What should your focus for the rest of the Quest be?


  • Total voters
    281
Voting is open
[X] Plan: We Build a Fleet to Strike a Blow Against Chaos
-[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
-[X] [Free] Choir Assignments:

--[X] Changes: Remove 40 choirs from Glint of Genius and 60 choirs from Dutiful Spirits and put them into Placebo, offered to Van Zandt.
--[X] New choirs: In order: New systems, new fleets, Steam Valves until 250, then all spare into Dutiful Spirits.
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] Free Neutrality Agreement

---[X] As a gesture of goodwill, lend 100 Choirs aboard Sector Battle Group Sphinx to sing the Placebo Song in a sub-sector of the Duchy's choosing. Tell them exactly what it does first, and don't push if they don't accept. But also don't let them get their grubby paws on our psykers, that's why we're sending an SBG. Their orders are to flee from fighting. They're not supposed to assist the Duchy's war effort, just insulate them against warp-plague shenanigans.
--[X] Half an action into Duel of the Fates (Mechadendrite bonus)
-[X] [Military] Fleet Construction - (Flag Armada Nova) x2 - 10 choir cost
-[X] [Military] Fleet Construction x2 (Agenda Bonus + Heartbeat of Industry, +600 point bonus = 2600 points = 13 fleets)
--[X] 9x SBGs (Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Kraken) - 32 Choirs
--[X] 1x LRAD (Zeta) - 5 choirs
--[X] 3x Logistics Fleets (Mermaid, Cherub, Nymph) - 6 choirs
-[X] [Military] Design New Voidship Classes - (second agenda bonus)

--[X] [Battleship] Hercules-class Battleship
--[X] [Temple Ship] The Last Word
If we don't do it now, are you on board with doing lamenters Legion next turn?
 
Little, your scout ships already find most of what can be found, and adding four more ships for close-system scouting won't change much. This very much is a case of "More=Better."
Instructions unclear, made bigger scout.
[] [Battleship] Steiner-Class "Scout" Battleship
-[] Length - 20.000 Meters (-1 DP)
-[] Width - 3.000 Meters (-2 DP)
-[] Acceleration - 1 Gravity (-4 DP)
-[] Armor - Deus Pattern Armor (-6 DP)
-[] Shields - Five Refutation-Pattern Void Shields (-5 DP)
-[] Weapons - 1x Spinal Heavy Tetratek ARc Cannonade/2x Green Arc Cannon Turrets/2x Green Arc Lance Batteries/60x Light Lance Turrets (-22 DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Tuned Shields/(Standard) Ship Shrines/Armored Bridges/(Standard) Superior Gravimetric Engine Calculations)/Harsh Crew Training/Lattice Hulls/Refractive Hull Coating/Enhanced Strategium/Luxurious Crew Amenities/Augmetic Security Department/Yeeni Auxiliary Engineer Division/Lens Cogitation Matrix Lattice/Stealth Engine Dampeners/Icons to the Faith/Emergency Transition Warp Breakers/Elite Crews/Zero-Emission Protocols/The Celestial Orrery/Ears of Hare Bnuy/Small On-Board Manufactury/Ghosts Amidst the Stellar Winds/Arcane Lenses/Gravimetric Violation-Modulators (-110 DP)
 
Looking at the map, looks like the Holy Diaconate has become active and the worst case scenario might be they smash into the collective flanks of the Shipwrights and the Federation while we are busy trying to hold off the various Chaos cults.
 
Hmm. Do we have an old map for a comparison?

Looks like the fronts are stable? None of the Duchy, Shipwright's or Mashan are caving in. The Diaconate is advancing, but they're not the problem for right now. The problem for right now is the Gore-sworn duelists because of how much larger they are than the Watchtower Confederacy. They'll overrun them soon enough and be at our doorstep.

Depending on the update I'm probably going to argue for launching a full-scale military action with our new Flag Armada + maybe 8 SBGs & our temple ships straight at the Gore-Sworn Duelists. That should go a long way towards integrating the Confederacy.
 
