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Weapon and Equipment Development Department
This short summary is intended to provide the creative types within the thread a chance to apply themselves, while also ensuring that their time and energy is directed to create something that even those without any knowledge but from cultural osmosis can understand. This must not be followed, but will vastly ease my work as the QM.

Name (Guangchou uses a mix of the German and Chinese naming conventions, with the use of your design being plainly stated, followed by a Type #. Said Type # represents the number of iterations the system has undergone until final prototyping and release. For Example: ALDR-Type 68, or, spelled out: Auxiliary Logistic Defense Rifle - Type 68.)
Nickname (What people actually call the darn thing.)
Type (What you are trying to make. Gun, Vehicle, Boat, Plane, etc., further identified by the type of said category, like an assault boat, transport helicopter, heavy smg, etc.)
Branch/es (Somebody needs to use the darn things, so who does?)
Intended Role (Why does it exist? What role and purpose does your design fulfill?)
Notable Quirks (What stands out, put in short words and sentences. Large magazine, caseless bullets, lightweight, unwieldy, prone to jamming due to cheap materials, a flaw in production leading to unforseem consequences for guns. Notable armaments for vehicles and boats, perhaps a weird shape or cramped interior beyond what is normally the case, a capability to turn on the spot or a weird innovation not widely used?)
Fluff (Here you can go into detail about your design, and throw in numbers if you wish. Though do note that this section won't be copied into the Design Section of the plan and is purely here for others to point out mistakes/impossibilities, as I will be operating the designs on the categories above.)
0- = Utter failure, completely unusuable.
1-3 = A pretty bad piece of equipment. Faulty, unreliable, prone to explosion/jamming/not working.
4-8 = Eh-Level weapon/equipment. Minor faults, some things don't work right, but "good enough" all things considered.
9-11 = You wanted it, you got it. Whatever "it" is.
12-16 = Improvements over baseline design, adjusted to fit some things, but better than nothing.
17-20 = Covers failures, improves in one area far ahead, but has experimental issues that can be resolved later.
20+ = You wanted a bolt-action rifle? Too bad, here's an automatic gun! Basically, jump in technology and capability for the thing you wanted.
"When you go up in this plane, and you've got the stick in one hand and the throttle in the other, the wind beneath your wings, you lose yourself. You don't have to look down at dials and gauges; you don't have to fight the controls. The line between woman and machine blurs, and you feel like you have become one. No self. Anattā."
-
Irina Popova (1979)



"The Anatta displays the distinctive gray radar absorbent paint associated with stealth aircraft. Please note the lighter-colored edge treatments applied to gaps to absorb incoming radar waves before they can scatter off the sharp breaks in the aircraft skin. Above, we see the distinctive red and black tail fins of its airshow livery."
-Airplane Enthusiast Weekly #299

