@HeroCooky Brans - Branus
Suspected Subversion Time: ~20 Years
What happens when the time hits 0, does the world leave its current nation and join us, a war starts or do we get a timer till they are detected like at voxx?
Scheduled vote count started by HeroCooky on Aug 25, 2024 at 4:34 PM, finished with 40 posts and 17 votes.
[X] Plan: The Secrets of Going Fast, Using Sticks and Improving Quality of Life -[X] Duchy Engine Mysteries -[X] Mundane Psyker Staffs -[X] [Psykana] Conduct Three Melodies - Ruthlessness, Brutality, Mercy -[X] (Free) Switch ISC to [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
[X] Plan In times of peace prepare for war
-[X] [General] Research
--[X] Duchy Engine Mysteries
--[X] Burner Seeker Mines and Rotary Plasma-Macro Cannons
--[X] Micro-Warp Jumps And Phalanx Doctrine -[X] [Psykana] Conduct Three Melodies (Choose three below.) (0.4/1 - Auto Complete) - Ruthlessness, Brutality, Mercy -[X] (Free) Switch ISC to [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
[X] The Secrets of Going Fast And Praising the Star Child -[X] Duchy Engine Mysteries -[X] Mundane Psyker Staffs -[X] [Psykana] Conduct Three Melodies (Choose three below.) (0.4/1 - Auto Complete) - Ruthlessness, Brutality, Mercy
Thule 68-RL622//Brd, or Bird, munched on her sandwich, reading the newest installment of her favorite detective drama novel series, idly flicking a page ever so often as her eyes flickered over the printed words with mild interest as she tried to get through a rather dull section that she would likely have to re-read once the full Chekov's Shooting Squad the author liked to create went off in the last three pages.
Beside her, her long-time friend Cooling Breeze munched on a rather large bone, even if it seemed tiny in his oversized paws like it did for all Yeenis. His attention was taken up by a fashion magazine from some centuries ago, found in a crate that had been forgotten in the local spaceport for all that time. The magazine itself wasn't engaging or insightful; he just liked to read the advertisements. They were rather silly, especially the fur-dye ones.
"..." Bird stopped munching on her food, looking around the small canteen filled with some other ship crew and a pair of Thules playing regicide. Toof seemed to be winning, according to Hon's annoyance. With another slow bite, she looked at Breeze flipping a page in the magazine and make a noise of mild interest at something in it. She swallowed and looked around again, lowering her sandwich. "...you ever feel like you are being watched?"
"There are cameras in the corners," Breeze hummed in reply, not even bothering to look up.
"No, I mean like...with a note of faint disappointment?"
"Hmm...no, can't say that," Breeze hummed, flipping another page.
"Oh, okay then." With that, Bird picked up her sandwich again and took a bite. Back to reading.
You Have 3 [Three] Actions. Currently Active ISC: [Federation Post] (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
[] [General] Develop The Federations'...
-[] Food Production VII (1/2)
-[] Civilian Infrastructure XIII (1/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry X (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet/s)
It is time to bring three more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Three colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): N/A
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))
[] [General] Terraform (Planet) - (Auto-Terraformation - 050.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (1/3 to Void Industry)
(Gain: +1 Void Industry every three Actions, enough living space for ~20 Billion people per Action.)
-[] Micro-Warp Jumps And Phalanx Doctrine
(Gain: Micro-Warp Jump Engine Equipment. Does Not need banks of Psykers to be plugged into them. Sadly also weaker for it. Also Unravel the mysteries behind this bizarre shield alignement.) -[] Interlinked Cogitation Sharing and Strike Craft Structural Studies
(Develop the means to allow multiple brains to communicate instinctually on a rudimentary surface level, and improved survivability of all Strike Craft.) -[] Noosphere Harmonized Interface
(Develop cheaper Noosphere-Access Augmetics.) -[] Enhanced Factory Servitors
(Gain: Tiny increase in mostly automated industries.) -[] Directed Anti-Gravity Military Utilization
(Gain: Grav-Chute Infantry) -[] Irritan Contagion Bombs and Clone Creation Improvement
(Gain: Ortillery Variant and vastly reduced problems stemming from Decanting new people like Thules.) -[] Variable Macro-Cannon Shell Experiments and Lance Scattershot Module
(Gain: Macro-Cannon and Lance 3 DP Equipment) -[] Structural Integrity Studies and Yeeni Tool Glove Improvements
(Gain: 3 DP Equipment reducing/increasing Ramming Damage and improved Yeeni Tool Gloves.) -[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.) -[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
(Gain: Missiles have increased Breakthrough against Hostile AM-Systems and Tetratek Advanced-Reach (Grade c) Cannonade Ship Weapon (4 DP).) -[] Novel Infantry-Grade Weapons and Armor Development II
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development II (0/2)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development II (0/2)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization - [1 DP Equipment] (0/2)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.) -[] Reconstruct The Shattered STC-Fragment (3/8)
(Gain: An STC Fragment.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. [Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
(0.7 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in its resources, the Ministry of SIIC can now focus on multiple things at a time.