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Hmm. Do we have an old map for a comparison?

Looks like the fronts are stable? None of the Duchy, Shipwright's or Mashan are caving in. The Diaconate is advancing, but they're not the problem for right now. The problem for right now is the Gore-sworn duelists.

Depending on the update I'm probably in for launching a full-scale military action with our new Flag Armada + maybe 8 SBGs & our temple ships straight at them. That should go a long way towards integrating the Confederacy.
In the upcoming turn we definitely need to launch an campaign against the Gore-sworn duelists. Flag Armada + 10 SBGs plus at least a couple of Nomad fleets plus the logistics support units. Plus a bunch of ground forces to liberate the worlds they took in the previous turn.
 
In the upcoming turn we definitely need to launch an campaign against the Gore-sworn duelists. Flag Armada + 10 SBGs plus at least a couple of Nomad fleets plus the logistics support units. Plus a bunch of ground forces to liberate the worlds they took in the previous turn.
Yup, that's the plan. Then do Legion's Lament and have another 4 military actions - probably to just build another giant fleet? We need to figure out how many logistics units we need, though that's probably a QM question.

Also I'm confused what's going on with the nomadic fleets -
-[] Nomadic Fleet 'Once-Forgotten-Joy' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (49/50 Ship Capacity)

-[] Nomadic Fleet 'Trade-Guardians' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (21/21 Ship Capacity)

(1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
What's the difference between the ones that are 21/21 and the ones that are 49/50? I think the 21/21 ones just have the old battlecolonies, and the 49/50 ones are almost finished but need the new battleship-sized battlecolony?
[Kil'drabi] Harbinger of Our Journey-Class Battlecolony
-Length - 28.001m
-Width - 6.001m
-Acceleration - 1.1 Gravities
-Armor - Deus-Ultima Pattern Armor
-Shields - Five Refutation-Pattern Void Shields
-Weapons - 120x Light Macro-Cannon Turrets, 40x Small Burner-Seeker Mine-Layers, 14x Super-Heavy Missile Batteries, 40x250m Torpedos
-Equipment - Emergency Transition Warp Breakers/Auto-Loaders/Automated Voidhaven-Pattern Manufacturies/8x Genetic Lineage Memory Banks/4x Iron Wombs/Snapshot Pinpoint Targeting Solutions/Missile-Swarms/Macross Missile Massacres/Splitter-Missiles/BESH Missile Store/Lifeship Hangars/Arboretums/Voidshield-Surge Capacitors/Infused Amor-Plates/Icons to the Faith
-Detriments: Slow Crawler
So we've got 9 nomadic fleets with GC-size battlecolonies, and 5 that are waiting for battleships? And this action just finishes those upgrades:
-[] 5x Nomadic Fleet Upgrades [Automatic] (0.0/1)

Depending on the answers there, I'm thinking we should pretty much repeat last turn's military build action except throw two Hercs into the next Flag Armada, so it's 2 Herc 4 Virgos, then build the accessory SBGs that are ready to either jump on the Duelists next turn or go after one of the other cults.
 
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Yup, that's the plan. Then do Legion's Lament and have another 4 military actions - probably to just build another giant fleet? We need to figure out how many logistics units we need, though that's probably a QM question.

Ehhh, I want to dedicate at least an action or two to constructing some more titans or upgrading our vehicles and then getting more armies. I personally lean towards a couple more titans (maybe with some designs to incorporate new tech? I will look into it) simply cause we know other titans are going to be a consistent issue.
 
