What should your focus for the rest of the Quest be?


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I think a Redemption Saint feels very questionable in all honesty -- because yeah, she was a fuckup in her youth, I think it's difficult to say that in 40k this is something that needs to be "Redeemed" -- I would rather save that for someone who underwent the Penitentia Rite or similar.

I think a theme about constantly trying to be better isn't a bad idea, and something about being an inspiring example. Something about how life is hard, and is a constant struggle -- making mistakes is acceptable, so long as you pick yourself up and do what's right, because the Star Child does forgive. People are people, even though there should be a lot better handle on the Thules after a millennia of training them, tbh. I think them being horny has gotten enough "comedic" airtime, but that's a whole other thing.

Profilozof's feels about right, honestly.
 
... So, who wants to sort this mess out?

Not really my ballpark.

Way back when we defined stuff, it was decided that there would be 5 titles, even if only 3 were known at the time.
Maybe dig up op one of those 2 optiosn?

-It is the case that in the fullness of time, there shall be Five titles for the living and mortal who yet show the inspiration of the Star Child, as there are Five. While there are three now: Learned, Blessed, and Venerable, as the Star Child's will is revealed, so too will two other sorts of great and holy be unveiled.
...

Without fail, all Siblings assigned to her become fully capable of what can only be described as total sentience and sapience, devoted to her in ways only second to the Machine God, their souls shining brightly within the Warp in love and loyalty to her and her alone. Even if they are utterly silent and do not communicate with others, they complete any task she gives them without delay to a fault.

So, how long were you planning to give the Leatspeak harem thule a following composed entirely of machines/people entombed in them?
 
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Self betterment or something like it is a good idea, something like

"All saints are people, and people are flawed. What makes one a saint isn't having no flaws, it is rising above them in ways great and miraculous." Or something along those lines.
 
Self betterment or something like it is a good idea, something like

"All saints are people, and people are flawed. What makes one a saint isn't having no flaws, it is rising above them in ways great and miraculous." Or something along those lines.
Hey, could we also make her a saint of something else......like "Saint of void-fights" or some shit involving Machine Spirits given she's a Thule
I think this is actually a really good thematic, actually!

A thematic of rising above -- Flight, improvement from where she used to be, and uplifting machine spirits. It ties together into a nice cohesive flow, especially with our most recent Great Breakthrough. Rising above together, because she's always flying with Siblings, and that Thules always fly in groups, and in general an inspiration to other people that even ordinary people with flaws can be more than what they were.
 
Given that this Thule is expressly immortal, I am against making her an Icon of the faith. Saints are stories that teach a value, if she turns on her head in eighty years and becomes an asshat then were stuck with a faith charged immortal with a large shadow in the warp, and EVEN WORSE (jk) a ruined story! (What will the children think?)

Definitely something to be avoided.
Besides, what would her "value" even be?
"Maybe you could have been born special too?"

She was a shit in her youth, and has since grown mostly oast that, but she's hardly an Icon of redemption. She's only on the docket because she's weird and that weirdness makes weirder things happen to around her, like the apparently temporarily sentient AI, which I'm not a fan of.

So yeah, unless I see a FANTASTIC argument for her, I'm voting:
[ ] No
 
Spent a little time wondering "How can I make the Hercules even more degenerate"

The answer? Shuffle things around so I can add a Shatterprow and Fangs of Dew onto it, because it wants to be charging at the target anyway due to the Starlance and the Charging Revenant Song. Shatterprow makes it nigh invincible to the forward arc, and Fangs of Dew + Shatterprow mean that if it collides with anything, that thing likely ceases to exist in short order. Might even be something we can achieve by the time we design it if having the Black Claw plus the Virgo gives us at least the basic Battleship grade stuff at white rank.
 
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Given that this Thule is expressly immortal, I am against making her an Icon of the faith. Saints are stories that teach a value, if she turns on her head in eighty years and becomes an asshat then were stuck with a faith charged immortal with a large shadow in the warp, and EVEN WORSE (jk) a ruined story! (What will the children think?)

Definitely something to be avoided.
Besides, what would her "value" even be?
"Maybe you could have been born special too?"

She was a shit in her youth, and has since grown mostly oast that, but she's hardly an Icon of redemption. She's only on the docket because she's weird and that weirdness makes weirder things happen to around her, like the apparently temporarily sentient AI, which I'm not a fan of.

