A recent trend has puzzled EUDF analysts. Ever since January, the number of Kausen raids launching attacks on merchant convoys and energy production centers has lowered by approximately 30%. The raids still take place, and the EUDF is yet to engage them in open combat as they vacate the attack sites with their ill-gotten gains. But the fact remains: attacks have lessened in number.
Some reports even that attack sites, primarily focused in the North American District, do not result in any theft of refined energy at all. Though relatively rare, battlefield forensics note scorch marks and destroyed structures that are consistent with infantry tactics on a squad level, albeit on the large scale and size more fitting to a smaller kaiju. As neither the Yukimura Institute nor Mander Security Solutions operate in North America, this could potentially be an unidentified Super Robot. Other analysts, however, suggest that the Kausen are facing internal divisions that have spilled into open conflict.
There is simply not enough evidence to conclude one way or another, but authorities are paying especially close attention to Kausen raid sites.
Mercury V Stands Defiant
In a spectacular clash of titans, George Sheol's latest menace was repulsed after a lengthy duel by Mercury V. The large, black-armored giant has become more and more of a recent sight as additional kaiju arise to menace the wider Pacific. This latest set-piece battle was fought at the outer edges of Shanghai, and the People's Assembly have bestowed the title of "Black Guardian of the North" to Mercury V in thanks.
Interestingly for observers, Mercury V was seen projecting enormous blasts of frost from its chest in an effort to immobilize the kaiju. Ultimately Mercury V was unable to completely destroy the kaiju, but it was severely wounded and was projected to not be a significant threat for some time. Dr. Yukimura was unavailable for comment.
The citizens of Shanghai, certainly, are grateful for the presence of Mercury V.
Westphalian Giant Slain by Valiant
It is perhaps a sign of things to come that the Westphalian terrorists have resorted to greater weapons of war and destruction. A brutish mechanical giant, large as the average European District's apartment building, began rampaging through the city of Vienna. This was preceded by a series of bombings taking place along key roads, hampering first responders from reacting in time.
Mander Security Solutions, on station to safeguard a local politician's speech rally from such an event, cooperated with local law enforcement and deployed the Valiant. In a show of dazzling light and electric power, all components of the Valiant were launched into the air and reassembled itself before coming to land in front of the mechanical monster. Bystanders have likened it to the legendary duel between David and Goliath, with David (Valiant) still emerging victorious.
Brigadier General Louis Peters' Modernization Program
"It is no secret that the EUDF is behind in weapons technology," she has stated on record, "But now is not the time to cast about blame. As Commanding General of Research and Development, I have enacted steps to make sure our forces in uniform have what they need to face the latest threats to the Union."
Of particular interest to this publication and many political observers of the Defense Force, is the creation of the so-called "Defense Force Research Institute (DFRI)." When asked to comment on the DFRI, BG Peters replied, "It is one of many focus groups I have established, and I am proud of each of them for their diligence and hard work. But whereas the other groups are to upgrade the conventional and the known, the DFRI is pushing technology towards its frontier. They are doing so as we speak with the greatest and brightest minds in their fields. I fully expect to be able to unveil new breakthroughs in a few months' time."
When asked for a comment about the Super Robots, she was quoted as saying, "I thank the Almighty for what they do each and every day. Though they cannot be everywhere at once, I daresay that their like will be a critical factor in fighting the threats against us."
Interestingly for observers, Mercury V was seen projecting enormous blasts of frost from its chest in an effort to immobilize the kaiju. Ultimately Mercury V was unable to completely destroy the kaiju, but it was severely wounded and was projected to not be a significant threat for some time. Dr. Yukimura was unavailable for comment.
Step 1: Get a Frame
Step 2: Get Materials
Step 3: Get a Psyhic
Step 4: Test
Step 5: Repeat Step 4 until we get it right
Step 6: Send them to fight something
Step 7: ????
Step 8: Profit and Save the Day
Our robots will be transforming psychic mecha with augmented reality for the pilots. The kaiju stuff is for damage control as last time I checked biological systems were far better at that then mechanical ones.
Two Psychics to power the thing, one Normal dude to control it.
If something happens to the Psychics (such as the Kaiju developing an psionic scream or some shit), the power source can be switched so the Normal guy can run a weakened but functional bot.
Two Psychics to power the thing, one Normal dude to control it.
If something happens to the Psychics (such as the Kaiju developing an psionic scream or some shit), the power source can be switched so the Normal guy can run a weakened but functional bot.
"You requested to see me, Sir?" Captain Sasaki asks as she enters the office.
