making sure the hull is smooth and the number of seams are minimized, as well as a fiberglass superstructure with some cheap foam RAM underneath to absorb more of a radar ping
  • Hull
    • Tumblehome Hull w/ RCS Reduction
    • Fiberglass Superstructure w/ RCS Reduction
  • Armament
    • 1x 76mm Naval Autocannon
    • 2x Remote Weapons Stations (25mm Autocanon)
    • Whatever private Lao can carry up on deck from the arms locker
    • 1x Water Cannon
  • Sensors
    • 2x Navigation Radars
    • 1x Surface Search Radar w/ Over-The-Horizon Capability
    • 1x Fire Control Radar
    • Combat Management System
    • (Later Upgrades: Radar Warning Receiver, IRST, Datalinks, Integrated Comms System)
  • EW & Decoys
    • E-War Suite
    • Decoy Launchers
  • Auxiliaries
    • 2x Davits
      • 2x RHIBs
    • Helicopter Hangar & Pad
      • 2x Light Helos or 1 Big Helo
  • Propulsion
    • Combined Gas And Gas (COGAG)
      • 2x Aeroderivative Lotarev D-36
        • With air bottoming cycle
      • 2x Diesel Generators
    • 1x Foil Track Propeller
    • 1x Dynamic Hull Vane / Stabilizer
    • Magnetic Gearing
    • Air Lubrication System
  • Rolled: 3 + 8/12 = 11 - World Contemporary Design (without Flipper Propulsion.)/15 - 2/3 Years ahead (with Flipper Propulsion.)

Take a PPA's capabilities:



..and once again, shove them into a Zoomie hull form:



Name: Light Surface Combatant Type 1
Nickname: For the Tyrants (Fear Your Might)
Type: Guided Missile Corvette
Branch: Navy
Intended Role: ASW, ASuW, AAW
Notable Quirks:

  • Delete This Aircraft
  • Not Quite AEGIS
  • Best Bang For Buck
  • Low Observable
Fluff:
  • Basics
    • You know how submarines wrecked the Japanese economy in WW2 and inflicted lasting national trauma, and now the JMSDF bases it's pride on how well it can fuck up submarines and how their ships all either kill submarines or protect the ships that kill submarines?
    • Well Guangchou has the same kind of national trauma but with bombers, and the Guang Navy's pride rests in their ability to kill the incoming aircraft. Their ships are about killing enemy aircraft or detecting enemy aircraft and telling other ships to kill them, or detecting enemy aircraft and telling Guang aircraft to go kill them
    • This ship is the purest expression of that: it basically acts as a mobile radar picket that fills in the holes in the Airy's defensive net over Guangchou, and it has the sort of magazine depth that will wipe out whole squadrons if they blunder into its kill zone
    • 127mm gun? Bitch, do I look like I need to do shore support? If we're gonna fuck around on disputed islands that's what the Airy bombing is for - give me 16 VLS cells instead (on top of the 16 I already have), and fill them all with quad packed SAMs
    • Oh look, somebody's trying to jam my state of the art AESA radar, LMAO (AESA radars are actually no that weird for the time period given our electronics, the Japanese Asagiris debuted them in the 90s, ours are probably a bit weaker on account of smaller ship size, but they do the job just fine)
    • Saturation attack with AShMs? I have 128 SAMs, 16 close in missiles, and a 76mm airburst capable gun (for home defense, as the founding fathers intended) coordinated by a state of the art combat management system feeding them targeting tracks from a AESA radar, I don't fear a saturation attack (admittedly, this is more SSDS than AEGIS, but it's still a very capable self defense system)
    • I guess we're also equipped to do some ASW and ASUW on the side, as a treat
  • Hull
    • Tumblehome Hull w/ RCS Reduction
    • Fiberglass Superstructure w/ RCS Reduction
  • Power & Propulsion
    • COmbined Gas And Gas (CODAG)
      • 4x Aeroderivative Lotarev D-36
        • With air bottoming cycle
      • 2x Diesel Generators
      • Magnetic Gearing
    • 1x Foil Track Propeller
    • Air Bubble Drag Reduction
    • 1x Dynamic Hull Vane / Stabilizer
  • Sensors & Processing
    • 2x Navigation Radars
    • 1x Low Probability of Intercept Air & Surface Surveillance Radar System
    • 1x Red String AESA 3D Radar
    • 1x Active Towed Array Sonar
    • 1x Anti-Torpedo Towed Array Sonar
    • 1x Conformal Hull Sonar
    • Underwater Telephone
    • Bathytermograph Unit
    • IFF Sensor
    • Tapestry Combat Management System
    • Naval Glass Cockpit
    • Datalinks
    • (Added Later: SATCOM, Diver Detection Sonar)
  • EW & Decoys
    • E-War Suite
    • 2x Adaptable Decoy Launchers
    • Acoustic Bubble Countermeasures
    • Rafted Machinery
  • Armament
    • 1x Water Canon
    • 2x Remote Weapons Stations (25mm Autocanon)
    • 1x 76mm Naval Autocannon
    • 4x CI-P-VLS
      • 16 Navalized SRAAMs
    • 32x P-VLS
      • 128 x Navalized MRAAMs (usually)
    • 1x Angled Launch System (8 Cells)
    • 2x Triple Torpedo Tubes (stern)
      • Light Torpedo
  • Auxiliaries
    • 2x Davits
      • 2x RHIBs
    • 1 Stern Ramp
      • 1X Big RHIB
    • Helicopter Hangar & Pad
      • 2x Light Helos or 1 Big Helo
    • 1x Crane for ISO Containers
    • Modular Mission Bay (Under Helicopter Deck)
      • Up to 5 ISO containers or 3 Big RHIBs
    • Modular Mission Bay (Middle Ship Bay)
      • Up to 8 ISO containers or 2 Big RHIBs
  • Rolled: 12 + 8/12 = 20 - 5+ Years Ahead (without Flipper Propulsion.)/24 - 8+ Years ahead (with Flipper Propulsion.)
    • Breakthrough: Computing
      • (Reduced PA cost to all electronics projects, reduced action numbers to all electronics projects)
      • Must construct GSMC before the economy can support serial production of this class of vessel (beyond first 3 prototypes)