Name: Air Defense Fighter Type 3
Nickname: "Anata" (NATO reporting name "Fairy")
Type: Light Fighter
Branch(es): Airy
Intended Role: Multirole/Air Superiority Fighter
Notable Quirks:
  • Almost Stealth
  • Great Situational Awareness
  • Cheap to Build and Operate
  • Slow Supercruise
  • Sluggish At Low Speed
  • No Gun*
  • Room to Grow
  • Joy to Fly
  • Initially derived from the MiG-23 airframe, the Anatta's fuselage was rapidly redesigned towards the end of its development cycle to take advantage of the aerodynamic breakthroughs in vortex lift developed for the MiG-29 (its aerodynamics being identical across both domestic and export variants, and thus not subject to restrictions when it came to tech sharing).
  • This left it with the body of a MiG-29, but the radar and engine derived from the MiG-23.
  • An eclectic blend of eastern and western military aviation doctrines: on the one hand, you have an emphasis on energy theory and stealth that's very far removed from the Soviet focus on performance and maneuverability. On the other hand, while the USAF learned that it couldn't rely on missiles on Vietnam, Guangchou only saw a promising technology going through its teething problems and adopted the Soviet roketnaset concept for the air-superiority role.
  • The Anatta also incorporates partial stealth. With Guangchou's supercomputers being used for economic planning, the opportunity cost of monopolizing them for geometrical stealth optimization was too high, and a relatively simplified geometrical stealth program would have resulted in unacceptable aerodynamic performance for a fighter. As such, the Anatta development team went for the low-hanging fruits of the RCS reduction tree.
  • The first and most important design change was to obscure the engine fan and compressor from direct observation from the front. This was done by redesigning the intake into a split-s lined with several centimeters of RAM on the interior. This would attenuate incoming radar waves and absorb ones reflected from the engine fan. The intakes were also changed from a rectangular cross-section to a parallelogram to eliminate corner reflections.
  • The second major part of reducing radar cross section comes from the RAM mentioned above. This takes the form of a paint made of tiny iron balls coated with an electrical insulator embedded inside a polymer substrate. Several different balls are used and painted in layers to present incoming radar waves with a material of increasing density with depth. An automated robotic painting rig was designed to reduce cost and downtime in applying the paint to the aircraft in the field.
  • An indium-tin-oxide layer over sensor windows and the pilot canopy prevents radar waves from getting into the plane and bouncing around like a corner reflector.
  • Fun Fact: Because the US tested their planes in the middle of the desert, they missed the fact that the F-22 stealth paint was sensitive to moisture, leading to the plane's reputation as a hangar queen. Guess what issue an island nation caught early?
  • The third major part of RCS reduction was primitive geometric stealth, which was done more based on gut feelings and rules of thumb than any quantitative analysis to save time and resources. For instance, the V-tail shrouds the exhaust and reduces RADAR reflections from the sides compared to a vertical rudder, large unitary skin panels reduce the number of edges that have to be stealthed, and fixed ramp intakes mean there's less variable geometry to bounce a radar reflection from, skin roughness is minimized in general for the same reason, etc.
  • Taken all together, these measures do about 80% of the work of RCS reduction for only about 20% of the effort compared to the F-22. However, detection range scales with the fourth power of RCS, so these measures only give a 20-30% reduction in detection range compared to a design that does 100% of the work, like the F-22.
  • For its time, the Anatta is actually very good, though the built-in RCS reduction and enlarged radar compared to its MiG-23 and 29 parents mean that it can usually get off the first missile launch, and the glass cockpit and bubble canopy give the pilots much better situational awareness than the MiG-23 if they do get into a dogfight. This is especially true if two Anattas operate in a hunter-killer mode where a plane in the rear will illuminate the target while one in front closes in using only passive radar.
  • The plane's electro-hydrostatic actuators are much simpler to maintain than the traditional hydraulic system and lighter to boot. When combined with the maintenance light 'Faster' engine, it means the plane has the lowest ratio of flight/maintenance hours out of any combat aircraft at the time, making it very cheap to operate.
  • The airfare is primarily made of aluminum alloy isogrids to keep costs low - the extra machining cost being absorbed by the CNC mills available to Guangchou.
  • A dedicated avionics bay houses a central computer based on the Tigerlink terminal developed for the Iron Tiger. This computer is responsible for managing the aircraft's relaxed stability and engine, as well as ECM and ECCM.
  • The more powerful engine combined with the drag reduction incidental to stealth shaping also allows the aircraft to maintain a very modest supercruise of Mach 1.1, allowing it to spend longer at supersonic speed compared to purely afterburner-based propulsion. However, the plane's overall top speed with an afterburner has been reduced from Mach 2.35 at altitude to Mach 1.9 as a result of eliminating the variable geometry elements of the ramp intakes - a change necessary to meet RCS reduction targets and reduce the overall cost of the aircraft, but which does degrade the performance a bit.
  • The plane also gives up some low speed and high AOE maneuvering capability compared to its parent and other fighters under development by our Soviet Allies. Its maneuvering characteristics stress energy maintenance more than the maneuverability emphasized by the USSR. This tradeoff was made to accommodate RCS reduction features and reduce cost and complexity.
  • The engine nozzle is lined with ceramic tiles to reduce heat transfer to the airframe and thus reduce infrared signature and hide as much of the con-div nozzle as possible from RADAR.
  • Immediately behind the cockpit are a combined takeoff intake and air brake. A bi-directional hinge allows the panel to hinge around its rear side when taking off to provide extra lift while allowing the ventral air intakes to be blocked off to prevent debris injection during rough field STOL takeoffs. During landing, the same panel will hinge around the front side simultaneously, pivoting the all-moving v-tails perpendicular to the air stream to serve as air brakes after touchdown.
  • The side-mounted internal weapons bays can mount six missiles - typically four MRAAMs and two SRAAMs, each mounted on an independent trapeze launcher meant to eject the missile and close the bay quickly to reduce the window when the plane is vulnerable to radar scattering off of the interior of the weapon bay.
  • The aircraft is designed to receive numerous upgrades over its lifetime, and an effort has been made to make subsystems as modular as practical. For instance, the internal bays have room to fit more missiles if a double rack is developed, and the hexagonal cupolas mounted above and below the nose stand ready to receive an IRST system in future variants.

(Boeing Truss Braced Wing concept. Just imagine a radome on top of it, and you've basically arrived at what the Tao looks like.)

