What should your focus for the rest of the Quest be?


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Sounds like a good thing to have to me. "No bullshit. Just phsyics" the song.

I think that it would take away from the mythos surrounding a Temple Ship to do that. Perhaps somewhere in the technical documents it can be called Pantagruel Refit-Secundus but in all official stuff it should remain the same. Unless we intend to start mass producing them.
I would kind of like to stick one or two into each Flag Armada. Having an anti-ritual weapon that can burn through chaos shenanigans sounds like something every one of our fleets could use.

@HeroCooky
1. How many points is a temple ship if we wanted to fold it into the existing fleet designs?
2. I've been posting a lot of war symphony plans I feel pretty confident in. Some are focused on military production, others on military performance, others on sacred wrath, one on true-killing demons. Based on our last two symphonies I think they'd be revolutionary, but it's been hard to get people to engage with them without a word of the QM that they'd be cool. Halp?
3. How's this for a psykana write-in for a calmatory?
-[Psykana] The Federation has learned much of the Warp in the past decades. The completion of the Warp Observatory and subsequent observations made on activating the symphony and from the grand rituals from the Chaos Cults have opened new possibilities to the Celestial Choirs. With the lessons gleaned from these events they should be able to create a method to manually calm the warp, or at least cause reduce the warp turbulence caused by symphonies.
Edit: 4. How do the gore-sworn duelists feel about fighting the automata? They're probably pretty peeved about them.

They wouldn't be opposed to much closer cooperation, but outright annexation is a few decades off yet.
Do we need to do anything to make that happen? Or is the diplomacy ticker enough for that?
 
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1. How many points is a temple ship if we wanted to fold it into the existing fleet designs?
2. I've been posting a lot of war symphony plans I feel pretty confident in. Some are focused on military production, others on military performance, others on sacred wrath, one on true-killing demons. Based on our last two symphonies I think they'd be revolutionary, but it's been hard to get people to engage with them without a word of the QM that they'd be cool. Halp?
3. How's this for a psykana write-in for a calmatory?
-[Psykana] The Federation has learned much of the Warp in the past decades. The completion of the Warp Observatory and subsequent observations made on activating the symphony and from the grand rituals from the Chaos Cults have opened new possibilities to the Celestial Choirs. With the lessons gleaned from these events they should be able to create a method to manually calm the warp, or at least cause reduce the warp turbulence caused by symphonies.
Edit: 4. How do the gore-sworn duelists feel about fighting the automata? They're probably pretty peeved about them.

Do we need to do anything to make that happen? Or is the diplomacy ticker enough for that?
1. Same as a Grand Cruiser.
2. They would all work in the ways you constructed them/for.
3. It would enable you to start with the path to one.
4. Duelist: "Alright, killed one of those things! For Khorne!" Automata with [0] Skulls and [0] Blood. Khorne: "This is some Grade A Groxshit."
5. Diplomacy Ticker.
 
1. Same as a Grand Cruiser.
@Alectai How would you feel about 3 more temple-ship designs? There's a lot of cool equipment that's specific to those, and then we can fold them into our new fleets as excellent support units. My thoughts are:
1. Redesign of the Pantagruel with the Giant Lance, courtesy of @Luftwaffle
2. A psyker-support ship, focused on helping our psykers fight chaos. Oasis of Hymns, Halls Of The Saints, Void-Blessed Inscriptions. Basically a song-casting platform.
3. A propaganda ship to help out in diplomacy/conversion/uplift. Star-Born Basilica of the Child, Chambers of the Orders, Order of the Rising Mind, Consecrated Printing Presses, Liturgical Broadcaster.
2. They would all work in the ways you constructed them/for.
Oh. Sweet. Uh. Yeah. Anybody interested in holy fire that true-kills demons?
3. It would enable you to start with the path to one.
Awesome. Now we just need to pry free a psykana action at some point for it. Should be easier with the new Song...
4. Duelist: "Alright, killed one of those things! For Khorne!" Automata with [0] Skulls and [0] Blood. Khorne: "This is some Grade A Groxshit."
Their sorrow. It nourishes my soul. Unleash the automata legions against the bloodthirsty hordes, they shall perish from dehydration.

where can i see the necron timer?
Pretty sure it's invisible, the only way we've gotten updates is by asking the QM/making a joke about it and getting a joke in response.
 