Basically this:

But with an angled flight deck.

Name: Amphibious Assault Vessel Type 1
Nickname: Mother Anarchy (Loves Her Sons)
Type: Landing Helicopter Assault
Branch: Navy
Intended Role: Amphibious Assault, ASW
Notable Quirks:
  • It's Actually Pretty Boring
  • Guess We Can Into Naval Aviation Now
  • We Can Make A Big Boat
Fluff:
  • Basics
    • 40 000 tons displacement
    • Eventually Guangchou is going to want a actual carrier, and when that time comes the Navy needs to have some experience doing naval aviation - this is a fairly affordable way for them to gain that experience with a full length flight deck
    • In the meantime it's useful for dicking around in disputed outlying islands, because it's also good for amphibious assault
    • You can also use all those helos for ASW work
    • Development is going to be absolute hell tho:
      • Carrier developed with Soviet naval people because that's a lot of engineering work lmao, and the Soviets prob wouldn't mind observing our fuckups in preparation for their carrier, but hopefully with their help there can be less fuckups
      • Need to develop the shipbuilding infrastructure, that's the breakthrough really, the necessary cyberdization to minimize the pain of growing our our shipbuilding
      • First few we build will probably suck as we got experience, just the nature of the game, it's just gonna be a kind of sucky training platform - we probably won't build a good carrier until our third hul… at some point in the future, lmao
      • Carrier deck mockup is an airport with arresting gear and a catapult in the ground
      • Wooden full scale mock-ups to practice operations
      • Stuff you won't see it models: interaction between engine vibrations and electronics, combination of bow shape and high superstructure causing a wet ship, which impacts seakeeping and weapons use and so on and so forth
      • Giant wave tank to test some of these interactions (applies to all the ships - the giant wave tank the USN built is why the Zoomies have such good seakeeping)
  • Hull
    • It's a hull, it keeps the water out
  • Power & Propulsion
    • 2x 60 MWth Nuclear Reactors
    • 4x 10 MW Open Cycle Gas Turbines
      • With Air Bottoming Cycle
    • Magnetic Gearing
    • 1x Foil Track Propeller
    • 1x Dynamic Hull Vane / Stabilizer
    • Air Bubble Drag Reduction
  • Sensors & Processing
    • 2x Navigation Radars
    • 1x 3D Air & Surface Search Radar
    • 1x 3D Fire Control Radar
    • 1x Anti-Torpedo Towed Array Sonar
    • 1x Tactical Air Navigation System
    • 1x Precision Approach Radar
    • IFF Sensor
    • Naval Glass Cockpit
    • Tapestry Combat Management System
    • (Later Added: Red String AESA 3D Radar, Datalinks,)
    • EW & Decoys
      • Ewar Suite
      • 2x Adaptable Decoy Launchers
      • Acoustic Bubble Countermeasures
    • Armament
      • 4x Remote Weapons Stations (25mm Autocanon)
      • 8x CI-PVLS
        • 32x Navalized SRAAMs
      • 16x P-VLS
        • 32x Navalized MRAAMs (usually)
    • Auxiliaries
      • Aviation Facilities
        • Angled Flight Deck
        • CATOBAR
        • Aircraft Elevators
        • Hangars
      • Hospital
  • Rolled: 11 + 8/12 = 19 - 5+ Years Ahead (without Flipper Propulsion.)/23 - 8+ Years
    • Breakthrough: Heavy Industry Cyberdization
      • Unlocks: Twin Hammer Heavy Industry Expansion (1 Action)
        • Heavy Industry cyberdization projects complete over time on their own, due to increased interest from workers and political pressure from the military who want to be able to afford to build cool boats)
      • Unlocks: Mingxiang Naval Expansion (Free)
        • Mingxiang gets a naval R&D satellite campus, including a giant wave tank, ground based carrier deck mock-ups, and a yard for full scale wooden mock-ups of ship for testing operations.
      • Unlocks: Naval Shipbuilding Expansion (9 Actions, auto-complete at 1 action/turn)
        • We need to train more people and expand our shipbuilding heavy industry. This project will tick over on its own due to military interest and popular buy-in.
        • Project must complete before we can this ship
      • Must design and build 20MWe MSR Reactor before ship can be built