Instructions unclear, made bigger scout.
[] [Battleship] Steiner-Class "Scout" Battleship
-[] Length - 20.000 Meters (-1 DP)
-[] Width - 3.000 Meters (-2 DP)
-[] Acceleration - 1 Gravity (-4 DP)
-[] Armor - Deus Pattern Armor (-6 DP)
-[] Shields - Five Refutation-Pattern Void Shields (-5 DP)
-[] Weapons - 1x Spinal Heavy Tetratek ARc Cannonade/2x Green Arc Cannon Turrets/2x Green Arc Lance Batteries/60x Light Lance Turrets (-22 DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Tuned Shields/(Standard) Ship Shrines/Armored Bridges/(Standard) Superior Gravimetric Engine Calculations)/Harsh Crew Training/Lattice Hulls/Refractive Hull Coating/Enhanced Strategium/Luxurious Crew Amenities/Augmetic Security Department/Yeeni Auxiliary Engineer Division/Lens Cogitation Matrix Lattice/Stealth Engine Dampeners/Icons to the Faith/Emergency Transition Warp Breakers/Elite Crews/Zero-Emission Protocols/The Celestial Orrery/Ears of Hare Bnuy/Small On-Board Manufactury/Ghosts Amidst the Stellar Winds/Arcane Lenses/Gravimetric Violation-Modulators (-110 DP)
As silly as this is, I wonder if there's an advantage to bigger scouting vessels. We could definitely spam out a metric fuckton of updated scouting light cruisers, a la Star Trek style.

Probably in the sense that bigger ship = more supplies/facilities for long-term scouting and being away from support, so longer range and more (accurate) information because they have more time to study things before having to return.

Huh, now I'm wondering if we could make science/scouting fleets, a few light cruisers and some freighters for support/docks, then let them go at it. Not sure if it'd be worth it considering our action limit in preparing for the Crusade, but it's still a cool idea.

We could probably achieve the same by just spending an action to upgrade our R&D ISC.

@HeroCooky Any opinions on the above?
 
As silly as this is, I wonder if there's an advantage to bigger scouting vessels. We could definitely spam out a metric fuckton of updated scouting light cruisers, a la Star Trek style.

Probably in the sense that bigger ship = more supplies/facilities for long-term scouting and being away from support, so longer range and more (accurate) information because they have more time to study things before having to return.

Huh, now I'm wondering if we could make science/scouting fleets, a few light cruisers and some freighters for support/docks, then let them go at it. Not sure if it'd be worth it considering our action limit in preparing for the Crusade, but it's still a cool idea.

We could probably achieve the same by just spending an action to upgrade our R&D ISC.

@HeroCooky Any opinions on the above?
A couple of us have been calling for a updated scouting light cruiser. It would be useful for increasing scouting endurance plus would also be useful for epilogue when the Federation will likely finally come in contact with other Star Child followers.
 
Vote closed
Scheduled vote count started by HeroCooky on Nov 4, 2024 at 1:29 PM, finished with 62 posts and 17 votes.

