What should your focus for the rest of the Quest be?


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So, if Neon comes apart at the seams. How hard to we fight for the forge-world?

It's a forge world. We want it real bad, because it'll probably increase our shipbuilding capability by a step all on its own. Honestly, that might be the main objective of the next operation - get that forge world! And we'll have the Leo to do it with.

We also don't want Chaos to have it - our society started with the Dark Mechanicum, we don't want to give them a gift.
There is no Forgeworld. Neon doesn't have a Forgeworld.
 
An Industrial world may not have the Output for High Technology like a Forge World, but they tend to be built for more Generalist Products, so that might actually be an even bigger boon to the Federation than a Forge World. Less Guns and Military Gear, more Luxury and Civilian Products.
 
[X] "Commit To The Push."
-[X] Leave anything over Medium Damage behind, add the Dauntless and the two Falchions to the table. Try to keep them out of danger if we can, but don't be afraid to ante them up to save lives.
 
[X] "Commit To The Push."
-[X] Leave anything over Medium Damage behind, add the Dauntless and the two Falchions to the table. Try to keep them out of danger if we can, but don't be afraid to ante them up to save lives.
 
[X] "Commit To The Push."
-[X] Leave anything over Medium Damage behind, add the Dauntless and the two Falchions to the table. Try to keep them out of danger if we can, but don't be afraid to ante them up to save lives.
 
[X] "Commit To The Push."
-[X] Leave anything over Medium Damage behind, add the Dauntless and the two Falchions to the table. Try to keep them out of danger if we can, but don't be afraid to ante them up to save lives.
 
All of their most critical worlds collapsed into Cults. Quintura I suspect was no exception, just that we got in there before they could fully spool up.

Their core worlds, what I presume was their major Shrine World, and the Cemetery World.

I wonder if Gathin was on the List too, but someone jumped the gun there?
 
1 Chaos stomping AP
2 Infra AP (for all 5)
Hope that is enough and we can reach all-5 before taking the hits.

All of their most critical worlds collapsed into Cults. Quintura I suspect was no exception, just that we got in there before they could fully spool up.

Their core worlds, what I presume was their major Shrine World, and the Cemetery World.
The "carpet" scene kinda implies that, yeah.
 
Sooo, we should definitely take Gathin, not only do we have good odds of taking it without much of a fight, its still an Armoury World that should be kept out of Chaos' hands.
 
Well, at least in light of this, it should make occupying the other Neon remnants much easier. We are quite literally coming in as Liberators.

Gathin specifically I think might very well just offer to join up in exchange for protection, and it's not actually Contested--presumably because all of the Chaos assets there were caught as part of the battle there and they couldn't just magic up another gigantic cult from nowhere in less than a century.
 
Huh Reth is now no longer contested by whatever was going on between independents last turn. Wonder if that's related to Neon's Chaos implosion or not
 
Traits of the Stargrove Federation
Societal Traits
My Eyes Have Seen The Glory Of The Coming Of Our Star
All your people are passively immune to Medium Chaos Corruption (Active Minor Chaos Sorcery, Odyssean Warp Travel, Daemon-Inflicted Wounds). This can be upgraded.
(Warning: Trait only applies to believers of the Star Child in full, but confers minor portions to others in proximity.)

DO NOT GO GENTLE INTO THAT GOOD NIGHT - ROAR AND RAGE AGAINST THE COMING OF THE NIGHT! FIGHT AND SCREAM AGAINST THE COMING THE DARK! CRY HAVOC INTO SKIES EMPTY AND DENIED BY CRUEL GODS AND CRUELER FATES! DO NOT GO GENTLE INTO THAT GOOD NIGHT - STAND! STAND AND FIGHT! FIGHT AND DIE AND LIVE FOR ALL THAT IS GOOD AND WORTHY OF LIFE ITSELF! DO NOT GO GENTLE INTO THAT GOOD NIGHT: ROAR AND RAGE AGAINST THE CLOSING OF THE NIGHT!
(All able-bodied people of the Federation will stand and fight against whatever ruin comes to their shores, be it Chaos, Treason, Terror, or Beyond, and they shall not break.)

Hallowed Worlds - The Sacred Sands have been widely adopted by the people of the Stargrove Federation, and no one has adopted and used them more than the Celestial Choir and its Hymnals. With skills honed over decades by those not stable enough to join a Choir or the skill of centuries to come by those who do, circles adorn the halls of the Federation's psykana-teaching institutions and halls. But they are...small things, done by few hands for few people, to shield and guide minds away from the abyss with a gentle hand and gentler tug. More wondrous works are dreamt of by those who cannot cast their voice into the hymns of the Choir, for they see the worlds of the Federation as just another surface upon which to cast sands on the size of buildings and streets, worlds built into symbols of might holy and sacred.
(You will now consecrate one world per Turn against the forces of Chaos by re-developing it with the principles of the Sacred Sands writ unto cities and the very geology of your worlds. The Star Child will spread the practice of the Sacred Sands to the other four Star Nations. Chaos will loathe you.)

