Think we could make Astartes Choirs? I'm not sure what the benefit of having regular Librarians is, anyone more knowledgeable about them able to explain?
Can we even make Librarians without any pre-existing ones? Do the Lamenters have backups and records of Psyker training/practices?
Think we could make Astartes Choirs? I'm not sure what the benefit of having regular Librarians is, anyone more knowledgeable about them able to explain?
Can we even make Librarians without any pre-existing ones? Do the Lamenters have backups and records of Psyker training/practices?
You just need to allow them to recruits from your Psyker population, they'll figure out the rest on their own. (Mostly by cribbing off of your Psykana Traditions. )
And, to compare, a bog-standard Librarian would be the equivalent of a Veteran Choir of around Gamma levels as its norm between its members.
You just need to allow them to recruits from your Psyker population, they'll figure out the rest on their own. (Mostly by cribbing off of your Psykana Traditions. )
You just need to allow them to recruits from your Psyker population, they'll figure out the rest on their own. (Mostly by cribbing off of your Psykana Traditions. )
And, to compare, a bog-standard Librarian would be the equivalent of a Veteran Choir of around Gamma levels as its norm between its members.
... Did upgrading Hippity Hoppity and Devouring Mechadendrite not do anything?
Songs got edited, but it doesn't look like the upgrades to Rank III did anything to them.
Paths Without Treason, Hippity Hoppity, and Devouring Mechadendrite should have improved to Rank III across the board thanks to upgrading Perception and Logic to rank III each.
EDIT: LOL, Prophecy isn't about telling the future, it's about fucking over masterminds who can see it.
Dunno. Some.
Basically immortal until killed.
Chyron only got killed by Old Age because nobody knew how to maintain his Dreadnough Chassis, so time got to gank him after he "resurrected" the Lamenters. Tragedy and all that.
Dunno. Some.
Basically immortal until killed.
Chyron only got killed by Old Age because nobody knew how to maintain his Dreadnough Chassis, so time got to gank him after he "resurrected" the Lamenters. Tragedy and all that.
Ooops, sorry T_T Got excited since this was around doot time and I saw updates and forgot you weren't in great form.
Uh, in other news, looks like we confirmed that Kil'drabi Songs are white background. Interestingly enough, Irritia Songs seem to fit in with the Federation baseline. I wonder what the deal with that is?
Croon to me of our glory days.
When idle hands were never found.
Where a thousand minds shared one.
When generations abound without the sting of whip and lash of yoke.
When lords were chosen and gods were gone.
Croon to me of days long gone.
So I can sing of days to come.
Grand Design
What is a little ethics,
What are a few laws,
What is some self-experimentation,
In the face of our Grand Plans?
Lament Me Not
There Is No End To Us Who Live.
There Is No Death For Us Who Love.
There Is No Trial We Must Complete.
Beyond The One Of Living Good.
Beyond The One of Living Sure.
Beyond The One of Living True.
Lament Me Not, For I'm Not Gone.
Lament Me Not, For I'm Still Here.
Lament Me Not, For I Remain.
In You.
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn. Grand Design - All Research Actions have their effects enhanced to the best possible degree they are capable of providing. +0.25 Warp Tremors per Turn. This increases by 0.25 every Turn. Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
Croon to me of our glory days.
When idle hands were never found.
Where a thousand minds shared one.
When generations abound without the sting of whip and lash of yoke.
When lords were chosen and gods were gone.
Croon to me of days long gone.
So I can sing of days to come.
So, Devouring Mechadendrite only requires 20 Choirs to reach full power, Paths Without Treason works on the scale of months (So, campaign level stuff, and presumably even the most horribly corrupted stuff can be salvaged over the course of years), and while Hippity Hoppity still costs 100 Choirs to activate, it guarantees we get Something, when before, it only pointed where a Ruin is, not if it had anything useful in it. Now it presumbly eliminates ruins that have already been picked clean. Still no guarantee of a Big Find, but a guarantee that it'll be worth our time at least.
I will admit, I'm curious as to how Symphonies work, the description of this one Looks good, and it's made up of Rank 3 Songs, so it should be as strong a Symphony as they can be.
Since they're the capstone of our entire Psykana line, I wonder...
Croon to me of our glory days.
When idle hands were never found.
Where a thousand minds shared one.
When generations abound without the sting of whip and lash of yoke.
When lords were chosen and gods were gone.
Croon to me of days long gone.
So I can sing of days to come.
Huh, so the Devouring Mechadendrite went from 50 choirs to 25 to 20? Not as large of a change as I was hoping for for level III, but them's the breaks.