Name: Nuclear Attack Submarine Type 9
Nickname: (Now Is The) Time of Monsters
Type: Attack Submarine
Branch: Navy
Intended Role: Attack Submarine Things
Notable Quirks:
  • Far Ahead of Its Time
  • Troubled Development
  • Room to Grow
Fluff:
  • Basics
    • 5000 tonnes
    • It'll take a long as time to work out all the kinks because Bernoulli's laws don't really scale - you have to try stuff out full scale and the only way to figure out how a nuclear sub will handle is to build one and test it
    • The design would have absolutely caused a panic in US Naval circles and probably probably some sort of SuperSeawolf program, them not realizing that the early versions of our sub kind of suck because of a lack of institutional knowledge
    • Relied a lot on Soviet technical input to avoid the worst mistakes, but this sub is also trying out a lot of new stuff at once and it's impossible to not make some sort of fuckup in the process
    • Once it's had a chance to wring out the issues, it's gonna be a great sub tho
    • The fin-like planes are there to avoid the bow planes shadowing the flank sonar arrays with flow noise when extended
    • The biomimetric control surfaces using tubercles like humpback whales can be smaller because they develop better L/D so their cruise drag will be lower than a non biomimetric equivalent - especially since the rear panes have been eliminated in favor of thrust vectoring using variable pitch swirl recovery stators (will absolutely cause a bunch of acoustics issues before they get fixed with experience, as well as a few fun near misses with nearly running into shit until the bugs in the dynamically unstable steering system are worked out)
    • Compared to a pumpjet, this hull diameter propeller is actually less technically risky because it builds on our foil track propeller experience from surface ships that would have been operating a while before this is built
    • The propeller ingests the slow boundary layers and re-energises it, decreasing drag
    • Because it sweeps such a large area, it can spin very slowly, meaning it will remain cavitation free in shallow water even at high power
    • The gas turbine powerplant is a lot more compact and light than a steam plant, so the sub will be smaller and lighter and cheaper to operate
    • The MSR's commonality with civilian reactors will make it easier to find trained technicians
    • The lack of a flat deck is also a deliberate sacrifice to reduce technical risk, alongside the bow planes that stick out perpendicularly from the hull - both simplify the flow field and reduce the odds of weird acoustic vibration when maneuvering
    • The sheer lack of appendages means it's a very low drag design, so it can move at a decent patrol speed even with the reactor in natural circulation mode and the pumps off
    • Combined with the very blunt laminar flow bow that keeps the sonar functional at higher speeds, this thing can moonwalk around the Asia-Pacific an 20-25kts, as fast as a surface warship will cruise
    • If you think Conformal Sonar is a breakthrough at this point in time, I'd like you to read about the British Sonar 2001 system
    • The periscopes are fairly normal for now - they'll likely stay hull penetrating until the late 90s for us when we can develop a decent non-hull penetrating optronic mast and refit it in
    • Torpedo tubes mounted above and below the conformal sonar, top ones also used to reload when in dock
    • Extendable sail with a mission module behind it - can be used for diver airlock, missiles, etc.
    • Towed array and countermeasure tubes stored in the rear hull cavity, while the annular cavities are given over to ballast tanks
    • Combination of compact powerplant and power dense 'outboard' propulsion machinery, as well as savings from eliminatitg rear control surfaces allow you to have full capability in a smaller than usual nuclear sub - important for allowing scale models to be closer to the real deal, and thus partially offsetting technical risk
    • Unlike American and Russian subs that need to transit wide distances, this one is optimized more for quiet patrol around Guangchou, hence this particular propeller setup designed to let it quietly patrol at high speed even in shallower waters and come up to periscope depth without worry
    • The SMES lets the sub run in an ultra quiet mode with it's reactor and turbines off, and it has equivalent to better energy density than batteries at the time
  • Hull
  • Power
    • 1x 60 MWth MSR Reactor
    • 2x 10 MW Closed Cycle Brayton Turbines
    • Superconducting Motor-Generators
    • Superconducting Magnetic Energy Storage
  • Propulsion
    • Hull Diameter Fixed-Pitch Propeller
    • Variable Pitch Swirl Recovery Stators
    • Non-Penetrating Magnetic Geartrain
    • Biomimetic Retractable Diving Planes
    • Ballast Tanks
  • Sensors & Processing
    • 1x Low Level Air Search Radar
    • 1x Conformal Bow Sonar
    • 2x Flank Arrays
    • 1x Towed Sonar Array
    • Periscopes (The normal hull penetrating kind :( )
    • Partial Automation Suite
    • Self Noise Sensors
  • EW & Decoys
    • ECM
    • 4x Countermeasure Tubes
    • Rafted Machinery
  • Armament
    • Autoloader
    • 6x 533 mm Top/Bottom Torpedo Tubes
      • Electromagnetic Piston Launch
      • Ampuled Bi-propellant Torpedoes
  • Rolled: 9 + 15/18 = 24 - 9+ Years Ahead (without Flipper Propulsion.)/27 (with Flipper Propulsion.)
    • Breakthrough: Very High Temperature Superconductors
      • Unlocks: Superconductor Foundry (4 Actions. -1 Rep)
      • Superconductors that superconductor at -40C
      • Must build Superconductor Foundry before submarine can be built
    • Must design and build 20MWe MSR Reactor before submarine can be built

