What should your focus for the rest of the Quest be?


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Fundamentally, I do think we should expect attack, but it should be noted that they're building a Defensive Station and the text of the orders themselves are about "defending." Now, this is the Imperium (well, a spin-off that's clearly not actually different), they believe in defending against aliens by murdering all of them for funsies, but I have to think that going all in on a reckless attack against an unscouted and unknown enemy force MIGHT be a little different than the writ this Tanya has been giving.
 
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Maybe we turn it around on them if they don't attack the next turn? Smash the ships and orbital defenses and leave, prevents them from building up.
 
The Imperium is literally incapable of leaving any other lifeform in the universe alone. If they think they have an advantage, they'll either attack or be shot and replaced by someone who will attack. It's the worst combination of Manifest Destiny and sheer insanity ever concocted.

Even if the commander might think otherwise, if she's disgraced, she will be pressured into Attacking or else it'll be taken as Cowardice.
 
Just to be clear, the force we're talking about is, "Consisting of two unidentified Light Cruisers, three Frigates, and twelve Corvettes."
We can't count on it staying that way. And they are using Imperial designs instead of home made kitbashes. Save for the Aries Secundus the Protectorate of Neon will have a qualitative advantage over our ships pound for pound.

As evidenced by the Cobra destroyer design.

We need more frigates.
 
Stop: ObsidianNoir has been infracted under rule 3: be civil.
obsidiannoir has been infracted under rule 3: be civil.

When a user expressly asks you not to call them "bro" it is uncivil to deliberately continue to do so - you are not respecting their participation.
 
The Imperium is literally incapable of leaving any other lifeform in the universe alone. If they think they have an advantage, they'll either attack or be shot and replaced by someone who will attack. It's the worst combination of Manifest Destiny and sheer insanity ever concocted.

Even if the commander might think otherwise, if she's disgraced, she will be pressured into Attacking or else it'll be taken as Cowardice.

It's not that I don't think they'll attack either this turn or next turn, I just think that the kind of Yolo Suicide Attack that you're fearing doesn't fully fit the evidence we have.
 
Then next turn, we design the Pathfinder ships and potentially another Libra before we begin our forward advance, depending on our losses if they start attacking us.

Considering that building a Libra and designing a new Light Cruiser costs the same number of actions, I feel like this would be as good a time as any to push out a Mk 2 update with the increased fighter rearming and another point in either speed, armor, shields, or a 1 DP weapon. We've gotten 3 DP for Light Cruisers since we first built our current Libra, so I feel like that'd be worth it.

Also, I'm behind your proposed 1 MI, Crux's, and finishing the SAGs plan Alectai. I don't think we should go on the attack against Neon for another 2-3 turns yet, so bulking out our navy to break them at Itani seems like a more important short term goal.

Next turn, I'd say we pump up MI by either 1 or 2 points, build our Pathfinder Destoyer, maybe pump out an updated Libra instead of that second point in MI.

Turn after that, we make another 2 pathfinders a Lupus and an Aries, push out more MI, maybe make a new SAG or produce 2 more Taurus' for more troop transport capability.

Turn after that, depending on what Neon does, we take the fight to them.

I do gotta say, it really sucks that Neon's territory branches like instantly after Brotar. Gonna make it a bitch to push into their territory...

...huh, just checked the map, Neon pushed into Brotar. On the one hand, no buffer system. On the other...now we don't have to invest in colonizing the system, we can just take what Neon has established for us, and make use of any established Void Industry there to supply our naval forces.

How considerate of them.
 
It's not that I don't think they'll attack either this turn or next turn, I just think that the kind of Yolo Suicide Attack that you're fearing doesn't fully fit the evidence we have.
It's not going to be Yolo attack but it will definitely be an attack to inflict as much casualties as they can before withdrawing if they figure they can't beat us in one go. The Protectorate likely has other fleets and forces. They can probably afford to try to attrition us to death if they can do a one to one exchange or something near that.

We can't afford to neglect our fleet. A single Crux isn't going to cut it to protect the Libra. All the Imperial light cruisers I could find Stats for are all faster than the Libra.

If they decide to have their corvettes and frigates distract our Aries and Lupus the single Crux isn't going to stop them from running down our carrier.

The Dauntless light cruiser has a 4.3g acceleration for example (apparently according to the Rogue Trader rulebook). And it has a respectable broadside and the option of multiple prow lances or a torpedo array.
 
It's not going to be Yolo attack but it will definitely be an attack to inflict as much casualties as they can before withdrawing if they figure they can't beat us in one go. The Protectorate likely has other fleets and forces. They can probably afford to try to attrition us to death if they can do a one to one exchange or something near that.

We can't afford to neglect our fleet. A single Crux isn't going to cut it to protect the Libra. All the Imperial light cruisers I could find Stats for are all faster than the Libra.

If they decide to have their corvettes and frigates distract our Aries and Lupus the single Crux isn't going to stop them from running down our carrier.

The Dauntless light cruiser has a 4.3g acceleration for example (apparently according to the Rogue Trader rulebook). And it has a respectable broadside and the option of multiple prow lances or a torpedo array.

The question is fundamentally: do we get to MI 3, thus putting us in range of MI 5 and its major advantages, or do we get MI 2 but also get some of the Cruxes, likely putting MI 5 3+ turns away at best, and probably more like 5-10 turns away because these are going to be the last peaceful turns we have in a while.

I mean, I suppose you could also just stick at MI 1, but based on what it's describing as covering that sounds like an even worse option.
 
The question is fundamentally: do we get to MI 3, thus putting us in range of MI 5 and its major advantages, or do we get MI 2 but also get some of the Cruxes, likely putting MI 5 3+ turns away at best, and probably more like 5-10 turns away because these are going to be the last peaceful turns we have in a while.