  • [X] Plan: We Build a Fleet to Strike a Blow Against Chaos
    -[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
    -[X] [Free] Choir Assignments:
    --[X] Changes: Remove 40 choirs from Glint of Genius and 60 choirs from Dutiful Spirits and put them into Placebo, offered to Van Zandt.
    --[X] New choirs: In order: New systems, new fleets, Steam Valves until 250, then all spare into Dutiful Spirits.
    -[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
    --[X] Free Neutrality Agreement
    ---[X] As a gesture of goodwill, lend 100 Choirs aboard Sector Battle Group Sphinx to sing the Placebo Song in a sub-sector of the Duchy's choosing. Tell them exactly what it does first, and don't push if they don't accept. But also don't let them get their grubby paws on our psykers, that's why we're sending an SBG. Their orders are to flee from fighting. They're not supposed to assist the Duchy's war effort, just insulate them against warp-plague shenanigans.
    --[X] Half an action into Duel of the Fates (Mechadendrite bonus)
    -[X] [Military] Fleet Construction - (Flag Armada Nova) x2 - 10 choir cost
    -[X] [Military] Fleet Construction x2 (Agenda Bonus + Heartbeat of Industry, +600 point bonus = 2600 points = 13 fleets)
    --[X] 9x SBGs (Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Kraken) - 32 Choirs
    --[X] 1x LRAD (Zeta) - 5 choirs
    --[X] 3x Logistics Fleets (Mermaid, Cherub, Nymph) - 6 choirs
    -[X] [Military] Design New Voidship Classes - (second agenda bonus)
    --[X] [Battleship] Hercules-class Battleship
    --[X] [Temple Ship] The Last Word
    [X] Plan: Ready to Rock and Roll
    -[X] [Free] Begin preparations to Declare an Emergency for the upcoming wars against the Chaos Cults.
    -[X] [Free] Consecrate In Sacred Sand (Unfallen Subsector)
    -[X] [Military] Fleet Construction - (1st Grand Armada, SBG Gryphon, SBG Gorgon) x2
    -[X] [Military] Construct God-Engines (10x Modeste Imensus) x2 (Heartbeat of Industry)
    -[X] [Chapter] Lament's Legion (0/1)
    [X] Plan: 5 minutes to dawn of war
    [X] Plan: We Build a Fleet to Strike a Blow Against Chaos different
    -[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
    -[X] [Free] Choir Assignments:
    --[X] New choirs: In order: New systems, new fleets, Steam Valves until 250, then all spare into Dutiful Spirits.
    -[X] [General] Research:
    ---[X] New Generation Ground Vehicles (0/1)
    ---[X] Experimental Infantry-Grade Weapons and Armor Development II (0/1) Bonus AP
    -[X] [Military] Fleet Construction - (Flag Armada Nova) x2 - 10 choir cost
    -[X] [Military] Fleet Construction x2 (Agenda Bonus + Heartbeat of Industry, +600 point bonus = 2600 points = 13 fleets)
    --[X] 9x SBGs (Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Kraken) - 32 Choirs
    --[X] 1x LRAD (Zeta) - 5 choirs
    --[X] 3x Logistics Fleets (Mermaid, Cherub, Nymph) - 6 choirs
    -[X] [Military] Design New Voidship Classes - (second agenda bonus)
    --[X] [Battleship] Hercules-class Battleship
    --[X] [Temple Ship] The Last Word
    [X] Plan: We Build a Fleet to Strike a Blow Against Chaos different again
    -[X] [Free] Consecrate In Sacred Sand (Amratur Subsector)
    -[X] [Free] Choir Assignments:
    --[X] New choirs: In order: New systems, new fleets, Steam Valves until 250, then all spare into Grand Design
    -[X] [General] Research:
    ---[X] New Generation Ground Vehicles (0/1)
    ---[X] Experimental Infantry-Grade Weapons and Armor Development II (0/1) Bonus AP
    -[X] [Military] Fleet Construction - (Flag Armada Nova) x2 - 10 choir cost
    -[X] [Military] Fleet Construction x2 (Agenda Bonus + Heartbeat of Industry, +600 point bonus = 2600 points = 13 fleets)
    --[X] 9x SBGs (Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Kraken) - 32 Choirs
    --[X] 1x LRAD (Zeta) - 5 choirs
    --[X] 3x Logistics Fleets (Mermaid, Cherub, Nymph) - 6 choirs
    -[X] [Military] Design New Voidship Classes - (second agenda bonus)
    --[X] [Battleship] Hercules-class Battleship
    --[X] [Temple Ship] The Last Word
 
330.M43 - Lu Is 21
"We will help them." Four words that were not a statement but a declaration of intent. Four words that, in any other circumstance, from any other mouth, would have resulted in those uttering them to be disarmed and taken to the brig for insubordination, yet in this one caused Vice-Admiral Shimmering Petal to look tiredly at the woman that had spoken these four words.

"We have our orders. You have your orders. This is not why we are here." Three sentences that should have, in a saner universe, been the end of the discussion...several minutes ago. In this one, they are but uttered once more to a woman who spoke what the Choirs of SBG Sphinx had already declared would happen.

