Look. We could roll really good and not get the shitty numbers...hopefully. To quote the planquesters luck is a skill and if you roll bad it's a skill issue
Threw up three times today. Once on my commute, once at work, and once at the doctor. I am both hot all over, have a headache, and feel tired as all hell. So I am having a FANTASTIC day. Today and tomorrows' update will be the minimum viable one, storywise. Please consider that when voting today. 🤒
Threw up three times today. Once on my commute, once at work, and once at the doctor. I am both hot all over, have a headache, and feel tired as all hell. So I am having a FANTASTIC day. Today and tomorrows' update will be the minimum viable one, storywise. Please consider that when voting today. 🤒
Threw up three times today. Once on my commute, once at work, and once at the doctor. I am both hot all over, have a headache, and feel tired as all hell. So I am having a FANTASTIC day. Today and tomorrows' update will be the minimum viable one, storywise. Please consider that when voting today. 🤒
Ooof, yeah, don't worry about updating the art then unless you're feeling up to it, we can probably make do with just the writeup of what our new tools do, and we'll try to make the next turn or two easy on you.
We could definitely do with a good research turn, we're lagging behind a bit, maybe some of the infantry options and automata research? I think we might've done the last one already.
Scheduled vote count started by HeroCooky on Sep 17, 2024 at 1:53 PM, finished with 36 posts and 19 votes.
[X] Plan: The Monkey's Paw Curls Its Finger -[X] [Psykana] Conduct Six Melodies (0.6/1 - Auto Complete) - [Choose Melodies] x2 --[X] Fire III, Protection III, Sun III, Hope III, Humanity III, Machinery II --[X] Technology III, Progress III, Perception II, Unity III, The Home III, Creativity III -[X] [Psykana] Sing a Song --[X] Struggle, Fire, Machinery, Unity, Hope, Song --[X] Humanity, Technology, Technology, Perception, Perception -[X] [Faith] An Unborn Guide Sought Out (Write-In) --[X] If we've learned anything by now, it's that the greatest calamities seem to arise when we think we've gotten things together, do you have any advice as to where the next calamity is going to come from and how we might prepare for it? -[X] [Free] Consecrate In Sacred Sand (Grace of the Faith - Faith)
[X] Plan: Researching Tech and Songs -[X] [Free] Consecrate In Sacred Sand (Grace of Faith) -[X] [General] Research: --[X] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization --[X] Burner Seeker Mines and Rotary Plasma-Macro Cannons --[X] Irritan Contagion Bombs and Clone Creation Improvement (Banked Research) -[X] [Psykana] Sing two Songs (Choose at least Three below.) --[X] Laser Beam Of Magic - Sun, Fire, Death, Void. --[X] Hippity Hoppity, Where The FUCK Are Our Ancestor's Properties?! - Humanity Technology Technology Perception Perception -[X] [Faith] An Unborn Guide Sought Out (Write-In) --[X] If we've learned anything by now, it's that the greatest calamities seem to arise when we think we've gotten things together, do you have any advice as to where the next calamity is going to come from and how we might prepare for it?
[X] Plan: All Psykana -[X] [Free] Consecrate In Sacred Sand (Grace of Faith) -[X] [Psykana] Conduct Six Melodies (0.6/1 - Auto Complete) - [Choose Melodies] --[X] Revenant, Slumber, Paths, Community, Family, Love -[X] [Psykana] Sing two Songs (Choose at least Three below.) --[X] Laser Beam Of Magic - Sun, Fire, Death, Void. --[X] Hippity Hoppity, Where The FUCK Are Our Ancestor's Properties?! - Humanity Technology Technology Perception Perception -[X] [Psykana] Sing a Symphony (Choose Five Songs) --[X] Bound to the Stars, A Web of Song, A Glint of Genius, The Devouring Mechadendrite, Unto Works Generational -[X] [Faith] An Unborn Guide Sought Out (Write-In) --[X] If we've learned anything by now, it's that the greatest calamities seem to arise when we think we've gotten things together, do you have any advice as to where the next calamity is going to come from and how we might prepare for it?