I mean, I suppose you could also just stick at MI 1, but based on what it's describing as covering that sounds like an even worse option.
I'll probably be voting for @Alectai 's plan.

The more ships we have up front the less our losses will be when the Protectorate inevitably attacks. We need to balance building up our fleet with our other stuff.

I doubt that the Neon will wait until the end of a turn to attack. We cant rely on being able to splurge out a bunch of ships on a turn we are attacked in.

So stead build up of both our fleet and infrastructure it is.
 
say, in 10 years(1 turn) the Neon people have 1 still in production space station/defensive outpost, the start of a mining operation/colonization effect, and the rerouting of some ships to the system (said to be equal to our forces).

wouldn't it be funny if we also build a defensive station right in front of them and finish it with 1 action in Itani?
then dump 1 action to finish our SAG's
then spend the last action on like military

@HeroCooky how many actions to build an orbital or void defense station like the Neon's over Itani?
 
How considerate of them.
*MOST BRUTAL REGIME INTENSIFIES*
@HeroCooky how many actions to build an orbital or void defense station like the Neon's over Itani?
1 Action to do so. Mind that they aren't spending one to do just that.
@HeroCooky will we choose if the 4 new SGAs are infantry mechanised and so on?
No, I'll tailor them to the general vibes and Motto's of the systems.
 
We really need to find away to increase our action numbers. That is a serious limitation in our abilities considering we control several star systems by now.
 
Oof, Zero cost expansion as long as it serves a direct military purpose? Or that they're so large compared to us that single system expansion is a free action as part of a greater campaign?

Either way, scary
 
The Imperium is literally incapable of leaving any other lifeform in the universe alone. If they think they have an advantage, they'll either attack or be shot and replaced by someone who will attack. It's the worst combination of Manifest Destiny and sheer insanity ever concocted.

Even if the commander might think otherwise, if she's disgraced, she will be pressured into Attacking or else it'll be taken as Cowardice.
Wonder if we can use that to lure them into traps.

Situations where it seems like they have an advantage if they attack with part of their fleet now, but if they do the rest of our fleet ambushes the part of their fleet that attacks.
Where not attacking would get Tanya promoted to corpse for insufficient zealotry.

In addition, we found out that the fleet has been given over to a disgraced noble who "shall redeem herself in defense of humanity against the Xeno Madness infesting Sub-Sector Archwan." Nothing about her is known except that she is called Tanya van Silberflügel.
Spying songs would be useful.
Like the reason for the disgrace.
 
Neon is actually pretty small compared to us from the map. I think they're just really militarized.
No, they aren't. The three systems are the ones we know of. Given the level of forces they have to face off against us they likely have the rest of Amratur sub-sector reasonably under their control. You don't get to have multiple light cruisers and a bunch of escorts in a task force that they consider effectively expendable without serious amount of worlds supporting the military.
 
*MOST BRUTAL REGIME INTENSIFIES*

Not sure if this is what you intended, but that made me laugh V hard. don't know why I found it so funny, but thanks anyway.

We really need to find away to increase our action numbers. That is a serious limitation in our abilities considering we control several star systems by now.

We will never get more permanent actions, just the occasional single-turn bonus actions. Instead, over time our actions will grow more efficient (making more ships for a single action, for example) or we'll unlock ways to get automatic progress on certain types of action, like researching Psykana Melodies.

Neon is actually pretty small compared to us from the map. I think they're just really militarized.

What we can see of them on the map is just what we've been able to reach. They could have the entire subsector under their control for all we know-and that subsector seems like it's considerably bigger than ours just based on the overall size of the image used for it.
 
But we can know that she's likely very competent.
Well, competent in very specific ways since most of her knowledge came from her prior life as a Japanese HR manager, which means knowing to suck up to her superiors, running her subordinates ragged, and monofocusing on "number go up" and "peak efficiency!"

But yeah, like the QM said we can't expect this Tanya to be a 1-1 copy, but I do have an expectation they'll be competent, ruthless, relentless and psychotic.
Considering that building a Libra and designing a new Light Cruiser costs the same number of actions, I feel like this would be as good a time as any to push out a Mk 2 update with the increased fighter rearming and another point in either speed, armor, shields, or a 1 DP weapon. We've gotten 3 DP for Light Cruisers since we first built our current Libra, so I feel like that'd be worth it.
Or we could go for an actual frontline ship. Keep in mind, the Libra has more ships than an Emperor-class battleship with the pilots being on the level of Astartes, and after two back to back attacks on Ork held systems, we only lost one fighter.
I do gotta say, it really sucks that Neon's territory branches like instantly after Brotar. Gonna make it a bitch to push into their territory...
Speaking of which, we got several worlds in our own subsector we need to colonize as well.
 
We do know enough about them to know that they're comically inefficient, which is to say they follow the Imperium model. They probably just have impressive Void Industry and maybe decent Heavy Industry, but the entire setup they have is contrary to the kind of strategic depth that people are assigning them.

That said, I am partially coming around to Alectai's idea, though I do fear it'll lead to us having major, long-term weaknesses in our ability to actually prolong this war long enough to grind them down. But I guess it also depends on future policy.
 
Oof, Zero cost expansion as long as it serves a direct military purpose? Or that they're so large compared to us that single system expansion is a free action as part of a greater campaign?

Either way, scary
Nope, merely a small part of their [Begin Military Operations] equivalent Action. They are not colonizing...
...not yet.
 
Oh, based on that, it does also sound like they might have higher MI than us. But, like, that's not hard because we've basically never invested in it.

I wonder if there are innovations to Military Operations actions locked behind MI V.
 
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