Super Robot Quest

[x] Westphalia

They have been the only enemy group we've had any sort of contact with. Let's see how the routing of their spying effort has left them.
 
[X] The Kaiju

Hey! This could very well be from our sample. After all if even Dead Gods can dream then surely Giant, Artificial Monsters can dream too.
 
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[X] Westphalia

Seems like this is probably the threat we'll end up fighting first. I hope that they don't also turn out to have some shady backer of source of alien technology that they whip out when we're about to beat them.
 
[X] Westphalia

Seems like this is probably the threat we'll end up fighting first. I hope that they don't also turn out to have some shady backer of source of alien technology that they whip out when we're about to beat them.

I do, cause that allows us the chance to steal that tech and use it ourselves.
 
Whenever I read a Sam Carlson segment, I can't help but read it in Cave Johnson's voice.
 
Alright I'm almost late with my omake, but I've got one and it's a good one! Assuming I don't mess up with the characterization of any of the main characters that appear in this thing.

Sam Carlson looks over at Lucy and Ashley, both of them wearing amplifer helmets.
"Alright ladies, you two have a plan to not end up like Jack right?"
Lucy nods.
"Division of responsibilities. Instead of trying something where we enter a of state shared consciousness, I'm just going to focus on driving the tank, while Ashley manages the tank's turret."
"Yep yep! Bit of a shame I'm not yet able to really work with a frame just yet, but at least this way it's less chance of breaking something right?"
"Right, though if you guys look like you're pushing it I'm pressing the button and cutting this off. We don't need another Jack! That goes for you too Callaghan!"
"Understood sir!"
"And we're starting in three, two one-
Major Devin suddenly appears, having made his way through the crowd by sheer authority.
"What's going on here?"
"Sir! Lucy and Ashley are about to have a tank duel with Callaghan, sir!"
"Alright, carry on."
"Right, so as I was saying, three, two, one-BEGIN!"

"Alright! The La-Duos rolls through the desert. It's objective, to reach the pickup point for extraction and returning back to home base-"
"Quiet! You do remember that there's an enemy force here to intercept us right? I need to be able to listen out for them!"
"Right, but I don't have a visual either so I guess just keep going forward?"
"Proceeding, just make sure they don't get the jump on us-Enemies at our 10!"
A trio of enemy tanks crests a hill into view before Ashley aims and shoots the center one, as Lucy stops and reverses to avoid their fire.
Ashley shoots the closer of the remaining duo, before another trio of tanks roll out past a concealing wall.
Ignoring the last tank of the first wave, now still, Lucy spun to point the turret at the three new opponents, treading slowly before picking up the pace to foil Callaghan's attempt at leading his shots, as Ashley takes out the tank that did aim correctly, before sweeping forward, as Lucy drives onward, to the extraction point- before a pair of tanks appear, one to the left, the other to the right.
Lucy stops short, as Ashley swings around to fire at the port-side tank, before Lucy does an arcing turn, gradually speeding up to stay ahead of the starboard opponent's turret until Ashley can dispose of him.
And then a third wave of tanks shows up, beyond them the blue circle denoting the extraction point. These tanks aren't the simpleton push-overs of the earlier models though, marked by black flags attached to them, these are Callaghan's personal gaurds.
Lucy guns it, going full speed to avoid their shots, as Ashley brings her turret about, adjusting her aim to fire, once, twice, thrice, and finally hits the black flag that had gone to the right. The black flag that had flanked to the left soon found himself playing catch up, as the center black flag backed up, moving to intercept the blitz for the blue circle, forcing Lucy to adjust course into an imprompto race, both drivers adjusting their speeds to keep away from the firing arcs of their opponent until Ashley finally gets a shot that lands true, disabling the black flag and clearing the way to the blue circle!
"YES! YES! YES! We're through! Let's-
*Beep!* *Beep!*
"What- when did he do that!?"
The three lesser tanks from before had at some point, re-activated and made their way unnoticed, around, one on each side of Lucy&Ashley's shared tank, one rolling through the circle, and the final black flag coming in from behind.
"Nice try, but you shouldn't have left me so many tanks to work with. Well ladies, I have you surrounded this time, and no way out. Any last words before I end this?" gloats Callaghan, clearly revelling in his victory.
"Lucy, think you can-"
"Nope. even if you shot the one in front of us the guy behind just fires and that's it. Can't turn in time to not get picked off from the sides"
"So that's it!? We're done!?"
"Ready to surrender?"
"Goosey-
"LASH!"
Lucy spun the tank as hard as she could to the right, Ashley firing almost as fast as she was spinning the turret, hitting the front and right-side tank, but the Black flag barely rolled out of way before Ashley fired at it, though the left-side tank was left to be eliminated.
"Wha-IMPOSSIBLE!?!"
"GAME OVER LIEUTENANT! WE WOOOOOON!!!" yelled Ashley as Lucy went in reverse at full speed, entering the circle, and victory.
"NOOO!"

