What should your focus for the rest of the Quest be?


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@HeroCooky if we offered to Consecrate a world of the Shipwright's Grove's choice, (1) would they accept, (2) how positively would it affect our relationship, and (3) would we be able to use the free Consecrate action on it?

Not sure if this was asked already, but I couldn't find anything from a quick search.
 
In the upcoming turns we should definitely prepare for dueling our way through the Cats and conquer the Hegemony (Knight upgrades and the like)

And we need to do some massive military build up because the level of forces that we'll need to face down the Duchy in both contact points plus preparing to annex the Watchtower and prepare a Crusade against Chaos means we are solely lacking in military forces. Ideally we'll be triple where we are at now in terms of military strength by the time we go after the Khornates.
 
Military Inf, like I said, we should push that up to 10.
Definitely. Given that we've finally seen the level of danger our neighborhood is, we need to build up our military and military infrastructure by a lot.

Though I'm wondering if we'll be able to build up enough military within like 10 turns to go murder the Khornates and then set up a defense line against the Nurglites while we prep some way of banishing Daemonworlds.
 
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Definitely. Given that we've finally seen the level of danger our neighborhood is, we need to build up our military and military infrastructure by a lot.

Though I'm wondering if we'll be able to build up enough military within like 10 turns to go murder the Khornates and then set up a defense line against the Nurglites while we prep some way of banishing Daemonworlds.
If that is the route then we are going to have to address the shit show that is the "Do Not Enter" Sector. I don't want to be doing a Campaign against Chaos with that....thing to our backs.

Edit: I was also doing General actions math with our new symphony and it's kinda nuts with Mechandrite.

Because as long as we do Gen actions it goes insane.
Because 3 AP Gen actions gives 1 and a half mechandrite actions and 1 and a half Symphony action.
Doing a symphony general action means that we get both another symphony action and a mechandrite general action.

Doing the two above actions as general actions means that we get a symphony actions and a mechandrite action...okay someone stop me. This is an infinite loop. Someone break it. What the fuck just happened? I am wrong here I am pretty sure because if I am not wrong shit is broken
 
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Man, depending on how long it takes for us to build up our military and open the way to the Chaos forces in the south east, we could damn well be able to outright steamroll the Chaos gits there with the Lamenters as our Spearhead.

Lamenters are at 27 companies and they will add a new company eveyr turn for as long as their current action takes to complete.

If we prep for a Crusade against the south east Chaos forces and set the go time as 10 turns from now, if the Lamenters don't stop building up we'd be throwing a Crusade spearheaded by almost 4000 Space Marines at them.

There really isn't that much that can stop something like that easily, if that is we build up our fleet and supporting ground forces to match.
 
If that is the route then we are going to have to address the shit show that is the "Do Not Enter" Sector. I don't want to be doing a Campaign against Chaos with that....thing to our backs.

Edit: I was also doing General actions math with our new symphony and it's kinda nuts with Mechandrite.

Because as long as we do Gen actions it goes insane.
Because 3 AP Gen actions gives 1 and a half mechandrite actions and 1 and a half Symphony action.
Doing a symphony general action means that we get both another symphony action and a mechandrite general action.

Doing the two above actions as general actions means that we get a symphony actions and a mechandrite action...okay someone stop me. This is an infinite loop. Someone break it. What the fuck just happened? I am wrong here I am pretty sure because if I am not wrong shit is broken
I did this math a bit earlier - symphony actions don't count themselves and mechadendrite actions don't count themselves. If we do mechadendrite & have the symphony running then we get:
3x normal actions, all general actions
+1 mechadendrite actions for first general actions.
+1 symphony action for first 4 non-symphony actions. Use on general action.
+1 mechadendrite action for 2 more general actions
+1 symphony action for having 5 non-symphony actions. Unrestricted.

So 6 general actions and 1 unrestricted action, total of 7 actions. Pretty good. But the symphony is still still the most insane for research assuming glint of genius is giving you 2-for-1 actions, which means 0.05 more bonus or stored research of greater than 0.5. Then you get:

3x research actions.
+3 research actions from glint of genius.
+2 symphony actions from symphony for more than 5 non-symphony actions. Spend on research.
+2 research actions from glint of genius.

Total of 10 research actions.