So yeah, unless I see a FANTASTIC argument for her, I'm voting:
[ ] No
This take confuses me.

First, - immortal vs. invincible. She's probably going to die heroically in the fight against the cults or something. And we've gotten several vignettes from her so far. She's a fighter pilot. Crude, a little arrogant but absolutely devoted to duty. She'll probably hate the idea of being made a Saint but reluctantly shoulder the burden because it's what she does.

Second, we get to choose what the sainthood means. I don't agree with a sainthood of redemption, but I do think a saint of fighter pilots is something we should have! And that means accepting the whole package. Demanding all of our military live up to the icon of perfection is ridiculous, and that's part of the point!

Fourth, this is the person who led the charge against the Warp Titan during the warp storm, and saved the convoy of civilian ships! Come on now, that's a deed worthy of sainthood. The only reason she didn't qualify then was that she survived.

Fourth, this argument should have been made before we spent an action making her a saint!

So. Let's do it right. This one is heavily based on @Profilozof's, but a little bit more detailed along the lines that @10ebbor10 laid down. Using this vote as the template:
[][Title] Saint Theodorius of the Ancient Pack, Holy Martyr, Lord of Iron, Shield of the Innocent, the Charging Revenant, Eternal Lord of the Karnivore Who Woke
[][Day of Veneteration] 23rd day of the fourth month of each solar cycle. Feasts are held, celebrations made, and parades ran in thanks of all Federation Armed Forces, but specifically towards the Order of the Blazing Sun. Sermons dedicate themselves for the day towards the Order of the Blazing Sun and their mighty Karnivores, extolling their strength and bravery against the foe. Special notice is made of the bond between pilot and machine spirit, with veneration given towards the Karnivore Who Woke and its mission to avenge the death of its Lord.
[][Final Resting Place] A mausoleum is built on Perfinda, large enough to house both the Karnivore Who Woke and allow two additional Karnivores to march inside side-by-side to pay respects to Saint and Machine. Galleries are dedicated to displaying the achievements of Saint Theodorius and his Karnivore across their long lives in service to the Federation and Star Child. Five stained-glass windows portraying blazing Suns shine upon the interior of the main chamber housing Saint Theodorius and the Karnivore Who Woke, with giant silver candles holding eternal flames set just before each window.
Edited:
[] Plan: The Correct Saint of Pilots
-[] Yes
-[] Title: Oldest Sister
-[] Veneration Period: 69th day of the standard year
-[] Schedule:
--[] The Day of the Oldest Sister is a day where Automata are given maintenance and decorated in celebration of their importance to the Federation's ongoing function. Machine spirits are supplicated and spoken to with friendly words in recognition of the miracle of the Mother of the Machine Spirit. At twilight, air shows take place across the Federation, glorifying the Thules and the Space Force more broadly for their never-ending vigilance and sacrifice in protecting the Glimmerling Federation. These events specifically celebrate the derring-do and skill of pilots, and speeches are given to the virtues of loyalty, discipline, kindness, steadfastness, stalwartness, and viciousness against Ruin. It's also the time of graduation ceremonies for pilots in training, whose ceremonies are folded into the broader event. Smaller religious ceremonies happen afterwards, where the clergy can preach of the importance of respect and kinship among people, and the importance of healthy outlets to needs. Unofficially it's considered especially good luck to consort with a Thule during the holiday. Thules rarely need to pay for a drink during the Day of the Oldest Sister.
 
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Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K) Mature - Sci-Fi

The year is 999.M41. Things are happening in the galaxy at large, and yet these people know nothing of them. How could they? They are not the movers and shakers of an empire, but the laborers that oil the chains of a Dark Mechanicum outpost producing machinery and weapons with their sweat and...
 
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Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K) Mature - Sci-Fi

The year is 999.M41. Things are happening in the galaxy at large, and yet these people know nothing of them. How could they? They are not the movers and shakers of an empire, but the laborers that oil the chains of a Dark Mechanicum outpost producing machinery and weapons with their sweat and...
It's not so much a guide as examples. 2/4 of our Saints have pretty bare-bones titles/celebrations. I think that what's above is ok? I'll edit it to be shorter, if anything.
 