"YES! YES YES YES YES YES YES!" Lucy was estactic, bouncing up and down in place like an excited child.
"Even against a million to one odds team girl power wins another victory for the fairer sex!"
Callaghan just stared at the table where Lucy&Ashley's shared tank sat in the victory circle, shaking his head before removing the helmet.
"Well, good game, I suppose that's what I get for gloating."
"I'd agree with that conclusion, however I also wouldn't have predicted that spin maneuver to have been successful in that situation either."
"As thrilling as that ending was, there really wasn't much in the way you two actually pooling your capabilities! Only that last spin at the end registers anything like what we were hoping to find."
"Ah...That'll probably be why I'm feeling ready to crash about now."
"Alright, show's over folks! Let's make sure we don't lose these two. You too Callaghan!"


So that's that. Hopefully everyone's voice is distinct enough you can tell who's who. And yes, I've been wanting to have a tank showdown between Lucy and Callaghan for some time now. I'll admit Callaghan getting cocky at the end there probably was a bit OOC for him, even with the idea that he got caught up in the excitement and narrative of the battle.
 
Whenever I read a Sam Carlson segment, I can't help but read it in Cave Johnson's voice.


I think that's more or less the intended result.

I apologize for nothing.

@Zaealix, not a bad writeup. You're right in that it's rather OOC in some spots, but you got the spirit of it at least. Expect to see some of that incorporated into the next update.

Looks like the Westphalians are winning the vote so far (the irony of this statement is not lost on me). I'll leave the vote up and running for a few more hours before bedtime. Turn Ten options and interlude will come in the morning.
Adhoc vote count started by Basarin on May 19, 2018 at 7:39 PM, finished with 23 posts and 11 votes.
 
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I'm not too sure about the idea of using the helicopter blades as a weapon because if they get damaged then the TMU is going to have some trouble disconnecting since they have to use the helicopter form to disentangle as far as I can tell.
Thats why they mentioned the kaijiu material. Regeneration or hyper durability blades would take care of that issue
 
Turn Ten: Treading New Ground
The Interlude will come later on. For now, have your Turn Ten Update!

Turn Ten

0900, 1 October, A.D. 2070
Commandant's Office


"I wasn't aware you connected the network to the Commandant's office," Sasaki says with a raised eyebrow.

"It is not a universal link," Ignatov admits as he makes a few adjustments in the connection hub. Rubbing some sweat off his brow with his sleeve, he goes back for one more adjustment. "But I felt it was prudent for this month. If we can get the resources for it, we will not need to rely on a field satellite receiver any longer."

"Oh?" Sasaki blinks before turning her attention to Ignatov. "I wasn't aware the AI was ready. I haven't had any time to check since we all watched Brave Lord Valen. How is the AI doing?"

"See for yourself."

Before Sasaki can say anything else, the projector on the table flickers for a few moments, before it solidifies into a much more solid image. "Um…hi," Katarina says. She looks somewhat nervous, with both of her index fingers periodically tapping against each other. "You all know me, but not quite like this. My name's Katarina…" She gives a slight bow. "Nice to meet you all again!"

Sasaki blinks. "This…this is unexpected."

"Dr. Ignatov wanted time to make sure she was ready," you offer, "plus we ran into some other problems. Ones that she helped with." Katarina can't help but beam a bit at the praise.

"The new codes are also getting really, really hyper again," Katarina says. At the blank expressions offered by everyone not in the know (everyone but you and Ignatov), she adds, "We found new AI code kinda sorta like me. We might be able to get them to help us out with…uh…all sorts of things!" She offers a shy smile. "I can help out, but until we really expand the supercomputer network, I'm limited to the Engineering network."

"…hmm." Sasaki has a contemplative look on her face. "Then I suppose we'd best get started." She offers a slight bow of her head to Katarina. "I am Captain Sasaki, Haruko. I look forward to working with you."

"Yes, Ma'am!"

You sigh internally with relief. At least that's one major personality clash you don't have to worry about.