You idly gesture for her to have a seat, much in a similar way Peters had done to both of you back in January. "Yes, I did," you agree. "Just wanted to get your opinion on how things are going."
"They are going...much better than I expected," Sasaki admits. "I did not put much faith in the idea of creating our own Super Robot, even with all of the experts in place."
You nod; it's about what you expected her reaction to be. But this conversation serves another purpose. "Has that changed?" you ask gently.
"Not entirely," she says. "Most of our 'experts' are certifiably insane."
You don't argue against this.
"Their staffs are similarly afflicted with the same madness."
Also entirely true.
"And we still have so much left to go," she says. Staring directly at you, she says, "Very few people outside of our command structure have any faith at all in this project. You must already be aware that I continue to pass on reports to General Armistead."
"That was the price Brigadier Peters paid for his support," you say. You don't ask if this is true, you simply state it. You know a bit of how this game is played.
"Yes."
"If you're at liberty to answer," you say, "What do you say about us recently, and what does he think?"
"Unexpected breakthroughs, inspiration from madness, and intrigued confusion, respectively," comes the response.
You nod in satisfaction. "Look," you say bluntly. "I understand it's a political game. And I know we're getting really close to a breakthrough of some kind. Maybe not the kind that produces a Super Robot immediately, but Wilde and Henry are ready to hand over some of the CRXs to your pilots for testing." You manage a wry smile. "If they actually work out? I'll clear it with BG Peters, but we'll make sure he gets first crack at them." You tilt your head as you think on that. "I'm not sure what an Aerial Command wants with ground vehicles, but…"
"You trust too readily," Sasaki manages to say. She looks almost indignant. Almost. "As a commander, you must be more wary of outside agents."
"I wouldn't count on you staying that way for too long," you shrug. "After all, I'm still going to need a tactical officer in charge of when the Super Robot's finally ready for battle." You sigh. "I give you your earned credibility for good, reliable work. It's...not exactly trust, but I know where you stand. Lots of people here, though, trust you. Don't do anything to lose that trust."
You then wince as you hear an ungodly clattering of spare parts falling with great force. It is immediately overtaken by boisterous laughing from a certain Engineer Lieutenant.
"...that, and you're one of the best people I've got to herd this group of cats," you sigh.
"I could have done without the reminder, Sir," Sasaki says with a similar sigh.
You both get to work riding herd on said group of cats.
RP INCOME: 8 RP - 1 RP (LOCKED - Candidate Observation - ESP),
Defense Force Actions
Captain Sasaki seems to be in a somewhat bemused state. Though not openly dismissive of the Super Robot project except behind closed doors, she seems to realize the sheer energy and enthusiasm that is gripping all the personnel on campus. But she's also made it clear to you that there are more threats out there. If you give her the resources, she will work to ensure that they remain irrelevant to your progress. And in the meantime, there's always infrastructure to improve if you think the resources can be spared.
LOCKED - Candidate Observation – ESP – Captain Sasaki seems pleased enough that the candidates she sent last month are helping. But a problem many scientists have is that they tend to study the principles of their field in a vacuum. This is an ideal time to attach Defense Force observers along with the research staff to see how you can incorporate ESP control into a tangible benefit.
1 RP locked from Previous Turn
Duration: 1 Turn
Lowers Success Threshold of ESP rolls to 4d6
CONCLUDES THIS TURN
[] Field Testing - CRX-02C - Good to their word, Wilde and Henry have prepared a test prototype for Captain Sasaki's pilots. This comes at a good time, as they are practically going stir-crazy. She fully plans on letting the pilots 'test the absolute limit of the Engineers' creations.' Durability, strength, reliability, agility - everything an operator could possibly want from a configured vehicle. The Engineers, for their part, are more than happy to provide.
Cost: 2 RP
Duration: 1-2 Turns
Stress Test (2d6, Threshold of 5-6), Success Guarantees Completion This Turn
Progress to Security Net, Progress to Variable Configuration
Unlocks CR-01 Jackal, Super Robot Component??
Unlocks Actions
[] Landing Pad - Sasaki sees this as more of a long term idea than something for immediate consideration, but presents it to you regardless. The creation of dedicated landing facilities for vertical landing vehicles is something to consider, especially considering that the Gagarin makes a lot of trips between here and Unity Station. Creating a dedicated landing pad would perhaps enable more resources to come in.