[X] Plan: The Correct Saint of Pilots
-[X] Yes
-[X] Title: Oldest Sister
-[X] Veneration Period: 69th day of the standard year
-[X] Schedule:
--[X] The Day of the Oldest Sister is a day where Automata are given maintenance and decorated in celebration of their importance to the Federation's ongoing function. Machine spirits are supplicated and spoken to with friendly words in recognition of the miracle of the Mother of the Machine Spirit. At twilight, air shows take place across the Federation, glorifying the Thules and the Space Force more broadly for their never-ending vigilance and sacrifice in protecting the Glimmerling Federation. These events specifically celebrate the derring-do and skill of pilots, and speeches are given to the virtues of loyalty, discipline, kindness, steadfastness, stalwartness, and viciousness against Ruin. It's also the time of graduation ceremonies for pilots in training, whose ceremonies are folded into the broader event. Smaller religious ceremonies happen afterwards, where the clergy can preach of the importance of respect and kinship among people, and the importance of healthy outlets to needs. Unofficially it's considered especially good luck to consort with a Thule during the holiday. Thules rarely need to pay for a drink during the Day of the Oldest Sister.
 
Little Paw-Class Missile Destroyer
-Length - 1.500m
-Width - 200m
-Acceleration - 9 Gravities
-Armor - Single Hull
-Shields - Three Emitters
-Weapons - 4x Medium Missile Pods
-Equipment - Emergency Maneuver Thrusters/Expanded Sensorium/Luxurious Crew Amenities/Armored Bridges/Missile-Swarms
-Detriment - Mercenary Crew
Oh so these are the builds for the Black Cat's navy, high speed and missile pods as weapons, surprising they have luxurious Crew Amenities for.... OHhhh detriment Mercenary Crew. I see why... this is going to be a thing isn't it? the Mercenary crew has experience because fighting is their job and deployed often but because of they want/demand higher standard which would include more amenities and taking up space for it. Not the signing up to join the military and expect things to be rigid and strict and all that.

Mother Cat Troopship
-Length - 1.900m
-Width - 550m
-Acceleration - 6 Gravities
-Armor - Single Hull
-Shields - Three Emitters
-Weapons - 2x Light Macro-Cannon Turrets
-Equipment - Luxurious Crew Amenities/4x Dedicated Ortillery/2x Dedicated Heavy Ortillery/4x Large Black Cat Troop Compartments/Internal Security Systems/Emergency Maneuver Engines
-Detriment - Mercenary Crew
Huh, their only frigate is the troop ship huh? quite a bit dedicated to the Ortilleries and the specific Black Cat Troop Compartmnets, wonder what's up with that. and I was right Luxurious Crew Amenities is gonna be on all ships because of the Mercenary Crew Detriment.

Cat's Fang-Class Lancer
-Length - 4.400m
-Width - 500m
-Acceleration - 4 Gravities
-Armor - Medium Double Hull
-Shields - Two Arrays
-Weapons - 3x Light Lance Turrets/2x Large Lance Batteries/1x Medium Prow Lance
-Equipment - Luxurious Crew Amenities/Veteran Crews/Enhanced Sensorium/Pure Lenses/Lance Scattershot Lens/Variable Lenses/Armored Bridges/Harsh Crew Training/Refractive Hull Coating/Black Cat Shield Overload
-Detriment - Mercenary Crew
So missile screening ships and main cruisers are lance focused. Same of thing Luxurious Crew Amenities and Mercenary Crew.. and specifically a Black Cat Shield Overload, wonder what makes it different? still a lot of lances there.

Tomcat-Class Artillery Cruiser
-Length - 5.500m
-Width - 600m
-Acceleration - 2 Gravities
-Armor - Thin Bulwark Hull
-Shields - Two Lattices
-Weapons - 6x Heavy Prow Lances
-Equipment - Luxurious Crew Amenities/Veteran Crews/Enhanced Sensorium/Pure Lenses/Lense Cogitation Matrix Lattice/Lance Focusing Array/4x Black Cat Heat Cyclers/Armored Bridges/Harsh Crew Training/Refractive Hull Coating/Black Cat Shield Overload
-Detriment - Mercenary Crew/Cooking Oven/Armor Weakpoints
Holy fuck, 6 Heavy Prow Lances? Artillery Cruiser indeed. damn damn, pays for it quite a bit with the thin armor and shields, along with the Cooking Oven and Armor Weakpoints Detriments. Same other determint from before as well... Black Cat Heat Cyclers? okay that might be worth something and further help the heat problem we have with Lances. I think we have the Kil'drabi for it but this make make Lance Artillery Frigate and Cruisers more suitable. Hoping for something good with that there.