[] [AUTOMATIC] System Subversion
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert one [1] random system at a time to the Glimmering Federation without Action cost.)
Brans - Branus
Suspected Subversion Time: ~10 Years
Modifiers: N/A
[] Economic Harmonization - (Ashan Families or Shipwright's Grove)
Though the Families/Grove and the Federation have been economically friendly and have closer ties, it is time to bring that relationship even closer together. Sharing a single market with shared standards (Read: The Federations) for people and goods, as well as allowing for foreign investment rights to be granted to both parties will cause both states to benefit and come closer together
(Gain: Closer relations and influence with and over the Ashan Families/Shipwright's Grove.)
[] Military Integration and Improvement
The Families have far less experience in the fires of war than the Federation. Increasing the standards of the Families and having an integrated chain of command will let both states come out ahead in the wars to come.
(Gain: Closer relations and influence with and over the Ashan Families.)
[] The Horizon Program - (Ashan Families or Shipwright's Grove)
Scientific research between the Ashan Families or Shipwright's Grove and the Federation have been often sporadic, unorganized and used as barter. For the betterment of all involved research should be an coordinated and be done in co-operation with all parties, with all findings shared equally.
(Gain: Closer relations with the Ashan Families/Shipwright's Grove and +0.1 Research per Action.)
[] ISC Access - (Ashan Families or Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and improves relations with the Ashan Families/Shipwright's Grove greatly.)
[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Ashan Families, Shipwright's Grove, Black Ash Clan, Black Cat Company.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Paranoid Hate
Trend: Glacial Upwards Movement
Modifiers: N/A
[] [Military] Create A [Blazing Sun - 14x War-Packs] or 18x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Piscarian/Kil'drabi]
Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by soldiers with spiffy hats that will not be disobeyed. Piscarians are adept at wielding heavy equipment for long periods of time, but struggle in high-temperature environs. Kil'drabi Units can go into temperature enviroments Humans would require special equipment with ease. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability, with Tanks allowing a myriad of armored spearheads or operations to proceed, and an Augmetic Legion consists of cybernetically enhanced humans, equipped with high-end implants and prosthetics that set them far above the human baseline, allowing for far more dangerous deployments. Light Units are better for low-logistic scenarios, while Medium Units rely more on regular shipments and strike a good balance between supply consumption and effectiveness. Heavy Units rely on solid logistics to continue working while offering an equal force concentration in return. A War-Pack comprises 15 Karnivores grouped in Packs of 3 Knights each, alongside the infrastructure/logistics to support and rebuild their Knights.
(Gain: Four War-Packs or Six SAGs. These contain [Four Units] chosen from the above choices. Tanks require no Classification.)
[] [Military] Sector Battle Group Construction And Repair
-[] Nomadic Fleet [Automatic] (0.0/0.6)
-[] Hydralisk (0/1)
-[] Necrolisk (0/1)
-[] Gryphon (0/1)
-[] Gorgon (0/1)
-[] Wyvern (0/1)
A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, and 4 Destroyers/Corvettes. A Nomadic Fleet consists out of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, and 14 Frigates. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleet.)
[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [16 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 39x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Secundus Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette) -[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: 50% Three+ Systems, 30% Eight+ Systems, 15% Fifteen+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Three Melodies (Choose three below.) (0.6/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 35
Uncovered: Technology II, Revenant.
Secret: Slumber, Silence II, Perception II, and Grounding II.
Star Child: Hope II, Compassion II, Humanity II, Mercy, Creativity III, Health II, Unity II, Innovation II, Machinery II, Logic II, Progress II, Protection II, Justice II, Wisdom II, The Sun III, The Home II, Death II, Ruthlessness II, Brutality II, and Fire II.
