What should your focus for the rest of the Quest be?


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[X] Clockwork Hearts (Gain: Frozen Children wrought by wire and tin, breathed new life from frozen graves.)

And looks like i did the old "write post, forget to press submit"...

You already do the first thanks to your most basic Songs, enabling inter-Federation travel to be much quicker as your Andromedas play "Marco Polo" with System Choirs.

Will add the second part to the research list.
(@HeroCooky)
Quick question, here (above quote) you say we already have it, before (below quote) you said that would be psytech.
Did previous imply more (like some level of protection), or is new answer over-ruling old answer?
2)
Path Creativity Humanity Perception Sun

Hoping for the Choir to act as a light house for friendly ships in the warp lanes touching the system. (Might be better with Star, but we'd need to get that melody before i can try)
Aka micro-astronomicon with 1 warp-route-hop range.

Edit: 2 and 3 are Psytech things (ESPECIALLY 3), and 4 and 5 are Symphony levels.

Hydrus-classes roflmao the Phalanx Doctrine, a Rad Lance can knock the shields out of a ship, which knocks it out of the formation.
If the enemy has access to Rad Lances.
If they don't... Do you remember the mood when Cooky told us how effective the dutchies anti-Fed ships would be?
 
I'm doing some basic theorizing on how the many fronts in the war against the cults are going to look like and what our contribution to them will likely be. Feel free to start a discussion with me about this. (I don't know how many updated fleets we'll have done by war start)

The Nurgle and Slannesh Cult were called out for having 7 battleships prior to this. However, they were only the vanguard, so they likely have more and only used that many for symbology reasons. From this I'm extrapolating a worse case scenario where the two major cults have a total of twice that, with the Khorn Cult having either none (becuase why would the nurgle cult with the shipyards boost a nearby rival when they aren't doing undivided stuff) or 8 simply because the cults possibly got all of their BBs by sacrificing stuff.

Given that the best way to prevent Chaos from ramping up is to stop their flow of sacrifices and the way that the warp lane topography is means that the most at risk polities are probably the Dutchy and Watchtowers, not focused against Chaos like we are for the former while the latter has pretty much no backline due to its size and multiple attack lanes. SG and the Mashan both only have a single warp route to worry about and have a great deal of strategic depth to call on. SG also has our Choir system set up and they have been confirmed to still swap notes with our Choirs. They can probably hold for a while. It just depends on how well they can counter at least 6 BBs and a Warlord Titan.

Our game plan is likely to be to check the South-Eastern Cults' expansion towards us at the sub-sector that N + K are fighting over (calling it 5Way due to # of warp lanes) and the currently empty/neutral sub-sector between W and K. Set up fortresses there, then press down from W into the sub-sector West of K's capitol sub-sector, fortify that then split the fleets to guard against the capitol sub-sector and clear the remaining K sub-sector to the South. Then fortify the sub-sector directly South of it to hold of N and the captured sub-sector West of the K capitol sub-sector. With that we would hold the eastern edge of the southern Storlar Gulf and the major crossroad sub-sector between W + BC + D and the N and K cults.

At that point depending on if the Mashan, SG and/or Dutchy have been beaten we'll likely have built enough new fleets to attack on both the two East fronts as well as the three West fronts. Our priorities would then be to hold 5Way and hope that the Dutchy can stop it from becoming a fight from 3 of the 5 directions. And then push West -> East into and through K's capitol sub-sector, beheading them and cutting their remaining territories in half. Fortify the sub-sector directly East of K's capitol sub-sector. Then send fleets North to kill the K cultists there. Don't overextend to wipe out the K sub-sector the new fortress's South, let the N cult take them out. Then reassess where focus needs to be. Probably start raiding/pillaging the N cult's stuff in force then.


For the Western front, I'm expecting that we'll send one of the new fleets to each to Mashan and SG while we try to contain N and destroy K. Probably going to send the overwhelming majority of the knights and our titans with SG given that that's where the enemy titan was predicted to go through. We should hopefully deal with the K cult in time for SG and the Mashan to get to the S cult's deamon world, allowing for our exterminatus temple ship to deal with that then work on cleaning up the sub-sectors locked behind it.

Finally, we'd be able to focus on wiping out the N cult. By sending three separate fleets from the aforementioned fortresses we'd likely be able to take the western side of the cult's territory and have all three fleets in neighboring subsectors to their capitol sub-sector. If the Dutchy does well, they might have taken the north-eastern parts of the N Cult's territory and could help in taking their capitol sub-sector. No idea if the Unfallen will be able to push to the deamon world and help destroy it, though I'd think that they would be able to.
 
Vote closed
Scheduled vote count started by HeroCooky on Nov 1, 2024 at 3:30 PM, finished with 23 posts and 18 votes.
Locking in to write.