Black Cat's Claw
-Length - 24.000m
-Width - 4.000m
-Acceleration - 0.5 Gravities
-Armor - Medium Starclad-Pattern
-Shields - Four Refutation-Pattern Void Shield
-Weapons -18x Light Macrocannon Turrets/32x Light Lance Turrets/8x Ultra-Heavy Lance Batteries/4x Heavy Rotary Macro-Cannon Batteries/3x Ultra Heavy Prow Lances
-Equipment - Luxurious Crew Amenities/Veteran Crews/Enhanced Sensorium/Pure Lenses/Lense Cogitation Matrix Lattice/Lance Focusing Array/10x Black Cat Heat Cyclers/Armored Bridges/Harsh Crew Training/Refractive Hull Coating/Black Cat Shield Overload/Autoloaders/Armor-Penetration Shells/Large Maintenance Crew
-Detriment - Mercenary Crew/Hothouse/Arrogant Machine Spirit/Grand Machine Spirit/Deus Machina
and Finally the Battleship here. not a bad size and shields are good, armor is decent. holy shit they mixed on that with a lot of light macro cannon turrets and Light Lance Turrets and then had the heavy prow lances and Rotary Macro Cannons... shit they really did make a good ship here. I kind of want to keep this as is and not mess around with it at all.

a lot of Black Cat Heat Cyclers but considering the amount of Lances it checks out for why it needs it. Quite a few Detriments on here though, I'm guessing Hothouse is a version of Cooking Oven with how many Lances are on that thing and firing them in battle, Arrogant Machine Spirit and the other two ones after it show it IS an old Machine Spirit and carries weight and arrogance of one, so its hard to wrangle and get into gear. not sure how to solve that at all.

-[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.)
-[] Black Cat Ship Weapon Rationalization (0/1)
(Gain: Increased Weapon Cramming Threshold.)
So yah looking at the equipment they had, things might be worth researching soon an to see what we can get with them. I will say it is too late to fit into ship designs or to do a retrofit or redesign so soon but good to have an idea of what we should expect from them.

Those are very, good questions! Let the Irrita doing this project know once you have an answer. :V
.... I'm going to strangle that plant they are attempting it blindly then or just more a lecture discussion and theory?

No fangs because it is meant as a Boarding/Brawler/Campaign HQ vessel.

Edit: I am a bit surprised to note that nobody has yet commented on the fact that the Lamenters are incorporating both Irritan Tech as well as having close ties to Yeeni-derived Equipment, with even a "Paw and Claw" on their Battlebarge, even if it is obvious why.
Ah, alright then. Ramming isn't its role and purpose in that case.

Not really surprised given they are part of the Federation. I guess it would be more accurate to say they are finally using the tech/equipment to this degree now? having the Yeeni-Town in their battleship and permanently on board as part of the crew and Irrita tech all over their hull.

Huh. I just realised. These three are old.


Like even for Space Marines. These three and Alpha were sworn in as Lamenter Neophytes in 030.M42. That's almost 1,300 years.

Dante one of the main Space Marine hero's in canon 40k is absolutely famous for being absurdly ancient, he's 1,500.

These 3 are a serious big deal, not just by our handful of sub-sectors. But as genuine Heroic level Space Marines even by the scales of the wider galaxy.
Oh you are right.... though I heard before it was combat that killed Space Marines and given these are Lamenters, more likely they die saving someone else. So it could be they just haven't had the chance to do that yet. and yah, these guys are nearly as old as the Federation.

1. Yeah, and the Duchy is low-key freaking out like a germaphobe in a kindergarten. The rest are preparing.
2. Yeah, you gave everyone your map because you aren't dumb and any polity preparing to take down Chaos is one you can vibe with...until Chaos is down. Then you reassess.
1. I bet they are! that's a massive cult with a lot of sub-sectors under their control on their borders. and makes sense for Shipwrights and mashan, they know its gonna hit hard and preparing all they can.
2. Ah yes, the basic concept of 'cooperation' with some amount of trust. Also helps its against chaos and everyone

The #1 cause of death for a Space Marine is violence as they don't really do "aging" as we normies do. Those three just hadn't had enough violence to get their number one. The vast majority of all Federation Lamenters are also old as balls compared to the average Space/Primaris Marine.