At least Glint of Genius basically doubled from level II to III or else I would be doubting if level III songs were worthwhile.
So, Devouring Mechadendrite only requires 20 Choirs to reach full power, Paths Without Treason works on the scale of months (So, campaign level stuff, and presumably even the most horribly corrupted stuff can be salvaged over the course of years), and while Hippity Hoppity still costs 100 Choirs to activate, it guarantees we get Something, when before, it only pointed where a Ruin is, not if it had anything useful in it. Now it presumbly eliminates ruins that have already been picked clean. Still no guarantee of a Big Find, but a guarantee that it'll be worth our time at least.
Okay so the first one is good just from choir efficiency(expected but still good) , the second one is also really good as well from narrative perspective as well as a "We have a giant chaos Titan coming our way" perspective and the Hippity Hoppity will be good for when we can scrounge up a 100 Choirs(need to grow even further)
Edit: A terraforming rush isn't necessarily a bad idea to get more planets...the other colonies are harder to push for without getting hit.
Huh, so the Devouring Mechadendrite went from 50 choirs to 25 to 20? Not as large of a change as I was hoping for for level III, but them's the breaks.
At least Glint of Genius basically doubled from level II to III or else I would be doubting if level III songs were worthwhile.
Scheduled vote count started by HeroCooky on Sep 18, 2024 at 1:15 PM, finished with 71 posts and 19 votes.
[X] Plan: As Expected of 40K...
-[X] [Free] Consecrate in Sacred Sand (Grace of the Light - Nurn? I want to say that says Nurn?)
-[X] [Free] Remove Psykana from "The Devouring Mechadendrite", raise "Glint of Genius" to 40 Choirs
-[X] [General] Research
--[X] Improved Medical Diagnostics
--[X] A Cure for Lycanthropy (Free AP)
-[X] [Psykana] Conduct Six Melodies (0.8/1 - Auto Complete) - [Choose Melodies] --[X] Paths I, Growth I, Prophecy I, Community I, Perception III, Family I
--[X] Auto Melody: Logic III
-[X] [Psykana] Sing a Symphony (Choose Five Songs)
--[X] A Web of Song, The Devouring Mechadendrite, A Glint of Genius, Unto Works Generational, Bound to the Stars
-[X] [Free] Pass the word up the chain of whoever's busy keeping Van Zandt placated, that our diviners have identified a likely threat approaching from the northeast, whether from the Galactic Rim or Extragalactic is unclear, but to be extremely wary if any colonies in that direction start going dark, signs are saying to "Beware the Stranger and the Twisted Body", which suggests some degree of infiltration and physical modification, and that it'll attack bit by bit until it can go in one big rush. Keep your eyes peeled, both aethryic and otherwise.
-[X] [Free] On that note, pass the word down to our neighbors in Mashan Temple Authority, the Shipwright's Grove, and the Lords of Eternity that our diviners have picked up on a likely major Chaos incursion, spearheaded by agents of the Tempter. It's not guaranteed, but if it does come, it'll likely be starting from the Galactic West and moving east across the Sector, and given our how divination picked up there being a Titan with them, a united front would probably be in our best interests if it comes to that. Keep your eyes peeled and give us the heads up if it materialized, and we'll have reinforcements on the way ASAP.
"So, what's the verdict, doc?" Thule-6969 HRMHVR asked Magos Biologis Ultrinor, pulling on her clothes again as the immense semi-mechanical amalgamation of flesh, metal, machinery, and gribbly stuff stopped molesting her with needles the size of her forearm, mechadendrites the length of a Star Guardian, and the overall temperature of a frozen popsicle.
Not a fan of any of that.
+++A most curious result regarding your latest augmentation with Juvenat, Thule-6969 HRMHVR+++ Magos Biologis Ultrinor spoke, looking at a dozen read-outs with interested eyes and augments by the dozens across their face and 'dendrites. +++It seems that your body is indeed changing due to a polluted sample reacting with a therefore unseen genetic change.+++
"What?" That...that caused both alarm and attention, it was one thing to die in the cockpit, another to waste away in the medbay because someone fucked with your juvy'. "What does that mean? Am I gonna be okay?"
+++You will most likely experience fever, nausea, rashes, headaches, and the occasional mild discomfort in your skeletal system for the next [ONE TO THREE] years+++ they spoke, a 'dendrite turning to look at her. +++But after that, you should be at the peak of your biology. The Juvenat dose given to you has apparently decided to grow a new organ adjacent to your heart, which, if my prognosis is correct, will enable you to live far longer than regular Juvenat should+++
Thule-6969 HRMHVR paused momentarily, the news that she had essentially won the genetic lottery and gotten free immortality on a random chance rather...out there if she was honest. But...wait. "What do you mean with 'Your Biology' here?"