Name: General Transport Aircraft Type 1
Nickname: "Tao" (NATO reporting name "Madam"/"Carol")
Type: Transport Aircraft
Branch(es): Airy
Intended Role: AWACS / Air Freight
Notable Quirks:
  • Surprisingly normal looking.
  • A standard tube and wing-fuselage with a t-tail empennage.
  • T-Tail is used to get the elevators into the clean air above the prop wash of the engines. This has the happy side effect of also making it easier to load and unload cargo.
  • Elevators are all moving - this lets them be smaller and thus reduces drag and allows them to generate lift while cruising instead of being a source of induced drag like a typically fixed elevator.
  • The wing was inspired by the Hurel-Dubois HD.31 and the Short Skyvan and emphasized endurance at the expense of speed. A long and slender high aspect ratio truss braced wing generates minimal drag but reduces max cruising speed to Mach 0.7 (compared to most other large gets flying at Mach 0.8). The truss is shaped like an airfoil, and the plane derives a non-trivial amount of lift due to that. Their most dramatic feature is the integrated wing-folding actuator, which allows the aircraft to fit inside existing hangars and airfields.
  • The engines use the Faster common engine core, but the propeller blades are where the bulk of R&D for this project went:
  • Rather than creating a gearbox to allow a turbofan's fan to spin slower than its turbine (and thus grow larger and more efficient without tearing itself apart from centrifugal loading), or reducing the aircraft's cruising speed further to Mach 0.5 and using a turboprop, Mingxian's aeronautics council has chased the siren screech of the propfan.
  • Using titanium alloys and their superior computer-aided design systems, they worked backward from the deformed in-motion shape of the transonic propeller. They calculated what the at-rest propfan blades would look like for manufacturing.
  • The twin counter-rotating propfans are much louder than an equivalent turboprop or turbofan, and the aircraft was laid out to keep the crew towards the front and rear. The center, where the engine's sound hits the hull almost perpendicularly, is given over to an airborne supercomputer for the AWACS system. This is combined with issuing the crew radio-enabled noise reduction earmuffs to allow noise levels to be brought down to comfortable levels for long-term operation.
  • Because the engines are mounted relatively high up, and the intakes are far from the ground, they can land from unprepared runways - a crucial part of Guangchou air defense doctrine - and a desirable feature for air freight operators that opens up some unconventional opportunities.
  • Thanks to the advanced electronics available, the Tao can fit an AWACS system into a smaller aircraft than the American E-3 Sentry or the Soviet Beriev A-50 currently under development. This reduces the development and manufacturing costs by going to a medium-haul sized airframe.
  • Unlike the Soviet AWACS of the time, Guangchou opted for a fixed radome with a moving antenna, electing to further streamline the radome into a lifting body to offset its drag.
  • Uses electro-hydrostatic actuators to reduce weight and maintenance, a fly-by-wire system, a glass cockpit to reduce pilot informational load, and IT-derived alloys for strategic reinforcement of its airframe. It creates a robust aircraft that can function despite significant damage or neglect.
  • With the relatively slow speed and low drag wing, the lift-positive empennage, and the incredibly efficient propfans, you have an AWACS that can stay in the air for 12 hours at a time and needs minimal maintenance between flights.
  • If the propfans' noise issue can be resolved, it has the potential to be an excellent passenger jet that can fly everything from medium to long-haul routes. And with further research into transonic truss-braced wings, the top speed may rise to Mach 0.8, bringing it to parity with turbofan-powered jets.
  • With a few upgrades, this plane could be the 737-killer that would give us a dominating position over the passenger and air freight markets.
Name: Standardized Logistics System
Nickname: Mule
Type: Modular Truck Based Logistics System
Branch: Guangchou Army
Intended Role: Freight Transport
Notable Quirks:
  • Iron Tiger on Wheels
  • Expensive If Not Mass Produced
  • Rugged & Reliable
  • Easy to Learn, Hard to Master
  • Adaptable Chassis
  • Specialized Mechanic's Training
Fluff:
  • A truck version of an Iron Tiger Chassis, using many techniques learned in its construction. This opens up the possibility of an apples-to-apples comparison to limbed locomotion.
  • Comes in 4x4, 6x6, 8x8, and 10x10 variants.
  • Lightweight chassis built using IT-derived alloys, Tigerlink terminal, and EHA long travel suspension all share manufacturing techniques and facilities with Iron Tiger factories, reducing cost. Cheaper than an IT due to needing fewer actuators and high-wear joints.
  • Powered by a 400 HP turbine generator managed by Tigerlink FADEC. Digital control reduces operator cognitive load while maintaining efficient performance. The turbine is also fuel agnostic (can use a wide variety of fuels).
  • The turbine is designed to maximize efficiency by operating at its optimal design point rather than ramping up and down based on how much power the vehicle needs. The onboard batteries provide peak power in those moments (though sometimes, ramping up the turbine is necessary).
  • Electro-hydrostatic long travel suspension based on Iron Tiger limb actuators allow it to remain level when traversing very rough terrain. A necessary capability when it was designed to support Iron Tiger operations.
  • Built-in Tigerlink terminal manages traction system, radio communication, vehicle status, etc. Hardened against EMP. Modified within days to run QuestKnights.
  • All-wheel drive and all-wheel steering with a digital traction control system that will reroute power away from slipping wheels towards the others to help clear rugged terrain.
  • Central tire inflation system can decrease tire pressure to increase contact area on soft terrain or increase it to reduce rolling resistance on prepared roads and make up for the loss of pressure due to tire puncture.
  • Airtight seals for the crew compartment, with SCARS-based air filters and temperature and humidity control while omitting the rebreather and pressurized storage of the original SCARS to save weight.
  • 8x8 and 10x10 variants can carry standard 20 ft long intermodal containers and load and unload them using a built-in hook lift.
  • Each wheel is mounted on a swing arm that allows for extended travel and is driven by a shaft connecting it to a gearbox and electric motor via a universal joint. This keeps unsprung weight down while keeping the engine and gearbox away from the dust and grime of the road.
  • Braking is done via a combination of using the electric motor in generator mode and wheel-mounted disk brakes with excess power going to battery storage.
  • This is relatively (to ITs) more expensive in terms of manufacturing due to having a motor for every wheel (10 motors for a 10x10 truck!). Still, it considerably simplifies the truck's design and allows new variants to be designed quickly and cheaply. This is further aided by its 'skateboard' construction that places the motors, batteries, electrical transmission, and computers in the bottom of the vehicle's carriage, allowing different cabins or attachments to be added on top with minimal design and testing.
  • The series-hybrid drivetrain is less efficient in highway cruising. However, this was considered a very low priority, as the combination of (expected) extensive rail transport infrastructure and off-road operation make it a small part of the vehicle's operations.
  • A future civilian conversion is expected to provide rural cargo handling and civilian transport in niche applications. At the same time, battery-electric versions can take up urban roles such as ambulances and specialized delivery vans.
  • The self-contained drive units and electrical power distribution system minimize the number of unique parts and reduce the overall need for maintenance compared to ICE power vehicles and mechanical transmissions.
  • Unfortunately, when maintenance is needed, it requires mechanics trained in electrical systems and turbine maintenance and repair. As the number of such vehicles rises, this is expected to become less and less of a problem, but initially, efforts must be made to get the Army's mechanics certified on the new techniques the vehicle requires.
  • Finally, while driving it like a regular truck is relatively painless, making it shine in off-road conditions requires mastering the somewhat esoteric suspension controls - similar to what an Iron Tiger might use and utterly different. This necessitates extra training for truck drivers.
N/A
Humanoid - Modular Armor - 35 Tons Weight, 3.3 Meters Height
T104 Steel Leopard - 7.4-11.3 Tons Weight (Dependent on loadout), 3.1 Meters Height
"Lightningbolt" 115mm Automatic Smoothbore Anti-Armor Gun (Back-mounted)
Inspired by the Soviet U-5TS tank gun mounted on the T-62, the world's first tank-designed smoothbore cannon has been adapted to fit on a deployable arm behind a bipedal chassis. While capable of firing conventional USSR-made shells, the gun's alloy and loading system are modified from the anti-tank variants among the laufpanzer prototypes. Featuring a 10-round magazine and autoloader mechanism, the Thunderbolt system can deliver a rapid burst of anti-armor devastation at the cost of manually replacing the spent magazine with a new one. In addition, a "Two-Mech" system is advised when deploying the chassis it's mounted on, with one unit to fire, the other two load, or both units taking turns firing and reloading their systems.
(9+9=18)
In a rare moment of sheer genius, ingenuity, and economic viability, every single team assigned to create the Lightningbolt Anti-Armor Gun pulled on the same string, working nearly every component into a work of art. The loading mechanisms, mechanical arm, and even loading system have all been refined and prototyped beyond what the initial estimates have projected. Credit where credit is due, those assigned to the project were good, but they have outdone themselves, creating an autoloading system beyond even those currently being developed within the USSR and USA, eliminating the need for magazines in exchange for a minimal increase of weight to armor the belt and loaders. They even managed to incorporate automatic loading of different ammunition types and limited ability to shoot in a 270° arc at pre-determined targets independently. The latter capability is still deep within the prototypical stage. It is best used while standing, against stationary targets, and in conjunction with rangefinders, unless an ambush in a prepared environment is enacted.

