Voting is open
[X] [Chinese Civil War Duration] 18 Months

It's a land war in china. I'm frankly astounded it's going to be this short.




[X] Plan: Red Sky at Night, Sailor's Delight

-[X] Light Industry
--[X] Generic Furniture Factory (+2 Reputation) (Bonus: +1 PttF)


The people want goods. Goods we can deliver. Lots of laminated bamboo goods.

-[X] Military
--[X] Initiate Military Design Effort (Chosen Designs)
---[X] Boats A & B (6000t Frigate, 300t Fast Attack Craft) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Boat C & D (3000t Corvette & Offshore Patrol Vessels) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Submarine E (AIP attack sub) (Bonus: +1 PttF + 10 Submarine + 4 Flipper -1 Flipper + 4 Sunken Fleet = +18)
--[X] X-Boat Project (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
--[X] Recover Your Sunken Fleet (+2 Reputation) (+4 to any Naval Action) (Bonus: +1 PttF + 2 Omake = 3)
--[X] A Land War In Asia (Bonus: +1 PttF)


Ok, after talking with me boat people, I've narrowed down our naval needs to:
  • Boat A: A 6000t notFREMM to act as a SAG leader and provide anti-air coverage.
  • Boat B: A 300t fast attack craft to shit out missiles that can be cued by the frigates and corvettes and then run but probably die.
  • Boat C: A 3000t corvette that's basically a Lupo (it's really hard to beat the Lupo for value/$) that can provide screening for the frigates, or act as a SAG leader when paired with a few Boat Bs on independent ops.
  • Boat D: The same hull as boat C to save money, but with all the expensive weapons and radars and stuff stripped out to make room for more stores and focused on offshore patrol coast guard type stuff.

Now, the Flipper propulsion bonus is +4… but because it's cutting edge it's at a -3 Malus. Using one action for R&D reduces that to -1. Two actions would get rid of it, but I don't think we can afford that. So with that said, we're going to do the same thing as we did with our X-Plane project and iron out some kinks:
  • Testbed 1: A normal boat with a flipper propulsion unit fitted, that can have different fins swapped in and out to test how they work and find and resolve the issues.
  • Testbed 2: Basically a Sea Jet, meant to test out the handling of the new hull forms and a fiberglass superstructure. We have radar absorbent material already from our Anatas, and stealth shaping actually gets easier for large objects, so we can actually afford to do some simulations for shaping.
    • Depending on what Testbed 1 finds this may end up either a tumblehome if something like the mirage drive or plesiosaur like front and back counter flapping fins is better, or a trimaran type thing of paired side to side moving foils are better)
  • Testbed 3: This is a wire guided and powered submarine scale model that gets control and power from an attached cable to a surface boat. It's meant to try flipper propulsion underwater.

We're also going to do some dives and examine our sunken fleet, finger crossed it goes well because if it does we get a +4 to all the rest of this stuff.

Finally I'm dedicating one action to supporting our brave troops in China. Doing the thing. Beans Bullets and Bandages. Dedicate some state capacity to ensure any issues are plugged as they come up.

-[X] Social
--[X] Video...
Games...? (Helpful) (+3 Reputation) (+7 People's Opinion) (Bonus: +1 PttF)

Easy option to continue appeasing people who want consumer goods. Also gives us rep and public opinion, which offsets the malus from not having enough consumer goods.

--[X] Refugee Integration (+3 Reputation) (Bonus: +1 PttF)

From the old notes:
Bigoted behavior among the arriving refugees toward non-heterosexuals, with pushback by our people.
-Propagandize our social norms among the refugees to stave off close-minded and bigoted behavior.
-Propagandize the nation's need to help the refugees integrate to stave off a xenophobic reaction among the people.

Increased use of temporary housing instead of permanent residences.
-Build more housing (duh).

Cultural rank-closing when interacting with our culture.
-Create some cultural spaces to allow for better integration.
-Build cultural workshops to better integrate artisans with ours and boost cultural growth.

Worries about access to food.
-Make more food to stave off malnutrition and ease potentially developing hoarding behavior.