[X] Plan: More Songs, More Songs -[X] [Free] Consecrate In Sacred Sand (Grace of Faith) -[X] [Psykana] Sing two Songs (Choose at least Three below.) --[X] Laser Beam Of Magic - Sun, Fire, Death, Void. --[X] Hippity Hoppity, Where The FUCK Are Our Ancestor's Properties?! - Humanity Technology Technology Perception Perception --[X] Shield Us From The Influence Of The Four - Protection, Hope, Grounding, Health, Protection --[X] Bubble Against Power - Grounding, Home, Protection -[X] [Faith] An Unborn Guide Sought Out (Write-In) --[X] If we've learned anything by now, it's that the greatest calamities seem to arise when we think we've gotten things together, do you have any advice as to where the next calamity is going to come from and how we might prepare for it? -[X] [Psykana] Sing a Symphony (Choose Five Songs) --[X] Bound to the Stars, A Web of Song, A Glint of Genius, The Devouring Mechadendrite, Unto Works Generational
Three visions beset the priests who had been tasked with seeking guidance from the Star Child.
Three visions of which the first and second are...suggestions of the dangers that may yet come.
The last of which is a certainty written in holy decree.
In the first, a fleet, resplendent and gleaming with white, black, and blue, stands against a pitiful ship of black and green, its form showing apparent signs of disrepair and neglect.
Two paths open in the minds of the priests who observe this vision.
In the first, the fleet fires against the ship.
They die to a one.
In the second, they let it pass.
An armada of black-green ships returns without issue, both fleets unharmed and untouched.
Something will come to claim the ships the Yeeni collected. To fight it would be to invite ruin.
The second vision is one of a concert.
Surrounded by millions of adoring and cheering fans, the priests within that vision see nothing out of the ordinary except for the size of the crowd and venue until one picks up a flyer lying on the ground.
[THE GRAND STORLAR TOUR] stares back at them; the names of dozens of systems, too far away to be known by the priests, to those lying within the Grove and Federation ending in Sub-Sector Ishanu and beyond, are printed, dates printed next to each system. Though the priest cannot observe the exact numbers, they know the tour will take less than a century to pass through all the systems shown.
Then, the crowd's cheers rise to a fever pitch as the stage opens. It displays a massive God-Machine, twisted and corrupted by the Prince of Excess, with a single figure standing atop its head modified into a stage. "THIS SILENCE OFFENDS SLAANESH," they scream. "THINGS SHALL GET LOUD NOW!" And, together with their Titan, they begin to play music whose sonic shockwave pulverizes the first few ranks.
The priests are ripped from the vision with bleeding ears and a haunting melody in their minds.
Chaos is on the march. It will come from the West and walk through the East.
But the last...it shows a continent. Titanic and resplendent, with a Capital City of splendor and wealth located in its lower West, the continent is home to many cities and regions.
But they are split by a massive rift, tectonic plates grinding and eating all who attempt to cross any place but a select few.
On that side, cut off from the capital lie cities and villages, peaceful or restive, engaging in trade, combat, and desperation due to cut-off supply lines.
Yet, in the northeastern portion, a village begins to whisper of things in the dark forests: children going missing, travelers vanishing, and neighbors acting stranger by the week.
Until the landlines to the village are cut.
Scouts from nearby villages do not return.
Expeditions are mounted and lost.
But travelers approach the villages all the same.
And those settlements begin to whisper of things in the dark forests.
Something will arrive from the North-East, beyond the Duchy. It will take by degree before it conquers wholesale. Beware the stranger and the twisted body.
You Have 3 [Three] Actions. Currently Active ISC: [New Dawn R&D] (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 25x Choirs. A Glint of Genius - 20x Choirs.
[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)
[] [General] Develop The Federations'...