Developed:
"Lightningbolt" 115mm Automatic Smoothbore Anti-Armor Gun (Back-mounted)


"Thunderfire" 57mm Tri-barrel Autocannon (Mech Rifle) - OBSOLETE

Soviet-made, the 57mm AZP S-60 short-to-mid range single-barrel autocannon has been adapted into a tri-barrel configuration capable of shredding not only aircraft but even some armored vehicles, albeit from more vulnerable angles. In addition, one of the laufpanzer alloys described amongst the original notes has allowed for a tri-barrel rapid-fire mech-sized autocannon rifle that can fire in respectable bursts without risk of overheating while also offering considerable protection from collision and kinetic damage. The robust internal mechanisms in the original laufpanzers have also been adapted into an ammunition feed that is quite resistant to jamming. However, the belt-fed system prevents on-the-fly switching between anti-armor and anti-aircraft ammunition.
(1+3+4=8)
Despite the difficulty in the production and design phases, the Thunderfire Tri-Barrel Autocannon has met all targets and leaves little to desire from its design. However, increases in weight and a lowered maximum of bullet-throughput had to be accepted as material constraints of the bullets could otherwise lead to premature explosions or jammings within heated Thunderfires. Still, this weapon will prove an adequate point of development for future endeavors into Iron Tiger-Deployed AAs.

Designed:
"Thunderfire" 57mm Tri-barrel Autocannon (Mech Rifle)


"Dragon's Tooth" Bayonet/Combat Knife

Made with the most durable alloy present in the current designs, the Dragon's Tooth is designed primarily for survivability. It is meant to last through multiple uses before even beginning to show signs of stress. A last-ditch weapon, it can be used to destroy enemy armor from close range or to take down hostile mechs in close combat in a worst-case scenario.
(5+6=11)
Despite the latter use of the Dragon's Tooth indicating a titanic breach of security, as well as the outbreak of war on a possible global scale, it is an excellent hold-out weapon as every person within the military, from the generals to the planners, all the way down to the grunts at the bottom of the pole assures you. The reason soldiers are still being issued knifes today is that soldiers will still use them, despite engagement ranges often being more than a hundred meters.

Developed:
"Dragon's Tooth" Bayonet/Combat Knife


"Dragon Spite" 57mm Mech Autorifle (Automatic Mech Rifle)

The 57mm caliber has been retained due to its ability to punch through dense underbrush and unreinforced walls without losing too much energy immediately after, both locations where the SL is expected to fight. It is a single-barrel electrically driven chain gun held in the mech's hands, firing bursts of one of two new ammunition types developed for the caliber and used against ground targets rather than aircraft.