"And we will gladly stand trial for insubordination. After we have ensured that the five hundred million on that world are evacuated in time. The Duchy's captains are already begging us to provide orbital bombardments for their force's desperate last stand or at least take as many innocents as we can to safety." Nothing in the eyes of the Hymnal spoke she would ever consider not taking the course of action already decided upon. "We will help them."

Shimmering Petal sighed, running a paw over their muzzle. "And what will you do if I try to stop you?"

Brimstone Eyes gazed back. "Five Hundred Million Innocents."

A single sentence that spoke all that needed to be said as Brimstone Eyes stared into Ocular Implants.



Lu is 17.

He had lied when enlisting, too taken with fervor for the people who had given his home stability, order, prosperity, and something to live for, aside from merely living under the Clergiarch's decadent demands. That he had watched them all be hung by the neck from a rope until they died was part of the reason why he had liked the Duchy and why he had joined their forces against the Chaos Disease-Cult to their galactic south once the call came for volunteers seven years after they had first appeared over his world. He set out with high spirits and higher confidence, trained, armed, and clad in and with weapons and armor that seemed the stuff of fiction in his childhood.

Lu is 18.

He had celebrated his lifeday a day before they had made landfall upon the world of Gruschka, home to some 4 billion people...a month ago. Now, there were less than 2 billion. The Disease-Cult had spread a virus to the people that killed many...and used their corpses as a living tide of flesh against the still-living. His work consisted of donning his environmentally sealed armor, checking his heavy flamer, hooking it into his exo-suit, and burning all things that could not talk or could not pass the purity test by his squad's attached psyker. He had a secret crush on her. She was cute, and he liked how she laughed.

Lu is 19.

He has nightmares from when the barriers in Zone 104-CF failed. Twelve million people...gone. Vanished in flames, dropped via bombs that burned it all to cinders, the turned and the still-living alike. 'A Mercy,' his sergeant had said...and he agreed. He had seen enough to know that the bombs the veterans had sown into their helmets were mercy to themselves and others. He had put in two. One for the brain. And one for the flames.

Lu is 20.

He just celebrated his lifeday with perhaps a bit more booze than needed and would wake to find the cute psyker next to him in the morning...alongside the entire squad trying not to grin and whistle...and the Confessor. He would only regret that he could not fully remember the night. That was okay, though. He had more than enough time to make more memories.

Command had declared it safe to evacuate the planet, most Disease-Cults had been destroyed and hunted down, vaccines had been developed and deployed universally, and worlds were found where the people here could settle on without potentially infecting the Duchy proper should a Cultist or carrier slip through the Ruin Finders.

Lu is 20 and a third.

The Automated Fleet is retreating. Heavy losses were inflicted by a surprise attack from the Sect, a trio of Battleships making their appearance, and over two hundred ships have been lost. There is talk about abandoning the evacuation entirely from the civilians, and Lu fears what will happen if the Disease-Cults arrive in force before they can leave.

Lu is 20 and a half.

Thirty Disease-Cult Ships have broken through the cordon, disgorging their rotten inhabitants to the world, turning a pacified world into a hell-hole of war once again. But now, it is against a foe that can think. Foul miasma is in the air, in the water, in his bones and soul. Fij, the cutest psyker in the galaxy, and his (not-so-)secret girlfriend, complains about it daily. She wakes up in the night and pukes. There are maggots in the puke.

Lu is 20 and a half and one day.

He stares at the burning pile that was Fij. Heavy Flamer in hand. One sentence leaving his mouth in murmurs, over and over and over and over and over and over and over and over again. 'She was turning. You had to do it.' He would be commended for preventing a Daemonhost from appearing in the camp. He does not feel anything at all.

Lu is 20 and a two-thirds.

He overhears in the canteen that a fleet from the Glimmering Federation is coming to aid them by "singing some anti-disease Song." Lu does not know what that will accomplish. He only knows there is more to burn with his flamer. Always more. Evermore. 2 billion had become less than 600 million.

Lu is 20 but one day away from 21.