-[] Food Production VII (1/2) (4x 50% Bonuses Remain)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry XII (0/2)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)
(Gain: A boost in production focusing on the chosen option.)
[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Habitable Worlds: N/A
Hostile Worlds (-1 Void Industry): Olutia - Grace of the Labors (Dry Tundra), Magisch - Hexe (Arctic and Island)
Deathworlds (-1 to All): Qulach's Forge - Qulach's Forge (Fallout, Glass, Industrial Ruins, and Chemicals))
[] [General] Terraform (Planet) - (Auto-Terraformation - 100.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
-[] Improved Medical Diagnostics
(Gain: Ilnesses are found, and thus treated, faster, improving QoL for the people of the Federation.) -[] Minaturized Irrita Translation Algorithm
(Gain: The Irrita can now talk to other Federation species without requiring large, bulky, and specialized translators.) -[] Abhuman Medical Advances
(Gain: Improved QoL for Federation Abhumans.) -[] A Cure For Lycanthropy
(Gain: Can now mass-screen your populations genes for dormant mutations.) -[] Safely Harmonized Cogitation Equilibrium
(Develop the means to allow multiple brains to communicate and act as a semi-coherent singular entity. Safeguards Included, thanks to New Dawn.) -[] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
(Develop cheaper Noosphere-Access Augmetics and Grav-Chute Infantry.) -[] Small Automata Experiments and Plasma Integrity Studies
(Gain: Automata and Automatization Research are fully unlocked. Also, improve your plasma-based weaponry.) -[] Irritan Contagion Bombs and Clone Creation Improvement
(Gain: Ortillery Variant and vastly reduced problems stemming from Decanting new people like Thules.) -[] Structural Integrity Studies and Yeeni Tool Glove Improvements
(Gain: 3 DP Equipment reducing/increasing Ramming Damage and improved Yeeni Tool Gloves.) -[] Burner Seeker Mines and Rotary Plasma-Macro Cannons
(Gain: An upgrade to your Mines. These weapons automatically seek out non-friendly ships within a medium radius around themselves. Rotary Plasma-Macro Cannons.) -[] Reverse Engineer the Knights (0/5)
(Gain: You can now build Knights Paladin, Errant, and Gallant.) -[] Novel Infantry-Grade Weapons and Armor Development II (0.5)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.)
-[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.) -[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.) -[] Improved Psyker Staves (0/5)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring-stick upon which one can see progress, its is estimated that further refinement will be capable of of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Standard Psychic Hoods
Thanks to the work done in figuring out how to psychically atune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale disseminations of the knowledge and practice, but also delve deeper in their understanding on how they function, and can be improved.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. [Song] - A Glint of Genius - +0.20 Research per Action Spent. The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.2 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in its resources, the Ministry of SIIC can now focus on multiple things at a time.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random system at a time to the Glimmering Federation without Action cost.)
Zetraneum - Zetraneum
Suspected Subversion Time: ~20 Years
Modifiers: Tribal Society +~30 Years.
Booze Prime - Captains For Hire! - Arcoghol
Suspected Subversion Time: ~60 Years
Modifiers: N/A
[] Formal Exchange Of Dipomatic Contacts (Watchtower Confederacy/The Clans Who Live Here)
Just don't mention Brans. In fact, don't send anyone who knows about that. As for the others, prepare long-term mission kits.
(Gain: Chosen polity opens communications with you on a semi-regular basis.)
[] Economic Harmonization - (Shipwright's Grove)
Though the Families/Grove and the Federation have been economically friendly and have closer ties, it is time to bring that relationship even closer together. Sharing a single market with shared standards (Read: The Federations) for people and goods, as well as allowing for foreign investment rights to be granted to both parties will cause both states to benefit and come closer together
(Gain: Closer relations and influence with and over the Shipwright's Grove.)
[] ISC Access - (Ashan Families or Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and improves relations with the Ashan Families/Shipwright's Grove greatly.)