Edit: 1 = Pasts
2 = Hearts
HeroCooky threw 1 2-faced dice. Reason: Tie Total: 1
1 1
 
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Adhoc vote count started by Phoenix853456! on Nov 2, 2024 at 2:23 PM, finished with 41 posts and 18 votes.
 
It implied more than a minor boost to travel time. Think ~20% boost compared to 5%.
Is Galileo/Navstar (i.e. the better writein) good enough to join the research list?

Also, you said the "psytech to attack ships still approaching through the warp" was gonna join the research list, but i didn't see it in "Black Cats Claw"
Funny nobody wanted bones. We've got enough flat boosts I suppose. Time to go for something interesting.
If it wasn't for Hearts sounding like a step towards non-corrupted artificial people, i would have chosen Bones.
But a chance to push against "AI/artificial life -> extreme Chaosbait" by having automata people guarded by our anti chaos, anti abberant mind songs? Too big to not take.
 
Fixed and added.

Also updated the Species list.

Name: Dirut
Appearance: Tall humanoids, between 2.7 and 3.2 meters in height, with short torsos containing vital organs and a bulbous head atop a long neck containing their primary nerve systems, alongside long legs and arms whose internal bones are wrapped with redundant nerve systems adding to their overall consciousness and capabilities. The Dirut prefer thin bodies, eschewing all ornamentations that aren't etchings for individual markings and personalizations, though they typically attach fabric to the underside of their heads, which falls to their torsos that proclaims their allegiance to the castes they belong to; Weeper, Lore Keeper, Maker, and Outcast. Their hands and feet are kept as simple as possible, with three fingers as the preferred number, and their feet are usually nothing more than bare frames. Their bodies are typically painted a dark, mossy green.
Age Range: Unknown for individuals. Age of the Species has been lost.
Technology Level: Low Imperial.
Psychological Compatibility: Low.
Physiological Compatibility: Extreme.
Chocolate Compatibleness: None.
Short History: The Dirut are a holy union of machinery and flesh that did not come about by conscious or willing participation in their species' past. Once they had a world to call their own, reaching for the stars with slow, methodical steps...only to be found by DAoT Humanity or a faction of it, that transformed their world in a cataclysmic event they categorically refuse to share with any non-Dirut. What few survivors from that age were rescued from the stasis pods found far underneath the crust of their homeworld shared the history with those of their people that had been turned into organic machines long after they had been turned into nothing more than materials for another project before, as one, ending their lives. Their souls were put to rest thanks to the attached Choirs of the Expedition, and their bodies were interred according to the preferred methods of their people within the soil of the world of Hineni. They have since created dozens of enclaves within Federation Space, slowly building their numbers and creating a new identity in self-imposed seclusion. As one, they have sworn an oath of pacifism, vowing to never harm any being, no matter the cost to themselves.
So, looks like we found what Clockwork Past is, a Xenos species that some DAOT Humans fucked over.
 
They're very good beans, I'm happy we could save them!

Just one little injustice of the past that we did just a little bit to make amends for.
 
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-[] Choir's Tangle (0/6)
The Choir's Tangle is a system of Psykana married with Technology capable of providing minor guidance to the Federation's Choirs singing Bound To The Stars, thus speeding up their traveling speed.
(Gain: Improved speed between Federation Systems. It requires a choir to operate and will automatically apply the necessary numbers.)
-[] Discordant Shriek (0/11)
Utilizing the same underlying principles as the Choir's Tangle, the Discordant Shriek is a series of five installations that will be put in a perfect orbit around the local star in predetermined patterns, each housing one part of a Choir, that will, when enemy ships approach the system, activate and try to disrupt and rip the approaching vessels out of the Warp at best and seek to damage and delay them at worst.
(Gain: A means to inflict damage to approaching Fleets. It requires a choir to operate and will automatically apply the necessary numbers.)
Neat.

"rip the approaching vessels out of the Warp" sounds nasty.
Splitting the enemy fleet, multiple splinter fleets having to face our full fleet.
 
Oh sweet. new species. What would the other rewards have been? Also I am assuming they have a wider habitability range?
First would be better Automata, second would have been new Abhuman Species; the Clockwork Man. Though they'd be called Xrunu, and be a sub-species of humanity with highly toxic skin due to absorbed metals and very slow metabolisms, capable of utilizing radiation weapons with ease. They'd also have a severely stunted emotional mentality and independent capability, preferring to follow orders.
 
First would be better Automata, second would have been new Abhuman Species; the Clockwork Man. Though they'd be called Xrunu, and be a sub-species of humanity with highly toxic skin due to absorbed metals and very slow metabolisms, capable of utilizing radiation weapons with ease. They'd also have a severely stunted emotional mentality and independent capability, preferring to follow orders.
Interesting. They would have been good for the planets with the heavy metal toxins we had at least. But that was before we got big enough to colonize subsectors. Speaking of that are we close to our next size upgrade?
 
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