I ran the numbers on the AIP sub and the fuel mass alone justified replacing it with a reactor. We're already so close to building a MSR that it's not going to delay the subs much - especially since the yards need time to spin up.

[X] Cyber's Coke Fuelled Fever Dreams
-[X] [Boat 1] Red Sky At Night (Sailor's Delight)
-[X] [Boat 2] Red Sky In Morning (Sailors Take Warning)
-[X] [Boat 3] For the Tyrants (Fear Your Might)
-[X] [Boat 4] Mother Anarchy (Loves Her Sons)
-[X] [Submarine] (Now Is The) Time of Monsters
 
Last edited:
It's basically this:



Name: Ultralight Surface Patroller Type 1
Nickname: Red Sun at Night (Sailors Delight)
Type: Inshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol
Notable Quirks:
  • Cheap
  • Reliable
  • It Does The Job… That's It
Fluff:
  • Basics
    • 150 tons of bare basic marine policing
    • It has a water cannon for harassing Japanese fishermenfishery patrol and firefighting
  • Hull
    • Normal stainless steel boat hull
  • Power & Propulsion
    • 2 Diesels
      • Integrated moto-generators (oversized alternators popular in Guang military ICE engines these days)
    • Foil Track Propeller
  • Sensors & Processing
    • 2x Navigation Radars
  • Armament
    • Water Cannon
    • 2x Light Machine Gun Mounts
    • Whatever private Lao can carry up on deck from the arms locker
  • Auxiliaries
    • Stern Ramp
      • 1x RHIB
  • Misc
    • Crane
  • Rolled: 1 + 8/12 = 9 - USSR Contemporary Design (without Flipper Propulsion.)/13 - World Contemporary Design (with Flipper Propulsion.)

Take a NUMC's capabilities:


…and move them into a Zoomie style hull…


…but with a higher bow to keep the foredeck drier:


Name: Light Surface Patroller Type 1
Nickname: Red Sun in Morning (Sailors Take Warning)
Type: Offshore Patrol Vessel
Branch: Navy
Intended Role: Customs & Interdiction, Search & Rescue, Maritime Patrol (Peacetime), ASW & ASuW Helicopter Carrier (Wartime)
Notable Quirks:
  • Relatively Cheap
  • Swords Into Plowshares (And Vice Versa)
  • The Modern Evolution of the FAC
  • Mostly Low Observable
Fluff:
  • Basics
    • A relatively cheap 1800 ton offshore patrol vessel for maritime patrol, law enforcement, and search & rescue in peacetime that packs a lot of capability into a light hull, especially with two helicopters
    • In wartime, it can equip it's helicopters with anti-ship missiles or torpedoes and dipping sonar and turn into a flexible helicopter carrier
    • It's shaped hull makes it harder to detect, while the use of a helicopter as a shooter allows it to play geometric tricks that makes it harder for the enemy to localize it (which is good because it has basically no defenses worth talking about)
    • It's got a 76 mm for showing fishermen that you're not fucking around, and for emergency point defense in wartime via airburst shells
    • Basically, Italy and Germany were one of the few Western powers to actually think hard about Fast Attack Craft, and the conclusion was that even a 40 knot FAC isn't exactly booking it compared to modern recon assets and missiles, and if you really want to do FAC type operations you need an aircraft, hence this incredibly discount helicopter carrier that pays its bills in peacetime by acting as an OPV, so we're going to copy that CONOPS because it doesn't actually require any new tech
    • Stealth shaping for this one is really down to the basics, just making sure the hull is smooth and the number of seams are minimized, as well as a fiberglass superstructure with some cheap foam RAM underneath to absorb more of a radar ping
  • Hull
    • Tumblehome Hull w/ RCS Reduction
    • Fiberglass Superstructure w/ RCS Reduction
  • Armament
    • 1x 76mm Naval Autocannon
    • 2x Remote Weapons Stations (25mm Autocanon)
    • Whatever private Lao can carry up on deck from the arms locker
  • Sensors
    • 2x Navigation Radars
    • 1x Surface Search Radar w/ Over-The-Horizon Capability
    • 1x Fire Control Radar
    • Combat Management System
    • (Later Upgrades: Radar Warning Receiver, IRST, Datalinks, Integrated Comms System)
  • EW & Decoys
    • Ewar Suite
    • Decoy Launchers
  • Auxiliaries
    • 2x Davits
      • 2x RHIBs
    • Helicopter Hangar & Pad
      • 2x Light Helos or 1 Big Helo
  • Propulsion
    • Combined Diesel And Diesel (CODAD)
      • 2x Diesel Engines
      • 2x Diesel Generators
    • 1x Foil Track Propeller
    • 1x Hull Vane
    • 1x Pair Active Fin Stabilizers
  • Rolled: 3 + 8/12 = 11 - World Contemporary Design (without Flipper Propulsion.)/15 - 2/3 Years ahead (with Flipper Propulsion.)