If you are curious; Chyron died via Old Age due to his Dreadnought not being fully maintained and thus slowly killing him over the centuries.
I was right, it is mostly combat and just fighting stuff until you run into something that can kill you.

And I do remember that, it was stated back when he died that was the case and we.... hmmm, knowing what we do now, I think it was possible to rush the tech tree to get there but it would have cost so many more actions. the Noosphere stuff that made it cheaper, the original promise of the mech heretic, the possible increased action cost as we had two thing that made projects cheaper just to do the Warcaskets and then the improvements, and then the Dreadnaught itself... without going into Songs like we did and making Glint of Genius and the like, it was going to be at least 3-5 full turns of that and it was during the Voxx Primus hell run.

There was ticking, tocking, ticking in the walls.
It was in the brass along the edges, the corners, the breaking of the pieces.
Shaping the woods that moved, whose creaking, groaning, moaning cries told well in age and woe their plight.
Held by the avaricious grasp of auramite with grip of yearning minds, questing minds, minds that were no more.

There was ticking, tocking, ticking in the ground.
Heard by the feet that trod upon these dusty paths, carved into empty halls, brought upon lightless echoe'd calls.
Studied by the minds whose faith had called, whose faith beckon'd upon them journeys vast, whose faith has seen their people last.
Ignored by the small minds and little people who trod these halls, these dusty paths, echoing with forgotten calls.
Ooooookay, well this WAS the ClockMaker's Workshop and it is makes sense for this to be set up like this. very much clockwork gears and the structure of ticking with the sentences. I really hope we don't find the same horrors here and its an army of clockworks with the hearts of the former humans here. andddd holy shit some free Auramite for the taking.

structure of the sentence makes it hard to read a bit but a fitting one for the location. Oh seems like something was active when our expedition landed there and they heard something and tech priests inspecting and studying things. Saying it was the Lightless echos, the warp or something, that called them here and either there still of some clockwork stuff maintaining the place or its referring to the rank and rifle soldiers securing and exploring the place.

There was ticking, tocking, ticking in the air.
What use was there for iron rock and electron path when clock and wheel sufficed?
What wonder was there in the labors wrought by silent metal and wrathful oil?
What duty could be had when there were grander things to do than to war and fight and burn and hunt?

There was ticking, tocking, ticking in the eyes of those who entered the world they call 'The Workshop.'
See the soldiers walk, their springs wound tight by the keys sunk into the backs of metals sharp and bones so hard.
See their delight upon the hounds of war who jump effortlessly into air to chase and cats whose purring clockwork joy sits astride upon their necks and face.
'Take a piece from here,' they thought, 'a souvenir, a memory made real, genuine and tangible, wholly natural unpretentious honest factual' held in hands and grasping soul, 'to bring forgotten joy to those we now can't hold to breast and arm, left behind in journey vast, terrible and grand, upon these Clockwork Halls forgotten and by time bypassed.'
Oh so not typical men of iron with steel and eletronics... so instead just wheels and clocks? It would explain maybe by lack of resources or choice. So nothing joy or wonder in the labor done by the Clockwork bots.... So it feels like they lost their purpose or were repurposed for war during the DOAT because it was all they had.

So back to the present and it is watching our Expedition entering the Workshop, the Clockwork's world, tense and on guard for anything like the Child Nightmare Factory.... it is seeing how the soldiers are seeing the clockworks and doing the typical thing of 'taking souvenirs' and that the clockwork automatons here might be thinking of encouraging it to serve purpose once more. Them wanting to work and have purpose again.

There was ticking, tocking, ticking on the planet they knew not to be Hineni.
A workshop we wrought from wood and brass, auramite and sweat, labor and love.
"Here I Am," did Clockwork Man declare, built of wire and tin and stone and lore.
"Here I Am," did they declare upon the darkened skies that broke the earth and shaped the world.
"Here I Am," did they declare with fright reflected in the eyes of people born before, known before, upon their world untouched by Clockwork Artifice before.
"Here I Am," did they declare upon the works they started, flesh and blood remade and shaped upon their wheels that wound and springs that ground.
"Here I Am," did they declare...standing alone, upon these vast and empty worldly dunes, whose visages were marred by skeletons of iron cast and poured stone.
On the planet they knew not to be Hinei... so they were transplanted there on a different world? or more the planet's old name was Hineni and what they and its in reference to the Glimmering Federation not knowing the name of the planet they stepped foot upon. They did have access to Auramite though.