Cost: 4 RP (One Time Investment)
Duration: 3 Turns
Progress to Security Net, Unlocks Aviation Actions
[] A Helping Hand - Restoration - Sasaki sees the necessity of restoring the bunker complex beneath the Engineering Bay. As such, much like with the Motor Pool, she is willing to detach her combat engineers to help with the effort. In turn, she has an idea that will both help Ignatov's efforts, as well as begin a longer term project.
Cost: 2 RP (One Time Investment)
Duration: 1 Turns
Reduces 'Restoration' Duration by 1 Turn, Ensures Completion This Turn
[] Security Net - Reinforce the Walls - This is very much a longer term project, though it seems more pertinent with the presence of unknown spies. All the critical infrastructure is secured, but intruders could still sneak in wherever Wilde and Henry did not get to a few months ago. Sasaki wants to be thorough. A good reinforced set of walls with enough room to expand within, combined with wide ranging patrols as afforded by the motor pool, would cause a severe headache for infiltrators trying to get in.
Cost: 3 RP (One Time Investment)
Duration: 3 Turns
Progress to Security Net, Unlocks Actions
[] Information Gathering – Threats – The Research Institute is in a good spot right now. Rather than focus on internal security, which is as good as it will get for the moment, Sasaki wants to send out agents to observe the threats available. While you are far from being combat effective, Sasaki points out it's better to at least be in the know.
Cost: 1 RP (One Time Investment)
Duration: 2 Turns
Gain information on Significant Threats
[] Information Gathering – "The Distinguished Competition" – Additionally, Sasaki notes it would be prudent to send observers to gather some information on the existing Super Robot teams. If nothing else, they can see what works (at least from a distance) for the other teams, and what doesn't. As with observing the Threats, better to stay in the know.
Cost: 1 RP (One Time Investment)
Duration: 2 Turns
Gain information on Super Robot teams
[] Local Area Investigation - Spies? - It appears you have unwanted visitors snooping about. Thankfully Sasaki's proposals from early on in the project were designed for just this in mind. There's no sense in simply going in and trying to nab them. You and Sasaki agree - you want to observe them and see what exactly they're hoping to get out of spying on you from just beyond visual range.
Cost: 1 RP (One Time Investment)
Duration: 2 Turns
Progress to Security Net
Discover Information on Spies
Engineering Actions
Though not particularly inspired this time, everyone in the Engineers seem to recognize that they're on the cusp of something big. Variable Configuration has been proven valid, Ignatov is getting closer to unlocking the secrets of the pre-Unification servers...the world's looking up for Engineering! Time to keep it going!
LOCKED - Restoration - Server Bank - That this happens to coincide with an ongoing request from Dr. Ignatov is a happy accident. Before he can even begin to access the data in the server, he requires a rather extensive set of equipment. A combination of older technology that can interface with the data safely, along with more modern equipment to begin establishing a base-wide supercomputer network. Ignatov is a firm believe that you can knock out two vital tasks with a single set of means if you're creative enough.
Duration: 2 Turns
Chance for Breakthrough, Test Roll (2d6, Threshold of 5-6)
Progress to Supercomputers, Unlocks Supercomputer Actions
LOCKED - Science – Biology Lab – Sam is focused on developing the basics on ESP Theory, but that doesn't mean the kaiju sample should remain neglected. Investing in the restoration of the biology labs on campus will finally allow you to put the sample in a safer area and begin unlocking its secrets. That said, this is a section of science that is yet unexplored, leaving Sam a little wary of plunging in headfirst. He claims he wants at least 'diving protective gear' before he does.
Duration: 2 Turns
No Bonus (Unfamiliar Territory)
Chance for Breakthrough, Test Roll at Disadvantage (1d6, Threshold of 5-6)
Unlocks Kaiju Biotech Actions
[] Variable Configuration - Refinement - Now with a very strong idea of what works, Wilde and Henry want to try a variable configuration test on something...bigger. Now that they have the basics down, it's time to upscale, and it's time to do it with fabricated parts that they hope to standardize. The Hound-class cargo truck seems like the next logical step.
Cost: 3 RP (One Time Investment)
Duration: 2 Turns
Chance for Breakthrough, Test Roll (2d6, Threshold of 5-6)
Progress to Variable Configuration, Unlocks Variable Configuration Actions, Progress to Super Robot Chassis
[] Robo-Jocks - Captain Sasaki really should have seen this coming. Or maybe she did and was goading the Engineers. But when they heard that she fully plans on letting the test pilots go nuts on the CRX-02C test model? There was absolutely no way they were sitting this one out. They were literally going to make history by holding a giant robot cage match and destructo-derby, and nothing you said was going to stop it from happening.