If we managed to get our research bonus up a little higher (so at least 1.05) most likely with heavy industry X, then we'd trigger another symphony action and get this:

3x research actions.
+3 research actions from glint of genius.
+2 symphony actions from symphony for more than 5 non-symphony actions. Spend on research.
+3 research actions from glint of genius and overflow of extra research
+1 symphony action from non-symphony actions breaking 9 actions
+1 research action from glint of genius.

For a total of 13 research actions in one turn. That's approaching Bounty of Labor levels. But it would require a lot of setup - a higher research bonus than we currently have, an action on one of the proceeding turns to get the symphony setup, a large amount of banked research (assuming a total bonus of 1.05 bonus research per action, then we'd need at least .5 in the bank, and we'd end with 0.05 in the bank). But if we have a research bonus of at least +1.1 bonus research per action then it'll happen automatically.

But still. A 13 action turn is within reach. And this is why I'm going to be arguing for the research bonus when we get to heavy-industry X, almost regardless of the other shinies on offer.

Man, depending on how long it takes for us to build up our military and open the way to the Chaos forces in the south east, we could damn well be able to outright steamroll the Chaos gits there with the Lamenters as our Spearhead.

Lamenters are at 27 companies and they will add a new company eveyr turn for as long as their current action takes to complete.

If we prep for a Crusade against the south east Chaos forces and set the go time as 10 turns from now, if the Lamenters don't stop building up we'd be throwing a Crusade spearheaded by almost 4000 Space Marines at them.

There really isn't that much that can stop something like that easily, if that is we build up our fleet and supporting ground forces to match.
Something to keep in mind here is that each of those dots is a sub-sector. Ranging from like 5-20 planets. 4000 lamenters can crush a couple planets. But dozens? They'll get bogged down and picked off. This is what people build battleships for. I don't disagree that we should expend, but I think this is a great time to get really good quality stuff while our neighbors are relatively friendly.

Which they are! Even van Zandt is only kind of pissed at us right now!
 
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I mean, Space Marines were always meant to be shock troops and elites that help carry the attack but not the main force holding the ground or that sustains it. Also I think we will be seeing something that would check our Space Marine Advantage, I mean with the chaotic cults that just a given in the form of Daemons, Greaters Daemons and the like with some Titans thrown in.

For the Dutchy I do think they have been cooking something...... up......wait a minute. WHICH Direction did that Space Marine Chapter that visited the Dutchy around the time of Teeln's death go? considering we have this size map they might have expanded more in the direction of that Chapter in the hopes of having their own Space Marines or the like. Other then that I'm not sure the Counter the Dutchy would have to the Lamenters then just sheer numbers and repeating what they did to the Lamenters during Voxx which would be to put civilians at risk and use that to kill them with traps or the like.
 
[Yeeni] Spirit of Discovery Scout-Class Light Cruiser
-Length - 4.000m
-Width - 450m
-Acceleration - 3 Gravities
-Armor - Thin Double Hull
-Shields - Three Emitters
-Weapons - 2x Light Missile Turrets, 1x Small Hangars
-Equipment - Yeeni Auxiliary Engineer Division/Small On-Board Manufactory/Luxurious Crew Amenities/Ship Shrines

Given the expanded map, I think revisiting the Yeeni's scouting cruiser listed above is worth it for our future ship design action when we get around to it.

Something this could be our very long range explorer:

[] [Light Cruiser] Spirit of Revelation Scout-class Light Cruiser
-[] Sketch (Purely Optional)
-[] Length
- 4.200
-[] Width - 550
-[] Acceleration - 6 Gravities (1 DP)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 2x Medium Plasma Macro-Cannon Turrets (3 DP)
-[] Equipment - Ship Shrines (Standardized), Luxurious Crew Amenities (3 DP), Yeeni Auxiliary Engineer Division (4 DP), Small On-Board Manufactory (4 DP), Auto-Loaders (1 DP), Superior Gravimetric Engine Calculations (2 DP), The Celestial Orrery (8 DP)
 
I mean, Space Marines were always meant to be shock troops and elites that help carry the attack but not the main force holding the ground or that sustains it. Also I think we will be seeing something that would check our Space Marine Advantage, I mean with the chaotic cults that just a given in the form of Daemons, Greaters Daemons and the like with some Titans thrown in.
I think getting The Penitentia Rite will help with this. We're going to need more than our 5 Divine Beasts if we're going to be fighting established multi subsector Chaos cults.
 