-[X] Secret Projects
--[X] Experimental Molten Salt Reactor (Mega-Project - 0/5 Actions) (???) (Bonus: +1 PttF + 5 Reactors + 2 Metallurgy)
--[X] Nitrogen-15 Brayton Cycle (Bonus: +1 PttF + 5 Reactors)


So, IRL reactors using molten salt were tested back in the 50s, but they just became one of those paths not taken because interest waxed and and and the metallurgy was hard (molten fissile salts are hella corrosive - who'd've thought?!?) and there were other available options so…

But we want it because we have a bonus to metallurgy and once you do crack that issue they're hella cheap to build and operate because there's not really any stuff that needs replacing inside the reactor core - no graphite control rods or any of that.

And I'm going to follow up and add an action to this, it's very much part of the reactor development but I figure I'd spin it off to make it clear. We're going to gas col this. Gas cooling is also nothing new, but it's usually done with helium which is very annoying to work with. Instead we're going to use Nitrogen-15, which means we trade the difficulty of designing turbines for helium with a bit more pain in getting the Nitrogen-15.
This lets us use all our existing turbine knowledge since we're basically using air as a working fluid, and we can pipe it directly through turbines. This is great because using a nuclear reactor to boil water means adding a very large and expensive to build and operate steam power plant.
A brayton cycle on the other hand is far lighter and cheaper and we can use it later on ships and as part of small modular reactors.

And we need to take this nor or we lose that +5 Reactor bonus as our Chinese experts are pulled out due to the war.

-[X] CyPac
--[X] Military Intervention - Syria (+2 Reputation) (Bonus: +1 PttF)


Unfortunately we cannot volunteer forces this turn because they're going to be too busy in China.
 
[X] [Chinese Civil War Duration] 18 Months

It's a land war in china. I'm frankly astounded it's going to be this short.




[X] Plan: Red Sky at Night, Sailor's Delight

-[X] Light Industry
--[X] Generic Furniture Factory (+2 Reputation) (Bonus: +1 PttF)


The people want goods. Goods we can deliver. Lots of laminated bamboo goods.

-[X] Military
--[X] Initiate Military Design Effort (Chosen Designs)
---[X] Boats A & B (6000t Frigate, 300t Fast Attack Craft) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Boat C & D (3000t Corvette & Offshore Patrol Vessels) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Submarine E (AIP attack sub) (Bonus: +1 PttF + 10 Submarine + 4 Flipper -1 Flipper + 4 Sunken Fleet = +18)
--[X] X-Boat Project (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
--[X] Recover Your Sunken Fleet (+2 Reputation) (+4 to any Naval Action) (Bonus: +1 PttF + 2 Omake = 3)
--[X] A Land War In Asia (Bonus: +1 PttF)


Ok, after talking with me boat people, I've narrowed down our naval needs to:
  • Boat A: A 6000t notFREMM to act as a SAG leader and provide anti-air coverage.
  • Boat B: A 300t fast attack craft to shit out missiles that can be cued by the frigates and corvettes and then run but probably die.
  • Boat C: A 3000t corvette that's basically a Lupo (it's really hard to beat the Lupo for value/$) that can provide screening for the frigates, or act as a SAG leader when paired with a few Boat Bs on independent ops.
  • Boat D: The same hull as boat C to save money, but with all the expensive weapons and radars and stuff stripped out to make room for more stores and focused on offshore patrol coast guard type stuff.

Now, the Flipper propulsion bonus is +4… but because it's cutting edge it's at a -3 Malus. Using one action for R&D reduces that to -1. Two actions would get rid of it, but I don't think we can afford that. So with that said, we're going to do the same thing as we did with our X-Plane project and iron out some kinks:
  • Testbed 1: A normal boat with a flipper propulsion unit fitted, that can have different fins swapped in and out to test how they work and find and resolve the issues.
  • Testbed 2: Basically a Sea Jet, meant to test out the handling of the new hull forms and a fiberglass superstructure. We have radar absorbent material already from our Anatas, and stealth shaping actually gets easier for large objects, so we can actually afford to do some simulations for shaping.
    • Depending on what Testbed 1 finds this may end up either a tumblehome if something like the mirage drive or plesiosaur like front and back counter flapping fins is better, or a trimaran type thing of paired side to side moving foils are better)
  • Testbed 3: This is a wire guided and powered submarine scale model that gets control and power from an attached cable to a surface boat. It's meant to try flipper propulsion underwater.

