[X] Machine-Spirits - Waking
1. It is a very slow process that increases logarithmically the smaller the machine, while Dirut Monks actively rouse the spirits to awareness.1. What differentiates the Dirut Awaken from this bit of Awakening? Is it just not Dirut-dependent, or does it compound, or what?
2. How are our Pilgrim Fleets dealing with Psykers and Blanks? I can generally guess that they might be doing native-built Choirs for Psykers, but with how our Abyssal Order being set up, not sure how that might shake out for Blanks. Are they also Consecrating the worlds they reach or nah?
3. With us having so few Melodies left to do (relatively), if we spent 2 Actions on to upgrade every Melody, would you let us double-tap some Melodies to let them reach 3 (that means you won't have to draw the 2 and 3 separately for a few!)? If not would you let us use like, say, half an action (since we have 14 upgradable songs, so if we used 2 actions we'd technically have 0.6 remaining) to sing 2 Songs? Or I suppose more relevantly, if we just did 1 Action of Psykana and got the 1.5 from Class, could we use the 1.5 in Class to just get the 14 upgradable Melodies?
4. How does the Wetware Automata having "not quite a soul" if we pick that option interact with what we've got, i.e. Chaos Resistance traits? Actually, do they have Machine Spirits? This is... I guess kind of relevant considering Dutiful Spirits is at half-effectiveness if they don't.
5. Did we get anything mechanically relevant with the Lamenter History and Origin? How about just lore-wise, do we know why the Cursed Founding was Cursed or nah? Did we manage to snag anything interesting with "Origin," like do we know anything more about the Blood Angels and Sanguinius now? Would like to know if we just deadass wasted a decade of time of 5.5k Choirs lol
We could just split it over two turns. Get the three level 1 Melodies to level 2 in the first turn, then finish everything on the second turn.3. With us having so few Melodies left to do (relatively), if we spent 2 Actions on to upgrade every Melody, would you let us double-tap some Melodies to let them reach 3 (that means you won't have to draw the 2 and 3 separately for a few!)? If not would you let us use like, say, half an action (since we have 14 upgradable songs, so if we used 2 actions we'd technically have 0.6 remaining) to sing 2 Songs? Or I suppose more relevantly, if we just did 1 Action of Psykana and got the 1.5 from Class, could we use the 1.5 in Class to just get the 14 upgradable Melodies?
Hmm, maybe; yeah. I like the 2 => 5 of the Psykana too much; but I have penciled in flexible actions so people could have some variation in their votes.We could just split it over two turns. Get the three level 1 Melodies to level 2 in the first turn, then finish everything on the second turn.
Oooh, interesting, so we actually do have properly awakened Machines, but alright this is just what we got without them. Neat.1. It is a very slow process that increases logarithmically the smaller the machine, while Dirut Monks actively rouse the spirits to awareness.
Risky business, I suppose I'll not play with that sorta thing when we're gonna be rolling 5 dice.3. I'll allow it, but you'll get a +/-1 to the nearest Chaos Number in payment.