Take a PPA's capabilities:



..and once again, shove them into a Zoomie hull form:



Name: Light Surface Combatant Type 1
Nickname: For the Tyrants (Fear Your Might)
Type: Guided Missile Corvette
Branch: Navy
Intended Role: ASW, ASuW, AAW
Notable Quirks:

  • Delete This Aircraft
  • Baby AEGIS
  • Best Bang For Buck
  • Low Observable
Fluff:
  • Basics
    • You know how submarines wrecked the Japanese economy in WW2 and inflicted lasting national trauma, and now the JMSDF bases it's pride on how well it can fuck up submarines and how their ships all either kill submarines or protect the ships that kill submarines?
    • Well Guangchou has the same kind of national trauma but with bombers, and the Guang Navy's pride rests in their ability to kill the incoming aircraft. Their ships are about killing enemy aircraft or detecting enemy aircraft and telling other ships to kill them, or detecting enemy aircraft and telling Guang aircraft to go kill them
    • This ship is the purest expression of that: it basically acts as a mobile radar picket that fills in the holes in the Airy's defensive net over Guangchou, and it has the sort of magazine depth that will wipe out whole squadrons if they blunder into its kill zone
    • 127mm gun? Bitch, do I look like I need to do shore support? If we're gonna fuck around on disputed islands that's what the Airy bombing is for - give me 16 VLS cells instead (on top of the 16 I already have), and fill them all with quad packed SAMs
    • Oh look, somebody's trying to jam my state of the art AESA radar, LMAO (AESA radars are actually no that weird for the time period given our electronics, the Japanese Asagiris debuted them in the 90s, ours are probably a bit weaker on account of smaller ship size, but they do the job just fine)
    • Saturation attack with AShMs? I have 128 SAMs, 16 close in missiles, and a 76mm airburst capable gun (for home defense, as the founding fathers intended) coordinated by a state of the art combat management system feeding them targeting tracks from a AESA radar, I don't fear a saturation attack (admittedly, this is more SSDS than AEGIS, but it's still a very capable self defense system)
    • I guess we're also equipped to do some ASW and ASUW on the side, as a treat
  • Hull
    • Tumblehome Hull w/ RCS Reduction
    • Fiberglass Superstructure w/ RCS Reduction
  • Power & Propulsion
    • COmbined Diesel And Gas (CODAG)
      • 2x Diesel Engines
      • 2x Diesel Generators
      • 1x FASTER Aeroderivative Gas Turbine
    • Magnetic Planetary Gearset Combining Gear
    • 1x Foil Track Propeller
    • Air Bubble Drag Reduction
    • 1x Hull Vane
  • Sensors & Processing
    • 2x Navigation Radars
    • 1x Low Probability of Intercept Air & Surface Surveillance Radar System
    • 1x Red String AESA 3D Radar
    • 1x Active Towed Array Sonar
    • 1x Anti-Torpedo Towed Array Sonar
    • 1x Conformal Hull Sonar
    • Underwater Telephone
    • Bathytermograph Unit
    • IFF Sensor
    • Tapestry Combat Management System
    • Naval Glass Cockpit
    • Datalinks
    • (Added Later: SATCOM, Diver Detection Sonar)
  • EW & Decoys
    • Ewar Suite
    • 2x Adaptable Decoy Launchers
    • Acoustic Bubble Countermeasures
    • Rafted Machinery
  • Armament
    • 2x Remote Weapons Stations (25mm Autocanon)
    • 1x 76mm Naval Autocannon
    • 4x CI-P-VLS
      • 16 Navalized SRAAMs
    • 32x P-VLS
      • 128 x Navalized MRAAMs (usually)
    • 1x Angled Launch System (8 Cells)
    • 2x Triple Torpedo Tubes (stern)
      • Light Torpedo
  • Auxiliaries
    • 2x Davits
      • 2x RHIBs
    • 1 Stern Ramp
      • 1X Big RHIB
    • Helicopter Hangar & Pad
      • 2x Light Helos or 1 Big Helo
    • 1x Crane for ISO Containers
    • Modular Mission Bay (Under Helicopter Deck)
      • Up to 5 ISO containers or 3 Big RHIBs
    • Modular Mission Bay (Middle Ship Bay)
      • Up to 8 ISO containers or 2 Big RHIBs
  • Rolled: 12 + 8/12 = 20 - 5+ Years Ahead (without Flipper Propulsion.)/24 - 8+ Years ahead (with Flipper Propulsion.)
    • Breakthrough: Computing
      • (Reduced PA cost to all electronics projects, reduced action numbers to all electronics projects)
      • Must construct GSMC before the economy can support serial production of this class of vessel (beyond first 3 prototypes)