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@Alectai How would you feel about 3 more temple-ship designs? There's a lot of cool equipment that's specific to those, and then we can fold them into our new fleets as excellent support units. My thoughts are:
1. Redesign of the Pantagruel with the Giant Lance, courtesy of @Luftwaffle
2. A psyker-support ship, focused on helping our psykers fight chaos. Oasis of Hymns, Halls Of The Saints, Void-Blessed Inscriptions. Basically a song-casting platform.
3. A propaganda ship to help out in diplomacy/conversion/uplift. Star-Born Basilica of the Child, Chambers of the Orders, Order of the Rising Mind, Consecrated Printing Presses, Liturgical Broadcaster.

Oh. Sweet. Uh. Yeah. Anybody interested in holy fire that true-kills demons?

Awesome. Now we just need to pry free a psykana action at some point for it. Should be easier with the new Song...

Their sorrow. It nourishes my soul. Unleash the automata legions against the bloodthirsty hordes, they shall perish from dehydration.

I'll put them on the List, it grows vaster and more majestic by the day.
 
Oh, we had warning of this? Hmph, would have been nice to remember that. Not sure what we could have done abour it... Maybe built more cancer-classes.
it was when I asked asking questions before the update about the difference between sorceries and rituals and an example of the Ritual was that. votes and everything were locked in and even then it sounded like a ground fighting kind of deal and not void warfare based. We couldn't do anything at that point.

My only one is to spread Templar forces across the ships, and have Choirs sing Firesword on their blades. We don't need to win melee, we just need to stall them long enough that the ritual wears off.

Then they're toast no matter how you slice it.
Yah that WOULD be the solution.... if the templars numbers weren't small. remember there was something like three million boarders or more? I think the companies of templares were only like 100 or 200 something

A Templar strides before the assembled 364th Holy Company, their soldiers standing at rest and shining under the false-skies of Howling Gale, 200 soldiers with the mightiest weapons, indomitable armors, and tenacious of wills to call their own, all to a one trained beyond exhaustion, beyond sanity, broken into nothing more than clay for the kiln to be made into soldiers worthy of serving the Star Child at a moments notice.
Yup 200 beings in a company and of that was as of 10 turns ago. not sure how MUCH they would have expanded by but we at least have 72,800 Templars... we don't have enough of them. Not unless we give more melee training to rank and file or give out more power glaives and swords. Problem is trying to stall them for that long. If it can work then we'll do it.

I'd much prefer to swap to a symphony to counter their bullshit. I had a few listed previously, what do you think? Even if we swap symphonies we've got several turns of bonus military actions left.
Ehhhh, this feels like a 'can we make a song to calm the warp?' type of thing. I'd say give it a shot but I'm doubtful of making a symphony that just turns off any chaos ritual or wouldn't even the playing field by allowing No rituals or sorceries that wouldn't also effect us. and I know that bit but I'm more focused on trying to replace the losses and get even more metal into the fight to keep up momentum.

They had Cyclonic bombs there. They are cheaper to build, and do not require the same expertise and mastery as true Cyclonic Torps, but they only have one eight of a torps power. Thus eight bombs. Eight. Khorne Number. Coincidence? I THINK NOT!
Ah alright that explains why and it doesn't NEED to be to the same level of expertise since you aren't launching it and just using more of them to reach the same level. Putting on there as well the number of Khrone and some warp boosting bullshit as well. we did lose two middle weight Titans and four companies of Lamenters so yah.

To be fair, if you have nine Primarchs on your side, you don't gotta do more than throw them some scrapes, especially with the manchild hard-carrying the thing. And afterward you can coast by without effort by fucking with the idiots called Imperium for a laugh.