-HEDP bursts are effective against lightly armored targets and infantry, the contact fused HEAT warhead capable of puncturing the protection of the former. At the same time, the AoE of the fragmentation casing can shred groups of the latter type.
-APDS bursts are effective against more heavily armored targets, even having enough penetration to go through some MBTs' side and rear armor if the SL finds itself close enough in a flanking position. Beyond that, it can also punch through walls and continue into whatever, or whoever is on the other side, bringing a cloud of spall fragments with it.
-Ammo switching mid-combat has been achieved by having both reservoirs of ammo run into the same linkless feed mechanism before reaching the Dragon Spite. To swap from one type to the other, the feed system simply back-feeds the unwanted ammo type into its magazine until the feed is clear, then pulls from the other magazine instead.
(12+12 =24)

Developed:
"Dragon Spite" 57mm Mech Gatling (Mech Gatling)

Thanks to massive advancements in cooling, robotic, and electronic development, the switching of munition types occurs within a mere 3.4 seconds, with the weapon capable of unjamming itself after a cycle of reloading again. Furthermore, typical bursts of firing last for 4 seconds before requiring a 3-second cooldown, though this can be extended to 21 seconds with the barrel needing replacement afterward.


"LIAR" L246 Anti-Infantry Weapon System (Automatic Mech Rifle)
A simple rifle-caliber machine gun, the L246 (nicknamed "LIAR"), is held in a vambrace mount on the outside of the forearms, kept that small a caliber to avoid taking up too much space in such a small location. It provides a lower-collateral way of dealing with hostile infantry and unarmored vehicles than other non-zero-range weapons. Technically two can be mounted, one per arm, but most of the time, only one will be used to reduce the possibility of any interference with equipment held in the hands.
(8+11=19)

Developed:
Despite the low-hanging aspirations of this anti-infantry system, the engineers working on it have outdone themselves in a bid to one-up the Dragon Spite teams, though they fell short while doing so. That is not an insult to them, but a compliment to both, as the LIAR managed to overcome all problems it was anticipated to have.


"Pouncing Cat" ATGM (1-Shot Missile Launcher)
Developed as a low-recoil, lighter-weight anti-tank alternative to the Lightningbolt, the Pouncing Cat is a 1-Shot HEAT missile operating using laser beam riding principles, making it difficult to jam, and is also able to receive information mid-flight from the launcher through modulation of the guiding beam. It is expected to have a much lower ammo pool (6 Missiles) than the Lightningbolt due to the larger size of the missiles than the tank shells, but this is an acceptable tradeoff.

-It takes many of the systems from the Lightningbolt, such as its ability to reload itself and swap between alternate ammo types and the ability of the launcher to aim at a target individually in its firing arc without pilot direction. The latter keeps the missile guided towards the target after launch, even as the pilot has shifted their attention and mech away to engage a different enemy.
-The alternate ammunition type is a missile capable of overfly top attacks using an explosively formed penetrator pointing directly downwards to triggers as the missile is guided over the top of the target. It comes in two subvariants depending on the target, one that produces a single large penetrator and one that creates a spread of smaller penetrators. Further, the missiles can listen to the modulated laser to be manually detonated by the pilot at any point in flight and roll to a limited degree mid-flight. These two combined allow the Pouncing Cat to launch its EFP in any direction on a plane perpendicular to the flight path, letting it "shoot" around corners the SL may not be able to aim around itself.
(7+9=16)

Developed:
"Pouncing Cat" ATGM (1-Shot Missile Launcher)

While the ability to shoot around the corner has not been able to be implemented, its ability to be moved around the same by a skilled operator with a limited degree of accuracy has been retained.


"Heavenly Response" Superheavy Mortar
Taking advantage of the Water Buffalo to move something by mech that has given up all pretense of being fired while mounted, the Heavenly Response is a 250mm mortar and an attached crate of ammunition carried into position by the Water Buffalo. Once there, a single mech can set it up on the ground and operate it, though teams of two are usually sent so one can provide a lookout and protection for the one serving the mortar. As it is an entirely separate weapons system not connected to the SL, the Heavenly Response does not interface with the Tigerlink system. So the pilot must rely on infantry or other mech spotters to adjust aim. The enormous payload capacity combined with our ridiculously durable electronics has some engineers salivating over the possibility of guided mortar shells that still pack a massive punch.
(1+9=10)

Developed:
As advertised, one extremely large mortar. Though, at this point wouldn't it be more accurate to simply call it artillery?
Tigerlink Terminal
Based on the interlinked Weisoft terminals back at the compound, Tigerlink is designed as an "overseer" system to monitor the Iron Tiger's subsystems, power levels, ammo count, fuel, and more. Experience from the Weisoft network's development has allowed the possibility of linking even weapons, tracking, targeting, and monitoring damage sustained, albeit in a rudimentary manner. The Tigerlink displays a sufficiently distressing ERROR page should a part be sufficiently damaged. Barely works. Issues remain. Bugs still need to be squashed.
(11+4=15)
Work on the software and hardware within the Iron Tiger to operate and oversee many systems goes and can be expected for experimental technologies in their infantile state. However, the systems now stand ready for further tests and refinement to assist your Iron Tigers combat capabilities further.

