- Location
- USA
Okay, initiating dice rolling...
This time I will be using rolz.org. Let's see how this one goes.
Actual update is either tonight or tomorrow. Depends on how often the phone from work decides to ring.
Edit: I give up on editing this damn thing. The board format decided to double and triple spoiler tabs. -_- Good enough as it is.
This time I will be using rolz.org. Let's see how this one goes.
Raiders of the Lost Bunker
Cost: 2 RP
Duration: 1 Turn
Standard Test Roll (2d6, Inspired: Threshold reduced to 3-6)
Unlocks Action
Critical Success
Reward to be displayed in interlude.
...you all are not allowed to complain about dice rolls for a few turns at least. Cripes.
Welp. It's a good thing I wrote a hypothetical critical success scenario.
Cost: 2 RP
Duration: 1 Turn
Standard Test Roll (2d6, Inspired: Threshold reduced to 3-6)
Unlocks Action
Critical Success
Reward to be displayed in interlude.
...you all are not allowed to complain about dice rolls for a few turns at least. Cripes.
Welp. It's a good thing I wrote a hypothetical critical success scenario.
Engineering - Motor Pool
Cost: 2 RP (Inspired, Price Reduced from 3 RP)
Duration: 2 Turns (-1 Turn, A Helping Hand)
Chance for Bonus Research via Test Roll at Disadvantage (1d6, Inspired: Threshold at 4-6 (+1d6, A Helping Hand))
Unlocks Variable Configuration Actions, Contributes to Security Net
Success
Bonus Research to Variable Configuration gained
Construction of Motor Pool Complete
New Variable Configuration Actions Unlocked
Cost: 2 RP (Inspired, Price Reduced from 3 RP)
Duration: 2 Turns (-1 Turn, A Helping Hand)
Chance for Bonus Research via Test Roll at Disadvantage (1d6, Inspired: Threshold at 4-6 (+1d6, A Helping Hand))
Unlocks Variable Configuration Actions, Contributes to Security Net
Success
Bonus Research to Variable Configuration gained
Construction of Motor Pool Complete
New Variable Configuration Actions Unlocked
Variable Configuration Concept
Cost: 1 RP
Duration: 1 Turn
Chance for Breakthrough: Roll at Disadvantage (1d6, Inspired: Threshold at 4-6)
Progress in Variable Configuration Tests; Unlocks Actions)
Success.
LT Wilde and SFC Henry succeed in creating a smallscale prototype!
Breakthrough made in Variable Configuration Tests; Actions Unlocked!
Unused Squad Cars now missing!
Cost: 1 RP
Duration: 1 Turn
Chance for Breakthrough: Roll at Disadvantage (1d6, Inspired: Threshold at 4-6)
Progress in Variable Configuration Tests; Unlocks Actions)
Success.
LT Wilde and SFC Henry succeed in creating a smallscale prototype!
Breakthrough made in Variable Configuration Tests; Actions Unlocked!
Unused Squad Cars now missing!
Actual update is either tonight or tomorrow. Depends on how often the phone from work decides to ring.
Edit: I give up on editing this damn thing. The board format decided to double and triple spoiler tabs. -_- Good enough as it is.
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