He stares at the horizon, standing atop the trenches, fire reflecting in the goggles of his environmentally sealed suit.

The world is ablaze.

From end to end, fires lick the skies, scorch the ground, dancing upon the air, a wall of pure flames burning it all away.

Burning it all away.

He laughs.

This was the help not promised but the one given. 'Songs of Promethean Fire,' they called it.

He laughs.

It cleanses a world of 500 million to buy enough time for more evacuation fleets to arrive.

He laughs.

And before a sea of fire.

A mind.

Cracks.

Lu is 21.

And he can only laugh as he purifies the world.



You Have 3 [Three] Actions. Currently Active ISC: [N/A]. Current Symphony: [N/A]. Current Warp Tremors: [Restive - Steady].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 0x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 0x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity -100x Choirs
Hiss of the Steam Valve - 250x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 138x Choirs
[Van Zandt Free Duchy Loan] - Placebo - 100x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XI (0/2)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry XI (0/2)
-[] Void Industry XVII (0/2)
-[] Medical Services XI (0/2)
-[] Military Industry XI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (2/9 Systems), Gulf's Edge (9/14 Systems).)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Clockwork Toys (0/1)
(Gain: Increased Happiness.)
-[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.)
-[] Warcasket Improvements (0/2)
(Gain: Standardized Warcaskets that improve on all aspects.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.)
-[] Black Cat Ship Weapon Rationalization (0/1)
(Gain: Increased Weapon Cramming Threshold.)
-[] New Generation Ground Vehicles (0/1)
(Gain: Massively Upgraded Ground Vehicles)
-[] Novel Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (0/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
-[] Sigils (0/6)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)
-[] Anti-Psychic Materials (0/7)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Psykana-Repelling Persons (0/10)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)
-[] Arcanum Psyker Staves (0/9)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body second-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (0/9)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] Choir's Tangle (0/6)
The Choir's Tangle is a system of Psykana married with Technology capable of providing minor guidance to the Federation's Choirs singing Bound To The Stars, thus speeding up their traveling speed.
(Gain: Improved speed between Federation Systems. It requires a choir to operate and will automatically apply the necessary numbers.)
-[] Discordant Shriek (0/11)
Utilizing the same underlying principles as the Choir's Tangle, the Discordant Shriek is a series of five installations that will be put in a perfect orbit around the local star in predetermined patterns, each housing one part of a Choir, that will, when enemy ships approach the system, activate and try to disrupt and rip the approaching vessels out of the Warp at best and seek to damage and delay them at worst.
(Gain: A means to inflict damage to approaching Fleets. It requires a choir to operate and will automatically apply the necessary numbers.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random systems simultaneously to the Glimmering Federation without Action cost.)
Orbital Habitat - Jak-Hal
Suspected Subversion Time: ~100 Years
Modifiers: Isolationist Society

Oqo - Ishanu
Suspected Subversion Time: ~30 Years
Modifiers: Small Fish
[] Choir Warfare Clause
Thanks to the...actions taken by some of our Choirs sent to the Duchy's Sub-Sectors under threat by the Sect of the Feculant Maggot, Duchess Felicia Heraturis Flori Damelle Glori de Montal Barrypsiel von Wyld van Van Zandt has, officially, requested that the Choirs be allowed to "follow their conscience against Ruin, a foe we all face in equal measures and equal terror." This flies in the face of our standing order to not engage in warfare of any kind, but with the door already kicked open and set on fire, there is merit in considering this proposal, especially as she, subtly, insinuated that we may gain samples of Xeno-Tech that the Duchy has collected over the centuries.
(Gain: Increased Relations with the Van Zandt Free Duchy. Also bribes. Xeno-tech bribes.)

[] Watchtower Military Alliance
Ruin is at our doors. We shall not let it in.
(Gain: Cooperative Campaign against the Cult of the Gore-Sworn Duelists.)

[] Duel Of The Fates (5.5/12)
Let The Duels Commence!
(Gain: The Black Ash Clan is assimilated. Increases by +0.5 per Turn.
Warning: [Error 404 - Text Not Found] possible.)