Juvenat Distribution By Excellence - By giving these treatments to those who show merit, talent, courage, or are otherwise a boon to all of us, we can better serve humanity by using their abilities for the longest time possible. It would also enable our Hymnals to take their Psykana journey slowly, each of theirs a song sung over generations instead of a decade.
->An End To Life Well Chosen, Not Decreed
Be it a single decade or several centuries, life should end when it is chosen to end, not when it is decreed by crude biomatter's inability to replace faulty structures.
(Juvenat Access is raised to 10% of the population.)

Abundant Spiced Chocolate - Genetically engineered chocolate beans that produce spiced chocolate significantly improve morale and caloric availability for your people once grown industrially while massively boosting diplomatic or subversive actions against fellow human planets and organizations. Thanks to the Shipwright's Grove and the Glimmering Federation becoming an union, spiced chocolate has now become an abundant and plentiful resource.

Schools of Preachers and Paladins - With the beginning of the legend of the Chamleon-Class ship and the dire need to fight back against both Chaos and Heresy, as well as spread the word of the Stargrove Federation, a major push for training schools for holy revolutionaries, missionaries, diplomats, and more has begun. Focusing on those trying to spread the Faith or build up the communities of Faith and aid those existing to encourage them against any repression in hostile circumstances, thrive in acceptance, or indeed be willing to infiltrate successfully even the worlds of Chaos. The best schools, the best preparation work, for a horde, a righteous army, of missionaries of all kinds to uplift the worthy, convert the unworthy, and smite the evil. (Training with weapons and armor, small-scale unit tactics, and large-scale strategies for improved infiltration are mandatory.)

[Yeeni - Kin] - Bone Seekers - Enhances Scouting Efficiency by 30 Percentage Points and sets 20% as the absolute lowest Scouting Efficiency possible. May find metal skeletons in inconvenient closets.

[Mothrame - Kin] - The Eleven Spirits
Eleven hallowed spirits of the Warp, anchored to the faith of the Mothrame in their divinity, allowed and condoned to exist by the Star Child. Their faith feeds the Eleven, and the Eleven watch over their faithful under the watch and aegis of the Star Child...provided none are human. That they also watch for any attempted infiltration by the forces of Ruin and alert mortal watchers is a happy coincidence.

Sacred Sands
Patience. Days. Sands. Colors. Patterns of geometry consecrated and gentle. Do not seek the quick way to power nor the quick end to a foe. Seek; instead, the foundation of your soul you built with the construction of this mandala, its art and patterns wholly that of your soul, and its powers elevated all the more by your efforts. Stable and long-lasting sigils carved into the Narrative of the Warp, capable of being replicated by even a layperson as long as they set to the task faithfully. Also, immobile.

Cross-Species Nutrition Programs
What may be healthy for one Kin is a deadly toxin for another, as can be seen with our spiced chocolate, as the Mothrame are very much able to enjoy its texture and flavors while the Yeeni can actually die from ingesting too much of the food. Stricter observation of what is allowed to be sold to whom and in what quantities, alongside better production of foodstuffs to prevent cross-contaminations, will ensure healthier populations in every Federation world.
(Increase population growth due to eliminating nutritional errors.)

Medical Services X - Biochemical Omni-Applicable Neural Enhancement
"It is true that some see what we are doing here as the herald to a future where you need to shed what you were and become what we want, or make, you to be. But is it not equally true that people deserve a chance to say, 'This is not how I want to live,' and have the ability to change their fortune? What crime is there in giving people a choice, not to be more or to be less, but to be who they wish to be? What crime indeed..."
(Gain: Ogryn intellect becomes equal to the Human baseline. Eliminates all cognitive ailments and minorly enhances baseline intelligence for all Federation Species with Biochemical Brains.)

Medical Services XV - An End To The Curse
No mutations. No grief. No changes. Only an end to a curse long-lasting.
(Eliminates all mutations not brought by active Chaos/Psykana interference.)

[Temple Cultural Harmonization] - Weavings Of Faith - The power of the soul, woven into the Materium by hands sure and certain, can bring about more miracles than the fires of the weapon could ever conceive.
(Improves production of Faith Items by 50%.)