[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Ashan Families, Shipwright's Grove, Black Ash Clan, Black Cat Company.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Malding
Trend: Slow Upwards Movement
Modifiers: N/A
Black Ash Clan
Current Relations: Honorable Match.
Trend: Steady
Modifiers: N/A
[] [Military] Create Grand Army (Write-in Name) for (Sub-Sector) or Knight Order (Write-in Name)
Grand Armies are composed out of 2 SAGs per Sub-Sector System, which themselves are composed out of 4 Units each. Though each SAG will have their own Battle Standard and Motto, only those which already exist will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specialisations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: One Grand Army or Knight Order.)
[] [Military] Sector Battle Group Construction And Repair
-[] 2x Nomadic Fleets [Automatic] (0.6/1)
-[] Hydralisk and Necrolisk (0/1)
-[] Gryphon and Gorgon (0/1)
-[] Wyvern and Cyclops (0/1)
-[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
-[] Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) For Policing Action (0/1)
A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, 4 Destroyers/Corvettes, and 3 Guide Ships. A Nomadic Fleet consists out of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, 14 Frigates, and 2 Guide Ships. A LRAD consists of 4 Pegasus-Class Command Cruisers, 13 Hydrus-Class Rad Cruisers, 6 Scutum-Class Shield Frigates, 5 Sagitarrius Lance Frigates, 2 Lupus Destroyers, and 3 Guide Ships. Building them in bulk is cheaper than in parcel, and once we have them all filled, we can think about constructing new ones!
(Information: All Action Costs must be paid to receive the ships.
Gain: Filled out SBG/Nomadic Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Temple Ship (25 DP)] - [20 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 14x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Secundus Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer) -[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 8x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette) -[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Class Command Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Class Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Secundus Class Heavy Frigate, 4x Aries-Secundus Class Corvette)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Bastion-Of-Pathways' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate) -[] Nomadic Fleet 'Trade-Guardians' (21/21 Ship Capacity)
(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: 70% Three+ Systems, 45% Eight+ Systems, 25% Fifteen+ Systems.
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Six Melodies (0.8/1 - Auto Complete) - [Choose Melodies]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 26
Uncovered: Revenant and Prophecy.
Secret: Slumber, Silence II, Perception III, and Grounding II.
Star Child: Compassion II, Mercy II, Health II, Innovation II, Machinery III, Logic III, Justice II, Wisdom II, The Sun IV, Death II, Ruthlessness II, Brutality II, and Love.
Kil'drabi: Paths, The Void II, Struggle III, Community, and Family.
Irrita: Growth, Plants, Harmony, and Hunger.
Gain: Six Melodies newly Conducted.)
[] [Psykana] Sing two Songs (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III.
Secret: Perception II, Silence, I, and Grounding I.
Star Child: Protection III, Fire III, The Sun III, Humanity III, Creativity III, Song III, The Home III, Logic II, Unity III, Progress III, Compassion I, Hope III, Health I, Death I, Justice I, Wisdom I, Innovation I, Machinery II, Ruthlessness I, Brutality I, and Mercy I.
Kil'drabi: Void I, and Struggle II.
Gain: Two Songs.)
[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)
[] [Faith] The Penitentia Rite
Implicitly allowed by a Conclave of the Droman Creed, it is time for the priests and Hymnals of the Federation to learn about and put into practice the safe creation of Penitentias, those whose soul and body have been entirely given to the judgment of the Star Child for crimes unforgivable by mortals, yet judgeable by their willingness to repent and be potentially erased by the disgust of the Unborn Divine.
(Gain: Penitentia Rite.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with, or gain, something.)
[] [Knightly Orders] Century-Long Manufacturing Backlog (0.5/5)
Fill all your Knight Orders to capacity with new Questoris Knights.
(Gain: Chonkier Knight Orders.)
[] [Chapter] Recuperate (1.5/2.5)
Let the memory of slain heroes fill the minds of the recruits willing to brave the trials, let their dedication be reflected in success and duty evermore.
