What should your focus for the rest of the Quest be?


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This looks rather enticing, though I would like it if we did a free action to allow Librarians to be recruited and another to change our doctrine to Crusader Fleet one since I believe it has been a century since we last switched it.

I've added it, we can switch doctrine next turn, I think, just to be absolutely certain.

Oh my god though so much research. We can finally catch up.
 
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Hmm, if you're going to be bullish on the Shatterprow/Starlance, I can probably remove Irritia Translators and the Novel Infantry Grade...

Yeah, I'll do that actually.
I'd rather get
-[] Standard Psychic Hoods
over one or the other of them. I don't think the Shatterprow or Starlance are suited for any of the ships we currently have. If we put them on the Andromeda then our interstellar transportation capability is going right into the thick of the fight, as both are close-range weapons.

I'd much rather custom-design a new ship armored to the nines and give it the warp-jump engine & shatterprow so it can jump around and break enemy ships. The Duchy has been noted to be weak to ramming.

Also, reminder that we want to spend ~fewer actions on military compared to diplomacy/psykana/development now.

-[] [Military] Sector Battle Group Construction And Repair
--[] Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) For Policing Action (0/1) (Symphony AP)
Actually, can you take this out of the current action and add
-[] [free] Change doctrine to Crusader Fleet Carrier Focus
It's been 100 years and we're allowed to change the fleet doctine again, and our past analysis showed that Crusader not only let us put the carronade on the andromeda but also saved points on most of our other ships.

So next turn, we can turn on Heartbeat of Industry and do 3 military actions then we get a bonus action for military, irrespective of the symphony. Something like:
--[] Fill Out LRAD Alpha and Task Fleet Alpha (With Andromedas) For Policing Action (0/1) (Symphony AP)
--[] Design action (new Andromedas & etc)
--[] Build a new SBG/establish a new knight order
--[] Build a new SBG/establish a new knight order

Or we could use one of those actions to just invade and conquer The Tribes who Live here. Probably not the best idea, but a thing we can do.
 
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-[] [free] Change doctrine to Crusader Fleet Carrier Focus

Murrrr, fine, @The Laurent , you okay with me trading out Shatterprow for Standard Psychic Hoods?

Honestly, sure.

Okay, like, hmm.

[] Crusader Fleet Carrier Focus
As the Federation has expanded and matured, we have learned that the Galaxy is full of terrors, and we must be both vigilant guardians for our own people and benevolent liberators for the oppressed, Humans and Xeno alike. Due to this, our ships have specialized for their combat roles, with front-liners pinning down enemy fleets in close-medium range while Carriers and escorts provide long-range firepower in the backline. However, this comes at the cost of equipment prioritization and supply.
(The First Weapon Type has its DP Cost halved (calculated by adding all together and then halving it), with the Second/Third/etc Weapons Type gaining an X (Base Cost) × .50 (Rounded Up) DP Cost Increase.
The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost.
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Removes all Equipment DP cost increases but adds a 2 DP Flat Tax (applied once) if any equipment is added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)

So, I'm asking here like... what's the logic here? We're going to never again have any ships that have more than one weapon type? Since it seems like there's a lot of good builds that involve having multiple kinds of weapons?
 
So I think economic integration and research now.
As for which research:

these look intresting
I'm very curious about what Safely Harmonized Cogitation Equilibrium can do for our psykery.

We had (long ago) the choice for warp travel.
Have a dp costing equipment that supports our travel song singing choirs, or have weaker psyker support them (which would have led to one of them dying each trip).

With the hoods, if we Harmonized Cogitation weaker psyker to stronger ones, can they safely support them?

+++You will most likely experience fever, nausea, rashes, headaches, and the occasional mild discomfort in your skeletal system for the next [ONE TO THREE] years+++ they spoke, a 'dendrite turning to look at her. +++But after that, you should be at the peak of your biology. The Juvenat dose given to you has apparently decided to grow a new organ adjacent to your heart, which, if my prognosis is correct, will enable you to live far longer than regular Juvenat should+++
Juvenat++,

Is this something we can research (or make clones of her post-youngening, to make it a feature of the clones)?
Or just a pure joke thing of her being horrified at being re-teenaged?
Hmm, if you're going to be bullish on the Shatterprow/Starlance, I can probably remove Irritia Translators and the Novel Infantry Grade...

Yeah, I'll do that actually.
Maybe we should do a wash of researches next turn, too.

I still don't know about Crusader Fleet, it feels kinda limiting? Like, just the idea of it doesn't vibe with me.
Its not that limiting if we just have more specialized ships cooperating closely, is it?
like, instead of 5 ships having 0.2 missile competency, 0.2 hangar competency, 0.2 lance competency, 0.2 macrocompetency, and 0.2 whatever competency have 1 ship with 1 missile competency, 1 with hangar, 1 with lance, etc. staying together.
 
I think it's more "I don't think we usually have ships that have more than two weapon types." We can squeeze a second weapon type in there without breaking the bank after all.
 
Scorpios have three, as do Lupus-S's. Now, both are a bit outdated but I don't think their doctrine/the idea behind them is badly fitted?