Got a question for @HeroCooky. Is the current Known Sub-Sectors map showing Storlar Sector in full (in much better scale than the previous map) or are we not able to see even the edges of the neighboring Sectors yet.
 
Fuck, Marry, Kill - Interstellar Edition - [Canon]
Uh. I had an idea and now I'm running with it. Behold - the Discovered Nations of the Galaxy, divided into Fuck, Marry, Kill.... and ignore.

Shipwright's Grove - Marry!
A clear marry. They're our bros. I wish we'd done more to be nice to them earlier. If we do some more development and keep them the focus of interstellar communication then we'll keep getting closer and closer. I hope for a beautiful marriage.

Mashan Temple Authority - Ignore
They're cool and all, but they're also pretty big, powerful and dismissive of us. Our religion gets along with theirs at arms' length - but we're not about to integrate them.

Ashan Families - Fuck - wait why are they still on this list
They are inside us, so we were very successful in our fuckery.

Eldar - (Lone Wave/Nayn'dril) - Ignore
They're like that crazy high-level wizard who gives you quests in a D&D game. You listen to them but otherwise pretend they don't exist. And don't piss them off because otherwise they'll plane shift you to the plane of ouch.

Van Zandt Free Dutchy - Ignore
They're too big to fuck, marry or kill. We could kill them, but it would take the rest of the quest and after Voxx I don't have the stomach for it.

Black Ash Clan - Fuck
We want their stuff, but don't respect them enough for a proper integration. We wouldn't be compatible anyway. So it's time to call them out for some hot and sweaty pilot-on-pilot action in the dueling ring.

Black Cat Company - Fuck
They have a very large battleship that I want all up in my... uh. Where was I going? Let's convince them to join us with a combination of subversion and pure cash.

The Croaf Hegemony - Kill
They're like Van Zandt, but smaller and eminently killable! As soon as we get the Black Cat on our side let's dumptruck their asses. By which I mean run their asses over with the dumptruck that is our fleet.

Republic of Asharru - Ignore (until we know more)
I'm not sure what's up with these guys. Lots of screaming. The Shipwright's seem content to leave them alone, so I guess I am too?

Watchtower Confederacy - Kill
They're a little further away from us, and not as significant but they're unfortunately committing genocide on our lawn. So... maybe we just goddamn conquer them soon? We should probably get an intelligence dossier on them first though.

Lords of Eternity - Marry!
Actually pretty cool dudes. They're nice to Zenos and appreciate our space marines, so we'll be nice to them! We already have some pretty cool treaties with them, so this will probably fall into place after we get to all-X since our quality of life will be so high.

Valan Blood Court - killed
Poor suckers never stood a chance, warp-corrupted in the cradle. I'm glad the Lamenters gave them a proper send-off.

Unfortunately pretty much everybody else in the sector is firmly in the kill territory, with the exception of some theoretical minor powers below the level of the big map's focus.

Ok, @HeroCooky A few questions that came out of this fun exercise:
1. We don't know much about the Watchtower Confederacy. I'm not sure I want to request a full dossier on them, but can we get a bit more information? I specifically want to know about fleet strength compared to ours. Can we just run them over with our dumptruck?
2. Similar-ish question for The Croaf Hegemony. Our last report is out of date by now, but they had a fleet of ~80 ships then. I assume there's more now, but I'm curious if we could take them or if we need another military upgrade first.
3. What's up with Irridanus? Did consecrating the full holy sub-sector do anything special? Just make it extra-anathema to chaos and protect our little moth-people real well?
4. Speaking of the Mothomes, they should be fully integrated as of a few turns ago. Can we update them from a Protectorate to Kin? What kind of action is that? I don't remember the constitutional convention schedule but surely we're overdue.
 
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Not just Storlar, seems to cover the adjacent Sectors too.
The reason I'm asking is because the giant rift through the middle of the map that nearly bisects it is named the Storlar Gulf - both the North and South parts. So I'm wondering if HeroCooky has changed it so that full Sectors are more representative of what that sort of sized area would have system wise that the previous map. That and the fact that there isn't any markings to determine what sectors each subsector is in.

Edit: Moreover. If we were using the previous maps Subsector placement then with this update we would have seen the Perfidious Gap, Screaming Maw and Iblex Current Warp Storms to our North already about where the top of the MTA's current borders are.
 
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Man, depending on how long it takes for us to build up our military and open the way to the Chaos forces in the south east, we could damn well be able to outright steamroll the Chaos gits there with the Lamenters as our Spearhead.