(Gain: The Lamenters refill their ranks, gain 4 more Companies, and honor their heroes.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
-[] Improved Medical Diagnostics
(Gain: Ilnesses are found, and thus treated, faster, improving QoL for the people of the Federation.) -[] Minaturized Irrita Translation Algorithm
(Gain: The Irrita can now talk to other Federation species without requiring large, bulky, and specialized translators.) -[] Abhuman Medical Advances
(Gain: Improved QoL for Federation Abhumans.) -[] A Cure For Lycanthropy
(Gain: Can now mass-screen your populations genes for dormant mutations.) -[] Irritan Contagion Bombs and Clone Creation Improvement
I'm including the Irrita translation because it feels like they might be able to help us against the 'Nids.
Hippity Hoppity - Requires 100 Choirs to operate. Find 1 [One] Dark Age of Technology Ruin the Turn after. Loot varies starkly, and no important finds are guaranteed.
[] Plan: All the Research -[] A Cure For Lycanthropy
-[] Irritan Contagion Bombs and Clone Creation Improvement -[] Improved Medical Diagnostics -[] Abhuman Medical Advances (Free)
-[] Small Automata Experiments and Plasma Integrity Studies (Free)
I know this is something of a joke, but it really would improve our medical side of things a LOT. Plus Automation, obviously. That's just there because it seems useful.
[] [Psykana] Sing a Symphony (Choose Five Songs)
-[] Bound To The Stars, A Web Of Song, Heartbeat of Industry, Unto Works Generational, The Devouring Mechadendrite
[] [Psykana] Sing a Symphony (Choose Five Songs)
-[] Bound To The Stars, A Web Of Song, Dirge for the Innocent, Paths Without Treason, Diverting Power
These are my two current ideas for Symphonies we should pick up
Bound To The Stars - Enables your Choirs to act as akin to an average Navigator. This enables you to traverse Unstable Warp Routes without suffering Warp Damage unless the routes utilized are tumultuous. A Web Of Song - Enables a Choir to forward messages up to five systems away as long as there is another Choir stationed there. A Glint of Genius - Can assign up to 40 Choirs to Research, adding +0.01 Research per Action Spent per Choir. Unto Works Generational - Reduces Action Cost of all Actions by 33%, but requires 50 Choirs to operate. If said Choirs are removed, the reduced Actions are re-applied. In that case, Action Cost Reductions, if Unto Works Generational is sung again, are calculated upon the new re-applied Costs, instead of overall costs. This only affects Full Actions. Heartbeat of Industry - Reduces Action Cost of Military Actions by 25%, but requires 50 Choirs to operate. If said Choirs are removed, the reduced Actions are re-applied. In that case, Action Cost Reductions, if Heartbeat of Industry is sung again, are calculated upon the new re-applied Costs, instead of overall costs. This only affects Full Actions. Hippity Hoppity - Requires 100 Choirs to operate. Find 1 [One] Dark Age of Technology Ruin the Turn after. Loot varies starkly, and no important finds are guaranteed.
I think these are all the Songs that were gained or upgraded this turn.
Edit: Powering up Glint of Genius to full will get us to 0.95 bonus research progress for every action, basically doubling it. Really powerful. Hearbeat of Industry is redundant with Unto Works Generational unless we get a ton more Choirs than we currently have. Hippity Hoppity is cool, but again, we don't have enough Choirs. Finally, we can communicate good and travel Unstable Warp Routes really well, too.
Seems like the two new songs we got this turn are going to stay unused for the foreseeable future, unfortunately.
Symphonies are great and all, but I actually really think we've been neglecting research. Like, we sang Songs the last three turns, and haven't done research since 20. It's been seventy fucking years!
Symphonies are great and all, but I actually really think we've been neglecting research. Like, we sang Songs the last three turns, and haven't done research since 20. It's been seventy fucking years!