Basically this:

But with an angled flight deck.

Name: Amphibious Assault Vessel Type 1
Nickname: Mother Anarchy (Loves Her Sons)
Type: Landing Helicopter Assault
Branch: Navy
Intended Role: Amphibious Assault, ASW
Notable Quirks:
  • It's Actually Pretty Boring
  • Guess We Can Into Naval Aviation Now
  • We Can Make A Big Boat
Fluff:
  • Basics
    • 40 000 tons displacement
    • Eventually Guangchou is going to want a actual carrier, and when that time comes the Navy needs to have some experience doing naval aviation - this is a fairly affordable way for them to gain that experience with a full length flight deck
    • In the meantime it's useful for dicking around in disputed outlying islands, because it's also good for amphibious assault
    • You can also use all those helos for ASW work
    • Development is going to be absolute hell tho:
      • Carrier developed with Soviet naval people because that's a lot of engineering work lmao, and the Soviets prob wouldn't mind observing our fuckups in preparation for their carrier, but hopefully with their help there can be less fuckups
      • Need to develop the shipbuilding infrastructure, that's the breakthrough really, the necessary cyberdization to minimize the pain of growing our our shipbuilding
      • First few we build will probably suck as we got experience, just the nature of the game, it's just gonna be a kind of sucky training platform - we probably won't build a good carrier until our third hul… at some point in the future, lmao
      • Carrier deck mockup is an airport with arresting gear and a catapult in the ground
      • Wooden full scale mock-ups to practice operations
      • Stuff you won't see it models: interaction between engine vibrations and electronics, combination of bow shape and high superstructure causing a wet ship, which impacts seakeeping and weapons use and so on and so forth
      • Giant wave tank to test some of these interactions (applies to all the ships - the giant wave tank the USN built is why the Zoomies have such good seakeeping)
  • Hull
    • It's a hull, it keeps the water out
  • Power & Propulsion
    • 1x 300 MWe Nuclear Reactor
    • Open Cycle Gas Turbine Powerplant
    • Superconducting Turbo-Generators
    • Superconducting Motors
    • 1x Foil Track Propeller
    • 1x Hull Vane
    • Air Bubble Drag Reduction
  • Sensors & Processing
    • 2x Navigation Radars
    • 1x 3D Air & Surface Search Radar
    • 1x 3D Fire Control Radar
    • 1x Anti-Torpedo Towed Array Sonar
    • 1x Tactical Air Navigation System
    • 1x Precision Approach Radar
    • IFF Sensor
    • Naval Glass Cockpit
    • Tapestry Combat Management System
    • (Later Added: Red String AESA 3D Radar, Datalinks,)
    • EW & Decoys
      • Ewar Suite
      • 2x Adaptable Decoy Launchers
      • Acoustic Bubble Countermeasures
    • Armament
      • 4x Remote Weapons Stations (25mm Autocanon)
      • 8x CI-PVLS
        • 32x Navalized SRAAMs
      • 16x P-VLS
        • 32x Navalized MRAAMs (usually)
    • Auxiliaries
      • Aviation Facilities
        • Angled Flight Deck
        • CATOBAR
        • Aircraft Elevators
        • Hangars
      • Hospital
  • Rolled: 11 + 8/12 = 19 - 5+ Years Ahead (without Flipper Propulsion.)/23 - 8+ Years
    • Breakthrough: Heavy Industry Cyberdization
      • Unlocks: Twin Hammer Heavy Industry Expansion (1 Action)
        • Heavy Industry cyberdization projects complete over time on their own, due to increased interest from workers and political pressure from the military who want to be able to afford to build cool boats)
      • Unlocks: Mingxiang Naval Expansion (Free)
        • Mingxiang gets a naval R&D satellite campus, including a giant wave tank, ground based carrier deck mock-ups, and a yard for full scale wooden mock-ups of ship for testing operations.
      • Unlocks: Naval Shipbuilding Expansion (9 Actions, auto-complete at 1 action/turn)
        • We need to train more people and expand our shipbuilding heavy industry. This project will tick over on its own due to military interest and popular buy-in.
        • Project must complete before we can this ship
      • Must build Superconductor Foundry before this ship can be built
      • Must design and build 300MWe MSR Reactor before ship can be built
      • Must Take LHA Nuclear-Electric Design action before ship can be built (1 Action)