We're also going to do some dives and examine our sunken fleet, finger crossed it goes well because if it does we get a +4 to all the rest of this stuff.

Finally I'm dedicating one action to supporting our brave troops in China. Doing the thing. Beans Bullets and Bandages. Dedicate some state capacity to ensure any issues are plugged as they come up.

-[X] Social
--[X] Video...
Games...? (Helpful) (+3 Reputation) (+7 People's Opinion) (Bonus: +1 PttF)

Easy option to continue appeasing people who want consumer goods. Also gives us rep and public opinion, which offsets the malus from not having enough consumer goods.

--[X] Refugee Integration (+3 Reputation) (Bonus: +1 PttF)

From the old notes:


-[X] Secret Projects
--[X] Experimental Molten Salt Reactor (Mega-Project - 0/5 Actions) (???) (Bonus: +1 PttF + 5 Reactors + 2 Metallurgy)
--[X] Nitrogen-15 Brayton Cycle (Bonus: +1 PttF + 5 Reactors)


So, IRL reactors using molten salt were tested back in the 50s, but they just became one of those paths not taken because interest waxed and and and the metallurgy was hard (molten fissile salts are hella corrosive - who'd've thought?!?) and there were other available options so…

But we want it because we have a bonus to metallurgy and once you do crack that issue they're hella cheap to build and operate because there's not really any stuff that needs replacing inside the reactor core - no graphite control rods or any of that.

And I'm going to follow up and add an action to this, it's very much part of the reactor development but I figure I'd spin it off to make it clear. We're going to gas col this. Gas cooling is also nothing new, but it's usually done with helium which is very annoying to work with. Instead we're going to use Nitrogen-15, which means we trade the difficulty of designing turbines for helium with a bit more pain in getting the Nitrogen-15.
This lets us use all our existing turbine knowledge since we're basically using air as a working fluid, and we can pipe it directly through turbines. This is great because using a nuclear reactor to boil water means adding a very large and expensive to build and operate steam power plant.
A brayton cycle on the other hand is far lighter and cheaper and we can use it later on ships and as part of small modular reactors.

And we need to take this nor or we lose that +5 Reactor bonus as our Chinese experts are pulled out due to the war.

-[X] CyPac
--[X] Military Intervention - Syria (+2 Reputation) (Bonus: +1 PttF)


Unfortunately we cannot volunteer forces this turn because they're going to be too busy in China.

You expect we'll have to make something like our own coast guard or just stick to only the navy? Because if we do, then we could probs use one of the hulls, put less weapons and more S&R stuff and call it a day.

Edit: ah nvm. So the coast guard stuff.

Also about the video games, @HeroCooky, does this involved just the games, or making our own console/PC system? Personally, making VGs for existing systems would allow people to more easily access our games even in cap countries where theyll likely be flagged as contraband or illegal stuff. On the other hand, making our own systems might allow us to show up some cap countries and say we make better stuff.
 
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A brayton cycle on the other hand is far lighter and cheaper and we can use it later on ships and as part of small modular reactors.
Those don't need to be separate designs, even. The Korean shipbuilding industry, for example, is investigating the use of 'off-the-shelf' SMRs as future naval powerplants for cargo ships.
 
As an up and coming naval power and player in shipbuilding industry, we could def sell hulls or designs to our CyPac allies too.

[X] [Chinese Civil War Duration] 18 Months

As Uncle Roger once said, WE HOPE YOU REJOIN THE MOTHERLAND ONE DAY! ONE CHINA! :V

[X] Plan: Red Sky at Night, Sailor's Delight
 
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Those don't need to be separate designs, even. The Korean shipbuilding industry, for example, is investigating the use of 'off-the-shelf' SMRs as future naval powerplants for cargo ships.