RESOURCE INCOME: 11 RP + 1 RP (Landing Pad) – 4 RP (ESP – Pushing Limits, Kaiju Biotechnology – I AM INVINCIBLE, Kaiju Valley, And for My Next Trick…) = 8 RP

AVAILABLE BASIC SUPERCOMPUTER AI PERSONALITIES: 2


Defense Force Actions

Field Test – Customization and Calibration – The Jackal works. The Man Machine Interface works with it. But the Jackal, as it stands, is not Super Robot material. Not yet.
Sasaki wants to fix that. She is already envisioning the Jackal as a 'core' unit of your current Super Robot technology. Why not start on that now?
Duration: 1 Turn (Completes This Turn)
Progress to Super Robot Chassis
Unlocks New Actions

[] Field Test - Conventional Weaponry - The frames you have right now are marvels of engineering...with very little offensive punch. The Engineers are considering custom made weaponry, but for now, they only have machine guns and the occasional cannon. Sasaki figures that it would be prudent to go through the current stockpile of weapons and equipment on-hand, and see what the Jackal is capable of.

Naturally, she volunteered Callaghan. He didn't have a choice in the matter.

Cost: 2 RP (One Time Investment)
Duration: 1 Turn
Unlocks Conventional Armaments for Variable Configuration Mecha

[] Field Test – Combat Doctrine – You have a healthy number of pilot cadre, all with Jackals and TMUs. Now is the time to start developing a proper doctrine for them, and not just first-hand experience from 'and then I totally did a wheelie when I configured.' Sasaki has already developed a training program for the most likely (and you stressed 'likely' to Sasaki several times) scenarios they would face. After you start this, you should be able to start answering deeper questions for the role of your 'conventional' Mecha and vehicle forces.

Cost: 2 RP (1 RP Locked Next Turn)
Duration: 3 Turns
Develops Combat Support Options for Battle Deployments, Unlocks New Actions

[] Expansion - Motor Pool - Sasaki is very happy with your current capabilities. But she is not one to rest content on her laurels. As unorthodox as the Duo's designs are, the Coyote prototype plans she sees is enough to convince her of the merits of Variable Configuration.
She wants to kill two birds with one stone. She wants to requisition from Unity Station armored personnel carriers. This is both to gain even greater protection and firepower for the regular patrols, and to give Wilde and Henry something else to try configuring.
That, and she really wants to see a configuring armored personnel carrier. Is that too much to ask?

Cost: 3 RP (One Time Investment)
Duration: 2 Turns
Progress to Security Net, Progress to Variable Configuration
Unlocks New Actions

[] Fact Hunt – BG Peters has bluntly advised you to hold off on attempting to send your own agents on independent missions for a few months. Despite helping General Armistead, he's apparently quite embarrassed and irritated by the whole TMU issue, and both you and Peters (with the DFRI) present an easy target to which to vent towards. Best to keep your profile low for now, and to announce any new breakthroughs as a batch later. That said, you can have your agents at least engage with other EUDF agencies who are fully tasked with finding out new information; cross-agency training is as natural as breathing in the EUDF.

Cost: 2 RP (One Time Investment)
Duration: 1 Turn
Gain New Contacts, Unlocks New Actions



'Katarina's Support!' – You may add +1d6 to an Engineering Action ONCE THIS TURN. Refreshes for next turn!

[] AI Supercomputer – Networking – Katarina is really eager to get started on helping out the rest of the facility. But that said, you're going to want to ease the majority of people into the idea that yes, you have an intelligent AI as their neighbor, and no, she doesn't have an inexplicable urge to kill everyone. She's actually quite bubbly and cheerful. Still, best to take this slow and steady.

Cost: 3 RP (1 RP Locked Next Turn)
Duration: 3 Turns
Progress to Supercomputer AI
Expands 'Katarina's Support' to Defense Force and Science Actions. Bonus still only applies ONCE per turn.

[] AI Supercomputer Advisers – The New Help! – You have two basic Supercomputer AI personalities hanging around. They're turning out to be just as curious as Katarina was, albeit in a much more limited capacity…but limited in this context means comparing Albert Einstein or Werner von Braun to the winner of your local Science Fair. They seem to want to help, you'd love for them to help. But how exactly?

You may only choose ONE this turn. Each action shares the same cost and duration.

- [] Defense Force Coordinator – You could slowly introduce one of the AI personalities to helping out as an assistant to Sasaki. She would appreciate the help and would help develop new ideas as well as assist her in managing the crazy crowd of cats called the DFRI.

