Super Robot Quest

Yeah, it's just K-Circuitry and Shield Wall.

Both of which finish this turn if I'm not mistaken.

The real fun is going to see what kind of toys we get with our dropship!
 
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Fixed up. Neither got a breakthrough, but they still have previous successes to work with.

Stand by for further dice rolls for other traits.
 
I'm still gambling on Max going full ham on the Dispersion Field out of frustration and nailing a three-breakthrough roll at the clutch hour.

Doubly so if we throw Ivanna at her.
 
Okay, with the rolls out of the way, I will have you all roll for a few important things.

First of all, your Engineering AI is now online, and as per usual, you have a trait to roll 1d6 for.

1-2: Stubborn. Rolling a 1 on any dice will prompt a Re-Roll. This AI personality WILL NOT ACCEPT DEFEAT SO EASILY!
3-4: Energetic. Reduce the Duration of an Engineering Action by -1. You cannot go any lower than 1. Hurry up already! There's MORE we could be doing!
5-6: Hot-Blooded. Rolling a 5-6 will allow you to re-roll the rest of the dice roll to attempt a critical. This AI personality will achieve its goal WITH HARD WORK AND GUTS!

Next is Galbinus' alt-mode. Or alt-form, rather. You will gain the benefit of this chassis, and you've guaranteed that there will be no complications. But for the leader of the Legion, what human vehicle class was deemed worthy for the commander?

Though definitely a flavor thing, this may affect the development of your own Super Robot. Details will be expanded upon after the 1d6 roll.

1-2: Main Battle Tank. Along the lines of a Bulwark or similar class, highly favored by the EUGDF.
3-4: Fighter-Bomber. Along the lines of a Manta Ray multi-role fighter, highly favored by the EUADF.
5-6: Gunship. Along the lines of a Trebuchet aerial gunship, highly favored by the EUNDF.

Finally, the dropship. Suffice to say, your entire staff, including your new friends in the Legion, have gone slightly overboard with it. It is nigh unrecognizable, and few in the EUDF are going to recognize what it even is. At the bare minimum, you achieved everything you wanted: it is no longer stationary on deployment, it boasts some minimal fire support (already putting it a class above the Stork), and is already incorporating Anti-Gravity and Kaus Plating, along with numerous quality of life improvements made possible by the K-Class Materials.

But there's one thing that makes it really stand out. What is it? Roll me a 2d6.

1-3: Increased Carrying Capacity. You can bring one additional Core unit at no extra cost.
4-6: Bigger Guns. Every three turns, the dropship may initiate a Heavy Weapon Strike. Automatically equips the most recent Heavy Weapon you have developed (such as the Energy Blaster) at no cost.
7-9: Launch Bays. Choose one Support Unit on Cooldown; it will be immediately refreshed.
10-12: ??? (This will be something suitably ridiculous)

Also, a name for this new class?

I'll take the first roll of each. I may get to posting tonight, but it's more likely to be tomorrow.
 
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figured out dice

also yeet, more carrying capacity
shinkiro threw 2 2-faced dice. Reason: dropship Total: 3
2 2 1 1
 
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Post, then look at your post. There'll be a section saying "More Options" at the bottom right. It's after you posted, not while you are posting.

Edit: Remember, 2d6 for the dropship! And I'll take suggestions for a new name for this class of vessel. Or just a name for the vessel, period.
 
I am curious what the mystery box is, but the dice gods don't seem to be in our favor today.

EDIT: You only rolled 2d2!

Let me fix that.

So yeah, that's how you do it, now post a new one and do your own just like that! The default die type is the right kind!
Alectai threw 2 6-faced dice. Reason: This is how you drop it! Total: 8
5 5 3 3
 
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Anyway, seems like we finally got it!

Stubborn
Main Battle Tank
Bigger Guns


As for the ship name... Needs to be something really cool...
 
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