Kil'drabi: Paths, The Void II, Struggle II, Community, and Family.
Irrita: Growth, Plants, Harmony, and Hunger.
Gain: Three Melodies newly Conducted.)
[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology I.
Secret: Perception I, Silence, I, and Grounding I.
Star Child: Protection I, Fire I, The Sun II, Humanity I, Creativity II, Song III, The Home I, Logic I, Unity I, Progress I, Compassion I, Hope I, Health I, Death I, Justice I, Wisdom I, Innovation I, Machinery I, Ruthlessness I, Brutality I, and Mercy I.
Kil'drabi: Void I, and Struggle I.
Gain: A Song.)
[] [Psykana] Psytech Creations
-[] The Psycademia 'Wings of our Crucible' (0/2 (9))
A significant investment of Choirs, experience, dedication, materials, and esoteric thinking shall be the foundation of the Psycademia 'Wings of our Crucible' founded within Quintura Diablo on Diablo Major to unravel and disseminate the mysteries and blessings of technology married to Psychic might.
(Gain: Psytech is moved into Research and benefits from its Traits.) -[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.) -[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.) -[] Improved Psyker Staves (0/15)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring-stick upon which one can see progress, its is estimated that further refinement will be capable of of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Primitive Psychic Hoods
Thanks to the work done in figuring out how to develop and create psychically-active materials and how they could be shaped into force weapons and focii, another avenue of research has opened up; psychically atuning and shaping cloth and metals to weave together into one whole so that it may protect the wearer when they channel the powers of the Warp.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
[] [Faith] The Penitentia Rite
Implicitly allowed by a Conclave of the Droman Creed, it is time for the priests and Hymnals of the Federation to learn about and put into practice the safe creation of Penitentias, those whose soul and body have been entirely given to the judgment of the Star Child for crimes unforgivable by mortals, yet judgeable by their willingness to repent and be potentially erased by the disgust of the Unborn Divine.
(Gain: Penitentia Rite.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with, or gain, something.)
[] [Knightly Orders] Deal With The Paperwork (0.5/2)
"AAAAAAAAAAAAA-"
-Order Master Kara Salafus upon being informed about the reorganization of the Knight Orders.
(Gain: Dealt with the paperwork.)
[] [Chapter] Recuperate For The Rift Liberation (0.5/1)
We swore and oath to protect humanity, all humanity. We shall not be found wanting in the face of the horrors of the galaxy.
(Gain: The Lamenters will be able to clear Sub-Sector Claiden's Rift or die trying.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
"No, I mean like...with a note of faint disappointment?"
"Yeah, usually after I get with my girlfriend," he joked, snickering at his self-deprecating joke.
"Ah...wait, you have a girlfriend? When do I get to meet her?" Bird asked, quite surprised at her friend's sudden confession.
"..." Breeze looked at her. "Bird."
"Yeah?"
"Bird."
"...What?" Bird asked, uncomfortable at her friend's stare.
"You are my girlfriend." Breeze deadpanned, causing Bird to produce a small 'oh' in surprise.
"But wait, I love the cuddling afterward? It really puts a nice end to a fun night?" She said, mildly confused. Why should she be disappointed after that?
"...you are too precious, you know that?" Breeze said, bonking his head against his girlfriend's shoulder. A moment passed. Then Bird's whole body jerked as she got an epiphany from the heavens.
"...wait. We are dating?" She said, looking confused beyond measure. The genuine emotion was enough to crack Breeze up.
"No, I mean like...with a note of faint disappointment?"
"Yeah, usually after I get with my girlfriend," he joked, snickering at his self-deprecating joke.
"Ah...wait, you have a girlfriend? When do I get to meet her?" Bird asked, quite surprised at her friend's sudden confession.
"..." Breeze looked at her. "Bird."
"Yeah?"
"Bird."
"...What?" Bird asked, uncomfortable at her friend's stare.
"Bird, I am gay. You met my partner," Breeze deadpanned, causing Bird to produce a small 'oh' in surprise. The genuine emotion was enough to crack him up.
This finally researches the engines, it gets better Psykana in general, and with Ruthlessness and Brutality, each of the Star Child Melodies would be at at least 1!
Anyway, coming back to this point, and returning to it more seriously.
Our Thules are a semi-caste system propagated both by direct cloning, and by the integration of (primarily daughters) of existing Thules. Selection in done for excellence in flying capability and psychological compatibility with other Thules.