- [] Engineering Coordinator – Though Katarina herself is filling this role currently, she sees herself as Dr. Ignatov's student and assistant first. One of the personalities could be detached to help the Duo with designs and construction, while also extending help indirectly to Ignatov's team.

- [] Science Coordinator – Sam would absolutely love for another champion of science. A former university lecturer himself, he is eager to teach a new student – one that can learn extremely quickly, even – with the goal that the personality will be able to in turn, learn, assist, and teach others themselves. This would actually be an entity who could keep up with Sam's manic energies.

You and Sasaki are concerned. Do you really want two Sam Carlsons?

Cost: 2 RP (One Time Investment)
Duration: 2 Turns
Progress to Supercomputer AI
Introduces New Adviser/Assistant in Science Category. Will Roll for Trait.

[] Supercomputer AI Mecha Pilot – This one is suggested by 1LT Callaghan. They would be operating independently and would effectively become the mecha frame they are installed into. They would be outfitted with an extremely powerful wireless link in touch with the central mainframe of the DFRI's networks, so they would be able to escape destruction (if somewhat frazzled). He suggests installing the AI personality into the 'Super Jackal' or whatever you're planning on naming the build, while he changes gears and learns how to pilot the TMU.

This is somewhat delicate, and you would have to create additional facilities and services to accommodate what is effectively an entirely new demographic, so this will require more time and resources. But the AI would be much more capable of actions the human brain simply isn't.

NOTE: If you choose this option, you cannot choose AI Supercomputer Advisers!!!

Cost: 2 (1 RP Locked Next Turn)
Duration: 3 Turns
Gain new Pilot Candidate, Unlocks New Actions

[] Unleash the Hound – The Hound remains unfinished, a state of affairs that displeases the Duo. With your permission and enough resources to try it out, they want to take another crack at it. For now, Wilde and Duo want to go with the 'Armor Module' method.

The work is mostly done on both ends. The Jackal works already and can be modified in a month, and the Hound just needs some final touches. Once this concept is complete, we can move on to making it super.

Limited Omake Bonus (Supplied by @HeavyBane, Can be applied upon choosing this): Apparently the Duo have been looking to older animated shows as inspiration. Though obviously the physics in those shows were handwaved, Wilde and Henry, after many nights of binge watching hotly debated seasons and leaving a trail of soda bottles and popcorn tubs in their wake, decided that they can make a factory-standard (if you can call their inventions standard) vehicles work.

Cost: 2 RP (One Time Investment)
Duration: 1 Turn
Chance for Bonus Breakthrough (2d6, Threshold of 4-6 (-1 Threshold thanks to @HeavyBane))
Progress to Super Robot Chassis, Combinable Configuration

[] Hell on Wheels – The Jackal was an undoubtable success. The Hound is looking promising. So why not try expanding our horizons? Wilde and Henry have plenty to do as it is, but with the resources available from the motor pool, they think they can have a basic configurable prototype of a new vehicle ready to go in a month. Nothing combinable though, they'll need a little bit more for that. This one will not be for sale, though; Peters thinks you have more than enough to work with right now, thank you very much.

Cost: 2 RP (One Time Investment)
Duration: 1 Turn
Chance for Combinable Configuration mode (2d6, Threshold of 5-6)
Development of new Configurable Vehicle (Write-In)

[] What is Dakka? And Why Don't We Have Enough? – Strange references from Ignatov aside, the Engineers bring up a good point. Your Mecha are still using weapons meant for infantry engagements. Henry is confident that the Jackal and the Hound (when it's finished) could handle the strain of better firepower, but so far you've been modifying existing weapons to a frame that was never meant for them. You have nothing against using existing ammunition – the logistician within you sings at the streamlining – but taking advantage of the Jackal's unique traits is a must.

Cost: 2 RP (1 RP Locked Next Turn)
Duration: 3 Turns
Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
Unlocks Mecha-Scale Weapons, Progress in Mecha-Scale Weapons



ESP – Pushing Limits – Sam's been closely monitoring the side effects – if any – of the 'psychic theater' that took place earlier last month. So far they seem fine, but he's also been having other test candidates very slowly and carefully replicate the experiment. If anything happens, they have very skilled healthcare providers on hand, but he wants to know if this is something that needs to actively be guarded against.

Omake Bonus (Supplied by @Zaealix): The strange duo of Lucy Renais and Ashley Lankenson have been up to all sorts of experiments and competitive activities involving ESP. Sam wonders if they can, in a strictly controlled environment, replicate the effects of the 'psychic theater.'