The Cults on this side of the Rift ain't got that juju to snooze-cruise. They gotta work.
That.... makes too much since, they toss some scraps and just enjoy watching the main show and rarely ever feel the need to focus or give more to what they watch. Add in they are bored and WANT to see what the Primarchs turned Deamon Princes can do and how far they can make it. How is Rebooty Girlman doing anyway?

.....That explains a lot and why this seem to be so far from the canon/meme Chaos in that they couldn't just bullshit and ignore basics like economies and stuff. We knew in the 621 Liberation War they were planning on getting reinforcements from the Warp via rituals to sacrifices and all. But from my watching of Arch's video series on the Sabbat Worlds Crusade and what we have seen so far for Geheni they have a system in place for replacements, recruiting, organization, and basics of everything else. they did what the Imperium does and have specialized worlds that have their roles. such as the worlds they leave for raiding and harvesting people for sacrifices Fortresses on some worlds for defense but also to act as a mustering ground, ritual grounds, and control point for the Sub-sector. Most likely there are some industrial worlds and other places to give them the equipment and weapons they need but still use the warp to summon elite troops and older ships to act as force multipliers. So they HAVE to rely on local arms and manpower and it has to fit Khrone's tenets or their interperation of it since they can't get all the blessings that would let them fight without it.

So Same thing with Slaanesh and Nurgle cults then, they are not just hopeless hedonistics but perfecting and training their skills and perfecting their crafting and production and pushing more improvements and they are not just stagnant blobs just sitting on their asses but producing and raising their infrastructure and working to spread the diseases and get others to fall into stagnancy. Ohhhhh boy that doesn't bode well.

A Level Field Where No Wind Blows
A Level Field Where Graves Stand Solemn Guard
Sing To Them Of The Coming Noose
... okay the first one just made me think of 'Hot Winds Blowing' from Metal Gear Rising Revengeance. but still interesting ones nonetheless still require us to DO those songs to find out what they do.

Waffles be cooking hard here. And rules compliant too.
Wait that's rules compliant? Lets go! get that design into Production ASAP.

Technically, you only need to do so for ~30 minutes. That's the time which was left after you stood around and fired at the Duelists.
Oh really? it took seven and a half hours just for them to close the distance for boarding? I guess the Ritual required a certain start up speed and formation then since I don't see how it would take that long unless they knew the range of our lances and knew the distance at which they can do the ritual and reach our armada but not suffer needless losses before making contact.

There is a Canon Khorne Cult that places discipline and order at a high level of importance.
Wait seriously? that actually exists? its not a fanmade thing? Huh, I guess this is what I get for not looking more into the chaos factions and Eldar as I keep getting blindsided by some examples, sub-factions, and passages from books.

Yep, both are Space Marines.

And the Duelist's Pact is a basic one that empowers the sides that adhere to the ruels of a duel, while massively boosting the opponent when you break the rules by, for example, getting other people to fight in the duel.
Ah okay, that makes sense then.

OHHHHHHH, that little shit. Okay, unless someone comes from a Knight or feudal world they wouldn't give the duel actual consideration and plays to the normally correct strat of dogpiling the daemon with las/plasma/etc fire to kill it but here it breaks the pact and just empowers the duelist. Crafty sons of b*tches.

1. *Smug Aura*
2. She doesn't get why someone would want to worship "Things are gonna get better, I promise" the Deity, so the only other reason is being either fucked in the head or having a fetish for that. Thus slaan bait.
3. "What the fuuuuuuck......."
4. They manufactured them. :V
1. Oi, just wait until we pull off some math fuckery and wipe the smug off.
2. Ohhhhh, okay. fully bought into the 'galaxy is shit, go out in a blaze of glory' type of deal. so believing things could get better for real is messed up in the head or has some messed up fetish for that being.
3. much confusion, much looking at the dakka.
4. figured as much.