Developed:
"Tigerlink" Terminal


"Dragonbone" Stability System and Gyroscope"

A necessary component in the original laufpanzer design, and an immense contribution to the design's success, the gyro is an internal mechanism used to counteract and direct the tremendous forces generated by the engine and moving parts within the Iron Tiger mecha. It also assists the mecha in executing precise maneuvers, as well as rebalancing the entire structure and restoring stability should an external force (such as projectile impacts) act upon the Iron Tiger. This gyro is accompanied by reinforced joints and loadbearing components to allow the mecha increased stability when under fire.
(5+2=7)
Work began on the gyroscopic system and stabilization mechanisms within the Iron Tigers practically within the same week that work on understanding the machines the Nazi scientists left was started. The same systems of particular interest for many systems within the military and civilian sector alike, as the thought of highly stabilized rockets and turrets for ships and tanks alike sent grins onto your general's faces. At the same time, improving machinery used for the production and manufacturing of goods was always something the people were looking for. The drive to produce more while working less a powerful motivator to any and all workers. Sadly, most of the work was stumped by the sheer technical edge the Nazi Scientists held over yours, their understanding of their machines eclipsing even the knowledge of people that had every vested interest in ripping out their secrets with highly advanced tools and nearly unlimited funding to do such. As a result of the Laufpanzer's stubborn refusal to divulge their secrets, your efforts to create gyroscopes natively were hampered, with the results being deemed 'acceptable' for a first foray into unknown technological grounds. Still, there is room to improve.

Developed:
"Dragonbone" Stability System and Gyroscope

"SCARS" Self-Contained Atmosphere Reclamation System"

An integrated life support system was designed to allow the Iron Tiger to operate in areas with dangerous gasses or high levels of nuclear fallout. The SCARS consists of an air-tight sealed cockpit for the operators kept at a slightly higher internal air pressure to prevent the ingress of radioactive material and gasses, with the internal atmosphere filtered by a re-breather system to maximize the duration of the onboard air storage. To avoid the addition of yet another operational limit beyond fuel and ammunition, the SCARS should be able to be deactivated when not needed, opening sealed vents to allow for the refilling of the onboard air tanks mid-mission and ventilating the cockpit directly to the exterior to preserve the limited storage capacity of the C02 scrubbers for when it is needed. Such a system would also be helpful in mining operations where sufficient ventilation has not been established, and asphyxiation due to engine exhaust or other gasses is a risk, or possibly even underwater, if additional protections were developed to prevent water ingress to the other vital systems.
(14)
"You know," Ru Hiro said, looking at the prototypes currently undergoing stress-testing within the pressure chambers while they were flooded with water, "this is giving me ideas."

"Such as?" Wei Mai Responded, raising an eyebrow at him, silently thinking he may have had the same thought as her.

"If these things can go without air for about three hours," he spoke, nodding to some finished thought in his head, "what else would be needed to ensure they could walk underwater?"

Developed:
"SCARS" Self-Contained Atmosphere Reclamation System


"Water Buffalo" Portage System

A tool rather than a weapon, the Water Buffalo is a heavy-duty lifting arm with an attachment point at the end for hooking onto various cargo containers. When taking a knee, the SL can pick up or put anything down from its back with a compatible attachment system. At the same time, a camera system at the end hooked up to the Tigerlink makes it easier for the pilot to maneuver the arm despite this all happening behind them and out of view. Suitable for hauling construction material for combat engineers and other misc equipment.
(6+10=16)

Developed:
What has been promised has been delivered.


Iron Tiger Scale Combat Engineering Tool - Shovel Axe Hybrid (ITSCET-SAH)
A dedicated mech-scale combat engineering tool made out of the same alloy as the Dragon's Tooth, it is a simple shovel for digging with one side sharpened to allow it to serve as a passable axe for felling trees and structures. While not the best for SL meant to see combat because of its size, with only a minimum of collapsibility allowed due to the need to survive being swung into objects by a mech, it can theoretically be used as an axe against enemies.
(3+1=4)

Developed:
Iron Tiger Scale Combat Engineering Tool - Shovel (ITSCET-S)

Surprisingly, scaling up a shovel-axe hybrid takes more than making a shovel and axe bigger before combining them. Using it in combat it right out, and more than digging will damage or destroy the tool.
 
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Your Sh-Stuff
Note: This list is by no means exhaustive nor covers everything present within/around Guangchou.
Army Headquarters (PGLA)
Air Headquarters (PGLAF)
Naval Headquarters (PGLN)
Military Officer Academy
Several Military Bases
Several Russian Tank Depots
Maintenance Stations
Three Anemic Airbases
Iron Reef Defense Network Remnants
WW2-Era Bunkers
WW2-Era Underground Tunnel Networks
Laufpanzer Complex
Iron Tiger Assembly
Iron Tiger Armor Foundry
Iron Tiger Electronics Manufacturing
Iron Tiger Research Group
Several Mining Complexes
Several Smelting Complexes
Several Steel Foundries with improved Security
Three Light Vehicle Plants
Two Heavy Vehicle Plants
A Dozen Machine Shops
Coal Power Plants
Geothermal Power Plant
Freezer Factory
Electrical Stove Factory
Flawed Electrical Microwave and Oven Factory
A small fertilizer plane
Ghangchou Institute of Sexual Science (GISS)
Black Fire Alloy Institute (BFAI)
Twin Sickles Botanical Research Institute (TSBRI)
Silver Pearl Marine Science Institute (SPMSI)
Television Station Programms: The Progress Forecast (Technological Educational Program), The Workers Kitchen (Food Show)
Mazes and Minotaurs (Guangchou DnD, Horny compatible. Pun intended. Spreads Culture.)
A Handful Of Harbors
Electric Substations To All Tier Three Settlements
Small Amounts Of Large Scale Energy Efficient Housing
Improved Roads
Half-finished Double-Track Trainline from the Captial to the Straight of Oshumi
Small Clinics
Distributed Police Stations
Improved Waterworks
A Fishing Fleet
Optimized Cannery
A Fertilizer Factory
A Breakthrough Fertilizer Factory
 
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@CedeTheBees The only problem I have with your plan is that we arent doing, [] Increase Electrification . Which from the last time we did it needs to be done multiple times before we have Most things hocked up/Infrastructure to Use the Power generated properly. (We have electrification to All tier three settlements. Not Electrification to All Settlements. Which we are small enough that wouldn't Be that much of a stretch to do). I didn't See anything that Says we are having power issues, So out of all your Options I would replace geothermal Power. Granted, I could See Worrying about Powering all the new stuff your making this turn.