Cost: 1 RP Locked
Duration: 1 Turns
Chance for Breakthrough at Disadvantage (1d6, Threshold of 4-6 (Reduced by -1 thanks to @Zaealix)

Kaiju Biotech – Kaiju Valley – So you've discovered that by keeping a kaiju sample on ice for almost a year, you can eliminate the self-destruct mechanisms of a kaiju sample. Assuming it's roughly the same size as the one you found. The facilities are ideal enough that Sam thinks he can start a growth facility for the sample.

He warns that if you do this, he's going to need the majority of the sample to have enough to grow with. If you want to take samples for other research purposes, he advises you to do it now because he won't be able to give any away safely during cultivation.

Cost: 1 RP Locked
Duration: 2 Turns
Progress to Kaiju Biotech Theory, Reduce Duration of all Kaiju Biotech Actions by 1 (cannot reduce below 1 Turn)
Construction of Kaiju Biotech Growth Facilities

Kaiju Biotech – I am INVINCIBLE – Well, no, not really. But the kaiju are without a doubt incredibly hard to kill. With Wallflower's input and studies, he wants to study the composition of the scale. If you take this now, he can take a small sample of the scale and see if you can make viable building material out of the thing.

Cost: 1 RP Locked
Duration: 1 Turns
Progress to Kaiju Biotech Theory, Discover ???, Unlocks New Actions

Kaiju Biotech – And for my next trick… – Sam is both ecstatic and livid at the revelation that kaiju tissue samples decided to give physics the middle finger. That said, if you're not going to try and start a kaiju farm just yet, he thinks he can coax some new weapon applications out of the kaiju scale to be fitted onto the likes of the Jackal. He just needs two months, some resources, and a hurrah for Science.
"SCIENCE!"

Cost: 1 RP Locked
Duration: 1 Turn
Progress to Kaiju Biotech Theory, Discover ???, Unlocks New Actions

Sam tells you very bluntly that his department is fairly swamped with work. He's not complaining, but he does state there's a practical limit to how much his people can work. He can afford to take on one additional project.

You may choose one Science Action, regardless of if you can afford both.

[] ESP - Harder, Better, Faster, Smarter - "Sam here. Here's another question me and the boys have been thinking about. Psychic powers are pretty cool. Just by themselves, they let us do things no one else has been able to, and probably won't be able to naturally for a few more centuries at least.

"But does psychic powers do anything else for you? Could someone theoretically become tougher or stronger or stronger-tougher (or tougher-stronger, depending on your preferences)? No clue. But we'd like to find out."


Cost: 2 RP (1 RP Locked Next Turn)
Duration: 4 Turns
Chance for Breakthrough (2d6, Threshold of 5-6)
Progress to Advanced ESP Theory, Unlocks Actions

[] ESP – I'm the Mechanical Man – This is a joint venture with Dr. Ignatov. The MMI works, but can you design and create a computer operating system specifically designed to work with the human brain's psychic signals? This is all very theoretical, and both Sam and Ignatov are working at a huge disadvantage. As usual, they are breaking new ground, so temper expectations as such.

Cost: 3 RP (2 RP Locked Next Turn)
Duration: 3 Turns
Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6); Chance to reduce Locked RP by 1
Progress to Advanced ESP, Progress to Supercomputer AI
 
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[X] Plan too the future
- [X] Field Test - Conventional Weaponry - 2 RP (One Time Investment)
- [X] What is Dakka? And Why Don't We Have Enough? – 2 RP (1 RP Locked Next Turn)
- [X] ESP – I'm the Mechanical Man – Cost: 3 RP (2 RP Locked Next Turn)
 
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[X] Plan: Katarina's First Month on the job
-[X] Fact Hunt (2 RP)
-[X] AI Supercomputer Advisers – The New Help!(2 RP)
-- [X] Science Coordinator
-[X] Unleash the Hound (2 RP)
--[X] Katarina's Support!
-[X] What is Dakka? And Why Don't We Have Enough? (2 RP)
 
[X] Plan Looking Forward
-[X] AI Supercomputer – Networking (3RP)
-[X] ESP - Harder, Better, Faster, Smarter (2RP)
-[X] AI Supercomputer Advisers – The New Help!(2 RP)
--[X] Science Coordinator
--[X] Katarina's Support
Rationale: Start the long running project ASAP. Expanding Katrina is vital so we can add 1d6 to actions taken at a Disadvantage (so we don't fail those). This lets us do Mechanical Man more easily later on. Science Advisor so we can make breakthroughs rapidly for our Super Robot.
 
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