Civilian Infrastructure XX - Dominus Deus Omnium Nostrum
"It is the duty of all faithful to aid those fallen, those unenlightened, those forgotten, those despised, and those yearning for meaning amidst the cosmos."
(Pilgrim Fleets and Faith Orders will set out across the Sector in aid of the Federation and the Good Cause, billions of faithful bringing hope and deliverance to trillions who have never been given a chance to witness the dawn.)

[Dirut - Kin] - Monks of the Machine
01000001 01110111 01100001 01101011 01100101 01101110

[Msk'fa - Kin] - A Psychic Waking
Msk'fa will now be capable of adding their strongest to the Choirs of the Celestial Choir.
Military Traits
A Dirge Unsung - A Space Marine of the Lamenters Chapter has been captured by your Once-Masters, yet you managed to free him, alongside seventeen Gene-Seeds he knows how to implant despite being within a Dreadnought. He now owes a debt and requires aid to rebuild his Chapter as its last Angel.

Widespread Augmetic Production
Sometimes, it is not wise to keep treating a person's flesh. Sometimes, removing a limb that cannot be saved or replacing one organ with another is necessary. Many times, the person in question does not have the time or wealth to wait for a replacement. No longer. With the continued investments of the Federation into its medical production capabilities, replacements for fallible and malleable flesh have begun to see a renaissance amongst its populations, millions now enjoying lives that had been forced into wheelchairs and beds, organs of metals pumping and filtering where flesh failed, limbs of striding iron power step after step. Nerves are steadied with electronic calculation from implants correcting what bodies cannot, and spines, once fractured, are whole again, as eyes see where no light could grace their blind gazes. Sight, smell, touch, hearing, holding, all are returned to those who had lost or never had those in the first place, with tears shed upon the simple pleasure of a step taken freely again, happening again and again for hundreds of thousands everywhere. Though for all that it is a breath of relief for the wounded and maimed, none can deny that a mechanical body that never tires does not have benefits in warfare, and it is not like volunteers are lacking...
(Widespread Augmetics improves civilians' livelihoods and the effectiveness of your SAGs and Navy while reducing casualties. Unlocks [Augmetic Legion]s for Recruitment.)

Logistical Production Analytica - With more information regarding the use and logistical challenges set against interstellar ship procurement and defense, our shipyards can be optimized to increase our output by a massive degree.
(Gain: 50% Increased Ship Production Rate)

[Kil'drabi - Kin] - The Nomadic Fleet - The Kil'drabi will begin with ship construction anew, at 0.2 Progress per Turn. Earns you a Nomadic Fleet (1x Battlecolony, 2x Heavy Cruisers, 4x Light Cruisers, 14x Frigates) every full Action.

Necron Insights - These ships are...beyond anything we could create. Beyond anything even our Ancestors during the Dark Age of Technology may have been able to create! Who-, or what-, -ever created them...let us hope they are long gone. A war against them would end...badly for us.
(You deal more damage against Necrons.)

Military Industry V - The Bastard's Cadence - Improves the effectiveness of your Mechanized Units.

Military Industry X - God-Machines - *Zealous Prayers Furiously Chanted In Binary*
(You can now produce War-Walkers of the Titan-Class.)

Military Industry Grove - Waldschrat Wardens - *Creaking Bark and Flowing Sap*
(You can now produce War-Walkers of the Bio Titan-Class.)

Military Industry XV - March of the Motive Force
00101011 00101011 00101011 01010010 01101111 01100111 01100101 01110010 00100000 01010010 01101111 01100111 01100101 01110010 00101011 00101011 00101011
(Quadruples all Automatons in your military and increases their effectiveness.)

Void Industry X - Grand Equipment Specializations
In the long time that the Star Navy has operated in the void, they have consistently placed quality over quantity, with even the foundational FTL method used by the Federation incentivizing such a mindset. In that pursuit, more and more specialist equipment and modules were commissioned, created, perfected, and further pursued to eke out even a minor advantage over the past equipment. Let none say the Star Navy does not stand at the bleeding edge of science!
(Gain: Specialist Equipment, such as Power-Spurs, Splitter-Missiles, Voidshield-Surge Capacitors, Symphonia Arcanums of various effects, etc.)

Void Industry XX - Mistresses of the Void
"Born by the Federation. Raised by the Federation. Trained by the Federation. Celebrated by the Federation. Mourned by the Federation. Service requested, Service provided. That is why we fly...and the free joyrides and drinks we get in any bar don't exactly hurt either for those who want them."
(All Hangar Weapon and Equipment DP Costs are reduced by 50% (rounded down). This applies to the total, not individual, cost.)

Legacy of the Friends of the Mountains - Full knowledge of Specialist Tyranid Bioforms.