....Ohhh shit. Here I am in a repeating sequence with each taking on a different meaning and tone based on the context right after.

So the first Here I Am is when they were built and maybe doing a 'this unit is online, requesting orders' type of thing with how it was built of wire, tin,... stone? that's odd... is the Clockwork Man the overseer or boss of them? and the other clockwork constructs made from wood brass and auramite? where the Clockman was built from other things? or was this more a collective of it all.

Second "Here I am' is when Skies Darkened and broke the earth and reshaped the world. So more of a statement 'I was there when X' and was there for the Age of Strife and the Warpstorms happening. Feels likes its a general census and locator of the humans taking stock of the resources they have when they were cut off, the clockworks just saying that to show they are functional and there.

third 'Here I AM" was... oh shit. Either this was a Rebellion against the humans as well or more of its fellow constructs going rogue... stil the 'upon their world untouched by Clockwork Artifice before' seems like they left the planet or spread out somehow unless it means from the Urban to the boonies sort of thing. Still showing it was similar to loan sharks or those after draft dodge or.... collecting people as they spread to places where they were rare. Another way of looking at it is they went to the places they built and made and slaughtered those within with that Here I Am as a rather ominous harbinger.

Fourth "Here I Am" oh damn it, okay either these are how the humans of the world transformed or changed to survive the long night that included a command that forced all humans to become clockwork or the Clockwork automatons glitched and turning including the humans in the clockworks, which either died or it was a advance mission meant to set up the world for colonization and the colony ship arrived to rather unexpected welcome. The Here I am could be to the creations now being produced.

Fifth "Here I am" Nope the humans were used in order to fight off the Men of Iron these Clockworks fought against and needed more soliders to fight them using the humans to make the cores or something similar. They fought and won since they could just stand and wait on dunes where nothing happened and their purpose fulfilled. Man people really used anything they had to fight back against the Men of Iron. Problem was when they won there was no Humans left to receive new orders or to serve. Here I am meaning this are alive after winning and confirmation of victory and survival.

"Here I Am," did they declare, not knowing where they were at all. All who wore witness carved into Clockwork Homes and Frozen Time.
"Here I Am," did they whisper wordlessly, midnight oil burning fast, hateful ice grasping hearts, indifferent night shrouding tasks, labr'ing fast in darkened halls, ignoring a Goddess' terrible calls.
"Here I Am," did the Clockwork Men say, a ritual of ages past from Man they did not know, with words of people undefiled once before, before there was a ticking, tocking, ticking within these then-unwrought halls.
"Here I Am," did they chant, wrought from steam and tree and labor dark, these Clockwork Men, born by Man's Hand and Peoples' Heart, these bastard children wrought from vigor and timber hard a destiny stopped forever barred by destiny whose mind was filled with cruel disregard.
Sixth "Here I Am" where they started processing and realizing their situation and maybe some thoughts? maybe machine spirits forming and who were there to witness were craved into the Clock Homes and Frozen time... no idea what that could mean but maybe keeping a city or something running for as long as they could even if it served no purpose? it feels like they were saying/asking before they were waiting for orders to come and saying them in hopes humans would find them and give them their purpose. Here I am more as a prompted response said without reason.

Seventh "Here I Am" they just stand and do what their last orders are and just waiting as time passes and go about things with the Long Night passing them by. Almost declaring Here We Are in hopes of getting Humans to come back for them Here I am more as a whisper to tell themselves and remind them why they work and still labor.

Eighth "Here I Am" the Clockwork Man, who seems to be a overseer or higher up, started....more going through the motions of doing what Humans once did and started working on something away from the rest of them. Here I am more of the Clockwork man that might be slowly going rampant.

Ninth "Here I Am" is a chorus chanted by all Clockwork men as they make from steam and wood... something and the Clockwork men were born of Man's Hand and People's heart. a lot of meaning that can take meaning steel, electronics, and all that Man's Hands made and the Poeple's hearts which can mean a culture or literally hearts that were used for a form a core for the Clockwork Men. Here I am is more of a welcoming call to the newly created ones of wood. Also implied the Clockwork men from before going mad and filled with cruel disregard that might be from their slaughter their creators and those they were meant to serve but also the isolation and lack of orders or things to do.