+++Your body will likely regress to the physical age of 19-20 Standard Terran Cycles before staying that way, with scars and blemishes removed. I am given to understand that this is a desirable age bracket and circumstance for most females of our species+++ The Magos spoke the sentence with a mix of interest, curiosity, and a leading confusion ending in a question, like they, themselves, were not certain.
Thule-6969 HRMHVR looked at them and then at her body.
A woman's body, around 30 years old, weathered and filled with the scars and trophies of a long life lived in combat and duty, bulked by lean muscles well-sculpted and reflexes well-honed, stared back at her.
Then, she remembered what she looked like when she was 20.
It took fourteen naval ratings to stop her from flinging herself out of the nearest airlock.
You Have 3 [Three] Actions. Currently Active ISC: [New Dawn R&D]. Currently Symphony: [A Cry For The Future] (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 0x Choirs. A Glint of Genius - 40x Choirs.
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up.
[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)
[] [General] Develop The Federations'...
-[] Food Production VII (1/2) (4x 50% Bonuses Remain)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry XII (0/2)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Habitable Worlds: Ivuh - Ubraka (Planetary Mangroves)
Hostile Worlds (-1 Void Industry): Olutia - Grace of the Labors (Dry Tundra), Magisch - Hexe (Arctic and Island)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))
[] [General] Terraform (Planet) - (Auto-Terraformation - 150.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
-[] Minaturized Irrita Translation Algorithm
(Gain: The Irrita can now talk to other Federation species without requiring large, bulky, and specialized translators.) -[] Abhuman Medical Advances
(Gain: Improved QoL for Federation Abhumans.) -[] Safely Harmonized Cogitation Equilibrium
(Develop the means to allow multiple brains to communicate and act as a semi-coherent singular entity. Safeguards Included, thanks to New Dawn.) -[] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
(Develop cheaper Noosphere-Access Augmetics and Grav-Chute Infantry.) -[] Green Ship Gun? (0/2)
(Gain: A GS-gun derivative. Probably short-ranged.) -[] Green Ship Armor Alloy? (0/2)
(Gain: Okay. What the fuck is that thing?) -[] Green Ship Other Gun? (0/2)
(Gain: A GS-gun derivative. Looks to be long-ranged?) -[] Small Automata Experiments and Plasma Integrity Studies
(Gain: Automata and Automatization Research are fully unlocked. Also, improve your plasma-based weaponry.) -[] Irritan Contagion Bombs and Clone Creation Improvement
(Gain: Ortillery Variant and vastly reduced problems stemming from Decanting new people like Thules.) -[] Structural Integrity Studies and Yeeni Tool Glove Improvements
(Gain: 3 DP Equipment reducing/increasing Ramming Damage and improved Yeeni Tool Gloves.) -[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.) -[] Reverse Engineer the Knights (1/5)
(Gain: You can now build Knights Paladin, Errant, and Gallant.) -[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.)
-[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.) -[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.) -[] Improved Psyker Staves (0/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring-stick upon which one can see progress, its is estimated that further refinement will be capable of of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Standard Psychic Hoods
Thanks to the work done in figuring out how to psychically atune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale disseminations of the knowledge and practice, but also delve deeper in their understanding on how they function, and can be improved.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. [Song] - A Glint of Genius - +0.40 Research per Action Spent. The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.15 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in its resources, the Ministry of SIIC can now focus on multiple things at a time.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random system at a time to the Glimmering Federation without Action cost.)
Zetraneum - Zetraneum
Suspected Subversion Time: ~20 Years
Modifiers: Tribal Society +~30 Years.
Booze Prime - Captains For Hire! - Arcoghol
Suspected Subversion Time: ~60 Years
Modifiers: N/A
[] Formal Exchange Of Dipomatic Contacts (Watchtower Confederacy/The Clans Who Live Here)
Just don't mention Brans. In fact, don't send anyone who knows about that. As for the others, prepare long-term mission kits.
(Gain: Chosen polity opens communications with you on a semi-regular basis.)
[] Economic Harmonization - (Shipwright's Grove)
Though the Families/Grove and the Federation have been economically friendly and have closer ties, it is time to bring that relationship even closer together. Sharing a single market with shared standards (Read: The Federations) for people and goods, as well as allowing for foreign investment rights to be granted to both parties will cause both states to benefit and come closer together
(Gain: Closer relations and influence with and over the Shipwright's Grove.)