Lamenters are at 27 companies and they will add a new company eveyr turn for as long as their current action takes to complete.

If we prep for a Crusade against the south east Chaos forces and set the go time as 10 turns from now, if the Lamenters don't stop building up we'd be throwing a Crusade spearheaded by almost 4000 Space Marines at them.

There really isn't that much that can stop something like that easily, if that is we build up our fleet and supporting ground forces to match.
Worth noting that we can accelerate the process by taking Chapter action. A single action would give them two decades' worth of growth.
 
@HeroCooky so the .5 action from Devouring Mechandrite doesn't carry over but is it possible for us to use it on something else.
You can use it on 0.5 Actions.
Can we Invest AP to sacred sand more worlds?
Does a subsector being sanctified increase our resistance to warptremors (even if only slightly)?
Yes. One Ap per World.
Kinda? Its more against Chaos and malignant Warp influences, not the Warp bucking against being shackled.
the Map didn't take into account the terraformed worlds by the Irrita
It did not, because it shows Sub-SECTORS, not individual worlds.

Your own Sub-Sector maps show those terraformed worlds, however.
1. QM is the black crusade going to have a hidden order from she/he who thrists when they see our forces, notice the shit we have, realize we are Iconoclasts and worship the StarChild who mogged love from their boss? I feel like that hasn't been forgotten.
2. QM what role with the personification of the black Ash as an haughty Ojou-sama who has the skills to back it up have in the Federation's Nun Reverse Harem Group? and how would it go if it was like Braun with its part seduction/part 'to the winner go the spoils' type of duel?
3. QM how do you picture this going with the Federation Nun and whatever the Shipwright was personified as? And is it dobable?
4. also did the Shipwright Grove take our warning seriously or just a 'ehhh sure we'll an eye out if it you say so'' similar to how a child says their parent to put them at ease?
1. What "Hidden Orders" for what "Black Crusade"? The threat mentioned was a Slaaneshi Chaos Band (Literal) showing up to rock your shit (Literal) before stage-diving out of there (Literal). But they'll fuck you up for that too, I guess.
2. The "Haughty Rival" that is as talented as bratty, constantly challenging Fed Nun for her boyfriend to get handsy with.
3. Imagine a grizzled older botanist sitting in bar before having a drink placed in front of him by Fed Nun, smiling at him, and saying; "Hello. My friend (Yeeni) noticed you, and we both like your vibe~"
4. The latter, but they actually do so.
So just out of curiosity who has bigger population, we or the grove?
Tied.
@HeroCooky I have a question about the auto duel action. Wouldn't the Black Ash Clan catch on to what we are doing and start resisting us? Or would they just accept being absorbed by us if they lost the duel?
You are severly misunderstanding how honor/duel-bound Knight Houses are. They'll abide by the results of the duels, but they will also up the ante. Which is why its going to end in a big-ass rumble you'd better have some spicy Knights or a Titan for. Or luck, that too.
@HeroCooky if we offered to Consecrate a world of the Shipwright's Grove's choice, (1) would they accept, (2) how positively would it affect our relationship, and (3) would we be able to use the free Consecrate action on it?
No (1), Little (2), Yes (3).
Got a question for @HeroCooky. Is the current Known Sub-Sectors map showing Storlar Sector in full (in much better scale than the previous map) or are we not able to see even the edges of the neighboring Sectors yet.
The (rather: most of the) Storlar Sector in better scale.
1. We don't know much about the Watchtower Confederacy. I'm not sure I want to request a full dossier on them, but can we get a bit more information? I specifically want to know about fleet strength compared to ours. Can we just run them over with our dumptruck?
2. Similar-ish question for The Croaf Hegemony. Our last report is out of date by now, but they had a fleet of ~80 ships then. I assume there's more now, but I'm curious if we could take them or if we need another military upgrade first.
3. What's up with Irridanus? Did consecrating the full holy sub-sector do anything special? Just make it extra-anathema to chaos and protect our little moth-people real well?
4. Speaking of the Mothomes, they should be fully integrated as of a few turns ago. Can we update them from a Protectorate to Kin? What kind of action is that? I don't remember the constitutional convention schedule but surely we're overdue.
1. I'm planning on doing so today.
2. Same as 1.
3. Yes. ...:V
4. ...well, scratch 1 and 2, those are going to be on the docket tomorrow. Today: CC!
 
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