BORN OF THE VOID - Enables the automatic creation of fully biological ship-spheres that can sustain entire fleets simply by their mere existence. They are no easy prey, however, as they sport the worst the Irrita can bring to bear.
Economic Traits
Lumbering Titan - Increases the Action Cost of Development by 1 (to 4), but automatically improves all Dev-Levels to at least XV if they sink below.

Food Production V - Efficient And Tasty MREs - Improves Military Morale and severely reduces malnutrition and starvation within your own or recently conquered or liberated populations.

Food Production XV - The Greater Good
Throughout the centuries, we have strived to create not merely enough for some but enough to feed everyone, to clothe all, to provide the means and materials by which all can be given a chance to rise above without needing to worry about having the resources available to provide themselves their basic needs. Now, looking around, we have achieved this, this goal, for the Greater Good of all of our peoples. No hunger and no need cast its shadow over us.
(Eliminates low-level poverty across all Federation worlds.)

Civilian Infrastructure V - Prospering Like Never Before - Decreases the cost of Integrating and Colonizing Systems by 1 Civilian Infrastructure and 1 Heavy Industry. Additionally, the Quality of Life of Federation Citizens increases noticeably. Can be Upgraded/Chosen Again.

Heavy Industry V - A Hereteks Refuge - Reduce Research Cost by 20% Rounded Up, Radical Techpriests may join you when you attack a Human World.

Heavy Industry XV - Paradise Worlds
Voxx Primus is a world once set upon by a blight, hollowed out and poisoned with every toxin imaginable. It is now home to vast, lush plains, towering arcologies, and a sky as blue as Terra's once was. It need not be the only world of such grandeur...
(Automatically convert all worlds into paradise worlds over time.)

Void Industry V - Kil'drabi - Design and Production Rationalization - Designing a ship line will automatically produce one example of the line, and you produce ships twice as fast. Unlocks a unique Design Aesthetic.

Void Industry X/Shipwright - Wonders of Procurement. - 30% increased DP for Ship Designs.

Medical Services V - Equalized Healthcare - Prevents most non-Warp-based diseases and health-related issues for the Stargrove Federation's populations, including Xenos, present and future.

Civilian Warp Fleets
Prosperity attracts prosperity. With the lack of stringent taxation by the Imperium in the form of blood and materials, the various systems of the Federation begin to see an increase in the wealth of their population and upper crust. Thanks to the massive build-up of Void Infrastructure of the Candle Keepers, this wealth has been primarily invested in creating several cargo ships owned by groups of wealthy citizens holding shares of the same. These giants owned by these Interstellar Shipping Companies now ply the Warp Routes between the systems of the Candle Keepers, bringing wealth, cargo, information, culture, people, and a growing sense of true nationhood between otherwise isolated polities.
(You can now designate [Civilian Transport] to move your forces, totaling 20% of your controlled systems. Doing so will negatively impact your economy. The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)

[Irrita - Kin] - Elysian Gardeners - The Irrita will, slowly, transform all words in reach of the Federation capable of bearing life into lifebearing worlds, one by one.
(Prevents colonization Actions from requiring Development Levels.)

Planetmaw - A titanic voidship designed by Humanity during the Dark Age of Technology, re-created to the best of the Stargrove Federations very limited capabilities, capable of devouring a planet entire and convert the materials into products, weapons, ships, and more.
(Permanently reduces all Development Costs by 1 Action (Minimum of 1 Action)

Womb Of The Voidborn - Amidst the stars we have prospered, amidst their embraces we have shed tears and blood, amidst their baleful glares we have fought and survived. We have lived among them for so long, have fought for our survival within them for so long...that we have forgotten what it feels like to live planetside...
(Increases Ship Design and Construction rates by 40%.)

[Duchy Cultural Harmonization] - Children Of The Omnissian Daughter - Created in the most bottomless pits of despair, born from the growing possibility that mankind may yet fail the Machine God and fall before the towers of their sins crumbling, shattering, falling apart beneath treachery without and within, there is a child of the Omnissiah within the Duchy, sleeping, resting, dreaming, waiting. For what, no Magos can declare, only guess, but her mind can be copied, tuned toward war, science, production, and a brighter future for all. She was created for that bleakest of days when nothing matters, and all sacred things must be cast aside in the name of survival, when the question does no longer ask; "Is the future we build worth its weight in lives" but "Is oblivion preferable?" Thus, JAN-3TT3 dreams, slumbering silently, copied minds of her divine heritage marching in the stars for humanity and all that kneel before its might in earnest fealty.
(Increases Ship DP by 20%, and increased Research by +0.5 per Action invested.)
 
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