Sasaki is...bemused, but the pilots certainly are enthused by the idea!
Cost: 2 RP (One Time Investment)
Duration: 1 Turn
Lowers Field Testing Rolls to 4-6 Threshold
Progress to Variable Configuration
Adds Chance to Discover Pilot Candidate at Disadvantage (1d6, Threshold of 5-6; bonus threshold to Field Testing does not apply to Pilot candidate)
Unlocks Actions
Science Actions
Sam's department are excited. They have every right to be; by the end of the month, Sam is predicting that the possibilities are going to open up like a floodgate. Which will then usher in the dual horrors of unexplored psychic energy and unknown science into a strange dystopic revolutionary government, and-oh, sorry, he was still gushing about the movie he was watching. Thrilling stuff.
Anyway.
He doesn't have a whole lot of options, simply because so much of his staff is already working on ESP. But he's pretty confident that by next month, he and the Engineers can team up to start on exploring man-machine interfaces.
LOCKED - ESP - Where in the World? - Now that the testing of all possible candidates is underway, Sam reckons to run an additional study alongside the broadcast tests. If he can find consistent data (the best kind of data!) in his current test subjects, finding future pilots is going to become much simpler. Training them is an entirely different issue, but that's what the first sets of tests are working on anyway. This would be a smaller project since everything is already in place at the moment.
Duration: 1 Turn
Chance for Breakthrough: Test Roll Each Turn (2d6, Threshold of 4-6 (Candidate Observation), Successes may lower time)
Progress to ESP Theory
LOCKED - Broadcasting Live: Concluding Report
[] Biotech - Is It Supposed To Do That? – Sam's discovered that the kaiju sample is adaptive. In the wider scheme of things, that's bad news for the EUDF. What's good is that you are discovering this in a controlled environment. Sam wants to conduct a longer case study on the tissue samples now knowing this is happening. That said, he's also happy to wait for the Biology Lab to finish, especially since his staff is already a little stretched thin due to the priority on the ESP breakthroughs you're capitalizing on.
Cost: 1 RP (1 RP Investment locked next turn)
Duration: 3 Turns
Biotech Theory
Chance for Breakthrough: Test Roll at Disadvantage (1d6, Unfamiliar Territory)
Progress to Biotech Theory, Unlocks Actions
[] Biotech - Take the Bull by the Horns - The other method that Sam suggests is to just outright dive right into the genetic code of the kaiju tissue sample and see what the hell is in there. This is already a little reckless for science, but not Sam's science. He's still going to take his time with it, but since the Biology Lab is not finished, he's going to need extra resources, safety equipment and the same amount of time to dissect a bit of the sample.
He does not guarantee that alien kudzu will not sprout.
Cost: 3 RP (One Time Investment)
Duration: 3 Turns
Biotech Theory
Chance for Breakthrough; Test Roll at Disadvantage (1d6, Unfamiliar Territory)
Dangerous Test! Failure may cause damage
Significant Progress to Biotech Theory, Unlocks Actions
Due to work being...work, this update was slower in coming. And I'm short on sleep as it is.
So I'm going to treat meself to some icecream and get some sleep. Think I've earned it.
I'm VERY happy to see all the discussion going on, though. By all means, keep it up!
[X] Plan Securing Perimeters
-[X] Landing Pad
-[X] Security Net - Reinforce the Walls
Alright, we don't have any particular bonuses this turn, we finally HAVE soemthing for spies to see now so...spend everything on security.
We don't need to pick any R&D topics this turn since last turn's R&D is pending payout and we'd get much more mileage per RP when Candidate Observation and Biolab passes
As a bonus Landing Pad says it'd open the route to getting us more RP
[X]Plan: By Invitation only.
-[X] Security Net - Reinforce the Walls (3 RP)
-[X] Information Gathering – Threats (1 RP)
-[X] Local Area Investigation - Spies? (1 RP)
-[X] Robo-Jocks (2 RP)
We have science moving forward pretty well. I think the important thing we need to handle here is security, with both short and long term projects. As for engineering, let's get some real world testing done.
[X]Plan: By Invitation only.
-[X] Security Net - Reinforce the Walls (3 RP)
-[X] Information Gathering – Threats (1 RP)
-[X] Local Area Investigation - Spies? (1 RP)
-[X] Robo-Jocks (2 RP)
We have science moving forward pretty well. I think the important thing we need to handle here is security, with both short and long term projects. As for engineering, let's get some real world testing done.