[X] Plan: Transportation, Trials, Electrification
-[X] Improve Roads (Helpful) (+1 People's Opinion)
-[X] Build A Rudimentary Public Transit Bus System (Helpful) (-1 Reputation)
-[X] Create New Housing (Helpful) (+1 People's Opinion)
--[X] Use Large-Scale Energy Efficient Housing (Helpful) (+3 People's Opinion) (+2 Reputation)
-[X] Build A Rudimentary Train Network (Helpful) (+1 Reputation)
-[X] Increase Electrification (Helpful) (+2 People's Opinion)
-[X] Improve Your Metallurgical Institute (+2 Reputation)
-[X] Initiate Kelp Harvesting Operations (Very Helpful) (-2 Reputation)
-[X] Regime
--[X] Set Up A Public Trial Of Surviving Traitors (+3 Reputation) (+3 People's Opinion)
---[X] And Invite Chinese Observers (+4 Reputation) (+1 Chinese Opinion)
---[X] Make A Spectacle (+1 Reputation) (+4 People's Opinion)
-[X] International
--[X] Send volunteer trainers/observers to NV to act as a training force when, in actuality, they would instead assist our comrades in their liberation against the imperialist Americans (+4 Reputation)
-[X] Wei Jungming - (RP)
--[X] Dote on your babies! This is the most important time in their young lives!
--[X] Set up cameras everywhere to immortalize all their very firsts!
--[X] Have a quiet night by the fire in your home with your wife and just watch your babies play, sleep, and whatever else they do in their playpen.

Different Version of the plan to Do the Public Trial of the Traitors. Took away, The Volunteers, and Aplications For WEISOFT Again, For The Option. I think doing it this way is two actions it might be 3 though, If it is I'll frop make a Spectacle, Since Getting People's Opinion Seems to Be Easier then Reputation, Right now. (since we arent Building A Giant Military). I also Replaced Geothermal Power Plant with Electrification.
@HeroCooky , Does My Plan spend 3 actions on the Trial or just 2?

E: since it only uses 1 action instead of 2-3 i thought it did im adding back the bolunteers to make sure our troops have some experience and to gain rep. However i havent added x's yet dince this is an edited and i people have voted for the former version of the plan so im going to wait 3 hours for objections before doing so. E2: Added the x's to add it to the Vote.
 
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[X] Plan: Transportation, Trials, Electrification
-[X] Improve Roads (Helpful) (+1 People's Opinion)
-[X] Build A Rudimentary Public Transit Bus System (Helpful) (-1 Reputation)
-[X] Create New Housing (Helpful) (+1 People's Opinion)
--[X] Use Large-Scale Energy Efficient Housing (Helpful) (+3 People's Opinion) (+2 Reputation)
-[X] Build A Rudimentary Train Network (Helpful) (+1 Reputation)
-[X] Increase Electrification (Helpful) (+2 People's Opinion)
-[X] Improve Your Metallurgical Institute (+2 Reputation)
-[X] Initiate Kelp Harvesting Operations (Very Helpful) (-2 Reputation)
-[X] Regime
--[X] Set Up A Public Trial Of Surviving Traitors (+3 Reputation) (+3 People's Opinion)
---[X] And Invite Chinese Observers (+4 Reputation) (+1 Chinese Opinion)
---[X] Make A Spectacle (+1 Reputation) (+4 People's Opinion)
-[X] International
--[X] Send volunteer trainers/observers to NV to act as a training force when, in actuality, they would instead assist our comrades in their liberation against the imperialist Americans (+4 Reputation)
-[X] Wei Jungming - (RP)
--[X] Dote on your babies! This is the most important time in their young lives!
--[X] Set up cameras everywhere to immortalize all their very firsts!
--[X] Have a quiet night by the fire in your home with your wife and just watch your babies play, sleep, and whatever else they do in their playpen.
 
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Bonuses and maluses, pros and cons, goods and bads, etc

OOOOORRRRRRR…. they could be the names of the Great Leader's future children!

[] (Name Vote: One Boy and One Girl have been born! Congratulations, you have twins! Now they need names.)

[X] Boni and Mali

:V:V:V:V:V

Disclaimer: this is a gag vote. please consider very carefully.
 
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because walking tanks and fancy new ships are cool and goes into the history books, actually helping people and building infrastructure gets a paragraph near the end of the page
 
[X] Plan: Transportation, Trials, Electrification

I like it. Would like to get started on proto-internet sooner than later tho

[X] Name the girl after Jungmin's mom and the boy after an important male figure in our wife's life.
 
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I don't think mine has too many more but alright, which do you see as most unnecessary in my plan?
My main worries is good and infrastructure for food. With a little worry about running out of Reputation points.