Name: Nuclear Attack Submarine Type 9
Nickname: (Now Is The) Time of Monsters
Type: Attack Submarine
Branch: Navy
Intended Role: Attack Submarine Things
Notable Quirks:
  • Far Ahead of Its Time
  • Troubled Development
  • Foxbat Disease
  • Room to Grow
Fluff:
  • Basics
    • 6000 tonnes
    • It'll take a long as time to work out all the kinks because Bernoulli's laws don't really scale - you have to try stuff out full scale and the only way to figure out how a nuclear sub will handle is to build one and test it
    • Theres a non-zero chance that we get a project to build a dam on a decent sized river and fit it with an fucking enormous channel for full sized hydrodynamic tests of submarines
    • The design would have absolutely caused a panic in US Naval circles and probably probably some sort of SuperSeawwolf program, them not realizing that the early versions of our sub kind of suck because of a lack of institutional knowledge
    • Relied a lot on Soviet technical input to avoid the worst mistakes, but this sub is also trying out a lot of new stuff at once and it's impossible to make some sort of fuckup in the process
    • Once it's had a chance to wring out the issues, it's gonna be a great sub tho
    • They eyebrow planes are there to avoid the bow planes shadowing the flank sonar arrays with flow noise when extended
    • The biomimetric control surfaces can be smaller because they develop better L/D so their cruise drag will be lower than a non biomimetric equivalent - especially since the rear panes have been eliminated in favor of torpedo style thrust vectoring using variable pitch swirl recovery stators (will absolutely cause a bunch of acoustics issues before they get fixed with experience, as well as a few fun near misses with nearly running into shit until the bugs in the dynamically unstable steering system are worked out)
    • It's entirely possible that the second ship will go back to a more traditional x-tail of the thrust vectoring turns out to suck
    • The pumpjet is mounted to the rear where it ingests the slow boundary layers and re-energises it, decreasing drag
    • The gas turbine powerplant is a lot more compact and light than a steam plant, so the sub will be smaller and lighter and cheaper to operate
    • The MSR's commonality with civilian reactors will make it easier to find trained technicians
    • The small flat deck that's only long enough to house the diving planes allows the flow fields to smooth out before they enter the pumpjet, which reduces blade acoustic issues
    • The sheer lack of appendages means it's a very slow drag design, so it can move at a decent patrol speed even with the reactor in natural circulation mode and the pumps off
    • If you think Conformal Sonar is a breakthrough at this point in time, I'd like you to read about the British Sonar 2001 system
    • The periscopes are fairly normal for now - they'll likely stay hull penetrating until the late 90s for us when we can develop a decent non-hull penetrating optronic mast and refit it in
  • Hull
  • Power
    • 300 MWe MSR Reactor
    • Closed Cycle Brayton Turbines
    • Superconducting Turbo-Generators
  • Propulsion
    • Pumpjet
    • Non-Penetrating Magnetic Geartrain
    • Variable Pitch Post-Swirl Recovery Stators
    • Inverted-Eyebrow-Mount Biomimetic Retractable Diving Planes
    • Maneuvering Waterjets
    • Ballast Tanks
  • Sensors & Processing
    • 1x Low Level Air Search Radar
    • 1x Conformal Bow Sonar
    • 2x Flank Arrays
    • 1x Towed Sonar Array
    • Periscopes (The normal hull penetrating kind :( )
    • Partial Automation Suite
  • EW & Decoys
    • ECM
    • 4x Countermeasure Tubes
    • Rafted Machinery
  • Armament
    • Autoloader
    • 6x 533 mm Side Torpedo Tubes
      • Electromagnetic Piston Launch
  • Rolled: 9 + 15/18 = 24 - 9+ Years Ahead (without Flipper Propulsion.)/27 (with Flipper Propulsion.)
    • Breakthrough: Very High Temperature Superconductors
      • Unlocks: Superconductor Foundry (4 Actions. -1 Rep)
      • Superconductors that superconductor at -40C
      • Must build Superconductor Foundry before submarine can be built
    • Must design and build 300MWe MSR Reactor before submarine can be built

I ran the numbers on the AIP sub and the fuel mass alone justified replacing it with a reactor. We're already so close to building a MSR that it's not going to delay the subs much - especially since the yards need time to spin up.

[X] Cyber's Coke Fuelled Fever Dreams
-[X] [Boat 1] Red Sky At Night (Sailor's Delight)
-[X] [Boat 2] Red Sky In Morning (Sailors Take Warning)
-[X] [Boat 3] For the Tyrants (Fear Your Might)
-[X] [Boat 4] Mother Anarchy (Loves Her Sons)
-[X] [Submarine] (Now Is The) Time of Monsters

Edit: Wait, fuck, flip those eyebrow mounted bow planes on the sub so they're on the bottom, were going to need the roll control near the surface.