This has certain side effects :
1) If you're a monogamous person settling down with someone outside the fleet, you're unlikely to be racking up high kill counts and grand records, and thus not going to be rated highly in cloning regimen. Our system, by design, selects for people who put their combat flying prowess over their relationships or mundane hobbies, to the point where most of the flight crew just makes those two one and the same by turning crew into polycule.
2) So, with cloning skewing away from healthy relationships, what of natural children. Again, our eugenic criteria select for people who prioritize flight experience over relationships, so the vast majority of Thules on the shortlist will have no relationships. Now, some won't want any, but that tends not to result in many children. The ones who're responsible again, won't result in many children. It's the ones who pursue a rapid series of trysts and fail to take sexual precautions who'll reproduce (combined with us having pretty advanced med tech (do we have auto-wombs, I think so) that doesn't actually make a pregnancy a flight deck problem.
So yeah, evolutionary speaking the ideal Thule is a hot mess.
"Bird, I am gay. You met my partner," Breeze deadpanned, causing Bird to produce a small 'oh' in surprise. The genuine emotion was enough to crack him up.
Minor health related ones, growth problems, unwanted medical issues later in life, inability to process some foods in uncommon cases, a whole lot of minor, if aggravating, problems for the people who actually make the clones. When your work is producing people, you don't like to see [Thing that will decrease QoL] popping up anywhere.
Also, I just want to note that, while true, you are still using the same Genelines you were using at the start of the Quest when the Thules were introduced. You made some tweaks here and there for improved QoL or reaction times, but Thules are primarily the same as they were seven-hundred years ago.
I kinda think we should direct our Ministry of Subversion, Infiltration, and Interstellar Communication towards talking to them. Make first contact and then work towards allying and fighting against the Croaf
I kinda think we should direct our Ministry of Subversion, Infiltration, and Interstellar Communication towards talking to them. Make first contact and then work towards allying and fighting against the Croaf
I'm confused - we need two actions here to reach XV, right? Would that put us at Civilian Infrastructure XV (1/2)? Or would one action be enough? I would like civ XV this turn.
Well, I suppose this is probably our next engagement. Our fleet isn't doing anything and is significantly more powerful than theirs, even if they get the black cat company involved. Remember - they have 21 LCs and about 50 frigates.
Either way, we should probably add the following to our next vote:
-[] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
Yeah, that's really the set of things we need for the next ship design arc. We have 16 design points now! One heavy cruiser, an andromeda redesign, frigate redesign, scout redesign & another destroyer! Dedicated minelayer? Finally build a fleet support ship?
I'm confused - we need two actions here to reach XV, right? Would that put us at Civilian Infrastructure XV (1/2)? Or would one action be enough? I would like civ XV this turn.
Ah. Right, we're 1/2 to 13, not 1/2 to 14. I still think we should get it now. Either it more than doubles our ISC bonus (which has been something like an action a turn, just one we can't direct) or we pick another new trait we like more (like we did for the kin traits). Either way, getting it sooner rather than later makes a lot of sense.
[] Plan: The Highest Milestone We've Ever Hit
-[] Civilian Infrastructure XIII (1/2) x3
-[] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[] (free) swap ISC back to New Dawn R&D
Since we're at 1/2, we could also do something like this, and spend one action on Civ XV next turn. But I see no real reason to delay? Doing it now would get the big bonus faster.
[] Plan: Delaying the milestone for research
-[] Civilian Infrastructure XIII (1/2) x2
-[] [General] Research
--[] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
--[] Micro-Warp Jumps And Phalanx Doctrine
-[] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[] (free) swap ISC back to New Dawn R&D
Well, I suppose this is probably our next engagement. Our fleet isn't doing anything and is significantly more powerful than theirs, even if they get the black cat company involved. Remember - they have 21 LCs and about 50 frigates.
That they do, but I would have much preferred to try talking to them first so we could get better access to their tech and not have to damage their infrastructure.
I wonder if our infiltration will also include converting the ruling class on that planet and we could try using them to petition the High Queen for cooperation with us.
I wonder if our infiltration will also include converting the ruling class on that planet and we could try using them to petition the High Queen for cooperation with us.
Also, I just want to note that, while true, you are still using the same Genelines you were using at the start of the Quest when the Thules were introduced. You made some tweaks here and there for improved QoL or reaction times, but Thules are primarily the same as they were seven-hundred years ago.