Turn 8 had 10 main plan actions plus MC action. It was the first time we got diluted focus. As for what to cut out, we really need improvements in every sector so it doesn't really matter what action you cut out. Though a plan with synergistic actions always seem to convince more voters to choose it. So maybe cut out action/s that contribute less to the others.
 
@HeroCooky is it possible to increase the number of actions we can take without triggering diluted focus? Like an official or improved national construction company, a larger population (and bigger workforce), or construction mechs?
 
[X] Plan: Transportation, Trials, Electrification

That's a nice chunk of rep to boost our standing. I'll switch to this till someone comes up with a better plan.
 
Does My Plan spend 3 actions on the Trial or just 2?
It spends one.
Why does making a bus system reduce reputation?
Reputation is a catch-all term for money, standing, prestige, time, political efforts, goodwill, and more that you need to use to do stuff, like building a harbor, without me tracking a dozen materials, factions, statistics, and more.

It's also not as sexy as a new tank brigade.
@HeroCooky is it possible to increase the number of actions we can take without triggering diluted focus? Like an official or improved national construction company, a larger population (and bigger workforce), or construction mechs?
With an official 5-Year-Plan you can do so at the cost of ???, and with more people being born and entering your workforce, alongside a better economy and industry, you'll be able to increase the actions before the trigger is pulled by you.
 
I wonder if we could get nuclear power plants up and running, we need more scientists though, and to do it very hush hush to avoid getting stopped before we pull it off.
 
since the trial is only taking 1 action, i can add another to my plan. I dont want to do do the proto-internet while inviting others into our country. So its between geotgermal and volunteers. Right now im thinking volunteers and ill be adding that in 3-4 hours unless i get negatives from people or 2-3 people tell me to add something else instead.
E:
@Neodymium can you add it to your plan also?
 
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since the trial is only taking 1 action, i can add another to my plan. I dont want to do do the proto-internet while inviting others into our country. So its between geotgermal and volunteers. Right now im thinking volunteers and ill be adding that in 3-4 hours unless i get negatives from people or 2-3 people tell me to add something else instead.
E:
@Neodymium can you add it to your plan also?
In the future can you please reply to my vote post since that is a more reliable way to draw my attention.
 
Vote closed
Scheduled vote count started by HeroCooky on Feb 24, 2022 at 2:29 PM, finished with 32 posts and 13 votes.
  • 16

    [X] Plan: Transportation, Trials, Electrification
    -[X] Improve Roads (Helpful) (+1 People's Opinion)
    -[X] Build A Rudimentary Public Transit Bus System (Helpful) (-1 Reputation)
    -[X] Create New Housing (Helpful) (+1 People's Opinion)
    --[X] Use Large-Scale Energy Efficient Housing (Helpful) (+3 People's Opinion) (+2 Reputation)
    -[X] Build A Rudimentary Train Network (Helpful) (+1 Reputation)
    -[X] Increase Electrification (Helpful) (+2 People's Opinion)
    -[X] Improve Your Metallurgical Institute (+2 Reputation)
    -[X] Initiate Kelp Harvesting Operations (Very Helpful) (-2 Reputation)
    -[X] Regime
    --[X] Set Up A Public Trial Of Surviving Traitors (+3 Reputation) (+3 People's Opinion)
    ---[X] And Invite Chinese Observers (+4 Reputation) (+1 Chinese Opinion)
    ---[X] Make A Spectacle (+1 Reputation) (+4 People's Opinion)
    -[X] International
    --[X] Send volunteer trainers/observers to NV to act as a training force when, in actuality, they would instead assist our comrades in their liberation against the imperialist Americans (+4 Reputation)
    -[X] Wei Jungming - (RP)
    --[X] Dote on your babies! This is the most important time in their young lives!
    --[X] Set up cameras everywhere to immortalize all their very firsts!
    --[X] Have a quiet night by the fire in your home with your wife and just watch your babies play, sleep, and whatever else they do in their playpen.
    [X] Plan: Tackling Transportation
    -[X] Improve Roads (Helpful) (+1 People's Opinion)
    -[X] Build A Rudimentary Public Transit Bus System (Helpful) (-1 Reputation)
    -[X] Create New Housing (Helpful) (+1 People's Opinion)
    --[X] Use Large-Scale Energy Efficient Housing (Helpful) (+3 People's Opinion) (+2 Reputation)
    -[X] Build A Rudimentary Train Network (Helpful) (+1 Reputation)
    -[X] Construct A Geothermal Power Plant (Helpful)
    -[X] Improve Your Metallurgical Institute (+2 Reputation)
    -[X] Initiate Kelp Harvesting Operations (Very Helpful) (-2 Reputation)
    -[X] International
    --[X] Send volunteer trainers/observers to NV to act as a training force when, in actuality, they would instead assist our comrades in their liberation against the imperialist Americans (+4 Reputation)
    -[X] Investigate Applications For WEISOFT Again
    -[X] Wei Jungming - (RP)
    --[X] Dote on your babies! This is the most important time in their young lives!
    --[X] Set up cameras everywhere to immortalize all their very firsts!
    --[X] Have a quiet night by the fire in your home with your wife and just watch your babies play, sleep, and whatever else they do in their playpen.
    [X] Plan: If A Fish Wears A Hard Hat Is It Still Edible?
    [X] Boni and Mali
    [X] Bo Ni (boy) Ma Li (girl)
    [X] Name the girl after Jungmin's mom and the boy after an important male figure in our wife's life.
 
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