I'd adjust a Scorpio to use two weapons in a refit and make it a better line-holder, the only reason it has strike craft is because our previous doctrine required it. I'd make it an even sturdier brawler in the second iteration. Lupus-S also commits a very small volume of its total DP budget to weapons, so it should still work.

I do want our policing force in, but if I did have to remove it, since we're not at war nor have we seen signs that war is imminent, I can put it for to get the Burner Mines and the Rotary Plasma Macrocannons so we can recharge our Research Engine with the free action.
 
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Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.15 Research Banked)

So... this essentially means that, as long as Glint Of Genius is maxed, we get 1.95 research actions done for every research AP.
And since we have 0.15 banked... that means that each of the next three Research AP spent will provide 2 Research Actions.
...
So, if we spend 2 AP this turn on Research, and 3rd AP on something else... that leads to 4 Research Actions, plus one more actio on something else. Which leads to two extra actions via Symphony, if I understand correctly.
 
So... this essentially means that, as long as Glint Of Genius is maxed, we get 1.95 research actions done for every research AP.
And since we have 0.15 banked... that means that each of the next three Research AP spent will provide 2 Research Actions.
...
So, if we spend 2 AP this turn on Research, and 3rd AP on something else... that leads to 4 Research Actions, plus one more actio on something else. Which leads to two extra actions via Symphony, if I understand correctly.

... Please confirm @HeroCooky, would that .5 I have left over round up to a full action this turn? Or is the "Round Up" clause exclusively when dealing with fractional numbers? Not that we have many of those left.
 
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So, I'm asking here like... what's the logic here? We're going to never again have any ships that have more than one weapon type?
Most of our ships already have pretty much one type of weapon, or one primary plus a much smaller secondary. The Crux uses only missiles, the Libra uses only fighters, the only reason the Scorpio & Leo have fighters is the previous doctrine requirement, so we can make the former pure missiles and the latter pure macrocannons. The savings are pretty significant.

Really the ability to stick the carronade on a light cruiser is the Big Reason, though it's worth noting that removing the doctrine penalty for equipment generally cancels the equipment tax across the board.

@Alectai If you want to do a military design action soon would it be worth swapping some of the research to be more military-focused? I'm specifically thinking rotary plasma for the Leo upgrade.
 
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Most of our ships already have pretty much one type of weapon, or one primary plus a much smaller secondary. The Crux uses only missiles, the Libra uses only fighters, the only reason the Scorpio & Leo have fighters is the previous doctrine requirement, so we can make the former pure missiles and the latter pure macrocannons. The savings a pretty significant.

Really the ability to stick the carronade on a light cruiser is the Big Reason, though it's worth noting that removing the doctrine penalty for equipment generally cancels the equipment tax across the board.

@Alectai If you want to do a military design action soon would it be worth swapping some of the research to be more military-focused? I'm specifically thinking rotary plasma for the Leo upgrade.

Yeah, I'm considering revisions right now, just need Cooky to tell me if that .5 rounds up to give me an extra action, and then I'll be able to add some more toys to our list.
 
I think we need a policing force more than we need a fleet. We have fortifications, a decent fleets and we have nobody nearby who really wants to attack us. In terms of the prophecies we'll have at least a couple of turns of warning on both fronts given our existing relationships with those polities.
This Chaos invasion is likely large enough to actually be a threat to us given the Star Child actually gave us a vision of it. Especially if we let them fester in Shipwrights space for a couple of turns.

I for one am not going to take it for granted that we can push back this invasion with existing forces and also I'm not of mind to let people suffer even an additional turn before we manage to defeat the Chaos forces.
 
Scorpios have three, as do Lupus-S's. Now, both are a bit outdated but I don't think their doctrine/the idea behind them is badly fitted?
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Scorpios have 1 - torpedoes and missiles are in the same category. The bomber hanger is only there because of the previous doctrine requirement. If we drop the bomber hanger that means we can also drop Strict Pilot Training/Veteran Pilot Gene-Lines which frees up so much AP it's not even funny. Then we save more from the weapon discount. Might add a lot more missile equipment and some of those single-use weapon pods to really increase weight of fire.
 
This Chaos invasion is likely large enough to actually be a threat to us given the Star Child actually gave us a vision of it. Especially if we let them fester in Shipwrights space for a couple of turns.

I for one am not going to take it for granted that we can push back this invasion with existing forces and also I'm not of mind to let people suffer even an additional turn before we manage to defeat the Chaos forces.
That's fair - though we can really pop off and build 10 SBGs in a turn if we need to, without the emergency declaration. We're also currently planning a turn of military build-up in the next few turns.
 
so, uhhh, @HeroCooky what does out symphony do?

Every action we take adds a pool of .25 actions, though actions using those free actions don't feed in recursively I think.

Anyway, I think I've come around for "All Research this turn, feeding into a massive military buildup to prep for Chaos" turn afterwards. I just need to see if that .5 I have left over explodes into another action to see if I can squeeze another project or two in.
 
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If we do research now and get like 6-7 or however many I saw, how many SBGs would we be able to do next turn if we went all in?
 
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