I'm counting on exactly that.

As an up and coming naval power and player in shipbuilding industry, we could def sell hulls or designs to our CyPac allies too.

[X] [Chinese Civil War Duration] 18 Months

As Uncle Roger once said, WE HOPE REJOIN THE MOTHERLAND ONE DAY! ONE CHINA!

[X] Plan: Red Sky at Night, Sailor's Delight

There's a reason I described the corvettes as similar to Lupos. They're meant to have very high export appeal.

Edit: Assuming an average roll of 6 for the submarine vere looking at hitting the 22 (we have a 2 point reduction from 24 due to rainbow road) mark for Great Breakthrough.
I'm a little fuzzy on the distinction between Grand and Era defining, but I can see two possibilities:
  1. If we have confirmation on LK-99 being a bonafide superconductor, and given that it's easy to manufacture, it could be that. This would lend itself to doing Italian style GST hulls, but with SMES instead of pressurized oxygen.
  2. Given our medical focus this plan, someone has come up with a drug or drugs that suppress nitrogen narcosis and high pressure nervous syndrome. This would let people live deep underwater at ambient pressure and usher in the world of seaQuest.
 
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Guangchou does not proceed by steps. It proceeds by leaps that make intelligence agents glad they sprang for the new toilets that can handle bricks for bricks will indeed be shat.
 
If you guys can do that for the state of cryptography in Guangchou I would be very very happy.
It's a pain trying to find ways to sidestep a considerable amount of the potential issues* that come up when people tried designing secure protocols at the time in quest.

-Trying to find reasonable(IE keep in mind we are talking 1980 computer chips, not modern compute) parameters for RSA signature parameters(this could become a problem in the future considering that the current size standards are 1024/2048 bit rsa key sizes(the ones in the standard I am working on are 128/256 bits) and ECC is a whole other can of worms)(let's ignore DH key exchange parameters)
-Having to handroll my own hash using DES(Davies Meyer one way compression function into Merkle-Damgard hash construction) which is not a good sign(one does not roll their own crypto(even if I am reasonably certain this hash should work for the relevant time frame))
Also, alternatives available at the time are... lackluster to say the least(basically we have no standard cryptographic hash(and the ones that come in the future are broken(MD4,MD5,SHA-1))).
-Not having the HMAC construction available which means we have potential problems with collisions on a 64 bit hash which could lead to attacks on the MVC that secures the protocol against attempted tampering
-CBC's requirements on the IV sucks. Am looking into replacing it with a variant of CTR mode
TLDR: Trying to design a secure protocol using only stuff available publicly back then is a pain

PS: If you are still here after reading through all of the above and want to help me, feel free. Just let me know with a DM so that I don't accidentally overwrite what you have on the google docs.
 
So, looking at the Cy Pact;


Did we promise both these countries Mingxiang? I'm confused.
Fixed. Thanks for pointing that out.
It's a land war in china. I'm frankly astounded it's going to be this short.
Well, each side is caught off guard by it happening now, and only two sides have militaries that will play for keeps.

Also, sub-turn update hell and all that. :V
CyberFemme said:
-[X] Military
--[X] Initiate Military Design Effort (Chosen Designs)
---[X] Boats A & B (6000t Frigate, 300t Fast Attack Craft) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Boat C & D (3000t Corvette & Offshore Patrol Vessels) (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
---[X] Submarine E (AIP attack sub) (Bonus: +1 PttF + 10 Submarine + 4 Flipper -1 Flipper + 4 Sunken Fleet = +18)
--[X] X-Boat Project (Bonus: +1 PttF + 4 Ship Design + 4 Flipper -1 Flipper + 4 Sunken Fleet = +12)
--[X] Recover Your Sunken Fleet (+2 Reputation) (+4 to any Naval Action) (Bonus: +1 PttF + 2 Omake = 3)
--[X] A Land War In Asia (Bonus: +1 PttF)
Do note that I changed the vote to have the rolling done first, and the desinging after.
Also about the video games, @HeroCooky, does this involved just the games, or making our own console/PC system?
Both. You steal what you can find, then go about making your own, with Cap-Compatible Games being capable of being developed.
 