[] ISC Access - (Ashan Families or Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and improves relations with the Ashan Families/Shipwright's Grove greatly.)
[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Ashan Families, Shipwright's Grove, Black Ash Clan, Black Cat Company.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Malding
Trend: Slow Upwards Movement
Modifiers: N/A
Black Ash Clan
Current Relations: Honorable Match.
Trend: Steady
Modifiers: N/A
[] [Military] Create Grand Army (Write-in Name) for (Sub-Sector) or Knight Order (Write-in Name)
Grand Armies are composed out of 2 SAGs per Sub-Sector System, which themselves are composed out of 4 Units each. Though each SAG will have their own Battle Standard and Motto, only those which already exist will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specialisations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: One Grand Army or Knight Order.)
[] [Military] Sector Battle Group Construction And Repair
-[] 2x Nomadic Fleets [Automatic] (0.6/1)
-[] Hydralisk and Necrolisk (0/1)
-[] Gryphon and Gorgon (0/1)
-[] Wyvern and Cyclops (0/1)
-[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
-[] Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) For Policing Action (0/1)
A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, 4 Destroyers/Corvettes, and 3 Guide Ships. A Nomadic Fleet consists out of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, 14 Frigates, and 2 Guide Ships. A LRAD consists of 4 Pegasus-Class Command Cruisers, 13 Hydrus-Class Rad Cruisers, 6 Scutum-Class Shield Frigates, 5 Sagitarrius Lance Frigates, 2 Lupus Destroyers, and 3 Guide Ships. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [20 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 25x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Secundus Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette) -[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Bastion-Of-Pathways' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Trade-Guardians' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: 70% Three+ Systems, 45% Eight+ Systems, 25% Fifteen+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Six Melodies (0.0/1 - Auto Complete) - [Choose Melodies]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 24
Uncovered: Revenant and Prophecy II.
Secret: Slumber, Silence II, and Grounding II.
Star Child: Compassion II, Mercy II, Health II, Innovation II, Machinery III, Justice II, Wisdom II, The Sun IV, Death II, Ruthlessness II, Brutality II, and Love.
Kil'drabi: Paths II, The Void II, Struggle III, Community II, and Family II.
Irrita: Growth II, Plants, Harmony, and Hunger.
Gain: Six Melodies newly Conducted.)
[] [Psykana] Sing two Songs (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy I.
Secret: Perception III, Silence, I, and Grounding I.
Star Child: Protection III, Fire III, The Sun III, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion I, Hope III, Health I, Death I, Justice I, Wisdom I, Innovation I, Machinery II, Ruthlessness I, Brutality I, and Mercy I.
Kil'drabi: Void I, Struggle II, Paths I, Community I, and Family I.
Irrita: Growth I.
Gain: Two Songs.)
[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)
[] [Psykana] Change Your Symphony (Choose Symphony)
Let Another Symphony Reverbate Through The Galaxy.
(Gain: Changed Symphony)
[] [Faith] The Penitentia Rite
Implicitly allowed by a Conclave of the Droman Creed, it is time for the priests and Hymnals of the Federation to learn about and put into practice the safe creation of Penitentias, those whose soul and body have been entirely given to the judgment of the Star Child for crimes unforgivable by mortals, yet judgeable by their willingness to repent and be potentially erased by the disgust of the Unborn Divine.
(Gain: Penitentia Rite.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with, or gain, something.)
[] [Knightly Orders] Century-Long Manufacturing Backlog (1/5)
Fill all your Knight Orders to capacity with new Questoris Knights.
(Gain: Chonkier Knight Orders.)
[] [Chapter] Recuperate (2/2.5)
Let the memory of slain heroes fill the minds of the recruits willing to brave the trials, let their dedication be reflected in success and duty evermore.
(Gain: The Lamenters refill their ranks, gain 4 more Companies, and honor their heroes.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
You just need to allow them to recruits from your Psyker population, they'll figure out the rest on their own. (Mostly by cribbing off of your Psykana Traditions. )
And, to compare, a bog-standard Librarian would be the equivalent of a Veteran Choir of around Gamma levels as its norm between its members.
Inteeeeeresting. How many psykers are in a choir again? I looked, but don't see any numbers under information or media. I wonder what kind of action that would take to allow that--could be fold that in under the "[Chapter] Recuperate (1.5/2.5)" action?
Now I wonder how good a choir of lamenters would be with Power staves!
I bet a lot better with a space marine choir supporting them! We'd probably want to get that sun song we saw during the last war, or something similar for support though. Maybe some medical tech to increase survival rates of recruits.