More Gs for Destroyers and Frigates and improved Prow Equipment.
.... Holy shit even more G's for them? damn we really are climbing to Necron and Eldar speeds there. wonder if we should start making designs again like using the StarLance on them now. got better Prow Equipment so that's something as least.

Yeah, there's a habit for people here, and questers in general, to assume that all we see and hear is all there is other than what canon factions and events we know of. Like, we spent most of the quest in just a handful of Subsectors and it's only recently we became aware of the rest of the Sector and just how small we were, and even then some of us can't comprehend that all the other polities are actually doing their own shit, actually progressing and making their own preparations on top of their own special stuff and that they're not just a bunch of predictable stereotypes.

And that while we were doing X, everyone else was doing their own actions.
I will admit to this for only knowing chaos in 40k from memes and just depressing shit of things can't change, all is hopeless, it was all part of the chaos plot, blah blah blah so I don't go too deep into lore for them. Surprised that and more we expected they would be the canon 40k cultists and wouldn't adapt to THIS degree. We knew things advanced given the Shipwright's Expansion and the Black Ash modernizing just didn't think the chaos cults went to this degree. This did come up before given the Magos who was 2 Iconclast, 3 heretic with her plot on Voxx Primus and then the Cults attempt to subvert a Arsenal world of Neon so we should have expected that.

I will say though the ritual itself was so bullshit we didn't think it was possible.

You do, that's why you were only surprised by their literal Ace In The Hole Ritual, not that they have the industry to produce guns that shoot stuff. You are vague on the details, not the other stuff.
True enough and it does help, we did a plan on a envelopment and trying to play to or strengths, the ritual itself was what fucked up over. add to that four more uses is a nasty surprise that will keep us on our toes this whole time. so we won't take many losses over time in smaller engagements but when we do it'll be because of the ritual and it will cost us heavily.

Couple of corrections; while certainly far more organized and "stable" than the Blood Pact, and they are based on their vibes, the Gore-Sworn Duelists are a bona-fide civilization and culture, primarily due to not being under constant influence via Daemonworld, with an economy to match their wars against a Chaos Sect many times their numbers. They also gave the "fleet of posthuman super-soldiers [...] a bloody nose" in the update only because they did a near-unique ritual that almost literally nullified non-melee armaments which led to horrendous casualties in the 30 minutes it was active during boarding. So anyone using anything but Stick, Stick But Sharp, or Stick But Heavy, had to content with [Khornate Melee Specialist In The Face] all of a sudden when they have been primarily training to Shoot Gunne against enemies instead of Use Beat Stick.

Additionally, you can see in the Storlar Sector Map that you took over two Sub-Sectors, with the only planet providing enough difficulties to be noticed at all being the one used as a trap to hopefully burn your Titans and large portions of your ground troops to cinders.

Because your troops are bullshit like that.
Ah fair distinction between the two with the Gore-Swore Duelists being a Civilization and culture onto itself as opposed to a guard reigment that just moves from battle to battle. More stability and leeway to be one... really? the Daemonworld influences the whole faction? that does not speak well to the two other cults. and yah they seem to have built up well to take on Nurgle's cult that is the size it is and relies on passive damage and diseases for centuries of constant war. and yah they only gave us a bloody nose after the bullshit ritual but that was our first tim fighting them so it warrants caution and looking over everything.

Yah really speaks to this being the boonies of their faction's territory or just how most factions are normally with just a few systems being the hubs of production and the like with some fortresses scattered around. and even then they used it as a trap to try to destroy all our titans and most of our ground army to stall us or break the offensive. We'll see how the territory is further in as well.

They wouldn't be opposed to much closer cooperation, but outright annexation is a few decades off yet.
Fair enough, Glim Nun has to seduce more and offer more gifts before shutting the trap.

Watchtower and liberated natives.
Fair enough and we don't need first rate troops for that duty, also gives the WatchTower some more buffers from their core territory.

"HOW DID YOU PUT THE UNIVERSE IN REVERSE?!"
.... What is IN that system?! seriously!