"Here I Am," did these Clockwork Men say, a prayer hopeless and devoid of love and heat, unknowing their blasphemy by life's and flesh's darkened start.
"Here I Am," did they whisper, with hands that creak and hearts that speak withering upon a barren world, "here I am," did they whisper, hoarse and scratchy springs and gears, ticking, tocking, ticking away the timeless night under endless stars.
"Here I Am," said the Clockwork Man, standing last and whole, staring into blackless skies and voiceless nights, standing here, wounding tight, holding vigil without fright, knowing neither love nor hate, upon this ticking, tocking, ticking world of silence past.
Tenth "Here I am".... has the Clockwork Men Praying during this and not realizing their very existence was now a sin and to be purged, they were to be killed on sight. Here I am stated like those of a man finding religion and asking for salvation but lacking the parts of it that give it meaning and purpose. pity there for this story.

eleventh "Here I Am" with the Clockwork men still speaking, still waiting on a barren world which many passed them by. Here I Am beginning to lose hope, clarity, as they lack the resources or maybe desire to perform Maintenance as they begin to fall apart.

Twelfth "Here I Am" the last intact or still processing Clockwork Man still standing, still taring into the void where its creators are that still travel, still pass him by. Still holding vigil and waiting with purpose that one day it will be discovered once more and could begin serve once again. Just waiting with not much left in it. Here I Am taking on the quiet echo of the last of the Clockwork men wishing to be found and serve once again as they stay waiting, watching the void for signs and eventually our arrival as the gears ever move and tick tock continues.

Here they are, these Clockwork Graves. Carved into clockwork stone and clockwork home. Buried under creaking wood and aging brass.

Written---with no names to call their own.

And all the while, there was a ticking, tocking, ticking in these Clockwork Halls.
fitting name for them, only question is Clockwork Graves for the Clockwork Men, the Humans or something else? many graves that were made and seemed to have been done very well with use of stone, wood, and Brass. None of them having names.

this was a rather interesting one with the story told through this way and a lot left open to interpretation.

The Expedition Returns With:
(6-Hour Moratorium)
[] Clockwork Bones
(Gain: Crafts of Old, broken and disused. Grander than all your artifice.)
[] Clockwork Hearts
(Gain: Frozen Children wrought by wire and tin, breathed new life from frozen graves.)
[] Clockwork Pasts
(Gain: A People suspended in time by Clockwork Hands and Clockwork Minds.)
Hmmmm. So we have Bones which is straight upgrades to parts and gears we currently use so its more swapping out parts and using the gears to improve the efficiency of machines. We have the Hearts which is...I'm not sure. maybe the prototypes of the Clockwork People and shows how they could be made, something similar to how Space Marines do Dreadnaughts where we can make heavily wounded or the like to be moved into those bodies? And then Pasts which.... could very well be DOAT humans survivors or some Clock Work Men..... here. I'm really not sure about this one.

AN: And that is all the info you'll get without literary analysis.
Well.... shit, the quester's one weakness.

While I very much appreciate the effort put into this, I feel compelled to provide information that will likely prevent mass-annoyance/frustration.

There are 3 [Three] groups in the poem. Clockwork [Hu]Man, Clockwork Men, and People.

The first 4 paragraphs describe the world and your expedition.

The fifth is a history of Arrival, Long Night, and Decay.
Oh yah it would help a lot. So we have humans, Clockwork men, and people. the people could be from the mixture or experiments. And I was right for the most part on the feeling of when it was. So landing and build up, Long Night, and then Decay... yah I can see that and the first four paragraphs was us there now then shifts to what the Clockwork men veiwed... I think.
 
original promise of the mech heretic
Oh yeah, I forgot about Magos Caine. It's been a few centuries. Did she finally roll too many natural 1's and get popped? Or did she just fuck off to one of the cultist factions and drag them down with grandstanding and incompetence. I bet it was the Khorne idiots, that's why they've got so little territory.

I do look forward to taunting her with our necron tech and our DaoT expiditions. "If you'd only chosen to side with us way back when you'd be up to your eyes in the kind of technology to make Mars rusty with jealousy! Nyah!"
 
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