The Second 5-Year Plan
The Worker's Plan for Revitalizing the Veins of the Glorious Democratic People's Republic of Guangchou, Both Economical And Literal, Through All-Encompassing Healthcare and Popular Production, And The Stabilization Of Communism In Our Allies
(1980 - H1 (Start) to 1984 - H2 (End))

Focus: Development of our healthcare. (Done)
Focus: Cyberization of the economy. (Done)

Intend To Achieve:
-Stabilization of the communist sphere through economic, scientific, and military cooperation (Done)

Goals:
-Repair and restore our healthcare system to make it befitting the Light of All Humanities. (Ongoing - On Track for 1985)
-Vastly expand the civilian economy. (Ongoing - On Track)
-Continue to advance the cyberization of the economy to reduce dangerous work. (Done)

Concrete Promises:
-Complete Healthcare Reform, Found Department of Public Health, and Found Nutritional & Pharmaceutical Standards Agency (Ongoing or Completed.)
-Improve Healthcare to Lacking. (Ongoing - On Track for 1985)
-Construct 10 different consumer goods factories. (9/10 Completed)
 
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The Comprehensive Report Regarding the Events Occuring Within that Most Perfidious of Capitalist Nations (United States of America) Resisting the Benevolent Light and Ideals of Our Most Glorious Leader:

 
The Worker's Plan for Revitalizing the Veins of the Glorious Democratic People's Republic of Guangchou, Both Economical And Literal, Through All-Encompassing Healthcare and Popular Production, And The Stabilization Of Communism In Our Allies

Focus: Development of our healthcare. (Done)
Focus: Cyberization of the economy. (Done)

Intend To Achieve:
-Stabilization of the communist sphere through economic, scientific, and military cooperation (Ongoing)

Goals:
-Repair and restore our healthcare system to make it befitting the Light of All Humanities. (Ongoing)
-Vastly expand the civilian economy. (Ongoing - Not On Track)
-Continue to advance the cyberization of the economy to reduce dangerous work. (Ongoing - On Track)
-Complete The Dragon-Rail

Concrete Promises:
-Complete Healthcare Reform, Found Department of Public Health, and Found Nutritional & Pharmaceutical Standards Agency (Ongoing or Completed.)
-Improve Healthcare to Lacking. (Ongoing)
-Construct 10 different consumer goods factories. (1/10 Completed)

HC, you've got weirdness. Isn't this the plan post?
I don't see anything about completing the Dragon Rail in there.

Edit: Design wise I thought I should give at least a tonnage and role, otherwise there's really nothing to off of.
 
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[X] Plan: Red Sky at Night, Sailor's Delight

edit:
[X] [Chinese Civil War Duration] 18 Months
[X] Commiewood:"Extraordinary claims require extraordinary evidence".
 
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[X] [Chinese Civil War Duration] 18 Months

[X] Commiewood:"Extraordinary claims require extraordinary evidence".


A series based on the investigation (and systematic demystification) of "extraordinary" things, explained why the rhino horn does not heal, demonstrated that "psychics" and others are either crooks or honest people who suffers from confirmation bias, explained the mechanisms of human thought that lead to this kind of belief to spread and how to avoid falling into it,explained the photo and video montages, showed the lack of scientific, medical and historical rigor, how to know when someone is trying to trick you, disassemble conspiracy theories, etc etc
Basically the kind of thing that James Randi did but with more money,resourves, planned for international distribution, more expert, etc etc.

[X] Plan: Red Sky at Night, Sailor's Delight
 
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[X] [Chinese Civil War Duration] 18 Months

[X] Commiewood:"Extraordinary claims require extraordinary evidence".
[X] Plan: Red Sky at Night, Sailor's Delight
 
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