Thanks for the naval feast! :V

[X] Cyber's Coke Fuelled Fever Dreams
 
[X] Cyber's Coke Fuelled Fever Dreams
Original set of designs had some problems but these should be doable.
We are going to have fun with development though. Oh well, it's the cost of trying to keep up with the best.
 
The cold light of day has exposed some glaring issues with the sub. Standby for hotfix.

I am guessing none use flipper technology

They do, but nature cannot make wheels or develop 30000 shaft horsepower, so flippers take on a somewhat different form when adapted to man made boats.

We're using a sort of... long Voith Schneider Propeller:


This mimics the reciprocating foils of marine animals in how it sweeps a large area and cancels out/exploits the wakes of one set of foils with another in order to use less energy to travel at a given thrust, and it does so in a way that's compatible with existing rotating machinery.

For our sub, we're going to use something similar - I'm going to replace the pumpjet with a hull diameter prop and variable pitch stators vanes that basically do the same but underwater.

Think of these as more efficient versions of marine animal flippers, ones that don't lose any propulsive efficiency from ever stopping at the ends of a reciprocal motion.
 
Exactly how much coke are we talking 'bout here? 🤔

To quote myself:

Convair had, in my opinion, one of those little model trains, and it went around their engineering offices and stopped by every desk, and each car was loaded with little baggies of the finest cocaine.

Also, when I say this sub has an 'autoloader', I might might mean four dudes wearing plug-in exoskeletons. :V
 
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It may be due to my poor knowledge of engineering but when I see the result of cyber's work (thanks again, by the way,it's realy good) I don't understand the jokes on page 318 on the old ones, chtulu,the coke, the tentacles and the sulfurnce/madness of no engineer and others, these boats look pretty normal? Can someone explain it to me?

edit: where is the hatch for the crew on the submarine ?
No water canon on the Offshore Patrol Vessel ? (the idea of an a water canon for firefight and fishermen is great and fun )
Could one of these ship be used as a minesweeper ship ?
 
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It may be due to my poor knowledge of engineering but when I see the result of cyber's work (thanks again, by the way,it's realy good) I don't understand the jokes on page 318 on the old ones, chtulu,the coke, the tentacles and the sulfurnce/madness of no engineer and others, these boats look pretty normal? Can someone explain it to me?

edit: where is the hatch for the crew on the submarine ?
No water canon on the Offshore Patrol Vessel ? (the idea of an a water canon for firefight and fishermen is great and fun )

People were just exaggerating. It's just that before I went nuclear on the submarine I had a truly cursed fuel cell AIP design that used a balloon tank style pressure stabilized hull to store gaesous hydrogen, a forward dome made of a liquid hydrogen tank sized so the boiloff would handle the hotel power draw, and before being fed to the fuel cells the liquid hydrogen was used to chill the superconductitg machinery to increase it's critical field strength.

The boats were all pretty normal tho. :p

And to be clear: the final sub design I posted would still horrify a modern naval architect. That's a *lot* of very untested stuff in one hull, and it's going to be incredibly expensive when something goes wrong in testing. It's the price we pay for trying to leapfrog America.

The hatch is one of those cylinders you see in the side view. The tube extends up to became a sail when it's on the surface, like the Project 673 concept.

Good catch on the water canon. I'll add those in.

Edit: And yes, you could probably add mines sweeping gear in one of the mission containers.

Edit2: @HeroCooky I'm reserving the right to retcon that 300 MWe value later on when I do some actual math.
 
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In reaction to all those ships, I can only show this:
I don't know if their engineer looks at ours with envy to be allowed to be so creative, pity for the workload they face,respect/fear for their ability to cope with said workload and come up with something viable out of this schizophrenic mix of untested technology, or maybe something else.

The opinion/reaction of the international scientific community to Guangchou (curent or future reaction/opinion once the technologies of this turn are revealed in addition to those already known) must be... interesting
 
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People were just exaggerating. It's just that before I went nuclear on the submarine I had a truly cursed fuel AIP design that used a balloon tank style pressure stabilized hull to store gaesous hydrogen, a forward dome made of a liquid hydrogen tank sized so the boiloff would handle the hotel power draw, and before being fed to the fuel cells the liquid hydrogen was used to chill the superconductitg machinery to increase it's critical field strength.
This is essentially the reason why I was afraid of CyberFemme's designs earlier. I saw the horrifying designs in STAB. Thankfully she changed her designs to something more reasonable. Still horrifying, just less so.
 
Another thing we could do is to copy the SUBSAFE program the USA has since it's really effective at preventing accidents and fuckups. There hasn't been any losses/major damge to submarines in the SUBSAFE program and what few Submarine losses there were in the US navy was before SUBSAFE or said subs weren't SUBSAFE certified.
 
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