No, he also found a penny.
like.... is that another riddle or joke about it meaning something else or-

1823 Copper Penny with a missprint.
very specific... suspicious.

2. They would all work in the ways you constructed them/for.
3. It would enable you to start with the path to one.
4. Duelist: "Alright, killed one of those things! For Khorne!" Automata with [0] Skulls and [0] Blood. Khorne: "This is some Grade A Groxshit."
2. Oh well shit, I eat my words right away.
3. Oh okay that's worth it and leads us start a path to it then but I thought we couldn't do this before?
4. HAH both relatable to stuff being absolute GroxShit but also denies them their offering and boons they normally get from such fights. Suck it.
 
Vote closed
Scheduled vote count started by HeroCooky on Nov 7, 2024 at 5:03 PM, finished with 84 posts and 27 votes.
 
we need a moment when the starchild visits its "older brothers" and proceeds to do what all young children do to their siblings...make their lives hell for a bit just so they can get some sweets or something.

preferably the star child nabs the rest of the lamenters from the imperium saying "MINE! NO TAKE BACKSIES!" and runs off like a little demented gremlin through the ventalation shafts dragging the chapter with them.

no one knows how the little shit found a ventilation shaft on ultramar, in guillimans room. While the primarches were meeting each other. Or how there was enough room for ALL the lamenters from that chapter and their equipment/personel. Just that somehow its all the emperors fault.
 
338.M43 - Of The Duchy
Van Zandt Free Dutchy
Government Type:
Centralized Feudal Star Empire
Culture Type: Technomantic Militaristic Imperialists
Attitude: Righteous Cleansers
Specie/s: Human (Primary), Abhumans (Minor), and Assorted (Insignificant - Perpetual Genocide)

1) Basic Economics
1.a) Trade

The Van Zandt Free Duchy has an estimated ~368 different ship classes within its roster that were observed, ranging from distinct to minor modifications, with around 144 of them military designs. New ship classes seem to be produced every thirty years, though for the majority, "modifications" would be more appropriate, as the Duchy has instituted a revolving upgrade and overhaul system in its shipyards, constantly cycling its ships from their fronts to be repaired and overhauled before being sent back.

It should be noted that the Duchy has begun to heavily focus on automating its designs, with civilian fleets being the primary beneficiary of these efforts, drastically reducing the number of crew that is required to fly their freighters, which has led to an explosive growth in their numbers everywhere. Such has led to rising prosperity within every known world, with their "prosperous" middle class comparable to the poorest regions of the Federation.

The average size of the Free Duchy's military ships is ~1.2km for Destroyers, ~2km for Frigates, ~5km for Light Cruisers, ~6km for Heavy Cruisers, and ~7.4km for Grand Cruisers, with no Battleships observed or discovered in propaganda broadcasts. Additionally, a ~10-20% size variance exists due to construction in different yards.

The average size of the civilian ships of the Free Duchy is ~3.5km for Light Freighters, ~9km for Medium Freighters, and ~20km for Heavy Freighters that prowl centuries-old routes between star systems and Sub-Sectors.

The Free Duchy is estimated to be capable of outputting 300% more total ships in the same time frame as the Federation, with the majority being of Light-Cruiser Classes and below.

Their yards are primarily "owned" by private interests, with Noble Houses owning only 35% of the total known yards. In truth, the yards are property of Van Zandt first, as the polity maintains at least 51% ownership of the yards jealously, and sells "yard time" to its citizens, in which they can then use the facilities and workers with self-purchased materials to create ships. Sold yard time can be taken back at any time by Van Zandt for any reason.


2) Socio-Economics
The average life of a Duchy Citizen is challenging but not horrific, as access to effective medicine, clean water, non-contaminated food, and acceptable safety gear for their environment has risen sharply to 93% saturation throughout all economic strata. Social Reforms have, in tandem with automation proliferation, decreased the work week to 100 hours, with social nets such as food stamps, unemployment colonization initiatives, access to free immediate healthcare, cheap limb-replacement initiatives, and more enacted throughout the centuries after the Liberation of Voxx Primus, alongside helping to ease social unrest that has sprung up due to the beginning war against the Sect of the Feculant Maggot driving up doomsday prophecies and hysteria amongst their population.