[] ISC Access - (Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Lords of Eternity/Watchtower Confederacy/Shipwright's Grove.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Watchtower Confederacy, Shipwright's Grove, Black Ash Clan, Black Cat Company, Lords of Eternity.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Tentatively Positive.
Trend: Rapid Increase
Modifiers: Choir Aid.

Watchtower Confederacy
Current Relations: 'Aight, y'all 'aight.
Trend: Increase
Modifiers: ISC Access.

Star Navy Primacy - 7 Turns Remain

[] [Military] Create Two Grand Armies (Write-in Names) for (Sub-Sectors) or 3 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Two Grand Armies or Three Knight Orders.)

[] [Military] Fleet Construction - (1.000 Points per Action)
(Add 50% Progress to another choice when taken.)
-[] 5x Nomadic Fleet Upgrades [Automatic] (0.2/1)
-[] Standardize Your SBGs (200 Points)

Chose Names for Fleets: Scylla, Chimera, Garuda, Enfield, K'uk'ulkan, Anansi, Neko, Umbra, Elegua, Ogun, Obatala, Yemaya, Oshun, Shango, Oya, and Hungry Claws.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [75 DP]
(Add 50% Progress to another choice when taken.)

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct God-Engines (20x Grandis (0/1), 10x Modeste Immensus (0/2), 4x Immensa Immensus (0/2), 2x Magnificus (0/3), 1x Momentus (0/5), 1x Deus Machina (0/8))
(Add 50% Progress to another choice when taken.)

00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den/Circus De Meniue/Valeur Mon Chéri] - (Write-In Military Forces)
(Add 50% Progress to another choice when taken.)

Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 50x Free Celestial Choirs
-[] Flag Armada Nova (44/50 Ship Capacity)
(5x Aquarius-Class Fleet Tenders, 6x Virgo-Class Fleet Carriers, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Harbinger of Our Journey Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Tertium Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette)
-[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette)
-[] Sector Battle Group Hydralisk (40/40 Ship Capacity)
(4x Andromeda-Secundus Pathfinder Ship, 2x Lepus-Class Grand Cruisers 5x Leo-Class Vanguard Cruiser, 11x Libra-Class Light Carrier, 10x Scorpio-Class Light Cruiser, 8x Crux-Class Heavy Frigate, 4x Lupus Torpedo Destroyers)
-[] Sector Battle Group Necrolisk (40/40 Ship Capacity)
-[] Sector Battle Group Kraken (40/40 Ship Capacity)
-[] Sector Battle Group Gorgon (40/40 Ship Capacity)
-[] Sector Battle Group Gryphon (40/40 Ship Capacity)
-[] Sector Battle Group Wyvern (40/40 Ship Capacity)
-[] Sector Battle Group Dragon (40/40 Ship Capacity)
-[] Sector Battle Group Cyclops (40/40 Ship Capacity)
-[] Sector Battle Group Phoenix (40/40 Ship Capacity)

-[] Sector Battle Group Overflow (18/10 Ship Capacity) - [3x Serpens-Class Auto-Construction]

(1x Aquarius-Primus Fleet Tender, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Sector Battle Group Black Cat (132/0 Ship Capacity)
(77x Little Paw-Class Missile Destroyer, 28x Mother Cat Troopship, 19x Cat's Fang-Class Lancer, 7x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (49/50 Ship Capacity)

(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Nomadic Fleet 'Winged-Deliverance' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (21/21 Ship Capacity)
-[] LRAD Alpha (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-Tertium Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] LRAD Beta (30/30 Ship Capacity))
-[] LRAD Gamma (30/30 Ship Capacity)
-[] LRAD Delta (30/30 Ship Capacity)
-[] LRAD Epsilon (30/30 Ship Capacity)
-[] LRAD Zeta (50/50 Ship Capacity)

