[X] [Chinese Civil War Duration] 18 Months
It's a land war in china. I'm frankly astounded it's going to be this short.
[X] Plan: Red Sky at Night, Sailor's Delight
-[X] Light Industry
--[X] Generic Furniture Factory (+2 Reputation) (Bonus: +1 PttF)
The people want goods. Goods we can deliver. Lots of laminated bamboo goods.
-[X] Military
--[X] Initiate Military Design Effort (Chosen Designs)
---[X] Boats A & B (6000t Frigate, 300t Fast Attack Craft) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Boat C & D (3000t Corvette & Offshore Patrol Vessels) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Submarine E (AIP attack sub) (Bonus: +1 PttF + 10 Submarine + 4 Flipper -1 Flipper + 4 Sunken Fleet = +18)
--[X] X-Boat Project (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
--[X] Recover Your Sunken Fleet (+2 Reputation) (+4 to any Naval Action) (Bonus: +1 PttF + 2 Omake = 3)
--[X] A Land War In Asia (Bonus: +1 PttF)
Ok, after talking with me boat people, I've narrowed down our naval needs to:
- Boat A: A 6000t notFREMM to act as a SAG leader and provide anti-air coverage.
- Boat B: A 300t fast attack craft to shit out missiles that can be cued by the frigates and corvettes and then run but probably die.
- Boat C: A 3000t corvette that's basically a Lupo (it's really hard to beat the Lupo for value/$) that can provide screening for the frigates, or act as a SAG leader when paired with a few Boat Bs on independent ops.
- Boat D: The same hull as boat C to save money, but with all the expensive weapons and radars and stuff stripped out to make room for more stores and focused on offshore patrol coast guard type stuff.
Now, the Flipper propulsion bonus is +4… but because it's cutting edge it's at a -3 Malus. Using one action for R&D reduces that to -1. Two actions would get rid of it, but I don't think we can afford that. So with that said, we're going to do the same thing as we did with our X-Plane project and iron out some kinks:
- Testbed 1: A normal boat with a flipper propulsion unit fitted, that can have different fins swapped in and out to test how they work and find and resolve the issues.
- Testbed 2: Basically a Sea Jet, meant to test out the handling of the new hull forms and a fiberglass superstructure. We have radar absorbent material already from our Anatas, and stealth shaping actually gets easier for large objects, so we can actually afford to do some simulations for shaping.
- Depending on what Testbed 1 finds this may end up either a tumblehome if something like the mirage drive or plesiosaur like front and back counter flapping fins is better, or a trimaran type thing of paired side to side moving foils are better)
- Testbed 3: This is a wire guided and powered submarine scale model that gets control and power from an attached cable to a surface boat. It's meant to try flipper propulsion underwater.
We're also going to do some dives and examine our sunken fleet, finger crossed it goes well because if it does we get a +4 to all the rest of this stuff.
Finally I'm dedicating one action to supporting our brave troops in China. Doing the thing. Beans Bullets and Bandages. Dedicate some state capacity to ensure any issues are plugged as they come up.
-[X] Social
--[X] Video...Games...? (Helpful) (+3 Reputation) (+7 People's Opinion) (Bonus: +1 PttF)
Easy option to continue appeasing people who want consumer goods. Also gives us rep
and public opinion, which offsets the malus from not having enough consumer goods.
--[X] Refugee Integration (+3 Reputation) (Bonus: +1 PttF)
From the old notes:
-[X] Secret Projects
--[X] Experimental Molten Salt Reactor (Mega-Project - 0/5 Actions) (???) (Bonus: +1 PttF + 5 Reactors + 2 Metallurgy)
--[X] Nitrogen-15 Brayton Cycle (Bonus: +1 PttF + 5 Reactors)
So, IRL reactors using molten salt were tested back in the 50s, but they just became one of those paths not taken because interest waxed and and and the metallurgy was hard (molten fissile salts are hella corrosive - who'd've thought?!?) and there were other available options so…
But we want it because we have a bonus to metallurgy and once you do crack that issue they're hella cheap to build and operate because there's not really any stuff that needs replacing inside the reactor core - no graphite control rods or any of that.
And I'm going to follow up and add an action to this, it's very much part of the reactor development but I figure I'd spin it off to make it clear. We're going to gas col this. Gas cooling is also nothing new, but it's usually done with helium which is very annoying to work with. Instead we're going to use Nitrogen-15, which means we trade the difficulty of designing turbines for helium with a bit more pain in getting the Nitrogen-15.
This lets us use all our existing turbine knowledge since we're basically using air as a working fluid, and we can pipe it directly through turbines. This is great because using a nuclear reactor to boil water means adding a very large and expensive to build and operate steam power plant.
A brayton cycle on the other hand is far lighter and cheaper and we can use it later on ships and as part of small modular reactors.
And we need to take this nor or we lose that +5 Reactor bonus as our Chinese experts are pulled out due to the war.
-[X] CyPac
--[X] Military Intervention - Syria (+2 Reputation) (Bonus: +1 PttF)
Unfortunately we cannot volunteer forces this turn because they're going to be too busy in China.