Education does not exist for the lowest strata, though efforts are made to create enough schooling places and create the necessary workforce to provide basic education to the people in every Duchy world. This is primarily done to ensure that the Lower Classes are educated enough to maintain and operate the machines they will be expected to work on until they die, though propaganda and indoctrination into the state also heavily feature among the lessons. The higher one's place is in society, the better one can expect the schools to be, alongside the classes offered.

Major corporations and manufacturers of the Van Zandt Free Duchy include the Grox Burger Consortium, Fifty-Sixth Communion of the Warfare Algorithm, Abhuman Mercenary Tribute Rates and Applied Killers, Silken Sheet Services, and Militia Manufacturing Manifest.

Law enforcement exists in every world after an edict in 867.M42, though funding, professionality, corruption, and effectiveness vary wildly. One world may see their LEs as honest protectors, while another does not trust them to stop a murder before their eyes unless bribed to do so.


3) Corruption
Corruption levels from world to world, though efforts to combat their mundane and Chaos variants have been enacted throughout the centuries, with the first seeing slow and grinding progress on a state-wide level, while the latter approaches something that Cerberus wouldn't classify as "National Emergency" if similar numbers of cultists were to be found within the Glimmering Federation. This can, in part, be followed back to the ever-decreasing numbers of adherents to the Imperial Cult.


4) Propaganda
The enemies of the Duchy are Ork Corsairs, Drukhari Raiders, the Sect of the Feculant Maggot, Chaos Cultists, and an undefined Outside Threat.

Their propaganda focuses on rousing their people's spirits to resilience and perseverance, laboring with their fellow man and even abhuman against the darkness that is ever-encroaching on their ever-expanding territories, only beaten back by the might of their armies and the valiant efforts of their ship crews, with both always eager to accept more recruits in their ranks.

Psykers feature heavily in their propaganda pict-reels as those blessed and cursed with psychic powers and are thus charged to set out and destroy the enemies of humanity at the risk of searing out their soul and letting the Warp devour it. The end of those pict-reels states without fail that all children above 6 Standard Terran Years must be brought to an Examination Center to be scanned for psychic potential, and non-compliance is punishable by death.



As the war against the Cult of the Gore-Sworn Duelists continues, with news ranging from shocking, such as the discovery of the Coward's Cadence Ritual, to enheartening, such as the liberation of two Sub-Sectors and four dozen worlds in the name of the Star-Child, with billions liberated from the tyrannical regime of Ruin, so too do the wars of the Van Zandt Free Duchy against the Sect of the Feculant Maggot and that of the Shipwright's Grove and Mashan Temple Authority against the Cult of the Titan Symphosium.

What contacts we have within the Duchy tell us that the Feculant Maggots utilize a particularly foul miasma in their void battles to horrific effect, corroding their armor and then attacking internal components and crew.

The Grove and Authority, meanwhile, tell us of Sonic Weaponry that is being used by the Symphosium that carry memetic messages that turn their crews mad if internal speaker systems are not secured by either making them unable to produce sound at all or guarded by engineers and engineseers.

But on the note of the Duchy, they know that the Glimmering Federation's Lances are more powerful and far longer ranged than those of the Duchy and have approached us with a request to buy ships with them installed. They state that their own yards are already fully occupied creating more ships for their fronts, patrols, and to keep up with their economy, and would pay a premium to not be burdened by creating these ships themselves.

Additionally, our contacts in the Duchy Nobility that are spearheading much of the social and progressive changes have noticed that our soldiers and Thules fight with automata that are more advanced than their own combat automata and have opened a dialogue between their military and ours. They are willing to exchange parts of their automation technology with the Federation's mastery of Wetware Cogitators, benefiting both states in these dark times.