(5x Andromeda-Class Pathfinder Ships, 2x Phoenix-Class Arc Cruisers, 5x Pegasus-Class Command Cruiser, 14x Hydrus-Class Rad Cruiser, 10x Scutum-Class Shield Frigate, 10x Sagitarrius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (100/80 Ship Capacity) - [2x Taurus-S Troopship Auto-Construction]
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 62x Lupus-Secundus Torpedo Destroyer, 16x Taurus-S Troopship)
-[] Task Fleet Beta (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Task Fleet Gamma (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid (20/20 Ship Capacity)
-[] Logistic Fleet Cherub (20/20 Ship Capacity)
-[] Logistic Fleet Nymph (20/20 Ship Capacity)

(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(1x The Pantagruel, 1x The Divine Spark, 1x The Last Word)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(63x Pyxis-Secundus Advanced Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (51/51)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: N/A (75% Three+ Systems, 50% Eight+ Systems, 30% Fifteen+ Systems.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Six Melodies (0.2/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 26
Uncovered: Revenant and Prophecy II.
Secret: Slumber.
Star Child: Compassion III, Mercy III, Health III, Innovation III, Justice III, Wisdom III, Ruthlessness III, Brutality II, and Love.
Kil'drabi: Paths II, Community II, and Family II.
Irrita: Growth II, Plants, Harmony, and Hunger.
Msk'fa: Comfort, Revenge, and Retribution.
Dirut: Peace, Clockwork, Candle, Time, Sunset, and Dawn.
Gain: Six Melodies newly Conducted.)

[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.5/1 - Auto Complete) - [N/A]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy I.
Secret: Perception III, Silence III, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion II, Hope III, Health II, Death III, Justice II, Wisdom II, Innovation II, Machinery III, Ruthlessness II, Brutality I, Mercy II, and The Star.
Kil'drabi: Void III, Struggle III, Paths I, Community I, and Family I.
Irrita: Growth I.
Gain: Two Songs.)

[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] New Knight Training! (5/?)
More training! Yay!
(Gain: Knight Orders train even more!)

[] [Chapter] Lament's Legion (0/1)
...
(Gain: ...
Warning: Does not Auto-Complete.)

[] [Chapter] Brothers For The Barge (1/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 4 Companies per Turn.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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So, I guess our assistance helped blunt the Sect's sneak attack? Making it an actual fight when they were hoping for just striking deep and leaving giant plagues behind everywhere?

So, we saw their fleet in action, and managed to burn their attempted FOB to ashes with Promethean Gaze, did we get any useful data on how they fight?
 
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Oof, the Duchy is struggling against the battleship led Nurgle forces, and we need more anti-Nurgle Songs.

It worked, our dudes just didn't get there fast enough to halt the deep strike, we just got there fast enough to burn their FOB to ashes and presumably deny them the souls they otherwise would have gotten. A reminder that the defense was winning until the Sect decided to deep strike with three fucking Battleships.
 
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[] Choir Warfare Clause
Thanks to the...actions taken by some of our Choirs sent to the Duchy's Sub-Sectors under threat by the Sect of the Feculant Maggot, Duchess Felicia Heraturis Flori Damelle Glori de Montal Barrypsiel von Wyld van Van Zandt has, officially, requested that the Choirs be allowed to "follow their conscience against Ruin, a foe we all face in equal measures and equal terror." This flies in the face of our standing order to not engage in warfare of any kind, but with the door already kicked open and set on fire, there is merit in considering this proposal, especially as she, subtly, insinuated that we may gain samples of Xeno-Tech that the Duchy has collected over the centuries.
(Gain: Increased Relations with the Van Zandt Free Duchy. Also bribes. Xeno-tech bribes.)

[] Watchtower Military Alliance
Ruin is at our doors. We shall not let it in.
(Gain: Cooperative Campaign against the Cult of the Gore-Sworn Duelists.)


We should do these two. Activate the Symphony and declare the emergency. War is here. We will have enough with everything in mind
 
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