In response:
(6-Hour Moratorium)
[][Ship Sales] We Will Sell These Existing Ship Classes: (Write-In up to 5 Designs)
(Greatly improves Federation-Duchy relations. This will lock 0.5 Actions for the next Turn but aid proportionally to the ship effectiveness in the Duchy-Maggot war.)
[][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
(Greatly improves Federation-Duchy relations. This will lock 0.5 Actions for the next Turn but aid proportionally to the ship effectiveness in the Duchy-Maggot war.)
[][Ship Sales] We Will Not Sell Any Ships.
(Minorly decreases Federation-Duchy relations.)
[][Tech-Exchange] Wetware For Shipyard Automation
(Gain: Shipyard Automation VII.)
[][Tech-Exchange] Wetware For Industrial Automation
(Gain: Modular Automated Assembly Lines.)
[][Tech-Exchange] Wetware For Ship Automation
(Gain: Ship Automation Equipment.)
[][Tech-Exchange] No Exchanges
(Gain: A blow to Duchy Progressives.)
 
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*stars at shipyard automation 7, modular assembly lines, and automation equipment*

RRRRRRRRRRRRRRAAAAAAAGGGGGGGGGGGGHHHHHHHHHHHHH!!!!

planners, what can we come up with!?!

edited:
Clonegrim does. He is pretending they do not exist.

"Brothers, look at me!" -SC
"Do not look at the warp abomination brother's." - L
"Caw.Caw.Caw" _C
"Not you Corvus, but the OTHER one." - G
"I don't know, i think they are quite charming...reminds me of the old memories before i was found by father." -F
(Vulcan is sweating protusely because it is smoll child that needs to be hugged and booped...but it looks like father if he was a smoll child and is looking at them with those eyes...must...not...hug!)
 
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[][Ship Sales] We Will Not Sell Any Ships.
(Minorly secreases Federation-Duchy relations.)
I spy with my little chicken eyes, a typo :)

[][Tech-Exchange] Wetware For Shipyard Automation
(Gain: Shipyard Automation VII.)

We need more ships!

[][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
(Greatly improves Federation-Duchy relations. This will lock 0.5 Actions for the next Turn but aid proportionally to the Desing's effectiveness in the Duchy-Maggot war.)

We should design them custom ships designed to be good vs the maggots but not us imo. Not with any necron tech either!
 
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Van Zandt Free Dutchy
Oh, they're getting better! Praise be, someone has finally seen reason! It took only apocalyptic war against Nurgle cult! The galaxy really should end more often, everyone gets much more cooperative!

It should be noted that the Duchy has begun to heavily focus on automating its designs, with civilian fleets being the primary beneficiary of these efforts, drastically reducing the number of crew that is required to fly their freighters, which has led to an explosive growth in their numbers everywhere. Such has led to rising prosperity within every known world, with their "prosperous" middle class comparable to the poorest regions of the Federation.
Mhm... interesting... Let's hope they learned their lesson.
It would also be funny that their 'great economic boom' means their middle class would be destitute by our standards if it wasn't so horrific and wasn't objectively a great improvement.

[][Ship Sales] We Will Sell These Existing Ship Classes: (Write-In up to 5 Designs)
(Greatly improves Federation-Duchy relations. This will lock 0.5 Actions for the next Turn but aid proportionally to the Desing's effectiveness in the Duchy-Maggot war.)
[][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
(Greatly improves Federation-Duchy relations. This will lock 0.5 Actions for the next Turn but aid proportionally to the Desing's effectiveness in the Duchy-Maggot war.)
[][Ship Sales] We Will Not Sell Any Ships.
(Minorly secreases Federation-Duchy relations.)
[][Tech-Exchange] Wetware For Shipyard Automation
(Gain: Shipyard Automation VII.)
[][Tech-Exchange] Wetware For Industrial Automation
(Gain: Modular Automated Assembly Lines.)
[][Tech-Exchange] Wetware For Ship Automation
(Gain: Ship Automation Equipment.)
[][Tech-Exchange] No Exchanges
(Gain: A blow to Duchy Progressives.)

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